Runtime error 203 fix

runtime error 203 fix

www.getdroidtips.com › resolve-runtime-error-203-windows. 109 Error PriorityMessageCount: The value returned by RimPriorityMessageCount is negative if you must be certain that it is greater than or. How to Fix Errors 203 on Windows 7 · Ensure you install the latest updates for both the Windows 7 Operating System · Check Action Center for.

Runtime error 203 fix - please

COBOL - Runtime Error Codes

200

Run-time system internal logic error (Fatal) -The amount of memory available on your machine is so low that not even the run-time system can be fully loaded. Alternately, your run-time system has stopped as a result of an internal logic error from which you cannot recover. -Free some memory and then you should be able to run your program successfully. Contact Technical Support who will help you to find the cause of the error.

201

I-O error in paging system (Fatal) -No room is available in your current directory or on the floppy disk which you are using, for the paging file. -When your program has terminated, delete any files which you no longer need from your directory to make room for the paging file, or insert a new floppy disk.

202

Exported functionality error (Fatal) -You have either caused an internal run-time system error by invalid use of an exported function, or the code produced by a preprocessor in your COBOL system contains errors. -Ensure that all of your external assembler applications call and use run-time system functions correctly before you try to run your program again. If you are using a preprocessor as part of your COBOL system, you should use the software as a standalone preprocessor to isolate the problem areas.

203

CALL parameter not supplied (Fatal) -The item you are trying to access in the Linkage Section of the currently executing program has not been initialized. -Recode your program to ensure that it contains all of the necessary parameters, or check that it is a valid caller.

206

Reading unwritten data from memory (Fatal) -You are trying to read data which has not been written, from the core file.

207

Machine does not exist (Recoverable) -You have tried to access a machine that is not connected to your network, or which is not on-line. -Make sure the machine is connected to the network and is on-line, then try to access it again.

208

Error in multi-user system (Fatal) -This is normally caused by an unexpected error occurring in the network or file-sharing facilities. A corrupted network message also causes this error to be returned. -Retry the unsuccessful operation. If the error persists, contact Technical Support who will help you to find the specific cause of this error.

209

Network communication error (Recoverable) -This is normally given if an incorrect checksum has been received in a communications packet. -Your program should continue to execute after you have received this error but results might be undefined.

210

File is closed with lock (Fatal) -You have tried to open a file which you have previously closed with lock. -Recode your program to avoid opening a file which has previously been closed with lock.

211

Program not executable by run-time system (Fatal) -You have tried to run a program that is incompatible with the current version of either your run-time system, your object file or your COBOL run-time library. For example, your run-time system does not run a program linked using a different object file format or COBOL run-time library. -If your object file is incompatible with the current version of either your COBOL run-time library or your run-time system, you should relink with the current version of your COBOL run-time library.

213

Too many locks (Recoverable) -You have either tried to exceed the maximum number of simultaneous record locks per file you can have, or you have exhausted an operating system or network resource, for example dynamic memory. -Execute a COMMIT or an UNLOCK operation on the relevant file and you should then be able to continue to run your program. You should try not to retain a record lock for longer than is necessary.

214

GO TO has not been ALTERed (Fatal) -You have violated one of the general rules of COBOL programming. -Close any files which might be open, execute a STOP RUN statement and then edit your program to avoid such illegal operations.

215

Cannot ANIMATE a program running COMMUNICATIONS (Fatal) -You have tried to animate a program which makes use of the communications module. This cannot be done as both Animator and the communications module need full use of the CRT. -You should run your program without the aid of Animator.

216

Cannot initialize the named communications device (Fatal) -A device driver is probably missing. -Ensure that all communications drivers are loaded before you try to run Communications.

217

Incompatible host for native code file (Fatal) -The .gnt file is not valid for the host processor. -You must resubmit your program to your COBOL system.

218

Malformed MULTIPLE REEL/UNIT file (Fatal) -Either your file header is not correctly formatted, or you are not using a MULTIPLE REEL/UNIT file. -You should try to run your program again using a backup copy of the relevant file.

219

Operating system shared file limit exceeded (Recoverable) -You have tried to exceed your operating system's limit on the number of shared files that you can have open simultaneously. As this figure is operating system dependent, you should consult your Release Notes for details of how many shared files your system permits to be open at any one time. -Close some of the open shared files you are no longer accessing and retry the file operation.

220

Attempt to execute more than one SORT or MERGE simultaneously (Fatal) -You have coded your program in such a way that it is trying to execute more than one SORT or MERGE operation at the same time. For example, you might have coded a SORT statement in the input or output procedure of another SORT statement, an operation that is specifically prohibited under the rules of ANSI COBOL. -You should recode your program to ensure that it does not execute more than one SORT or MERGE at any one time.

