Error loading

error loading

Bo' Rai Cho/Moveset · Contents · Mortal Kombat: Deadly Alliance · Mortal Kombat: Tournament Edition · Mortal Kombat: Deception · Mortal Kombat: Armageddon · Mortal. I get "Unable to load ASIMK11.asi Error: 126" and "Unable to load ImGuiShared.asi Error: 126" when I start the game. Failed to load latest commit information. These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: Mortal Kombat.

You can watch a thematic video

Tudo sobre o OPL #3 Ajustes de compatibilidade para jogos de PS2!

For: Error loading

Uknown bios error. error code =8302
error loading

dborth/vbagx (Under GPL License)

Visual Boy Advance GX is a modified port of VBA-M. With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.



Download nightly builds from continuous integration:Build Status


  • Wiimote, Nunchuk, Classic, Wii U Pro, and Gamecube controller support
  • Wii U GamePad support (requires homebrew injection into Wii U VC title)
  • Rotation sensors, Solar sensors, and Rumble support
  • Optional special Wii controls built-in for some games
  • SRAM and State saving
  • IPS/UPS patch support
  • Custom controller configurations
  • SD, USB, DVD, SMB, Zip, and 7z support
  • Compatibility based on VBA-M r1231
  • MEM2 ROM Storage for fast access
  • Auto 553 could not create file ftp error skip (optional) for those core heavy games
  • Turbo speed, error loading, video zooming, widescreen, and unfiltered video options
  • Native loading/saving of ROMS and SRAM from Goomba (a GB emulator for GBA)
  • Improved video rendering from RetroArch
  • Screenshots can be displayed on the main menu
  • Fixed pixel ratio mode (1x, 2x, and 3x)
  • Borders (from Super Game Boy games or custom from .png)
  • 240p support


[2.4.6 - June 15, 2022]

  • Compiled with latest devkitPPC/libogc
  • Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
  • Updated translations
  • Improved forwarder support

[2.4.5 - March 23, 2021]

  • Added L+R+START for back to menu for Wii Classic Controller
  • Updated French translation (thanks Tanooki16!)
  • Fixed issue with displaying screenshots

[2.4.4 - February 6, 2021]

  • Fixed SD2SP2 / SD gecko issues (again)

[2.4.3 - January 31, 2021]

  • Fixed SD2SP2 issues
  • Changed max game image dimensions to 640x480 to support screenshots

[2.4.2 - January 18, 2021]

  • Compiled with latest devkitPPC/libogc
  • Added ability to change the player mapped to a connected controller
  • Significant memory usage reductions (fonts and loading cover images)
  • Other minor fixes

[2.4.1 - June 29, 2020]

  • Compiled with latest devkitPPC/libogc
  • Fixed some 3rd party controllers with avid pro tools se runtime error calibration data
  • Translation updates
  • Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
  • Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
  • Fixed Wii U Pro controller button mapping not being used in one case
  • Fixed ZL button mapping for Wii U GamePad
  • Other minor fixes

[2.4.0 - April 13, 2019]

  • Fixed crash when used as wiiflow plugin
  • Fixed crash on launch when using network shares
  • Fixed issues with on-screen keyboard
  • Updated Korean translation

[2.3.9 - January 25, 2019]

  • Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
  • Added ability to customize background music. Simply put a bg_music.ogg in the app directory
  • Added ability to change preview image source with + button (thanks Zalo!)
  • Fixed issue with resetting motion controls
  • Fixed issue with Mode 0 graphics transparency

[2.3.8 - January 4, 2019]

  • Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory, optimizations from dancinninjac, GB color palettes, rotation/tilt for WarioWare Twisted, in-game rumble)
  • Improved WiiFlow integration
  • Fixed controllers with no analog sticks
  • Added Wii U GamePad support (thanks Fix94!)

[2.3.7 - August 28, 2018]

  • Allow loader to pass two arguments instead of three (libertyernie)
  • don't reset settings when going back to an older version
  • Fix a few potential crashes caused by the GUI
  • Other minor fixes/improvements
  • Compiled with latest libOGC/devkitPPC

[2.3.6 - December 11, 2016]

  • Restored Wiiflow mode plugin by fix94
  • Restored fix filebrowser window overlapping
  • Change all files End Of Line to windows mode
  • Remove update check for updates

[2.3.5 - December 10, 2016]

  • Hide saving dialog that pops up briefly when returning from a game

[2.3.4 - September 15, 2016]

  • Added the delete save file (SRAM / Snapshot) option
  • Changed error loading box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
  • Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
  • Updated settings file name in order to have it's own settings file name
  • Added an option to switch between screenshots, error loading, or artwork images, with their respective named folders at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png)
  • Removed sound from GUI (thanks to Askot)
  • Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette

[2.3.3 - June 25, 2016]

  • Fixed the GC pad Down input on the File browser window
  • Added Koston's green gb color screen
  • Added the Screenshot Button
  • Increased and Centered the Screenshot image and reduce game list width
  • Added a background for the preview image
  • Added the WiiuPro Controller icon on the controller settings
  • Fix DSI error / Bug from Error loading Main Menu

[2.3.2 - March 4, 2015] - libertyernie

  • Wii U: if widescreen is enabled in the Wii U setting, error loading, VBA GX will use a 16:9 aspect ratio, except while playing a game with fixed pixel mode turned on
  • There are now three options for border in the emulation settings menu (see "Super Game Boy borders" section for details)
    • PNG borders now supported for GBA games
  • Video mode "PAL (50Hz)" renamed to "PAL (576i)"
  • Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
  • 240p support added (NTSC and European RGB modes)
  • All video modes now use a width of 704 for the best pixel aspect ratio

[2.3.1b - November 8, 2014] - Glitch

  • Added FIX94's libwupc for WiiU Pro Controllers
  • Added tueidj's vWii Widescreen Fix

[2.3.1 - October 14, error loading, 2014] - libertyernie

  • Super Game Boy border support
    • Borders can be loaded from (and are automatically saved to) Error loading files
    • Any border loaded from the game itself will override the custom PNG border
  • Custom palette support from 2.2.8 restored
  • Option added to select Game Boy hardware (GB/SGB/GBC/auto)
  • Fixed pixel ratio mode added
    • Overrides zoom and aspect ratio settings
    • To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, error loading, setting your TV to 4:3 mode will yield a better picture.
  • Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
    • RTC data in save file stored as little-endian
    • Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)
  • New option for selecting "sharp" or "soft" filtering settings
    • "Sharp" was the default for 480p, "soft" was the default for 480i

[2.3.0 - September 10, 2014] - libertyernie

  • VBA-M core updated to r1231
  • Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!
  • Changes from cebolleto's version
    • Screenshots can be displayed for each game on the menu
    • Nicer 7-Zip support
    • When you leave a folder, the folder you just left will be selected
  • New options available:
    • Disable the " Auto" string being appended to save files
    • Disable frameskip entirely on GBA
  • Keyboard fixed (from libwiigui r56)
  • GUI prompt is now purple instead of green (button colors more intuitive)
  • Goomba and Error loading Color ROM support:
    • Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA)
    • Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly

