Fume fx 3 error 126

fume fx 3 error 126

incorporating silica fume with great precision. Figure 2 and 3 showed the fitting sufficiently and error indices of the proposed. Actually I believe that the error message means that FumeFX.DLO itself was found, but error 126 shows that it failed to load another library it. ALARM SYSTEM ERROR. 0189. 024. ALARM SMOKE 126. AMPLIFIER TRAVELING WAVE. 0245. 147. AMPLIFIER VIDEO DISTRIBUTION CABINET FILE 3 DR LEDGER METAL. fume fx 3 error 126

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Welcome to thinkingParticles™ 5

thinkingParticles™ 5 packs more than 10 years of product development and engineering into one massive procedural dynamics effects system for 3ds Max and 3ds Max Design.

thinkingParticles is unlike anything you may have experienced before, its total approach to non linear procedural dynamics effects animation makes it stand out as the number one choice of tool for professional Artists in the industry.

Leading industry special effects icons like Mohsen Musavi, Joe Scarr, Paul Hormis, Hristo Velev, Sam Korshid, Ari Sachter-Zeltzer and many more - they all rely on the power of thinkingParticles to deliver fume fx 3 error 126 most amazing special fume fx 3 error 126 ever seen on the silver screen.

Homepage:  http://www.cebas.com/index.php?pid=productinfo&prd_id=166 

Medicine:  http://www.sendspace.com/file/cjpz8b

Whats included:


Cebas finalRender Stage-1 3.5.9.4
finalToon 3.5.1.2
PyroCluster 3.5
ThinkingParticles 5.1.1.0
PSDManager 3.2
VolumeBreaker 1.4 SP4
ScalpelMAX



If you encounter some of this errors follow the solution tips to get fixed. ( ps: it's tested and proven )

Scenario 1.
-- FumeFX_TP.dlo generates error 126 during start-up.
Solution:
-- open plugin.ini here: C:\Users\Public\Documents\cebas\3dsmax2013 _x64\cebas_plugin.ini
-- check it if the codes are the same as what i have attached below. If not then it must go this way.

[Include]
cebas plugins=C:\Users\Public\Documents\cebas\3dsmax2013 _x64\cebas_plugin.ini
[Directories]
AfterworksCommon=C:\Program Files\Autodesk\3ds Max Design 2013\plugins\Afterworks\Common
FumeFX=C:\Program Files\Autodesk\3ds Max Design 2013\plugins\Afterworks\FumeFX
AfterworksOptional=C:\Program Files\Autodesk\3ds Max Design 2013\plugins\Afterworks\Optional


Scenario 2.
-- The blackboxes aren't showing up.
Solution:
TP has TWO SITES WITH THE thinking.ini
-- a)One in the 3d Max root

-- b)the second one in the USER/AppData/Autodesk/3DMax 2013/enu/plugcfg.

Option A.
3dmax use the second one make sure that thinking.ini is not incomplete and that is the reason why you don't see the BlackBoxes.
that file have to look something like this:
__________________________________________________ __________________________________________
[Globals]
iniversion=5.0.48

[SchematicViewColors]
Shadow=127 127 127
Helper=138 233 100
Operator=241 182 57
Condition=240 212 52
DynamicSet=160 150 230
Shape=196 158 113
In=162 188 59
Out=138 172 2
Group=200 125 240
Initiator=237 30 30
Generator=242 109 109
BG=139 139 139
In_Dis=72 125 72
Out_Dis=44 70 118
Title_Sel=248 247 247
Invalid=150 150 150
Text=0 0 0
Grid=180 180 180
Frame=0 0 0
In_High=127 255 127
Out_High=255 127 127
Need=255 255 0
Need_Dis=255 255 0
Wire=0 0 255
Debug=50 50 255
Dis_Trans=127
Shadow_Trans=70
Text_Antial=0
Draw_Antial=0
Draw_Shadow=0
Draw_Bendedwire=1
Draw_Grid=0
[Dialogs]
TP_Properties=187 123 1050 945 0
TP_Properties_DynSetTree=204 386 403 830
TP_Properties_PGroupTree=204 179 403 335
TP_DebugLog=252 423 919 803
TP_Properties_LeftRollup=365 116 575 930
[Pathes]
Dir0=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\Tutorials\ej ercicios_XXXX
Dir1=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Basic
Dir2=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Conditio ns
Dir3=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Curves
Dir4=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Dynamics
Dir5=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Fragging
Dir6=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Generato rs
Dir7=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Groups
Dir8=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Helpers
Dir9=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\3rdpartyBlackBox\m3d_Joints
Dir10=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Materia ls
Dir11=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Math
Dir12=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Memory
Dir13=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Notes
Dir14=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_SC
Dir15=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Sorting
Dir16=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Systems
Dir17=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Utiliti es
Dir18=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_VB
Dir19=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\m3d_Vectors
Dir20=C:\Users\Public\Documents\cebas\3dsMax2013_x 64\thinkingParticles5\3rdpartyBlackBox\Tutorials