221

SORT/MERGE error: see status keys (Fatal) -You have tried a SORT/MERGE operation which has been unsuccessful for some reason. You might have had too many files open when you tried a SORT/MERGE operation, or the file which you are trying to access might be locked. -The action you should take depends on the situation in which it occurs. Check the status of each file (USING/ GIVING) defined in the SORT statement.

222

SORT/MERGE error: see status keys (Fatal) -You have tried a SORT/MERGE operation which has been unsuccessful for some reason. You might have had too many files open when you tried a SORT/MERGE operation, or the file which you are trying to access might be locked. -The action you should take depends on the situation in which it occurs. Check the status of each file (USING/ GIVING) defined in the SORT statement.

223

SORT/MERGE error: see status keys (Fatal) -You have tried a SORT/MERGE operation which has been unsuccessful for some reason. You might have had too many files open when you tried a SORT/MERGE operation, or the file which you are trying to access might be locked. Alternately, you have set the TMP environment variable to point to a directory that does not exist. -The action you should take depends on the situation in which it occurs. Either set TMP to point to a directory that does exist, or unset TMP.

224

External Language Initialization failure

225

Dynamic load error - program component missing (Fatal) -The run-time system cannot locate the root or overlay of a program that is currently loaded in memory. Alternately, you have insufficient memory to load your program. Alternately, the run-time system could not find enough file handles to open and, therefore, load the code. -Either the library that contained the program has been canceled, or the program is no longer available on the program search path. Ensure that the program is available either on disk or on an open library. Either free some memory, use XM, or restructure your application so that it uses less memory. Increase your operating system file handles limit.

226

EXTERNAL file definition inconsistent -Two or more programs define the same external file but with different formats. For example, maximum and minimum record lengths might be different. -Ensure that all of your programs define the external file with the same format so that they are consistent. It is useful to have the file definition in a COPY file.

227

EXTERNAL data definition inconsistent (Fatal) -Two or more programs are defining the same external data item, but the first loaded program has defined the size differently from the second or subsequent loaded program. -Ensure that both or all of your programs define the size of the external data item as being the same.

228

Could not allocate memory for EXTERNAL item (Fatal)

229

SORT/MERGE module does not support EXTERNAL using/giving files (Recoverable) -You have tried a SORT or MERGE operation which has USING/ GIVING files which are defined as EXTERNAL. The SORT/ MERGE module does not support USING/ GIVING files defined as EXTERNAL. -Recompile your program to use the callable SORT module (EXTSM).

230

Floating Point Support Module not found (Fatal)

235

Error in animator communications channel (Fatal) -Animator has encountered system limits or conflicts resulting in communications errors. Perhaps two logins on the same UNIX system are trying to cross-session animate the same program file. -Copy the animated program file to a different directory and try animation.

236

Animated program has terminated unexpectedly (Fatal) -A program you are animating has terminated without following the standard run-time system shut-down process. The termination was probably either initiated by the user or caused by a severe run-time error. -Run your program without animation to determine if it runs successfully; if so, animate the program without cross-session or intrasession animation.

237

Unable to initialize animated process (Fatal) -Animator has encountered system limits in starting your program. The animated program cannot start because of either insufficient memory or too many processes running on the UNIX system. -Animate your program when the load on the system has reduced. Run the program without animation to determine if it runs successfully; if so, animate the program without cross-session or intrasession animation. Ask your system administrator to expand the number of process slots and virtual memory page maps.

238

STOP RUN encountered during GNT animation (Informational) -Animator has encountered a STOP RUN statement while animating your .gnt code program. -Step or Zoom the animated program, and Animator will terminate the program and its current session.

239

Shared run-time system initialization failure (Informational) -You are calling a COBOL module from a non-COBOL program, and have not initialized the shared run-time system. -Ensure that your application calls the cobinit() function before executing any COBOL modules.

240

Object reference not valid (Fatal) -You have tried to use an object reference that contains an incorrect or non-existent object handle. -Ensure that the object reference uses the correct object handle, and that your program has not previously destroyed the object by sending it a Finalize message.

241

Cannot instantiate an abstract class (Fatal) -You have tried to create an instance of a class that has been declared ABSTRACT. Such classes cannot be instantiated. -Ensure that you have specified the correct class name. Check to see if there is a subclass that you should use instead.