[2.2.8 - July 29, 2012]

  • Fixed lag with GameCube controllers

[2.2.7 - July 7, 2012]

[2.2.6 - July 6, 2012]

  • Support for newer Wiimotes
  • Fixed missing error create bot 0 channel bug (eg: in Mario & Luigi: Superstar Saga)
  • Improved controller behavior - allow two directions to be pressed simultaneously
  • Compiled with devkitPPC r26 and libogc 1.8.11

[2.2.5 - May 15, 2011]

  • Added Turkish translation

[2.2.4 - March 23, 2011]

  • Fixed browser regressions with stability and speed

[2.2.3 - March 19, error loading, 2011]

  • Improved USB and controller compatibility (recompiled with latest libogc)
  • Enabled SMB on GameCube (thanks Extrems!)
  • Added Catalan translation
  • Translation updates

[2.2.2 - October 7, 2010]

  • Fixed "blank listing" issue for SMB
  • Improved USB compatibility and speed
  • Added Portuguese and Brazilian Portuguese translations
  • Channel updated (improved USB compatibility)
  • Other minor changes

[2.2.1 - August 14, 2010]

  • IOS 202 support removed
  • USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
  • DVD support via AHBPROT - requires latest HBC

[2.2.0 - July 22, 2010]

[2.1.9 - July 20, intel cpu code loading error - July 14, 2010]

  • Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
  • Hide non-ROM files
  • Other minor improvements

[2.1.7 - June 20, 2010]

  • USB improvements
  • GameCube improvements - audio, SD Gecko, show thumbnails for saves
  • Other minor changes

[2.1.6 - May 19, 2010]

  • DVD support fixed
  • Fixed some potential hangs when returning to menu
  • Video/audio code changes
  • Fixed scrolling text bug
  • Other minor changes

[2.1.5 - April 9, 2010]

[2.1.4 - April 9, 2010]

  • Fixed issue with saves (GBA) and snapshots (GB)
  • Most 3rd party controllers should work now (you're welcome!)
  • Translation updates (German and Dutch)
  • Other minor changes

[2.1.3 - March 30, 2010]

  • Fixed ROM allocation. Should solve some unexplained crashes
  • Numerous performance optimizations (thanks dancinninja!)
  • DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
  • Multi-language support (only French translation is fully complete)
  • Thank you to everyone who submitted error loading improvements/bug fixes
  • Minor video & input performance optimizations
  • Disabling rumble now also disables in-game rumbling
  • Fixed saving of GB screen position adjustment

[2.1.2 - December 23, 2009]

  • Numerous core error loading (thanks dancinninjac!)
  • File browser now scrolls down to the last game when returning to browser
  • Auto update for those using USB now works
  • Fixed scrollbar up/down buttons
  • Minor optimizations

[2.1.1 - December 7, 2009]

  • Save state corruption issues fixed

[2.1.0 - December 2, 2009]

  • Fixed SMB (for real this time!)

[2.0.9 - November 30, 2009]

  • Fixed SMB
  • Added separate horizontal/vertical zoom options, and separate GB/GBA ones
  • Improved scrolling timing - the more you scroll, the fast it goes
  • Fixed reset button on Wii console - now you can reset multiple error loading optimization (dancinninjac)
  • Minor code optimizations
  • Reduce memory fragmentation - fixes out of memory crashes

[2.0.8 - October 7, 2009]

  • Revamped filebrowser and file I/O
  • Fixed MBC2 saving/loading
  • Fixed some GB-Z80 instructions
  • DVD loading in GameCube should work now (untested and unsupported)
  • Many, many other bug fixes

[2.0.7 - September 16, 2009]

  • Text rendering corrections
  • SMB improvements
  • Built with latest libraries
  • Video mode switching now works properly
  • Other minor bugfixes and cleanup

[2.0.6 - July 22, 2009]

  • Fixed "No game saves found." message when there are actually saves.
  • Fixed shift key on keyboard
  • Text error loading works again
  • Change default prompt window selection to "Cancel" button

[2.0.5 - July 9, 2009]

  • Faster SMB/USB browsing
  • Last browsed folder is now remembered
  • Fixed controller mapping reset button
  • Fixed no sound on GameCube version
  • Directory names are no longer altered
  • Preferences now only saved on exit
  • Fixed on-screen keyboard glitches
  • SRAM auto-saved on power-off from within a game
  • Prevent 7z lockups, better 7z error messages

[2.0.4 - June 30, 2009]

  • Fixed auto-update
  • Increased file browser listing to 10 entries, decreased font size
  • Added text scrolling on file browser
  • Added reset button for controller mappings
  • Settings are now loaded from USB when loading the app from USB on HBC
  • Fixed menu crashes caused by ogg player bugs
  • Fixed memory card saving verification bug
  • Fixed game savebrowser bugs
  • Miscellaneous code cleanup/corrections

[2.0.3 - May 30, 2009]

  • Fixed SD/USB corruption bug
  • SMB works again
  • GUI bugs fixed, GUI behavioral improvements
  • GB Palette editing
  • More built-in palettes
  • Palettes now fade to white correctly instead of getting brighter
  • Can now turn off palette colorizing
  • Workaround for palette issue on Mega Man I GB - palette disabled
  • Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
  • Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
  • Fixed issues with constant rumbling

[2.0.2 - May 26, 2009]

  • Improved stability
  • Fixed broken SDHC from HBC 1.0.2 update
  • Fixed issues with returning to menu from in-game
  • Add option to disable rumble
  • Auto-determines if HBC is present - returns to Wii menu otherwise
  • Unfiltered mode fixed
  • Miscellaneous bugfixes

[2.0.1 - April 30, 2009]

  • Multiple state saves now working
  • Built with more stable libogc/libfat
  • Fixed settings saving glitches
  • Fixed Mortal Kombat GameCube controller bug
  • Fixed Zelda DX palette bug
  • Fixed Harry Potter 1-3 keyboard bug

[2.0.0 - April 27, 2009]

  • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, error loading, animation effects, and more
  • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
  • Onscreen keyboard for changing save/load folders and network settings
  • Menu configuration options (configurable exit button, wiimote orientation, volumes)
  • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
  • Added video shifting option
  • Added video mode selection error 0210 stuck key 50 to leave on Automatic)
  • USB Mouse support (buttons only)
  • Keyboard shift key bug fixed
  • Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
  • Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
  • Improved Mortal Kombat Wii Controls
  • Mortal Kombat games now have many extra characters to choose
  • Wii Controls for more Teenage Mutant Ninja Turtles games
  • Improved Lego Star Wars controls
  • Boktai menu now tells you when there can't be sun because it is night
  • Minor bug fixes

[1.0.9 - April 7, 2009]

  • Gamecube controller should no longer rumble constantly

[1.0.8 - April 4, 2009]

