Witcher 2 direct3d device initialization error

witcher 2 direct3d device initialization error

Some stuttering may be experienced while playing Fortnite with DirectX 11 API when game is first launched on some AMD Graphics Products such. I´m having a problem with witcher 2. when i try to start it says Direct3D 9 device initialization error. i can play bf4 on the computer so. It abstracts away differences between the various graphics API ReShade supports (Direct3D 9/10/11/12, OpenGL and Vulkan), to make it possible to write. witcher 2 direct3d device initialization error

Failed to initialize Direct3D [Fixed]

Does this look familiar? When launching a program, or playing a game in your computer, you must feel annoyed to always see this error message. It  can read either:

  • Failed to witcher 2 direct3d device initialization error Direct3D
    Make sure you have at least DirectX 9.0c installed, have drivers for your graphics card and have not disabled 3D acceleration in display settings. 
    InitializeEngineGraphics failed
  • Failed initialize Direct3D with current settings
  • Cannot initialize Direct3D device

Try these fixes:

Fortunately, there are solutions to fix this problem. Below are the 3 solutions to fix the error Failed to initialize Direct3D. Try these fixes!

  1. Check your DirectX version and update it if necessary
  2. Update your graphics card driver
  3. Reinstall Visual C++ Redistributables

Note: The screenshots below come from Windows 10, but the fixes also work on Windows 8 and Window 7.

What is Direct3D and Why does the error happen?

Direct3D, witcher 2 direct3d device initialization error, which belongs to a part of DirectX, is a graphics application programming interface for Windows, which is used to render the three-dimensional graphics in applications or games like Call of Duty, Tomb Raider, etc, witcher 2 direct3d device initialization error. Direct3D uses the hardware acceleration if it is available on the graphics card, and allows the hardware acceleration of the 3D rendering pipeline.

Why does this problem happen? There are various reasons for this problem, and the possible causes can be the old DirectX version, the missing or outdated video drivers, or the missing DLL files in your program file.

You can try the following solutions to fix it easily and quickly!

Fix 1: Check your DirectX version and update it 

As then error message suggested, you can first of all, check the DirectX version in your computer to see if it meets the minimum requirement (DirectX 9.0c and later). If it’s older than the required version, you’ll need to update and install the latest DirectX in your Windows.

How to check the DirectX version in Windows?

Follow the instructions below to check the DirectX version in your Windows:

1) On your keyboard, press the Windows logo key + R at the same time to invoke the Run box.

2) Type dxdiag and click OK.

3) In the System tab, you will see the DirectX version as the screenshot shows. If it doesn’t meet the requirement (DirectX 9.0c and later), you should update your DirectX version in your system. Updating DirectX varies from Windows versions.

If you’re using Windows 10, Windows 8 and Windows 8.1, you’ll need to update Windows to update and install the latest DirectX; While if you’re using Windows 7, Windows Vista and Windows XP, you should install a service pack to update. Check the Microsoft support to update DirectX in different Windows system: How to install the latest version of DirectX.

4) Click the Display tab, in the DirectX Features section, check if Direct3D is enabled. If not, click to enable it.

witcher 2 direct3d device initialization error should fix the failed to initialize Direct3D issue. If the issue still persists, don’t worry, we have more solutions for you.

Fix 2: Update your graphics card driver

Graphics card driver issue can cause the failed to initialize Direct3D issue, witcher 2 direct3d device initialization error. If the video driver in your computer is missing or out of date, witcher 2 direct3d device initialization error, it can result in this problem and stop running the application or game. So you should update the graphics card driver to fix the error.

There are two ways to update the graphics drivers: manually and automatically.

Manually update driver – You can go to the manufacturer’s website of your graphics card, find the exact graphics card driver for your graphics adapter, and install it in your Windows.

You’ll need some computer skills and patience to update your drivers this way. You need to know for sure the right the driver online that matches with your Windows OS, download it and install it step by step.

Automatically update driver – If you don’t have the time, patience or computer skills to update the graphics card driver manually, you can do it automatically with Driver Easy.

With Driver Easy, you don’t have to search and find what drivers needed in your PC, nor to update drivers step by step. It can considerably help with almost all the issues related to drivers.

Furthermore, you can update your graphics card drivers automatically with either the FREE or Pro version of Driver Easy. It only takes 2 simple clicks with the Pro version (and you will get full support and a 30-day money back guarantee).

1) Download and install Driver Easy.

2) Run Driver Easy and click Scan Now. Then Driver Easy will scan your computer and detect any problem drivers.