242

Could not resolve DoesNotUnderstand message (Fatal) -The run-time system could not resolve the DoesNotUnderstand message. This is usually because you have defined a class in such a way that this method cannot be found. -Check the logic in your program to ensure that it invokes only methods that are supported by the object, or ensure that the object supports the DoesNotUnderstand method.

243

Class could not be loaded (Fatal) -An attempt to load an object class has failed because the class does not contain a valid Class-Control section, or because the class is not defined correctly. -Check the definition of the class.

254

Keyboard interrupt to ANIMATOR during ACCEPT (Fatal) -While using Animator you have terminated your program with a keyboard interrupt.



 Heap Overflow Error - runtime error 203 

AuthorMessage

John Matthew
#1 / 7

 Heap Overflow Error - runtime error 203

Hi !
I am confused.
I am used to seeing that a program cannot run in the IDE, but will run
in DOS.  I understand the IDE takes up 80k of heap, so it is to be
expected that some programs can run in DOS but not in the IDE.

However, I am find the reverse.  I *can* run a program faultlessly
within the IDE, but I get a runtime 203 error (heap overflow) when I
run the same program in DOS.

Any ideas ?

Has anyone had this problem before ? Any help would be appreciated.

John



Wed, 18 Jun 1902 08:00:00 GMT 

Rich Pasc
#2 / 7

 Heap Overflow Error - runtime error 203

Quote:


> However, I am find the reverse.  I *can* run a program faultlessly
> within the IDE, but I get a runtime 203 error (heap overflow) when I
> run the same program in DOS.

In my experience, such programs are often due to an uninitialized
variable of some kind, taking on a different value depending on the
environment in which the program is run.

     - Rich



Wed, 18 Jun 1902 08:00:00 GMT 

Dr John Stockto
#3 / 7

 Heap Overflow Error - runtime error 203


Quote:


>Hi !
>I am confused.
>I am used to seeing that a program cannot run in the IDE, but will run
>in DOS.  I understand the IDE takes up 80k of heap, so it is to be
>expected that some programs can run in DOS but not in the IDE.

>However, I am find the reverse.  I *can* run a program faultlessly
>within the IDE, but I get a runtime 203 error (heap overflow) when I
>run the same program in DOS.

Insufficient Data.

What compiler, and if BP7 (BPW?) what mode?

I don't know, but I can imagine, for example, that TP7 TURBO.EXE takes
80k out of 640k, but TPX.EXE actually concocts a full 640k or nearly so
to offer to its program.

As a check, try a program like
        begin Writeln(MemAvail) end.

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Wed, 18 Jun 1902 08:00:00 GMT 

Osmo Ronkan
#4 / 7

 Heap Overflow Error - runtime error 203

Quote:


>Hi !
>I am confused.
>I am used to seeing that a program cannot run in the IDE, but will run
>in DOS.  I understand the IDE takes up 80k of heap, so it is to be
>expected that some programs can run in DOS but not in the IDE.

>However, I am find the reverse.  I *can* run a program faultlessly
>within the IDE, but I get a runtime 203 error (heap overflow) when I
>run the same program in DOS.

If maxavail>400000 then runerror(203);

You really need to tell us more about the program.

Osmo



Wed, 18 Jun 1902 08:00:00 GMT 


#5 / 7

 Heap Overflow Error - runtime error 203


Wed, 18 Jun 1902 08:00:00 GMT 

John Matthew
#6 / 7

 Heap Overflow Error - runtime error 203
Hi!
I am sorry that I was not more specific earlier.
I am running TPX.EXE on TurboPascal 7
halting the program with a breakpoint, I see that maxAvail = 23000
Running a program
PROGRAM TEST; BEGIN writeln(memavail)END.
I get memavail of 555880
If you wish more data, I will be happy to supply it.
Thanks Your help
John
--

Quote:

> Hi !
> I am confused.
> I am used to seeing that a program cannot run in the IDE, but will
run
> in DOS.  I understand the IDE takes up 80k of heap, so it is to be
> expected that some programs can run in DOS but not in the IDE.

> However, I am find the reverse.  I *can* run a program faultlessly
> within the IDE, but I get a runtime 203 error (heap overflow) when I
> run the same program in DOS.

> Any ideas ?

> Has anyone had this problem before ? Any help would be appreciated.