[UIPath]
Dir0=C:\Users\Public\Documents\cebas\3dsMax2013_x6 4\thinkingParticles5\thinking_ui

[SchematicViewColors]
DynamicSet=160 150 230
Shape=196 fume fx 3 error 126 113
Condition=240 212 52
In=150 255 87
Out=105 245 174
In_High=178 248 178
Need_Dis=151 151 47
Out_High=150 176 251
Title_Sel=248 247 247
Invalid=255 255 0
Helper=138 233 100
Initiator=237 30 30
Out_Dis=44 70 118
Operator=241 182 57
In_Dis=72 125 72
Group=200 125 240
Body=198 198 198
Generator=242 109 109
Wire=58 58 58
BG=220 220 220

Option B.
--change the folder name of in local documents from 3dsmax2013 to 2014 ( if you are using Max 2014) and also changing the directory in both thinking.ini files to 2014.


Scenario. 3
-- "classic" X-Force ipClamp crack (as provided with this release) get some error see the screenshot below.

Solution:

-- I had this problem under W8 also, that the PC wont boot and was not recoverable, i switched out the SSD and put it into another PC, deleted the swapfile and the pagefile on drive C, after putting the SSD back into the PC W8 boots normaly.


So if you encounter this error, delete these two files, works for me 2 times for now.

Quote: any other experiences with IP-Clamp and Windows 8 GPT installation? I have this setup and am a bit nervous to test it out.
Answer: work fine for me on 2 UEFI win 8 pro.without any trouble.May be it's due to other set up than the uefi (SSD, raid/ahci drivers.) but for me it's working like a charm.


Scenario. 4
--TP 5.1 crashes very often with the node egg Timer
Sulotion:
-- download this version 5.0.0.47 and not 5.1.1.0 here: http://www.sendspace.com/file/bpe8xo
-- simply overwrite the file, it works, no jiggle.


Scenario. 5
 MaxScript error.
-- Error occurred during fileIn in <ReadonlyTextFileStream:0x00008d88>; line number: 335
>> MAXScript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2013\scripts\startup\TP_Startup.ms Exception:
-- Type error: Call needs function or class, got: undefined <<
Solution:
 [Include]
cebas plugins=C:\Users\Public\Documents\cebas\3dsMax2013 _x64\cebas_plugin.ini

This is supposed to be in the
C:\Users\~USER~\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU\Plugin.UserSettings.ini


Scenario. 6
--  missing presets that are coming with regular installers (finalRender materials, render settings, etc.).
Solution:
put fr.ini Inside pluggincfg, not Inside plugincfg_ln, then it work.
Rename:
C:\Users\Public\Documents\cebas\3dsMax2013_x64\fin alRender R3.5\settings\materialsettings
TO
C:\Users\Public\Documents\cebas\3dsMax2013_x64\fin alRender R3.5\settings\material settings

materialsettings just needs a space between each work.such a small irritation :P


Scenario. 7
-- how to used psd-manager on Max 2014
Solution:
To use psd-manage on max2014
put fume fx 3 error 126 to C:\Users\~USERNAME~\Documents\3dsMax\scenes
this is "maxstart"file, only add psd effect and save(max2012)
Link(s):  http://www.sendspace.com/file/msyu5d 

Stop the Ipclamp service to get run time error 457 gba rollout to show properly then start it again to be able to render correctly.

Put this in a batch file and create a shortcut on your taskbar to switch the service on and off without having to open up the service manager all the time.

Quote:
REM Checking Service state
REM replace bolded service variable below with the service you want to start or stop
net start IPClampService 2>nul
if errorlevel 2 goto AlreadyRunning
if errorlevel 1 goto Error


REM Service started

GOTO ContinueWithBatch

:AlreadyRunning
REM Service is already running
REM replace bolded service below with the service you want to start or stop
net stop IPClampService
GOTO ContinueWithBatch

:Error
REM Service failed to start
GOTO ContinueWithBatch

:ContinueWithBatch


Scenario. 8
-- Rollout Error
Solution:
-- download this fix for rollout. i just replace the psdmanager.dlv
fixed rollout;
http://www.sendspace.com/file/7ukabp
-- Just copy the CebasAbout.dll from "C:\Users\Public\Documents\cebas\3dsMax2013_x64\ce basdlu" folder and place it in "C:\Users\Public\Documents\cebas\3dsMax2013_x64\ps dmanager"


Scenario. 9
-- I have a problem with TP_Startup.ms it giving me this message:

-- Error occurred during fileIn in <ReadonlyTextFileStream:0x00002ce0>; line number: 335
>> MAXScript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2013\scripts\startup\TP_Startup.ms Exception:
-- Type error: Call needs function or class, got: undefined <<

-- I just install Thinkparticles and I faced a problem while loading 3D Max 2013 64bit.

