Fatal error the dynamic library

fatal error the dynamic library

Below a verbose screenshot of my build error message. -no_deduplicate -dynamic -arch x86_64 -platform_version macos -o. Fatal error- The dynamic library "sprers.eu" failed to initialize (E4).A dynamic-link Download my own sprers.eu file that came along from my NBA. Fatal Error – The dynamic library “sprers.eu” failed to initialize (E) ; Step 1: Navigate to the directory where you installed the Sims 4.

Fatal error the dynamic library - advise

Replies

 

Nearly the same problem. In my case it says that /usr/lib/libstdc is not found, but I suppose it should use libc

 

Similar problem here: ld: library not found for -lSystem

It seems like there is no GCC support in Big Sur (?)


 



Similar problem here: ld: library not found for -lSystem
It seems like there is no GCC support in Big Sur (?)

I get the same message when I try to build with GCC as well.

 

I have the same Problem with clang. If I specify the library path in the developer tools with:

clang sprers.eu -L /Library/Developer/CommandLineTools/SDKs/sprers.eu

it compiles fine.
However I need clang to search this path by itself since it is called from another program.
Adding the path or exporting it as DYLNLIBRARYPATH didn't work.
Does anyone know how to do this?

 

Hi! Does anyone know how to solve this? Reinstalling command line tools didn't help me.

I get the error when I try to use clang from llvm formula from brew in my CMake project.



 

I get the error when I try to use clang from llvm formula from brew in my CMake project.

What do the developers of brew and CMake say about this problem?




 

I have the same issue. I am not able to compile using g++. Any solutions?

 

 

 

Any luck with this problem? I have a similar error.



I am using LDLIBRARYPATH as below in my make file configuration.


 

Hi, I had the same issue ld: library not found for -lSystem and now I have ld: library not found for -lpthread. Reinstalled Command Line tools, removed llvm from brew still not working.

Does anyone have any idea how to fix this?

Thanks

 

I believe it is this: in Big Sur system dynamic link libraries are not available as separate entities. They're pre-loaded. The -l switch for Apple clang still finds them without a -L switch. Gcc does not. There's no solution for Apple libraries. For C++ standard libraries, you have to install the libraries, they should come with g++ compiler if you're installing using brew.

I guess the reasons: Faster loading, faster access, less VM manager resource use, and last but not least, vastly improved security (it stops hijacking).

 

As suggested by @NavyOwl in the response, adding the following compilation flag fixes the problem:


In order to makeor cmakecompile with this flag, one can define an environment variable (e.g., set in your IDE / bash):


If you are working from command line:



 

If you’re curious as to the backstory here, see this post.

Share and Enjoy

Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "sprers.eu"

 

xcode-select --print-path

You may need to change this to your Xcode installation if you separately installed the command line tools and that is the issue:

xcode-select -switch /Applications/sprers.eu

Try also building with clang++ instead of clang. This was causing a linking issue for me.

Hi,

 

Let us work together to resolve this issue.

 

Please answer these questions so that we can diagnose the issue correctly:

 

1.     Have you installed any anti-virus software on the computer?

2.     How did you install the game onto the computer?

 

Here’s what you can try:

 

Temporarily disable any anti-virus installed on the computer and check if the issue is resolved.

 

Important Note: Antivirus software can help protect your computer against viruses and other security threats. In most cases, you shouldn't disable your antivirus software. If you have to temporarily disable it to install other software, you should re-enable it as soon as you're done. If you're connected to the Internet or a network while your antivirus software is disabled, your computer is vulnerable to attacks.

 

Please get back to us with the results.

 

If you have any other questions regarding Windows operating system, post them on this forum. We are happy to assist.

Regards,

Manasa Sirahatti

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Me too have the same problem with windows 8.

I have installed while the anitvirus is enabled and my antivirus automatically detected and quarantined the file "sprers.eu" and i disabled the anti-virus and restored the file at the same destination. The i tried to start the application which is installed and therefore i end up with the same results as "The dynamic library "sprers.eu" failed to initialize.(E)". 

can anyone please look into this issue and try to solve it.

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Of course I did that . I have Kaspersky internet security and I disabled and even closed that! nothing changed. there is no report containing anything about this file.

I installed the game using an ISO file.

thanks

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no me funciono deshabilitar el antivirus por favor otra solucion gracias!!

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Same problem for me.

Windows 8 sucks.

No Skype, no Expat Shield and no FIFA Manager

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i have the same problem but how to disable anti-virus from my computer can you please help me considering about my game installation am having this problem with pes 12 because i have replaced one game patch which i have downloaded from the internetthankss

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Original title: windows 8 issue: sprers.eu failed to initialize

 

Hi

after upgrading to windows 8 I installed FIFA 13 version on my pc. after opening the FIFA13 I got this fatal error:

"The dynamic library "sprers.eu" failed to initialize.(E)"

version of this game listed as incompatible version but after upgrading to error is still there:

"The dynamic library "sprers.eu" failed to initialize.(E5)"

I played this game on windows 7 without any problem but running in windows 7 compatibility mode doesn't change anything.

CPU: intel core i7

Ram:8 GB

windows 8 Pro 64 bit

please help me solve this!


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