3) Click the Update button next to the driver name to download the correct driver (you can do that with the FREE witcher 2 direct3d device initialization error, then install it in your computer.

Or click Update All to automatically download and install the correct version of all the problem drivers (you can do that with Pro version, and you will be prompted to upgrade when you click Update All).

4) After updating driver, restart your PC, witcher 2 direct3d device initialization error, and open your game/application to see if it works now.

This should solve your problem. If the error still appears, don’t worry. There’s one more solution you can try.

Fix 3: Reinstall Visual C++ Redistributables

To fix Failed to initialize Direct3D error, you can also try to reinstall the Visual C++ Redistributables packages in your computer. It may lack of the .dll files in the program files, so reinstalling the Visual C++ Redistributables can download the missing dll files in your computer, and the problem can be solved.

1) On your keyboard, press the Windows logo key

+ R at the same time.

2) Type appwiz.cpl in the Run box, and click OK.

3) You’ll see all the Microsoft Visual C++ Redistributable packages installed in your computer. Right click the one you want to uninstall, and click Uninstall, then follow the wizard to uninstall it.

4) After uninstalling, go to the Windows download page to download the corresponding Visual C++ Redistributable packages.

5) Run the downloaded file, and follow the wizard to install witcher 2 direct3d device initialization error in your computer.

6) After reinstallation, restart the computer and try to open the program that gives the error.

These are the best 3 solutions to fix Failed to initialize Direct3D in your Windows. If you have any questions or need any help, feel free to comment below and we’ll see what more we can do to help.

124

124 people found this helpful

5.0

It's finally ready. ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API. Note that even though ReShade went through a lot of changes in the background, as a user you don't have to worry, as everything still works the same as before, just better.

The add-on API makes it possible to modify/extend both ReShade and the games it is loaded into. It abstracts away differences between the various graphics API ReShade supports (Direct3D 9/10/11/12, OpenGL and Vulkan), to make it possible to write add-ons that work across a wide range of applications, regardless of the graphics API they use. For more information, see the documentation at crosire.github.io/reshade-docs/index.html. It can e.g. be used to implement a generic TexMod, shader replacement, game-specific add-ons that provide game information to effects, special overlays/widgets for effects, more information in the on-screen display and so on, your imagination is the limit.

Example of an add-on that displays all the textures used in a game in an overlay:
File Attachment:


Since this is an extremely powerful API, there is potential for abuse, so the main ReShade release with signed binaries has add-on support mostly disabledto ensure it continues to be safe to use in multiplayer games! It does not allow loading add-ons and internally only hooks a very limited set of graphics API functions, just enough to make the built-in depth buffer detection work in singleplayer games still. When it detects a multiplayer game, this too is disabled completely, like before.
However, to still make the add-on API available, there is now a separate ReShade release with full add-on support that is not whitelisted by anti-cheat providersand therefore is to be used with singleplayer games only. Download link at the bottom of this post. This build does not do any multiplayer detection to disable features (but as said, using it in multiplayer games may cause bans!). The setup tools for the two different releases have a color-coded user interface to make the distinction clear.

The setup tool was overhauled to make installation easier and more streamlined and now allows selecting a preset during installation to automatically figure out which effect packages need to be downloaded. It also finally supports per-game installation for Vulkan (bit of a hack, but it works), so you no longer have to worry about turning the global Vulkan installation on or off all the time. For this to work you first need to disable any global Vulkan installation that is still active from a previous ReShade version using the old setup tool though!

In addition, this marks the first release with VR support for games using SteamVR. ReShade creates a separate effect runtime for VR, so you can configure different effects for what is displayed on the monitor to what is displayed in the VR headset. Even better, the VR instance can be configured right inside VR, using your existing VR controllers! Simply open up the SteamVR dashboard in-game and select the ReShade icon to be presented with the ReShade overlay.

File Attachment:


Changelog:

5.0.0:

Features:
  • Added add-on API (this deserves much more than just one line in the changelog, but oh well)
  • Reworked internals and effect rendering to use an API abstraction layer rather than separate implementations for D3D9/10/11/12/OpenGL/Vulkan
    This makes future feature additions much easier to implement
  • Reworked depth buffer detection into a built-in add-on, improved the algorithm and made all features available for all APIs
    This now makes a depth buffer access work in a many games where it previously did not (in fact I have yet to encouter a game where it doesn't work, after tinkering with the provided options)
  • Added SteamVR support
  • Added fake technique items at witcher 2 direct3d device initialization error top of the technique list for effects that failed to compile
  • Added button to statistics window to save textures to image files
  • Added support for "[forcecase]" and "[call]" switch statement attributes to ReShade FX
  • Added independent blending support to ReShade FX (BlendEnable0 - BlendEnable8 etc. pass states)
  • Added "mul" and "transpose" intrinsic overloads for non-square matrices to ReShade FX
  • Added "tex2Dfetch" intrinsic overload that accepts a "storage" variable to ReShade FX (so you can both read and write to a texture)
  • Added "tex2Dgather" intrinsic overloads that accept individual offsets for each component to ReShade FX
  • Added "firstbitlow", "firstbithigh", "countbits" and "reversebits" intrinsics to ReShade FX
  • Added support for renaming the ReShade Terror pack css to "dinput8.dll" to hook
  • Added support for Vulkan "VK_EXT_tooling_info" extension for applications to query info about ReShade
  • Added option to execute a command after saving a screenshot
  • Improved screenshot saving performance significantly
  • Improved "Clear alpha channel" option for screenshots to not save alpha channel to the error missing dependency at all (RGB instead of RGBA)
  • Improved performance by automatically disabling GPU statistics gathering if statistics window is not visible
  • Improved performance by multi-threading invocation of the HLSL compiler during effect compilation
  • Improved performance by avoiding unnecessary back buffer copy on Windows 8+
  • Improved performance in OpenGL due to better thread local storage management
  • Improved performance and binary size by disabling exceptions, RTTI and switching to fast floating-point model
  • Improved performance a lot in general .

Bug fixes:
  • Fixed crash on laptops with separate internal and dedicated graphics cards
  • Fixed duplicated effects/overlay in some games and on laptops with separate internal and dedicated graphics cards
  • Fixed crash in Metro Exodus Enhanced Edition
  • Fixed crash when exiting some D3D12 games
  • Fixed crash when attaching PIX to D3D9 application with ReShade loaded
  • Fixed crash in rare cases where a game has a Windows compatibility profile
  • Fixed crash when application has many windows
  • Fixed video playback in games on Windows 10 causing hangs (particularly frequent in Unity games)
  • Fixed overlay disappearing in D3D12 if an error occured during rendering
  • Fixed duplicate warnings in log when Vulkan device was created without swapchain extension
  • Fixed network detection mistaking traffic on localhost for genuine network traffic
  • Fixed "GetMessage" implementation potentially removing "WM_QUIT" messages
  • Fixed overlay rendering artifacts in Quake
  • Fixed black screen in DOOM
  • Fixed black screen in Yamagi Quake II
  • Fixed rendering artifacts in Quake III
  • Fixed integer overflow in memory usage calculation with very large textures
  • Fixed default technique toggle key specified witcher 2 direct3d device initialization error "toggle" annotation not working
  • Fixed searching backwards for a single character in text editor not updating the cursor position
  • Fixed effects being enabled in reverse order than their declaration in the preset
  • Fixed effects without any textures or samplers failing in D3D12
  • Fixed effects using discard and compute shaders failing to compile in OpenGL
  • Fixed effects using some obscure variable names which are reserved in GLSL failing to compile in OpenGL
  • Fixed effects using "line" as variable name failing to compile in D3D9
  • Fixed performance of generated HLSL/GLSL code for large constant arrays
  • Fixed the "mousepoint" uniform source returning out of bounds coordinates
  • Fixed technique tooltips and context menu not working when checkbox is disabled
  • Fixed misalignment of some variable widgets
  • Fixed uniform variables with an unknown "source" annotation showing up in the overlay
  • Fixed "ReShade.ini" in executable directory being ignored when there is a global config file next to the ReShade DLL
  • Fixed pooled textures being created even if no effect is using them
  • Fixed clicking on "Reset all to default" also resetting uniform variables with "source" annotation

Miscellaneous:
  • Added tooltip to "Clear effect cache" button showing cache path
  • Added config option to disable effect cache
    [GENERAL] NoEffectCache=1
  • Added config option to disable effect reload on init for non-VR
    [GENERAL] NoReloadOnInitForNonVR=1
  • Added option to clear effect cache by clicking "Reload" button while holding down modifier key (Ctrl or Shift)
  • Added control flow attributes to generated GLSL code using "GL_EXT_control_flow_attributes" extension
  • Added an alternative log file name to try when default log file failed to open (e.g. because ReShade is loaded by multiple processes)
  • ReShade now attempts to create the screenshot directory if it does not exist
  • Removed network traffic statistics
  • Removed "Failed to initialize [.] runtime environment [.]" log messages and replaced them with more descriptive errors