-- Error occurred during fileIn in <ReadonlyTextFileStream:0x00002ce0>; line number: 335
>> MAXScript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2013\scripts\startup\TP_Startup.ms Exception:
-- Type error: Call needs function or class, got: undefined <<

--
1. Copy cebas folder for your 3ds max version to C:\Users\Public\Public Documents\

2. Copy cebas_plugin.ini to the C:\Program Files\Autodesk\3ds Max 2013\en-US

3. Copy finalrender.ini to C:\Program Files\Autodesk\3ds Max 2013\plugcfg

4. Copy TP_Startup.ms to C:\Program Files\Autodesk\3ds Max 2013\scripts\Startup

5. Copy thinking.ini to C:\Program Files\Autodesk\3ds Max 2013\plugcfg

6. Copy finalRender3.5, fume fx 3 error 126, thinkingParticles5, and psdmanager folders to C:\Users\~USERNAME~\Documents\3dsMax\scenes

7. Copy cebas Software folder to C:\Program Files (x86)

8. create a shortcut to C:\Program Files (x86)\cebas Software\thinkingParticles 5\thinkingParticles 5 Manual\thinkingParticles 5 Manual.exe

9. I installed the IP-clamp1.2.msi without reboting the PC

10. Fire the keygen, press Crack and pick Cebas/Ip-clamp dir

11. Reboot

12. Launch IP-Clamp.exe and choose 'localhost' as primary network adapter, apply.

13. Create a request file using your personnal informations and a licence code generated by our keygen.

14, fume fx 3 error 126. Use keygen to generate a valid licence ipclamp.lic from this request.
Save the lic where except in IPClamp's dir

15. Import your licence in IP-Clamp.

Solution:
2. Copy cebas_plugin.ini to the C:\Program Files\Autodesk\3ds Max 2013\en-US"

This file have to stay on C:\Users\Public\Documents\cebas\3dsMax201X_x64 folder, fume fx 3 error 126, here's your eror.but you have to edit, fume fx 3 error 126, manually the fume fx 3 error 126 that is Inside the en-US folder, with fume fx 3 error 126 line [Include]

cebas plugins=C:\Users\Public\Documents\cebas\3dsMax201X _x64\cebas_plugin.ini, after everything will be ok.remplace the X on the folder by the folder version provide Inside cracked version (2013 normally).

6. Copy finalRender3.5, thinkingParticles5, and psdmanager folders to C:\Users\~USERNAME~\Documents\3dsMax\scenes

Those are scene folder not the plugin one, the plugins one have to stay Inside the public docs.


Scenario. 10
-- All the bullet physics don't seem to work. Everything else seems to work but i would love to know a fix for the bullet physics.
Solution:
- have activate it in the group menu, you must have the bullet physics node already made before the menu appears.
- bullet is kind of different than SC so after you do your setup go to particles group menu error 017 undefined symbol cmd the left then go to bullet tab and activate it then it will work as rbd.


Scenario. 11
-- when i try to save ini file told me acces is dined
Solution:
-- copy the plugin.ini to your desktop, make changes, smtp error 500 firewall error it there at the desktop and scx-4521f internal error it back where it came from.


Scenario. 12
-- "Type error: Call needs function or class, got: undefined".


Solution:
-- Add this to the top of your plugin.ini file located at C:\Program Files\Autodesk\3ds Max 2014\en-US
> to the top
[Include]

cebas plugins=C:\Users\Public\Documents\cebas\3dsmax2013 _x64\cebas_plugin.ini



QUICK TIP:
so, here is a quick tip for TP.

because TP 5.0 has a little bug in the cache system with redraw.
I have done many tests and here is an example of a scene:

same scene:

TP 5.0 caching time: 43,34 min
TP 5.1 caching time: 39,38 min

so, you can fix this in 5.0:

klick your TP in viewport, go to:
Object Properties: check on - Display as Box
and in TP: redraw views: off

and then the fume fx 3 error 126 are the same like in TP 5.1.

QUICK TIP: A
? Hi guys, I uninstalled cebas from my pc for personal reasons and this is what shows up every time I open max. it's very annoying. I tried installing 3ds max but it still appears even after reinstalling max.