  • "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls. See the Instructions section below for important details.
  • Rotation/Tilt sensor games all work
  • Solar sensors (Boktai 1/2/3)
  • Rumble (except for games that rely on Gameboy Player)
  • Keyboard
  • PAL support, finally!
  • New scaling options, choose how much stretching you want
  • Colourised games now partially work but still have distortion
  • "Corvette" no longer has a screwed up palette (but bios rom checksum error system halt crashes)
  • Triggers net reconnection on SMB failure
  • Source code refactored, and project file added
  • Instructions section added to this readme file

[1.0.7 - January 27, 2009]

  • Updated to VBA-M r847
  • Corrected sound interpolation
  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Fixed a bug with reading files < 2048 bytes
  • Fixed GBA games on GameCube
  • Fixed homebrew GBA games on GameCube
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

[1.0.6 - December 24, 2008]

  • Fixed save state saving bug
  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Minor bug fixes

[1.0.5 - November 19, 2008]

  • SDHC works now
  • Frameskipping tweaks
  • Fixed snapshot loading issue
  • Full widescreen support
  • Changed scaling
  • Zooming fixed (thanks eke-eke!)
  • PAL timing changes - EURGB60 mode forced
  • Wii - Added console/remote power button support
  • Wii - Added reset button support (resets game)
  • Wii error loading Settings file is now named settings.xml and error loading stored in the same folder as the Apache 404 error page (eg: apps/vbagx/settings.xml)
  • GameCube - Added DVD motor off option
  • GameCube - Fixed GBA loading issue

[1.0.4 - October 28, 2008]

  • Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
  • Frameskipping improvements
  • Sound processing improved - L-R channel reversal corrected, skipping fixed
  • Saving problems fixed, game compatibility improved
  • IPS/UPS/PPF patch support
  • SD/USB hot-swapping!
  • SDHC support
  • Zoom setting saved
  • Widescreen correction option
  • GameCube support is back, including Qoob support!

[1.0.3 - October error loading, 2008]

  • New timing / frameskip algorithm - should (hopefully) work 100% better!
  • Performance improvements - video threading, PPC core partly activated
  • Video zooming option
  • Unfiltered video option
  • 7z support
  • Loading progress bars added

[1.0.2 - October 6, 2008]

  • New core! The core is now a custom combination of VBA-M and VBA 1.72
  • Added DVD, SMB, ZIP, error loading, GameCube MC support
  • Faster USB/SD speeds
  • Screen alignment and flickering problems fixed
  • 128K save support added
  • Better emulation speeds. Should now error loading nearly full speed all the time for most games.
  • Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
  • Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
  • Many other tweaks behind the scenes

[1.0.1 - Error loading 18, 2008]

  • GBA games now run at full speed
  • Menu improvements, with spiffy new background
  • Fixed L/R buttons - they work now

[1.0.0 - September 16, 2008]

  • Now compiles with devkitpro r15
  • One makefile to make all versions
  • Complete rewrite based on code from SNES9x GX
  • Now has a menu! ROM selector, preferences, controller mapping, error loading, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD and USB
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
  • Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, php fwrite error some not available within the program


Unzip the error loading You will find the following folders inside:

apps Contains Homebrew Channel ready files (see Homebrew Channel instructions below)

vbagx Contains the directory structure required for storing roms and saves. By default, roms are loaded from "vbagx/roms/" and saves / preferences are stored in "vbagx/saves/".

Loading / Running the Emulator:

Wii - Via Homebrew Channel:

The most popular method of running homebrew on the Wii is through the Homebrew Channel. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card.

Remember to also create the vbagx directory structure required. See above.

If you haven't installed the Homebrew Channel yet, read about how to here:


You can load VBAGX via sdload and an SD card in slot A, or by streaming it to your Gamecube, or by booting a bootable DVD with VBAGX on it. This document doesn't cover how to do any of that.


If you have upgraded from a previous version, the emulator may start with a message that your preferences have been reset. You will need to set your preferences how you want them.

Otherwise the emulator will start at the main menu, which is a list of game ROMs. There is also a settings button to choose how and where to load or save files, and to change menu settings.

Navigate the menu with the D-Pad, or the Wiimote pointer, and select options with the A button. Press the B button to swap between controlling a list box and controlling the buttons. Pressing the Home button will exit from the main menu. You can choose what exiting will do by using the settings menu.

Click on the logo to see the credits.

When choosing a file, use left and right to go up or down a page.

Once you choose a game, the game will start. Error loading you can get back to a menu by pressing Home. This takes error loading to the in-game menu, where you can save, load, reset, or change settings. The settings apply to all games, not just the current one, error loading These settings are different from the settings on the main menu. If you are playing a Boktai game with a solar sensor, there will also be a fifth button which lets you change the weather. The sunlight is antlrworks error 208 on the weather, the time of day, and the angle of your Wiimote.

Saving and loading let you choose two kinds of save files. SRAM is the normal kind of saving and loading that you have on a real gameboy. It only saves up to the last checkpoint or savepoint in the game. Or you can save a better way by using the emulator's special "Snapshot" feature which saves the state of everything, exactly where you are up to. Loading a Snapshot may erase your "SRAM (Auto)" so be careful.

From the game menu you can return to the game by pressing Home again, or by clicking on the "Close" button in the top right. Or to quit that game and choose a different game, click on the "Main Menu" button.

If you don't want to load ROMs from the SD card, you can go to the settings menu and choose where to load from. You can load from SD cards, USB memory sticks/hard drives, DVD (if you installed DVDX), gamecube memory cards, or from shared folders over the network (this is called SMB).

ROMs can be in ZIP files, but the ROM must be the first file in the ZIP. If not, you will get an error. ROMs can also be in .7z files, or ordinary rom files.

Patches can be used roxwatchtray120em.exe system error colourise a monochrome gameboy game, or to translate a game into your language, or to stop the game from needing special hardware. Search the internet for patches. Many games have been translated by fans. They can be in IPS or UPS format. You don't need to patch anything yourself. Just put the IPS or UPS file in the vbagx/roms folder along with the rom itself. Error loading patch must have the same name as the rom. Patches can not be put inside the ZIP file. If a rom is zipped, error loading, you might need to check inside the zip for the actual rom filename.

Colourised games still have some distortion in this version, but it is improved from the previous version, and better than VBA-M. Some unpatched monochrome gameboy games have built-in palettes in this emulator and will appear in colour.

You must not use patched versions of Boktai roms! (Except for the translation patch for Boktai 3, which is highly recommended). The patches are for old emulators that don't support the solar error loading VBA GX and NO$GBA support the solar sensor natively, and the patch will stop them from working.

You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms are fully supported, and the patch will stop them from working.


See the website at for better control documentation, with illustrations and tables.

The default controls are.

  • = Gameboy Select Button Home = Show emulator's game menu

Wii Remote by itself: Hold the Wii Remote sideways. 2 = Gameboy A Button 1 = Gameboy B Button A = Gameboy R Button B = Gameboy L Button

Wii Remote + Nunchuk: Hold the Nunchuk and ignore the Wii Remote. Z = Gameboy A Button C = Gameboy Error loading Button

Classic Controller: B = Gameboy A Button Y = Gameboy B Button R = Gameboy R Button L = Gameboy L Button

You can configure the controls how you want from the controls menu. Different controls will be used depending on what you have plugged into the Wii Remote. Nunchuk means Nunchuk + Wii Remote. Gamecube controllers can be used at the same time as Wii Remotes and all control the same player. When configuring controls, press HOME to cancel.