Setup tool:
  • Reworked setup tool design to look and act more like a traditional setup wizard
  • Reworked Vulkan installation to allow per-game selection rather than always installing globally
    Warning: Uninstall any previous global ReShade installation before installing ReShade 5.0!!
  • Added detection of used effect packages based on a preset file
  • Added detection for GOG Galaxy games
  • Added detection for Unreal Engine executables
  • Changed default configuration file generation to always include the "KeyOverlay" setting
  • Fixed setup tool window not being visible in Windows 11


5.0.1:
  • Added macro to include milliseconds in screenshot file name
  • Fixed black screen or offset rendering in D3D9
  • Fixed black screen in some D3D11 VR games
  • Fixed Vulkan layer installation for 32-bit applications
  • Fixed crash when enabling many effects in D3D12
  • Fixed crash and depth buffer detection in Valheim
  • Fixed depth buffer detection in PCSX2
  • Fixed some effects failing to compile in D3D9 or showing new warnings
  • Fixed boolean configuration values not being read correctly
  • Renamed global configuration and log files to "ReShade.ini" and "ReShade.log"
  • Fixed setup tool getting stuck when installing to Direct3D 8 application
  • Changed setup tool to download compatibility and effect package lists from the internet
  • Flipped around cycle order of three-way checkbox in effect package selection again


5.0.2:
  • Added notice when MSAA depth buffers were found
  • Fixed ReShade not hooking FiveM
  • Fixed Vulkan layer installation on some drivers
    It's advisable to clean out %LOCALAPPDATA%\ReShade before installing 5.0.2
  • Fixed crash in some Vulkan games
  • Fixed broken rendering in some D3D9 games (e.g. The Elder Scrolls IV: Oblivion)
  • Fixed broken rendering in some OpenGL games (e.g. melonDS, Call of Duty 1)
  • Fixed input not working in Resident Evil 4
  • Fixed setup tool not copying "ReShade.ini" from current directory to target when one exists
  • Fixed setup tool not recognizing executables with capitalized file extension

How to Fix ‘Unable to Initialize DirectX 9 Device’ in 5 Easy Steps

It’s rather annoying to see Unable to initialize DirectX 9 device when you start a game. However, you’re not alone here. It’s a common problem especially for Grand Theft Auto V (GTA 5) and Warcraft 3. Luckily, it’s not hard to fix it at all…

About DirectX 9

Microsoft DirectX 9 is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio.

Why does this error occur?

This error can occur for the following reasons:

  • Temporary (A simple PC restart may completely solve your problem.)
  • Incompatible or unsupported graphics card or graphics card drivers.
  • Direct3D Acceleration is disabled.
  • DirectX is corrupted or outdated.
  • A specific DirectX file is missing.
  • Conflicting apps.

Try these fixes

  1. Update your graphics card driver
  2. Direct3D Acceleration
  3. Enable DirectPlay
  4. Reinstall DirectX Installer
  5. Perform a clean boot

Fix 1: Update your graphics card driver

Unable to Initialize DirectX 9 Device error is most likely caused by an outdated or corrupted graphics driver, which can also cause game crashing and not launching issues.

Graphics card manufacturers such as NVIDIA and AMD keep releasing new drivers to fix bugs and improve performance, so you should always keep your graphics card driver updated to ensure a good gaming experience.

To update your graphics driver, there are two options: Manually and Automatically.

Option 1: Manually

1) Download the exact driver from the manufacturer’s website.

2) Press the Windows logo key + R, then copy-paste devmgmt.msc into the Run box and hit Enter to open Device Manager.

3) Expand Display adapters > right click your graphics driver > select Uninstall device, and check the box Delete the driver software for this device.

Note: If you have two display adapters, try disabling the onboard/integrated one.

3) Install the new driver witcher 2 direct3d device initialization error just downloaded.

4) Restart your PC and try running your game again to see if the problem still persists.

Option 2: Automatically

If you don’t have the time, nnksrv32 error 6 or computer skills to update your graphics card driver manually, you can do it automatically with Driver Easy.

You don’t need to know exactly what system your computer is running, you don’t need to worry about downloading the wrong driver, and you don’t need witcher 2 direct3d device initialization error worry about making a mistake when installing. Driver Easy handles it all.

1) Download and install Driver Easy.

2) Run Driver Easy and click Scan Now. Driver Easy will then scan your computer and detect any problem drivers.

3) Click Update next to the flagged graphics card driver to automatically download and install the correct version of the driver (you can do this with the FREE version).

OR

Click Update All to automatically download and install the correct version of all the drivers that are missing or out of date on your system. (This requires witcher 2 direct3d device initialization error Pro version which comes with full support and a 30-day money back guarantee. You’ll be prompted to upgrade when you click Update All.)