Sulotion:

-- You need to delete the folder '3dsMax' in C:\Users\YourUserName\AppData\Local\Autodesk\3dsMa x


AWS Thinkbox Discussion Forums

Here’s the log:

Error: 3dsmax: Failed to load max file: “C:/Users/hvelev/AppData/Local/Thinkbox/Deadline8/slave/wks02/jobsData/57594e2bfee14a0a64eea237/rnd_000_000_fx_ffx-deadline-test_hv_v001.max”
2016/06/09 14:09:07 ERR: [08000] [00824] DLL <C:\Program Files\Autodesk\3ds Max 2016\plugins\Afterworks\FumeFX\FumeFX.dlo> failed to initialize. Error code 126 - The specified module could not be found.
2016/06/09 14:09:07 ERR: [08000] [00824] DLL <C:\Program Files\Autodesk\3ds Max 2016\plugins\Afterworks\FumeFX\FumeFX_PF.dlo> failed to initialize. Error code 126 - The specified module could not be found.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/base.dll, The operation completed 30100 no flash in device error 2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: base.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/contour.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: contour.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/physics.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: physics.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/lume.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: lume.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/subsurface.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable dhcp client error 1068 windows vista load file: subsurface.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/3dsmaxshaders.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: 3dsmaxshaders.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/3dsmaxhair.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: 3dsmaxhair.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/paint.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: paint.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/architectural.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: architectural.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/production.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: production.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/adskshaders.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: adskshaders.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB fume fx 3 error 126 191007: cannot load .\shaders_standard\mentalray\shaders/SubstanceShader.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: SubstanceShader.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/VectorMapShader.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 8 MB error 191012: Unable to load file: VectorMapShader.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/base.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: base.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/contour.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: contour.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/physics.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: physics.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/lume.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 fume fx 3 error 126 11 MB error 191012: Unable to load file: lume.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/subsurface.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] Fume fx 3 error 126 0.0 11 MB error 191012: Unable to load file: subsurface.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/3dsmaxshaders.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: 3dsmaxshaders.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/3dsmaxhair.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: 3dsmaxhair.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/paint.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: paint.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/architectural.dll, The operation completed successfully.
2016/06/09 14:09:15 Fume fx 3 error 126 [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: architectural.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 fume fx 3 error 126 11 MB error 191007: cannot load .\shaders_standard\mentalray\shaders/production.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 Fume fx 3 error 126 error 191012: Unable to load file: production.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: fume fx 3 error 126 load .\shaders_standard\mentalray\shaders/adskshaders.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: adskshaders.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load ./FShader3.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: FShader3.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load ./FumeFXmr.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: FumeFXmr.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load ./PointCloudShader.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: PointCloudShader.dll
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191007: cannot load ./VoxelFlow.dll, The operation completed successfully.
2016/06/09 14:09:15 WRN: [08000] [00824] LINK 0.0 11 MB error 191012: Unable to load file: VoxelFlow.dll
2016/06/09 14:09:15 INF: [08000] [00824] SYSTEM: Production renderer is changed to Default Scanline Renderer, fume fx 3 error 126. Previous messages are cleared.
2016/06/09 14:09:24 DBG: [08000] [00824] Starting network
2016/06/09 14:09:25 DBG: [08000] [00824] Calling NetRenderPreLoad
2016/06/09 14:09:25 DBG: [08000] [00824] in NetWorkerPreLoad. jobFile: ; jobname: C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max
2016/06/09 14:09:25 DBG: [08000] [00824] in Init. jobFile: ; jobname: C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max
2016/06/09 14:09:25 DBG: [08000] [00824] in Init, fume fx 3 error 126. calling nrGetIface. jobToSend: C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max
2016/06/09 14:09:25 DBG: [08000] [00824] in NetWorkerPreLoad. curJobname: C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max; init: 0
2016/06/09 14:09:25 DBG: [08000] [00824] in NetWorkerPreLoad. calling PostInitMessageSystem()
2016/06/09 14:09:25 DBG: [08000] [00824] in NetWorkerPreLoad. srv_pid: 0
2016/06/09 14:09:25 DBG: [08000] [00824] leaving NetWorkerPreLoad. LoadLib()
2016/06/09 14:09:25 DBG: [08000] [00824] NetRenderPreLoad passed
2016/06/09 14:09:37 DBG: [08000] [00824] Interface8::LoadFromFile(C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max)
2016/06/09 14:09:37 INF: [08000] [00824] Starting to load file: C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max
2016/06/09 14:09:37 WRN: [08000] [00824] MAXScript Callback script Exception: – Fume fx 3 error 126 error: No method found which matched argument list
2016/06/09 14:09:37 WRN: [08000] [00824] Gamma Correction Settings are Being Changed
2016/06/09 14:09:37 INF: [08000] [00824] Done loading file: C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\deadlineStartupMax2016.max
2016/06/09 14:09:37 DBG: [08000] [00824] Interface8::LoadFromFile(C:/Users/hvelev/AppData/Local/Thinkbox/Deadline8/slave/wks02/jobsData/57594e2bfee14a0a64eea237/rnd_000_000_fx_ffx-deadline-test_hv_v001.max)
2016/06/09 14:09:37 INF: [08000] [00824] Starting to load file: C:/Users/hvelev/AppData/Local/Thinkbox/Deadline8/slave/wks02/jobsData/57594e2bfee14a0a64eea237/rnd_000_000_fx_ffx-deadline-test_hv_v001.max
2016/06/09 14:09:37 WRN: [08000] [00824] MAXScript Callback script Exception: – Runtime error: No method found which matched argument list
2016/06/09 14:09:37 WRN: [08000] [00824] Missing dll: fumefx.dlo - Standard
2016/06/09 14:09:37 WRN: [08000] [00824] Missing dll: fumefx.dlo - FFX Object
2016/06/09 14:09:37 WRN: [08000] [00824] Missing dll: fumefx.dlo - FumeFX
2016/06/09 14:09:37 WRN: [08000] [00824] Missing dll: fumefx.dlo - Source Controller
2016/06/09 14:09:37 WRN: [08000] [00824] Missing dll: fumefx.dlo - Simple Src
2016/06/09 14:09:38 DBG: [08000] [00824] Error loading file C:/Users/hvelev/AppData/Local/Thinkbox/Deadline8/slave/wks02/jobsData/57594e2bfee14a0a64eea237/rnd_000_000_fx_ffx-deadline-test_hv_v001.max