But the controls you choose will be overridden for certain games if you choose "Match Wii Game" (or "Match Gamecube Game" on a Gamecube) and you have the appropriate expansion plugged in. If the game does not have special Wii controls, then the controls you chose will be used.

Gameboy and Gameboy colour games don't error mysql 2003 L and R buttons. Those buttons only work in Gameboy Advance games.

In addition to the controls you can configure, these other controls apply:

HOME, Escape: returns you to the emulator's game menu. Then press B to go to the main menu and B again to return to the game. A+B, Spacebar, or right analog stick: fast forward Right analog stick: zoom (if enabled)

Super Game Boy borders

VBA-GX has supported Super Game Boy borders since 2.3.1. You can enable this feature in the Emulation settings on the main menu.

Borders can be loaded from two locations:

  • PNG files error loading the borders folder (by default, /vbagx/borders)
  • The game itself

Borders will only be loaded from the game itself when the emulator is running in Super Game Boy mode, and the border setting in Emulation settings is set to "From game (SGB only)". (You can also use the Emulation settings menu to force SGB mode even for Game Boy Color games.) If the borders folder exists, but no border for the game is present, error loading loaded Super Game Boy border will be written to a .png file, which can be loaded later in "From .png file" mode.

In addition, if the borders folder exists but there is no border for the game, the error loading border loaded from the game will be written to a PNG file so it can be loaded in the future (even in Game Boy Color mode.) This means error code 2000-01-42 dell you run a game once in SGB mode, you can then use the same border in GBC mode.

If the border setting is set to "From .png file", borders will be loaded from the borders folder. Borders can be up to 640x480 and will work for both Game Boy (Color) and Game Boy Advance games.

For both loading and saving, the PNG filename is Error loading, where Error loading is the ROM title defined at 0x134 (for GB games) or 0xA0 (for GBA games). For example, POKEMON_SFXAAXE.png will be loaded for Pokémon Silver. Error loading no PNG file by that name exists, VBA-GX will try loading default.png (for GB games) or defaultgba.png (for GBA games) instead.

Since the borders error loading rendered along with the video output of the game, the pixels in the border will be the same size as game pixels. This means that a Game Boy game will appear in the middle 160x144 pixels of the border, and a Game Boy Advance game will appear in the middle 240x160 pixels, regardless of the resolution of the border PNG image.

Match Wii Controls

Special Wii controls exist for the following games:

These Zelda games can be played with Twilight Princess controls: The Legend Of Zelda, Zelda 2, A Link To The Past, error loading, Link's Awakening (DX), Oracle of Ages, Oracle of Seasons, Minish Cap

These Mario games can be played with Mario Galaxy controls: Super Mario Bros., Super Mario Bros. DX, error loading, Super Mario 2, Super Mario (2) Advance, Super Mario 3, Super Mario World, Yoshi's Island, Yoshi's Universal Gravitation (Topsy Turvy)

Mario Kart can be (sort of) played with Mario Kart wii controls, but it doesn't work very well.

These Metroid games can be played with Metroid Prime 3 controls: Urban terror aimbox linux Zero Mission, Metroid 1, Metroid 2, Metroid Fusion

These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal Kombat Advance, Mortal Kombat Deadly Alliance, Error loading Kombat Tournament Edition

These Lego games can be played with Lego Star Wars the Complete Saga controls: Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy

These Teenage Mutant Ninja Turtles games can be played with TMNT Wii controls: TMNT, Teenage Mutant Ninja Turtles, error loading, Fall of the Foot Clan, Back from the Sewers, Radical Rescue

These Harry Potter games can be played with Harry Potter and the Order of the Phoenix Wii controls: Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, error loading, Harry Potter 5

These Medal Of Honour games can be played with Medal Of Honour Wii controls: Medal Of Honour Underground, Medal Of Honour Infiltrator

One Piece can be played error loading One Piece Unlimited Adventure controls.

Boktai 1, Boktai 2, Boktai 3, and Kirby's Tilt n Tumble, and WarioWare Twisted can be played with controls designed for them.

Zelda, Match Wii Controls

Turn "Match Wii Controls" ON to use these controls.

All Zelda games use the same controls as Twilight Princess on the Wii or Gamecube. You can also connect a Classic Controller to use similar controls to the Ocarina Of Time for the Virtual Console, but with the R trigger acting as the B button and an inventory like Twilight Princess. With nothing plugged in to the Wii Remote, your configured controls are used instead.

The Wii Zelda controls are:

Swing your Wii Remote to draw or swing your sword. Press A to put your sword away again, error loading The 2 handed sword can't be drawn this way, and must be drawn manually from the items menu, but you can swing it like normal.

Shake your Nunchuk to do a spin attack.

Use the Z Button to Z-Target and to draw and use your shield. While Z-Targetting you will error loading in some games. If you have a Gust Jar equipped instead of a shield, it will be used for Z-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling things, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the C Button to fast forward. It was originally the camera button in Twilight Princess.

Press the B Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected item with one of those items by pressing that D-Pad button. The three slots correspond to the delphi idtcpclient error socket #10061 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

Up on the D-Pad talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the error loading items screen in the Oracle games.

The 1 Button goes to the Map screen. The - Button goes to the Items screen. The + Button goes to the Quest Status screen

On the Items screen, choose an item and then press either the B Button or the D-Pad button to move it to that slot. The change may not be visible until you go to another screen and back. In Link's Awakening you can toggle Bomb Arrows by choosing the bombs and pressing Z. It will rumble for a short time when bomb arrows are deactivated, and for a long time when bomb arrows are activated. You still need to equip the bow to use bomb arrows. In Minish Cap you should be able to use the IR pointer function to select items.

The Gamecube controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, error loading, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target fatal error failed to load platform modules to draw and use your error loading While L-Targetting you will sidestep in some error loading If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the R Trigger to pull on blocks or walls, or to lift things. You must have a bracelet or gloves to lift some objects. The bracelet or gloves will be equipped automatically. This feature is unique to the Gamecube controller.

Use the right analog stick to fast forward. It was originally the camera control in Twilight Princess.

Press the X or Y buttons to use the two equipped items. These two items both share the B slot, except in Minish Cap where one is in the A slot. The item that was not used last will be in the first slot in your inventory.

Right on the D-Pad takes you to the map. Up on the D-Pad takes you to the items screen. Start takes you to the quest status screen.

The Z trigger talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, error loading, or to the secondary items screen in the Oracle games.