> John



Wed, 18 Jun 1902 08:00:00 GMT 

Wolfgang Ehrhar
#7 / 7

 Heap Overflow Error - runtime error 203
On Fri, 24 Sep 1999 21:49:48 +0100, "John Matthews"

Quote:


>Hi!
>I am sorry that I was not more specific earlier.
>I am running TPX.EXE on TurboPascal 7
>halting the program with a breakpoint, I see that maxAvail = 23000
>Running a program
>PROGRAM TEST; BEGIN writeln(memavail)END.
>I get memavail of 555880

If you are able to evaluate MaxAvail at a breakpoint I suppose your
are using the IDE at this point. It looks like that you are using
different memory size defaults for IDE and command line compiler.
Check Options/Memory sizes in the IDE menu or add a {$M 8192,0,655360}
compiler directive (substitute your stack size for 8192).

If this does not fix the error, verify via the Compile/Information
menu of the IDE that you have enough free real memory.

Hope that helps

Wolfgang
--
In order to e-mail me a reply to this message, you will have
to remove PLEASE.REMOVE from the address shown in the header.



Wed, 18 Jun 1902 08:00:00 GMT 
 
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Master Fixes for Batman Arkham Knight - Updated April 2022
*I have started replaying this game in April 2022, so decided to revisit this guide to update it with newer information and remove sections no longer applicable*

This thread contains some of the most common fixes for Batman Arkham Knight and information on how to achieve the best performance. Please follow each step closely.

Make sure you meet the minimum requirements
Before going any further please make sure you meet the minimum requirements for this game

OS: Windows 7 Service Pack 1, Windows 8, Windows 8.1, Windows 10 — 64bit OS is required
Processor: Intel Core i5-750 @ 2.67GHz or AMD Phenom II X4 965 @ 3.40GHz
Memory: 6GB of RAM
Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 - 2GB of VRAM Minimum
DirectX: Version 11
Network: Broadband Internet connection
Storage: 45GB of available space

For best results, I would recommend at least 16GB of RAM, a graphics card with 4GB of VRAM (or more), have the game installed to an SSD and be using either Windows 10 or Windows 11, as both of these use WDDM 2.0 (or newer)

One of the most common reasons people experience issues with Batman Arkham Knight is because of outdated GPU drivers; install the latest GPU drivers from the links below.


Manually re-install redistributables
One of the most common issues people have with Batman Arkham Knight are redistributable related; such as MSVCP100.dll, MSVCR100.dll and any D3D errors are usually caused by missing and/or corrupt redistributables.

Go to your Steamworks Shared installation folder and click _CommonRedist

\Steam\steamapps\common\Steamworks Shared\_CommonRedist
You should now see three folders;
DirectX
DotNet
vcredist
  • Open the DirectX folder and run "DXSETUP"
  • Open the DotNet folder and run "NDP452-KB2901907-x86-x64-AllOS-ENU"
  • Open the vcredist folder and within the 2010 and 2012 folder run both the x64 and x86 installers.

Getting worse performance than before/resetting graphical/config settings
Batman Arkham Knight config files and graphics XML file can become corrupt over time, if a new patch comes out or a tool/tweak was used before. Deleting the config/XML file will cause the game to make fresh new files which can improve performance and eliminate crashes and other issues.

Delete the
"GFXSettings.BatmanArkhamKnight.xml" file, located in
C:\Users\YOURNAME\Documents\WB Games\Batman Arkham Knight

Then delete the games Binaries and Config folder, if you right click the game in your Library and select 'Properties', from here go to the 'Local Files' tab and select 'Browse Local Files'. From here delete the 'Binaries' folder, open up the 'BMGame' folder and delete the 'Config' folder.

Now while you still have the Batman Arkham Knight Properties windows open select 'Verify integrity of game files' — this will vary depending on your PC speed.

Which brings me to the next part...

Verify integrity of game files
Another common issue people experience with Batman Arkham Knight are missing/corrupt files, to repair them verify the game files

Video Link:
https://www.youtube.com/watch?v=mdJPQ-Ve22I

Random fps drops and stutter (only use this if you do not have a G-Sync, Freesync or VRR compatible monitor and GPU)

NOTE: This section was written in 2018 when I had a Titan Xp and non G-Sync monitor, if you have a Freesync, G-Sync or other VRR display and compatible GPU, skip this step

So after a few months of absence I've returned to this game, however even though I have a much more powerful system I was encountering some pretty severe fps drops/freezes, granted they were occasional and only lasted for a few seconds, it still annoyed me; plus they didn't happen to this extent on my last system.

In the months passed there must've been a Windows Update or driver update that interferes how the in-game fps cap works, it seems to impair GPU usage and because of this causes the random drops/stutters.

I've spent some time testing and believe I have a solution, well, three....