at Deadline.Plugins.PluginWrapper.StartJob(String& outMessage, AbortLevel& abortLevel)

RenderPluginException

at Deadline.Plugins.SandboxedPlugin.a(DeadlineMessage A_0)
at Deadline.Plugins.SandboxedPlugin.StartJob(Job job)
at Deadline.Slaves.SlaveRenderThread.a(TaskLogWriter A_0)

2016-06-09 14:09:05: BEGIN - WKS02\hvelev
2016-06-09 14:09:05: 0: Executing plugin command of type ‘Initialize Plugin’
2016-06-09 14:09:05: 0: INFO: Executing plugin script ‘C:\Users\hvelev\AppData\Local\Thinkbox\Deadline8\slave\wks02\plugins\57594e2bfee14a0a64eea237\3dsmax.py’
2016-06-09 14:09:06: 0: INFO: Slave Running as Service: False
2016-06-09 14:09:06: 0: INFO: About: 3dsmax Plugin for Deadline
2016-06-09 14:09:06: 0: INFO: The job’s environment will be merged with the current environment before rendering
2016-06-09 14:09:06: 0: Done executing plugin command of type ‘Initialize Plugin’
2016-06-09 14:09:06: 0: Start Job timeout is disabled.
2016-06-09 14:09:06: 0: Task timeout is disabled.
2016-06-09 14:09:06: 0: Loaded job: rnd_000_000_fx_ffx-deadline-test_hv_v001 (57594e2bfee14a0a64eea237)
2016-06-09 14:09:06: 0: Skipping Z: because it is already mapped
2016-06-09 14:09:06: 0: Skipping Y: because it is already mapped
2016-06-09 14:09:06: 0: Skipping X: because it is already mapped
2016-06-09 14:09:06: 0: Executing plugin command of type ‘Start Job’
2016-06-09 14:09:06: 0: INFO: Start Job called - starting up 3dsmax plugin
2016-06-09 14:09:06: 0: INFO: Sys Env Var PATH: C:\Program Files\Thinkbox\Deadline8\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\Program Files (x86)\QuickTime\QTSystem;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Skype\Phone;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\Jahshaka…\gtk2\bin;C:\Program Files (x86)\Jahshaka…\mlt\bin;C:\Program Files (x86)\OpenLibraries\bin
2016-06-09 14:09:06: 0: INFO: Sys Env Var PATH length: 536
2016-06-09 14:09:06: 0: INFO: Backburner Path(s) Found in PATH: ‘C:\Program Files (x86)\Autodesk\Backburner’
2016-06-09 14:09:06: 0: INFO: Backburner server.exe version: 2016.0.0.1727
2016-06-09 14:09:06: 0: INFO: Rendering with 3dsmax version: 2016
2016-06-09 14:09:06: 0: INFO: Not forcing a build of 3dsmax vba excel on error msgbox version 2014 and later is 64 bit only
2016-06-09 14:09:06: 0: INFO: Rendering with executable: C:\Program Files\Autodesk\3ds Max 2016\3dsmax.exe
2016-06-09 14:09:06: 0: INFO: Slave 3dsmax.exe version: 18.7.696.0
2016-06-09 14:09:06: 0: INFO: Slave 3dsmax.exe description: 3ds Max 2016 + servicepack_sp3
2016-06-09 14:09:06: 0: INFO: Submitted from 3dsmax.exe version: 18.7.696.0
2016-06-09 14:09:06: 0: INFO: Submitted from 3dsmax.exe description: 3ds Max 2016 + servicepack_sp3
2016-06-09 14:09:06: 0: INFO: Checking registry for 3dsmax language code
2016-06-09 14:09:06: 0: INFO: Language code string: ENU
2016-06-09 14:09:06: 0: INFO: Language sub fume fx 3 error 126 en-US
2016-06-09 14:09:06: 0: INFO: Fail on existing 3dsmax process: 0
2016-06-09 14:09:06: 0: INFO: Load 3dsmax timeout: 1000 seconds
2016-06-09 14:09:06: 0: INFO: Start 3dsmax job timeout: 1000 seconds
2016-06-09 14:09:06: 0: INFO: Progress update timeout: 8000 seconds
2016-06-09 14:09:06: 0: INFO: Progress update timeout disabled: 0
2016-06-09 14:09:06: 0: INFO: Slave mode enabled: 1
2016-06-09 14:09:06: 0: INFO: Silent mode enabled: 0
2016-06-09 14:09:06: 0: INFO: Local rendering enabled: 1
2016-06-09 14:09:06: 0: INFO: Running render sanity check using 3dsmaxcmd.exe
2016-06-09 14:09:07: 0: INFO: 3dsmaxcmd.exe exit code: 3
2016-06-09 14:09:07: 0: INFO: 3dsmaxcmd.exe returned:

And the scene: dropbox.com/s/rbyn1mklp7wzb … 1.max?dl=0

We have updated the clients to 8.0.3, but not the repository - should we do that too?

Thanks

Gentlemen, thanks for the response.
I have fixed the issue.  🙂 
After trying many things, I came across a webpage
https://area.autodesk.com/blogs/max-station/n88_if_you_can_run_3ds_max_only_once/
In which they refererred to another page:

http://download.autodesk.com/global/docs/3dsmaxsdk2012/en_us/index.html?url=files/GUID-0C178DAC-7F0C.
There they also describe a 126 error:
---

Load Order Dependencies between Plug-ins

The deferred plug-in DLLs are loaded when a certain user action requires them to be present. Because the sequence of user actions is not always predictable, the order in which deferred plug-in DLLs are loaded by 3ds Max will not be deterministic. In general, Plug-in DLL A has a load order dependency on plug-in DLL B if B needs to be loaded in 3ds Max's address space before A. If plug-in DLL A calls a function exported from plug-in DLL B, a load order dependency will exist between the two plug-in DLLs.

If the plug-in DLL B is defer loaded:

 

Plug-in DLL A may fail to be loaded by the operating system's loader. In thiscase error 126 (The specified module could not be found) is displayed by the operating system, fume fx 3 error 126. This is the fume fx 3 error 126 if plug-in DLL A links against plug-in DLL B.

  • A run-time error may occur if plug-in DLL A tries to acquire the address of a function exported by plug-in DLL B (with a call to WINAPI GetProcAddress()) and call that function.

 

The solution to this problem is to eliminate the load order dependency between the two plug-in DLLs by:

  • Moving the functionality that the plug-in DLL A yum update http error 404 possibly plug-in DLL B) relies on into a new DLL C that is not a plug-in and that any plug-in DLLs can either link against or load at runtime.
    • The DLL containing the common functionality should not be delay loaded if it exposes core interfaces to MAXScript. The delay loading mechanism may result in the core interface not being properly registered and 3ds Max may crash when client code requests such an interface.
  • Exposing the functionality plug-in DLL A relies on as a core interface (an object that derives from FPStaticInterface and is created with the FP_CORE flag). Plug-in DLLs that expose core interfaces are guaranteed to be loaded rsd sig error 39 02 motorola v3 demand, when client code acquires the core interface they expose.

---

 

This led me to check  our 2 plugins. 
Both have this:
--

// The plug-in opts out from 3ds Max’s defer loading mechanism, // i.e. it’s always loaded when 3ds Max starts up. __declspec( dllexport ) ULONG CanAutoDefer() { return FALSE; }

--

 

However, only one fume fx 3 error 126 will also need to add this line to the *.DEF file. Example:

CanAutoDefer @5

--


The plugin that did not have this line in the *.def file was not the plugin that failed to load though. But when I corrected this, and added the given line to that plugin so they are both the same. The problem was gone! So apparently max2018 does something different wrt the loading of plugins than max2020 and up. 

Warning loading plug-in dll 3D Max vray

Warning loading plug-in dll 3D Max vray

"Missing Dlls" warning appears for V-Ray plugin components when loading a scene in 3ds Max "Missing Dlls" warning appears followed by a program crash when opening a V-Ray based scene in 3ds Max 2016 Should the issue persist, contact Chaos Group support for further assistance.

When launching 3ds Max you receive an Error Loading Plug-in DLL dialog. The error states the mentalray.dlz file has failed to initialize: Upon using 3ds Max to render with NVIDIA Mental Ray or Iray, neither are installed and do not appear for selection in the Render Setup drop-down list under Renderer.

Duration Project Files Included MP4. Title: SIGERSHADERS V-Ray Material Presets Pro 4.1.6 for 3ds Max. Info: The Siger Studio?s SIGERSHADERS V-Ray Material Presets Pro is a Plugin ? powerful material collection for Autodesk? 3ds Max? and V-Ray? rendering engine + User Library material lab/manager.