List of Xbox games compatible with Xbox 360

Title Publisher(s) Technical issue(s) Add-Ons Region(s)Ref(s)2006 FIFA World CupEA SportsSometimes the text on menu options and buttons are replaced by text from a similar object on the same screen. [5][15]25 to LifeEidosRandom crashes would error loading when attempting to start an online match.  NA [5][15]4x4 EVO 2Gathering of DevelopersBlack screen when running in 480p/720p/1080p/1080i 60Hz display settings [5]Airforce Delta Storm
Deadly Skies(PAL)
Airforce Delta II(JP)Konami[5]Aggressive InlineAKA Acclaim[5]AliasAcclaim Entertainment[5]Aliens Versus Predator: ExtinctionEA Games[5]All-Star Baseball 2003Acclaim Sports[5]All-Star Baseball 2005Acclaim Entertainment[5]America's Army: Rise of a SoldierUbisoft[5]AMF Bowling 2004Bethesda Softworks NA [5]Amped: Freestyle Snowboarding
Tenku: Freestyle Snowboarding(JP)Xbox Game Studios[5]Amped 2
Tenku 2(JP)Xbox Game StudiosThere is flickering geometry during some levels, error loading On occasion a sound effect will play repeatedly, error loading [5][15]APEX
Racing Evoluzione(PAL)InfogramesDuring the dream mode cutscene there is missing audio dialogue. [5][15]Aquaman: Battle for AtlantisTDK[5]Arena FootballEA SportsMinor audio static can be heard during gameplay. [5][15]Armed and DangerousLucasArtsAfter the first level voice audio doesn't play during game cinematics. During the opening cinematic some audio and video choppiness are present.  XBO [5][15]Army Men: Sarge's War3DO[5]Atari AnthologyAtari[5]ATV: Quad Power Racing 2AKA Acclaim[5]Auto ModellistaCapcom[5]Avatar: The Last AirbenderTHQ[5]Bad Boys: Miami Takedown
Bad Boys II(PAL)Empire Interactive[5]Baldur's Gate: Dark AllianceInterplay EntertainmentIn the second zone during combat scenes there is a thirty to error loading frames per second drop in performance.  NA [5][15]Baldur's Gate: Dark Alliance IIInterplay Entertainment[5]Barbie Horse Adventures: Wild Horse RescueVivendi Universal GamesThe bottom half of the screen is not drawn correctly in split-screen mode. [5][15]The Bard's TaleVivendi Universal Games[5]Bass Pro Shops Trophy Hunter 2007Vivendi Universal GamesThe aiming reticule is surrounded by a box while the snowmobile suffers from a partial lack of collision. [5][15]Batman BeginsEA Games[5]Batman: Rise ubuntu error Sin TzuUbisoft[5]Battle Engine AquilaInfogrames[5]Battlestar GalacticaVivendi Universal Games[5]Big Mutha TruckersTHQ[5]BionicleElectronic Arts, Lego Error loading Widescreen support. [5]BlackElectronic Arts XO  XBO [10]Black Stone: Magic & Steel
Ex-Chaser(JP)Xicat InteractiveGraphics for Y button do not display correctly in Controller Settings. [5][15]Blade IIActivisionThere is a slight pause when reaching a save point. [5][15]Blinx: The Time SweeperXbox Game StudiosThis title consistently runs at a slightly slower frame rate. No Widescreen support.  XBO [15][16]Blinx 2: Masters of Time and SpaceXbox Error loading StudiosThis title experiences consistent performance problems, error loading [5][15]Blitz: The LeagueMidway Games NA [5]Blood Omen 2EidosCharacters may spin in different directions randomly during cut scenes. When gaining a new ability graphical effects do not display correctly. [5][15]BloodRayne 2Majesco After reloading the checkpoint a noticeable loss in frame rate is present. error loading Entertainment XO [17]BMX XXXAKA Acclaim[5]BreakdownNamcoDuring gameplay system hangs on occasion while light sources show through walls.  XBO [15][16]Brute Error loading Game Studios[5]Buffy the Vampire SlayerElectronic ArtsWhen viewing the opening logos and cinematic it will not display properly. [5][15]Buffy the Vampire Slayer: Chaos BleedsVivendi Universal Games[5]BurnoutAcclaim EntertainmentDuring the "USA Marathon" track performance drops. [5][15]Burnout 2: Point of ImpactAcclaim EntertainmentPressing Torchlight ceguibase.dll error on attract mode will cause the game to boot back instantly, error loading When playing split-screen races and on tracks with snow and rain error loading performance slows down. [5][15]Burnout 3: TakedownElectronic ArtsOriginal Xbox Emask 0x10 ata bus error features No longer Function since the Original Xbox live service was shutdown  XO  NA  PAL [18]Cabela's Big Game Hunter 2005 AdventuresActivision[5]Cabela's Dangerous HuntsActivision[5]Cabela's Dangerous Hunts 2Activision[5]Cabela's Outdoor AdventuresActivision[5]Cabela's Deer Hunt: 2004 SeasonActivision[5]Cabela's Deer Hunt: 2005 SeasonActivision[5]Call of Cthulhu: Dark Corners of the EarthBethesda Softworks, 2K GamesDuring the prologue stage a green dot appears and will remain on screen while walking down the last set of stairs. [5][15]Call of Duty: Finest HourActivision[5]Call of Duty 2: Big Red OneActivisionWhen playing multiplayer, error loading, dots representing the enemy do not appear in the HUD. [5][15]Call of Duty 3Activision[5]CarsTHQWhen viewing cut scenes pixel color alteration will occur. [5][15]Casino[5]CatwomanEA Games[5]Championship Manager 2006Eidos NA [5]Chicago EnforcerKemco[5]Chicken LittleBuena Vista Games XBO [5]The Chronicles of Narnia: The Lion, The Witch and The WardrobeBuena Vista Games[5]Circus Maximus: Chariot WarsEncore[5]Close Combat: First to Fight2K Games[5]Colin McRae Rally 04Codemasters[5]Colin McRae Rally 2005CodemastersWhile on the main menu there is some texture flickering in the background image. Before the start of a race graphical artifacts appear on text on screen. During single and multiplayer races there are severe fluidity issues, inconstant frame rate and screen tearing. [5][15]Combat Elite: WWII ParatroopersSouthPeak Interactive[5]Commandos 2: Men of CourageEidos[5]Conflict: Desert StormSCi[5]Conker: Live & ReloadedXbox Game StudiosLoading screens will not appear, occasional system hangs during gameplay and local multiplayer. Effects such as dust and smoke will not render correctly. The game crashes error loading entering the Dung Beetle dungeon.  XBO [15][16]ConstantineTHQ[5]Counter-StrikeXbox Game StudiosWhen playing in VGA/HD video mode performance drops occur during single player mode high bot matches. [5][15]Crash Bandicoot: The Wrath of CortexVivendi Games XO  NA  PAL [19][20]Crash Nitro KartVivendi Universal Games NA  PAL [5][15]Crash TwinsanityVivendi Universal GamesCertain sections may experience slowdown and frame rate issues. Audio may desync in cutscenes. [5]Crime Life: Gang Error loading cut scenes display a static image while audio plays normally. There is an occasional crash during the loading screen. [5][15]Crimson Skies: High Road to Error loading Game Studios XO  XBO [11][19]Crouching Tiger, Hidden DragonUbisoft[5]The Da Vinci Code2K GamesThere are some environments that are transparent. There is some skipping during the cut scenes. [5][15]Dai Senryaku VII: Modern Military Tactics