Fix one

Disable in-game fps cap in the BmSystemSettings.ini file

- This will allow the game to run with the lowest latency possible, and eliminates most stuttering, however NPCs may fail to appear on-screen and animations may fail to execute. I'm also unsure as to how the overall stability will be, in the previous Arkham games disabling the fps cap/maxsmoothedframerate could lead to the game crashing, mostly in challenge maps.

Anyway, navigate to your "BmSystemSettings.ini" which will be located in

\steamapps\common\Batman Arkham Knight\BmGame\Config

Remove the MaxFPS= line completely, save and exit.

Here's an Imgur library[imgur.com] for help

Fix two

Disable in game fps cap in the BmSystemSettings.ini file, use Adaptive V-Sync (either in-game or through your GPU control panel)

- Minimises screen tearing while improving latency from the standard in-game fps cap.

Adaptive V-Sync can be enabled in Batman Arkham Knight's graphics menu or via your GPU control panel.

Fix three

Disable in-game fps cap in the BmSystemSettings.ini file, enable fps cap in NVIDIA inspector (NVIDIA only) or RTSS for AMD or NVIDIA

- Improves latencies compared to in-game fps cap or Fix two, minor screen tearing may occur.

Download NVIDIA Inspector: https://www.guru3d.com/files-details/nvidia-inspector-download.html

Download RTSS: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html

Capping the fps in NVIDIA inspector (NVIDIA only): http://imgur.com/a/S2dRB

Capping the fps in RTSS (AMD or NVIDIA): http://imgur.com/a/ukC1y

For this fix keep any form of V-Sync off.

For users with a G-Sync, Freesync or other VRR display with supported GPU

If you have a G-Sync, Freesync or other VRR enabled display and compatible GPU, I would recommend doing the following

1) Make sure G-Sync/Freesync/VRR is enabled in your graphics control panel

2) Force V-Sync on for Batman Arkham Knight in your graphics control panel

3) Leave in-game V-Sync set to off

In-game V-Sync seems broken and leads to much worse 1% and 0.1% lows, see here: https://twitter.com/ghost_motley/status/1407505624527691779

The Arkham Quixote DLL Fix

In March 2020, a user by the name of Sherief modified one of the DLL files from ReShade to allow Batman Arkham Knight to recycle textures, resulting in better performance when traversing the map at the expense of higher VRAM usage you can read more and download the mod here: https://sherief.fyi/post/arkham-quixote/

Caveats of this mod are as follows

- You cannot use any NVIDIA GameWorks effects
- Overlays aside from the Steam overlay will likely crash the game
- In parts of the game it can cause issues with exposure

If you have beefy enough hardware, you can probably get by without this mod, but it's worth a shot if you are having issues.

Hardware Accelerated GPU Scheduling

In Windows 10 version 2004, Microsoft introduced Hardware-Accelerated GPU Scheduling, this feature is enabled by default in Windows 11 if your hardware supports it.

Some users have reported that having Hardware-Accelerated GPU Scheduling enabled has a big performance impact for Batman Arkham Knight.

If enabled, you may want to try disabling this feature

You can do so my going to Windows Settings > System > Display > Graphics Settings and making sure Hardware-Accelerated GPU Scheduling is off.

If you are using any tools or tweaks that adjust the graphics/config settings of the game try disabling/reverting these changes. Also try disabling any game-overlay programs, such as FPS counters or recording software, to see whether these may be causing any issues with the game.

If you have made edits to config files for Batman Arkham Knight in the past to improve performance, through the use of 3rd party tools or guides, reset your graphics settings using the steps stated in this guide to revert them back to defaults - see "Getting worser performance than before/resetting graphical/config settings"


The NVIDIA GameWorks effects in this game seem to get regularly broken in this game by NVIDIA driver updates, you may find that during the main story the GameWorks effects run fine, however in the challenges and Arkham Episodes (especially A Matter of Family), crashing is much more frequent. If you experience this, disable all GameWorks effects.

If you are still unsatisfied with performance, remember if you purchased the game on Steam you are entitled to a refund if you have under 2 hours playtime and purchased the game within 14 days.
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Windows 10: runtime error 203 at o7e75660

Discus and support runtime error 203 at o7e75660 in Windows 10 Installation and Upgrade to solve the problem; runtime error 203 at o7e75660 https://answers.microsoft.com/en-us/windows/forum/all/runtime-error-203-at-o7e75660/b87325fb-34ad-4987-8528-6587aeb5f17d Discussion in 'Windows 10 Installation and Upgrade' started by AntonioTrapero Mendoza, Mar 19, 2020.

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runtime error 203 at o7e75660

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