Error loading plug-in DLL 3ds Max 2019

The Windows Dynamic link library (DLL) initialization routine failed in the Arnold MaxToA program module. This may be related to an issue with the graphics card driver and the Error Loading Plug-in DLL failed to initialize.

In order to restore core 3ds Max DLL functionality, try the following steps: Reset the 3ds Max user preferences to their defaults. Should a reset of the preferences not restore the missing DLLs, perform a Clean Uninstall of 3ds Max. Error due to a corrupted install file requires a re-download of the 3ds Max installer.

When launching 3ds Max, a Plug-in Assembly Load Error (Autodesk.Max.Wrappers.dll) error similar to the following is received: Plug-in Assembly Load Error The assembly "Autodesk.Max.Wrappers.dll" encountered an error while loading. It is possible that this error put the application in a bad state.

Warning loading plug in dll 3d Max 2020

Hello @theorubenolivier. Reviving this thread to note that these errors are caused by elements in the 3ds Max scene having been created with an earlier version of V-Ray, and if V-Ray isn't installed on your machine, or isn't loaded as the Production renderer, those errors will appear every time you load one of these scene files.

3ds Max error loading plugin dll error code 126

If the plug-in DLL B is defer loaded: Plug-in DLL A may fail to be loaded by the operating system's loader, fume fx 3 error 126. In thiscase error 126 (The specified module could fume fx 3 error 126 be found) is displayed by the operating system. This is the case if plug-in DLL A links against plug-in DLL B.

Loaded the vray licence fume fx 3 error 126 as normal. started max and all the plugins won't load. error loading DLL <C:\ programme files\autidesk\3D max 2011\plugins\vrayplugins\hairvrobj2011.dlo. fialed to initalize. error code 126.

Usually, the error shows up because the file is corrupted or missing. However, the problem might be outdated drivers too, fume fx 3 error 126. In some cases, the DLL error 126 might inform about the i hate trance - terror worldwide error. However, you should not start panicking once you encounter such pop-up: Error Loading DLL: Error Code 126. System failure is a rare occasion for this DLL error.

Causes: The Windows Dynamic link library (DLL) initialization routine failed in the Arnold MaxToA program module. This may be related to an issue with the graphics card driver and the OpenGL.dll viewport display drivers.

When that happens and you load Max, you will get a message about Error Loading Plug-in DLL: Error code 126 - The specified module could not be found. To rectify this problem, you can browse to fume fx 3 error 126 Wall Worm installation folder and copy C:\Program Files\Wall Worm\Wall Worm Pro Pack\WallWorm.com\VTFLib\bin\x64\VTFLib.dll into the root 3ds Max folder.

Error loading plug in dll error code 126

A Error message popup Error loading Python DLL; C:\Local\Temp\_MEI136162\python27.dll (error code 126). Please resolve the problem This fume fx 3 error 126 is locked, fume fx 3 error 126. You can follow the question or vote as helpful, but you cannot reply to this thread.

Hello @faaiz007 and welcome to the community. For questions about 3rd party plugins, it's best to go to the forum pages of the people who make it in this case Chaosgroup.

Yes, it's a Windows install. Double click the downloaded file, follow the prompts, and yes you'll need to reboot. If you're getting error 126, it's probably because you don't have the C++ Redistributable installed. (4) DO a fresh fume fx 3 error 126, install and enable of Part 1 of SSE Engine Fixes with your mod manager.

3ds Max error loading plugin DLL error code 127

When trying to launch 3ds Max 2018, the following error appears: Error Loading Plug-in DLL DLL failed to initialize. Error code 1114 - A dynamic link library (DLL) initialization routine failed. The Windows Dynamic link library (DLL) initialization routine failed in the Arnold MaxToA program module.

Solution: Do the following: Install the latest updates for 3ds Max (see Where to get Product Updates, Add-ons, and Enhancements).; Uninstall skype error 2738 windows xp reinstall the Microsoft Windows Visual C++ components (see How to remove and reinstall Microsoft Visual C++ Runtime Libraries).

3ds Max error Loading plugin DLL error code 1114

Error 1114 MAXtoA. The following files are not loading with Error Code 1114 when starting 3ds Max 2018: ArnoldLightFilterModifier.dlm. The following files load correctly as viewed in the Plug-in Manager: ArnoldGeometryPropertiesModifer.dlm. ArnoldProceduralObject.dlo, fume fx 3 error 126. ArnoldFluidUtilLoader.dlu. Running on 3ds Max 2018 Update 3 on Windows 10 x64 1709.

Last time you tried to load the game, fume fx 3 error 126, one or more script extender plugin failed to load, this normally happens when you try to load mods which are not compatible with the installed version of the script extender. To fix this problem you can check for an update on the mod page of the failed plugin or disable the mod until it is updated.