Daisenryaku VII(JP)KemcoAfter the opening logos, a dirty disc error is occasionally displayed. [5][15]Dark AngelVivendi Universal Games[5]DarkwatchCapcom[5]Dave Mirra Freestyle BMX 2Acclaim Max SportsThe sky is corrupted in the Attract Mode. There is also a random performance drop during gameplay. [5][15]Dead or Alive 3Tecmo XBO [5]Dead or Alive UltimateTecmoA random crash may occur before starting the opening movie.  XBO [5][15]Dead to RightsNamcoFlickering during third helicopter fight on mission #6. Temporary performance drops on stage #7.  XBO [15][11]DeathrowUbisoft[5]Destroy All Humans!THQThe weapon sounds cut out during error loading of high activity.  XO  XBO [15][16][21][22][23]Digimon Rumble Arena 2BandaiIssue only present in the Japanese version, save data title is shown in English, error loading [5][15]Dinotopia: The Sunstone OdysseyTDK MediactiveGame subtitles and background font are showing poorly. When in mission #1 player attack on training dummy frame-rate drops during attacking.  NA  PAL [5]Doom 3Activision[5]Doom 3: Resurrection of EvilActivision[5]Drake of the 99 DragonsMajesco Entertainment[5]Dreamfall: The Longest JourneyAspyr Media XO [24][25][26]Drive to Survive
Mashed: Fully Loaded(PAL)Empire InteractiveA short pause in gameplay will occur when taunting. [5][15]Dungeons & Dragons: HeroesAtari[5]Dynasty Warriors 4
Shin Sangokumusou 3(JP)Koei[5]Egg Mania: Eggstreme MadnessKemco[5]The Elder Scrolls III: MorrowindBethesda SoftworksThe load game screenshots will fail to render correctly, error loading  XBO [15][16]ESPN College HoopsSega[5]ESPN College Hoops 2K5SegaDuring the intro video, there is some choppiness.  NA [5][15]ESPN Major League Error loading following issues occur during Xbox Live matches; controller sometimes fails to viberate outside of the strike zone, logos on player uniforms sometimes flicker and occasional choppy animations when video mode is set to 1080i. [5][15]ESPN MLS ExtraTime 2002Konami[5]ESPN NFL 2K5Sega[5]ESPN NHL 2K5SegaThere are texture issues throughout the gameplay and gameplay splash screens. [5][15]Euro 2004EA Sports[5]Evil Dead: A Fistful of BoomstickTHQ[5]Evil Dead: RegenerationTHQSome in-game light sources engulf large portions of the screen. There is some random crashing. [5][15]F1 2001EA Sports[5]FableXbox Game StudiosOccasionally there is an audio "scratch" or static popping sound.  XO [15][19]Fable: The Lost ChaptersXbox Game Studios[5]The Fairly OddParents: Breakin' da RulesTHQ[5]Family Guy Video Game!2K Games[5]Fantastic FourActivisionThere is a random crash during the first full-motion video. [5][15]Far Cry InstinctsUbisoftDuring three-person split-screen, there is graphic distortion and loss of control. There are jagged horizontal lines in the attract mode on 480p/720p displays. Frame rate drops during the second mission, and there are visible texture seams while riding the zipline in the mines. When using a melee attack after transformation, the knife audio effect plays. The checkpoints do not save when running in PAL-50. [5][15]Fatal Frame
Project Zero(PAL)Tecmo, Xbox Game StudiosMissing video during a ghost introduction cutscene in the mansion. [5][15]Fatal Frame II: Crimson Butterfly
Project Zero II: Crimson Butterfly(PAL)Tecmo[5]FIFA Football 2003EA Sports[5]FIFA Football 2004EA Sports[5]FIFA 06EA Sports[5]FIFA 07EA SportsThe frame rate drops on the opening video, and the in-game cut scenes are blurry. [5][15]FIFA StreetEA Sports BIG[5]FIFA Street 2EA Sports BIG[5]Fight Night 2004EA SportsHas on some hairstyles problems, to display. And something it has slowdowns. [5]Fight Night Round 3EA Sports[5]Final Fight: StreetwiseCapcomThe audio and video are not synced in the cut scenes while there is minor flickering in the cinematics. There is a performance slowdown during gameplay when there is a significant number of objects on screen, and the floor texture is missing in the Pier 15 area of Chapter 3. [5][15]FlatOutEmpire Interactive[5]Ford Mustang: The Legend Lives2K Games[5]Ford vs. ChevyGlobal Star Software[5]Forgotten Realms: Demon StoneAtariIn Chapter 4, there is a texture dropout in the cut scene. Error loading Chapters 4 and 5, the unlockable concept art videos do not play. There is a small vertical dotted line distortion on the right side of the heads-up display. [5][15]Forza MotorsportXbox Game StudiosFrame rate is lower and unstable if compared to the original experience. There are some artifacts in the decals menu. Occasionally, you can hear audio syntax error - cherokee. [5]Freaky FlyersMidway GamesThe frame rate occasionally drops during the game. [5][15]Freedom FightersEA Games NA [5]Freestyle Street SoccerAcclaim Error loading Beyond
Konami[5]Frogger: Ancient ShadowKonami[5]Full Spectrum WarriorTHQ XBO [5][16]Full Spectrum Warrior: Ten HammersTHQThere is some improper aliasing on player models and environment. [5][15]FuturamaSCi Games, Vivendi Universal Games[5]Future Tactics: The UprisingJoWooD Productions, Crave Entertainment[5]Fuzion FrenzyXbox Game Studios XO  XBO [11][19]Gauntlet: Seven SorrowsMidway Games XO [27]Genma OnimushaCapcom[5]Goblin Commander: Unleash the HordeJaleco Entertainment[5]Godzilla: Destroy All Monsters MeleeInfogrames[5]Godzilla: Save the EarthAtari[5]GoldenEye: Rogue AgentEA Games[5]Grabbed by the GhouliesXbox Game StudiosVideo output is too narrow on VGA with 1280x1024 resolution. This can be remedied by selecting a different output resolution. There is a chance of save data corruption when the game is booted up. Lightbulbs may show a checkerboard pattern instead of light effect.  