4) Restart your computer for the changes to take effect.

Fix 2: Direct3D Acceleration

There might be something wrong with your DirectX settings. To see if this is the culprit, go to DirectX Diagnostic Tool to check if all your DirectX features witcher 2 direct3d device initialization error working normally (especially Direct3D Acceleration).

1) Type dxdiag in the search bar and hit Enter.

2) Go to the Display tab and check if Direct3D Acceleration is Enabled.

Note: If you have more than one video adapter, check each Display tab in the DirectX Diagnostic Tool.

3) If they are all working perfectly, then you can skip to the next fix to solve your problem.

If it shows Disabled or Not Available, then head to Direct3D Acceleration Not Available to further solve your problem.

Fix 3: Enable DirectPlay

1) In the Search bar, witcher 2 direct3d device initialization error, type turn windows, then click Turn Windows feature on or off.

Alternatively, you can go to Control Panel > Programs and Features, then from the sidebar click Turn Windows features on or off (or add/remove Windows Features).

2) Scroll down to Legacy Components, and check the box for DirectPlay.

If that doesn’t work then you’ll need to find the DX9 runtime installer. ie. DirectX folder

Fix 4: Reinstall DirectX Installer

You may get the Unable to initialize DirectX 9 device error because certain DirectX files are missing. Here is how to fix it:

1) Go to Microsoft’s DirectX End-User Runtimes download site and download Microsoft’s DirectX installer.

2) Open the dxwebsetup.exe file and follow the onscreen instructions to install the software on your computer.

3) Any missing DirectX files will be replaced by now. Restart your computer and test the issue.

4) If the annoying error still sticks with you, then you need to find the DirectX folder in your game installation folder, witcher 2 direct3d device initialization error. Then run the game’s special DirectX installer executable file, generally named as DXSETUP.exe.

Let’s take Grand Theft Auto V for example:

Go to Steam > SteamApps > Common > GTA V > _CommonRedist > DirectX > Jun2010 > DXSETUP

Fix 5: Perform a clean boot

Circumstances are there are other conflicting applications that prevent your game from working properly. To see if that’s your problem, try performing a clean boot.

1) Press the Windows logo key and R at the same time, and type msconfig in the box, and hit Enter to open System Configuration.

2) Click the Services tab and check the Hide all Microsoft services box, then click Disable all.

3) Then click the Startup tab and select Open Task Manager.

4) Select every startup application and click Disable.

5) Restart your PC and launch your game again.

If the error message is gone, witcher 2 direct3d device initialization error, then congrats! However, you’ll need to find out the problematic software. Here is how to do it:

  • Open the System Configuration again.
  • Enable services and applications that you’ve disabled one by one until you find the problematic one.
  • After enabling each startup application, you need to restart your computer again to find the conflicting one.
  • Once you find out the problematic software, you may need to uninstall or disable it to avoid running into the same issue in the future.

Good to go?

Hopefully, one of the fixes above fixed your Unable to initiate DirectX 9 device problem. But if none of these worked for you, you can verify your game files in Steam or clean reinstall your game to fix the issue.

9

9 people found this helpful

I have figured out how to get Windows 10 to run Witcher 2. Many people have posted the "Direct3D 9 device initialization error" to no avail. For some reason, only the software mode is available on Direct3D 9 by default. Don't know how it happened, don't care. Here is what worked for me:

1. Download Directx 9 June 2010 Redistributable (http://www.microsoft.com/en-us/download/details.aspx?id=8109)
2. Download latest video card drivers.
3. Download DirectX SDK (June 2010). (http://www.microsoft.com/en-us/download/details.aspx?id=6812)
4, witcher 2 direct3d device initialization error. Set mode in 32-bit DirectX control panel by doing the following:
a. On Windows 10 Start button, go to "All apps"
b. Go to ""Microsoft DirectX SDK (June 2010)"
c. Go to "DirectX Control Panel"
witcher 2 direct3d device initialization error. If the User Account Control warning appears, click "Yes"
e. Click the "Direct3D 9" tab.
f. Un-select "Software Only".
g. Click Apply, then OK.
4. Set mode in 64-bit DirectX witcher 2 direct3d device initialization error panel by doing the following:
a. On Windows 10 Start button, go to "All apps",
b. Go to ""Microsoft DirectX SDK (June 2010)"
c. Go to "DirectX Control Panel (64-bit)"
d. If the User Account Control warning appears, click "Yes"
e. Click the "Direct3D 9" tab.
f. Un-select "Software Only".
g. Click Apply, then OK.

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