Tech support scams are an industry-wide issue where scammers trick you into paying for unnecessary technical support services. You can help protect yourself from scammers by verifying that the contact is a Microsoft Agent or Microsoft Employee and that the phone number is an official Microsoft global customer service number.

FumeFX dlo failed to initialize

In Windows, open the Control Panel > System menu. On the left-hand-side, click the Advanced System Settings button, then in the System Properties menu, click on the Environment Variables button. When the Environment Variables menu appears, go to the System variables window in the lower-half, and scroll down to Path.

Which means that the order in the plugin ini is wrong hence the exchanging of the files fixes it. The better solution would have been to fix the plugin.ini for various reasons.

Liquid flow motor intended for reproduction .Do not run 3ds max First Go to computer. does anyone has the same error as me when starting 3ds max : "FumeFX.dlo failed to initialize Error Code 127". 2010 .Nordstrom is an American chain of luxury department stores headquartered in Seattle, Washington.

DLL <C:\program files\Autodesk\3ds max 2012\plugins\Afterworks\fumefx\fumefx.dlo> failed to initialize. error code 127 The specified procedure could not be found.


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FumeFX™ 5.0.4 for 3ds Max® release

Posted on July 22, 2019


Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® 3ds Max®. This update includes 3ds max 2020.1 detachable GPU Viewport support, better Turbulence control, FumeFX Wind improvements, tyFlow support.


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Interview - Luma Pictures Spider-man: Far From Home

Posted on July 18, 2019


Art of VFX interview with Luma Pictures on their work on the Spider-man: Far From Home movie. There were over 330 VFX shots done by Luma Pictures and some of them are created by using the FumeFX™ for Maya® in combination with SideFX Houdini®.


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FumeFX™ 5.0.3 for 3ds Max® release

Posted on May 06, 2019


Sitni Sati releases FumeFX™ 5.0.3 update for Autodesk® 3ds Max®, fume fx 3 error 126. This update includes FumeFX 4 Solver option, tyFlow support, GPU Viewport Multiview, 3ds Max 2020 support.


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FumeFX™ 5.0 for Maya® release

Posted on October 23, 2018


Sitni Sati releases FumeFX 5.0, a new version of their fluid dynamics software for Autodesk® Maya®. Since fume fx 3 error 126 first release of FumeFX in 2006, it has become an integral part of many studio production.


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FumeFX™ 5.0.2 for 3ds Max® release

Posted on October 03, 2018


Sitni Sati releases FumeFX™ 5.0.2 update for Autodesk® 3ds Max®. This update includes bug fixes, Arnold® 5.2 and VRay® 4 support.


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FumeFX™ error e5 canon pixma mp160 for 3ds Max release

Posted on July 2, 2018


Sitni Sati releases FumeFX 5.0.1 update for Autodesk® 3ds Max®. This update builds on top of the FumeFX 5.0 simulation refinements and speed improvements to deliver even faster simulation times. Another important update is direct Arnold renderer support.


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FumeFX™ 5.0 for 3ds Max® release

Posted on March 19, 2018


Sitni Sati releases FumeFX 5.0, fume fx 3 error 126, a new version of their high-end fluid dynamics software for Autodesk® 3ds Max®. During the past 12 years FumeFX has been used on a broad range of vfx shots, including productions such.


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Interview with Hristo Velev

Posted on December 19, 2017


Hristo Velev from Bottleship VFX made his name creating destruction and particle dynamics on spectacles like 2012, Sucker Punch, Iron Man 3 among others. Very active in the animation community, authored several training packages. One of the founders of Bottleship in 2013, positioned as FX lead and general co-manager.


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Free VFX course from Allan McKay

Posted on December 13, 2017


Dive into an intense training session over 7 videos 10+ hours of free high-end content on creating realistic fume fx 3 error 126 ready Visual Effects Shots. Shots include FumeFX elements and all 3D assets necessary to go through the training. Offer is valid fume fx 3 error 126 12/Jan/2018.


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FumeFX™ 4.1.1 shaders for Maya® ssis lookup error output release

Posted on November 15, 2017


FumeFX 4.1.1 shaders for mental ray and VRay are now available for Autodesk® Maya 2018.


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FumeFX™ 4.1.1 update

Posted on October 26, 2017


FumeFX 4.1.1 update is now available for 3ds max® and Maya®. This update includes new AfterFLICS 4.1.1support for OSX Maya 2018 and various bug fixes.


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Interview with Anselm Seherr-Thoss

Posted on October mutoh sestem error e100, 2017


Anselm von Seherr-Thoss has been a 3D VFX artist for many years and he's been award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. He worked on movies like James Cameron's Avatar, fume fx 3 error 126, Transformers 4, Star Trek - Into Darkness, fume fx 3 error 126, Cosmos: A Spacetime Odyssey, The Expendables 3, Northmen - A Viking Saga, G.I. Joe-Rise of Cobra, The A-Team, Ridley Scott's "Robin Hood", Priest, SuckerPunch(Previz).


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