XO  XBO [15][11][28]Grand Theft Auto IIIRockstar Games[ref 1]Grand Theft Auto: Double Pack[31]Rockstar Games[ref 1]Grand Theft Auto: San AndreasRockstar Games XO [32][33]Grand Theft Auto: Vice CityRockstar GamesThere is some chugging during the intro. Major fps slowdown while driving, radio is quiet during error loading [5][15]Grand Theft Auto: The TrilogyRockstar Games[5]Gravity Games Bike: Street Vert DirtMidway GamesOnly works in 480p [5]The Great EscapeGotham Games[5]Greg Hastings' Tournament Paintball Max'dActivisionDuring system link and online gameplay, players may be randomly teleported. [5][15]Grooverider: Error loading Car ThunderEncore[5]Guilty Gear IsukaSammy[5]Guilty Gear XX #ReloadMajesco Entertainment XO [34]The Guy GameGathering of DevelopersThere is audio choppiness in videos under the bonus unlockables, and on the extra videos at the end of an episode, error loading  NA [5][15]Half-Life 2ValveThis game does not play on PAL-60 televisions with composite cabling. This does not affect PAL-50 televisions. Screen corruption in attract mode will occur after the console has been idle for a long period of time. [5][15]Halo: Combat EvolvedXbox Game Studios XO [19]Halo 2Xbox Game StudiosPerformance problems while playing on the Backwash map. Occasionally the player may observe "ghost" images displayed on the screen, error loading According to Microsoft a workaround for this issue is to return to the Dashboard and restart the game. [5][15]Halo 2 Multiplayer Map PackXbox Game Studios[5]Harry Potter and the Chamber of SecretsEA GamesCertain objects have no graphics while there is a frames-per-second issue. [5][15]Harry Potter and the Goblet of FireElectronic Arts[5]Harry Potter and the Prisoner of AzkabanEA GamesAn occasional hard lock occurs when switching to cut scenes. Occasionally, enemies will become stuck in a loop or just stuck to the environment. [5][15]Harry Potter and the Sorcerer's Stone
Harry Potter and the Philosopher's Stone(PAL)EA Games[5]He-Man: Defender of GrayskullMidas Interactive Entertainment An Xbox version was planned but never released however this title is included on Microsoft's official backwards compatible list. Unreleased [5][35]High Heat: Major League Baseball 20043DO NA [5]Hitman: ContractsEidos[5]Hot Wheels: Stunt Track ChallengeTHQ[5]The House of the Dead IIISega[5]HulkVivendi Universal Games[5]Hunter: The ReckoningWhite Wolf, Inc. XBO  NA [16]I-NinjaNamcoThe frame rate drops in World 3 Central map. [5][15]IHRA Drag Racing: Sportsman EditionBethesda Softworks[5]IHRA Professional Drag Racing 2005Bethesda Softworks[5]The Incredible Hulk: Ultimate Error loading Universal Games[5]The Incredibles
Mr. Incredible(JP)THQ[5]The Incredibles: Rise of the UnderminerTHQ[5]Indiana Jones and the Emperor's TombLucasArtsSome sound effects are out of sync, and there is a random crash on the last level.  XBO [5][15]Indigo ProphecyAtari XO [19]IndyCar Series 2005Codemasters[5]Intellivision Lives!Crave Entertainment XO [21]Jade EmpireXbox Game StudiosThe Monk Zeng content from the limited edition became available as of the December 2005 update, error loading  XO  XBO [16][36]Jet Set Radio FutureSegaThere is graphic flickering in the main menu. Some particle effects in 99th street cause heavy frame drops as well as unknown frame drops in various other stages (Dogenzaka Hill, Fortified Rezidential Zone). [5][15]Judge Dredd: Dredd vs. DeathEvolved Games Slowdowns and slightly distracting ground and wall flickering during gameplay [5]Jurassic Park: Operation GenesisVivendi Universal Games, Konami[5]Justice League HeroesEidosText still appears when scrolling through the upgrade menu screen. There are performance drops during game play. There are some texture issues. [5][15]Kabuki WarriorsCrave Entertainment[5]Kelly Slater's Pro SurferActivision[5]Kill SwitchNamco[5]King ArthurKonamiMinor video stuttering occurs during the actual movie videos. [5][15]The King of Fighters NeowaveSNK Playmore XBO [11]The King of Fighters 2002 & 2003SNK Playmore[5]Kingdom Under Fire: The CrusadersXbox Game StudiosGame hangs when selecting "Create Match" after editing a party. [5][15]The Legend of Spyro: A New BeginningVivendi Games XO [34]Lego Star Wars: The Video GameEidos, Giant Interactive Entertainment[5]Lego Star Wars II: The Original TrilogyLucasArts[5]Leisure Suit Larry: Magna Cum LaudeVivendi Universal GamesIncorrect textures are loaded as the player progresses. [5][15]Lemony Snicket's A Series of Unfortunate EventsActivision[5]Links 2004Xbox Game StudiosSystem hangs occasionally when transitioning between players on an Xbox Live game. [5][15]Loons: The Fight for FameInfogrames[5]The Lord of the Rings: The Return of the KingEA Games[5]The Lord of the Rings: The Third AgeEA Games[5][15]MagatamaXbox Game Studios XO  J [20]Magic: Error 10054 asus Gathering – BattlegroundsAtari[5]ManhuntRockstar Games XBO [5]Marvel Nemesis: Rise of the ImperfectsEA Games[5]Marvel vs. Capcom 2: New Age of HeroesCapcomThere is some severe error 027 invalid character constant pawn on character sprites. [5][15]Mat Hoffman's Pro BMX 2Activision O2No Widescreen Support, error loading Boston level loads with error loading textures that obstruct the screen. [5]Max PayneRockstar Games XO  XBO [37]Max Payne 2: The Fall of Max PayneRockstar Games XO  XBO Maximum ChaseMajesco Entertainment[5]MechAssault 2: Lone WolfXbox Game Studios[5]Medal of Honor: European AssaultEA Games[5]Medal of Honor: FrontlineEA Games[5]Medal of Honor: Rising Error loading Games[5]Mega Man Anniversary CollectionCapcom[5]Mercenaries: Playground of DestructionLucasArtsThe thumbnail map will not render correctly. During the China campaign, there are random system hang ups that prevent player progress.  XBO [15][16]Metal Arms: Glitch in the SystemVivendi Games XO [38]Micro MachinesInfogrames[5]Mike Tyson Heavyweight BoxingCodemasters[5]Minority Report: Everybody RunsActivision[5]MLB SlugFest 2003Midway GamesAll resolutions above 480i / 480p show no video. There is text corruption throughout the game in the menu, gameplay, pause, and other screens. [5][15]MLB SlugFest 2004Midway Games[5]MLB Slugfest: LoadedMidway Games NA [5]Monster GarageActivision[5]Mortal Kombat: ArmageddonMidway GamesThe Press Start screen has severe flickering.  NA [5][15]Mortal Kombat: DeceptionMidway GamesThere is flickering on the title screen. [5][15]MotoGPTHQ[5]MotoGP 2THQEngine sound effects play louder than normal setting when at higher speeds. Engine sounds crackle and cut out during races. The option to assign keys to the Right Trigger in the Settings menu is missing. Tutorial videos shake and flash. [5][15]MVP Baseball 2003EA Sports NA [5]MVP Baseball 2004EA Sports NA [5]MTV Music Generator 3: This Is the RemixCodemastersThe game performs at a severely low frame-rate when on the Files menu. [5]MTX MototraxActivisionThe loading progress bar is missing, error loading [5][15]Murakumo: Renegade Mech PursuitUbisoft[5]MX UnleashedTHQThe shadows flicker when leaving the starting gate. Loading screens have a silver box behind the text. Distant trees flicker in and out on the Montauk Plains Freestyle stage.  XBO [15][16]MX vs. ATV UnleashedTHQWhen entering or leaving a race, graphics are polarized. There is object rendering difficulty on the horizon during a waypoint race. Shadows flicker in the THQ SX championship on the Tucson track. error loading World Tour Featuring Jamie LittleCrave Entertainment[5]Myst III: ExileUbisoft[5]Namco MuseumNamcoThe arrangement games found in this version of Namco Museum may cause a random crash at error loading during gameplay. [5]Namco Museum 50th Anniversary Arcade CollectionNamco[5]NASCAR 2006: Total Team ControlEA Sports[5]NASCAR Thunder reset app error 523 SportsThere is audio static throughout the game, and the performance drops when the rear view mirror is enabled.  NA [5][15]NASCAR Thunder 2003EA SportsFramerate is sluggish, and there is also audio static throughout the game, the audio effects are loud when in the in-car view, and there is some flickering in the Pause menu.  NA [5][15]NBA BallersMidway Games[5]NBA Inside Drive 2002Xbox Game Studios[5]NBA 2K3Sega NA [5]NBA Live 2002EA Sports[5]NBA Live 2004EA Sports[5]NBA Street V3EA Sports BIGThere is audio stuttering in the introductory video. [5][15]NCAA College Basketball 2K3Sega[5]NCAA Football 06EA SportsDuring gameplay there is some audio static. [5][15]NCAA March Madness 06EA SportsPerformance problems occur during the intro video, there is some audio stutter during the game setup, and minor audio static occurs during gameplay.  NA [5][15]NCAA March Madness 2005EA SportsVideo stutters during the introductory video.  NA [5][15]Need for Speed: Underground 2EA GamesCutscenes stutter and lag. 2-Player Split-Screen camera breaks for Player 2 and shows more of Player 1's camera, rendering Split-Screen play unplayable. [5]NFL 2K2Sega NA [5]NFL 2K3Sega NA [5]NFL Blitz 2002Midway Games[5]NFL Blitz 2003Midway Games[5]NFL Blitz ProMidway Games[5]NFL Fever 2004Xbox Game Studios[5]NHL 2004EA Sports[5]NHL 2005EA SportsAudio and video are out of sync in the introductory cinematic. [5][15]NHL 2K3SegaA random crash will occur at the loading screen when launching a quick game. During system link games, there are performance drops and random de-syncing between consoles. There are minor performance drops during gameplay, and after a goal is scored, an audio squeal can be heard.  NA [5][15]NHL Hitz 2003Midway Games[5]NHL Hitz ProMidway GamesDuring faceoffs and replays, there is minor flickering on the players. [5][15]NightCasterXbox Game StudiosAudio dialogue ends early during the gameplay, and there is a minor performance drop during the opening and closing of the spellbook. [5][15]Ninja GaidenTecmoThe unlockable NES arcade games cannot be played, error loading [5][15]Ninja Gaiden BlackTecmoThis title is rendered at a slightly reduced speed on PAL-50 televisions. The game runs normally under PAL-60. The unlockable NES arcade game can't be played.  XO  XBO [15][10][11]NTRA Breeders' Cup World Thoroughbred ChampionshipsBethesdaVideo in the Start menu skips.  NA [5][15]Oddworld: Munch's OddyseeInfogramesThe frame rate drops during in-game cinematics, and the sound effects sound very distant.  XBO [5][15]Open SeasonUbisoftThe camera is jittery when running uphill on the Beaver Damage Stage. [5][15]Outlaw Golf 2Global Star Software[5]Outlaw Golf 9 More Holes of X-masSimon & SchusterFrame rate drops during gameplay. [5][15]Outlaw TennisGlobal Star Software[5]Outlaw VolleyballSimon & SchusterFlickering background graphics occur during a match, error loading [5][15]Outlaw Volleyball: Red HotSimon & Schuster[5]OutRun 2Xbox Game StudiosAudio loops occasionally get stuck. Graphics do not always stream in time around checkpoints. Performance drops during game play. [5][15]OutRun 2006: Coast 2 CoastSegaThe loading screen hangs, error loading [5][15]Over the HedgeActivision[5]Pac-Man World 3NamcoCharacter motion can be blurry. [5][15]Panzer Dragoon OrtaSega XBO [16]Panzer Elite Action: Fields of GloryJoWooD Entertainment XBO  PAL [16]PariahGroove GamesThere is a minor, but recurring, drop in performance during gameplay. The Loading bar does not display until it is almost full, error loading There is a green line in the pre-game introduction video. [5][15]Phantom CrashPhantagramAudio does not work in cutscenes. The game also does not play music. Low framerate during game play. [5]Phantom DustMajesco Entertainment, error loading, Xbox Game StudiosThe system occasionally hangs during gameplay. error loading Hall of Fame: The Gottlieb CollectionCrave Entertainment[5]Pitfall: The Lost ExpeditionActivision[5]Playboy the MansionArush Entertainment, Groove Games[5]Predator: Concrete JungleVivendi Universal Games[5]Prince sql server error 5120 Persia: The Sands of TimeUbisoftFrame drops on larger areas when enemies are present. Unlockable mini-games do not play correctly for this title.  XBO [15][11]Pro Race Driver
TOCA Race Driver(PAL)Codemasters[5]Project Gotham RacingXbox Game StudiosThere is a performance drop on the Tokyo map. [5][15]Project Gotham Racing 2Xbox Game StudiosCars don't render properly in Car Select and Transmission Select. The car radio does not work in-game. [5][15]PsychonautsDouble Fine Productions XO  XBO  NA  PAL [19][20]Pump It Up: ExceedMastiff[5]The PunisherTHQ[5]Pure PinballXS Games[5]Puyo Pop FeverSega XO  J [ref 2]Quantum RedshiftXbox Game Studios[5]RalliSport ChallengeXbox Game Studios[5]Rapala Pro FishingActivisionThe compass error loading to load in certain levels, and fish can become stuck in the rocks when on the line. [5][15]Rayman ArenaUbisoft[5]Raze's HellMajesco Entertainment XO [40]Red Dead RevolverRockstar GamesThere is some graphics flicker in HD video mode. When fighting the boss "Bad Bessie", if the player gets too close to her the game will freeze. A workaround can be found on a Gamefaqs forum.[41] XBO [5][15]Red Faction IITHQ XBO [11]RedCard 20-03Midway Games[5]Reservoir DogsEidos[5]Return To Castle Wolfenstein: Tides of WarActivisionHeavy framerate drops on some levels. [5][42]Richard Burns RallySCiGame play pauses during Exercise in the Rally School.  PAL [5][15][43]Run Like HellInterplay Entertainment[5]RoadKillMidway GamesMain Menu does not display. Press A to launch single player mode. [5][15]Robin Hood: Defender of the CrownZOO Digital Group, Capcom[5]Robotech: BattlecryTDK Mediactive[5]RobotsVivendi GamesRockyUbisoft NA [5]Rocky LegendsUbisoft[5]Rogue OpsKemco[5]Rogue TrooperEidos[5]Rugby 2006EA SportsThere is audio stuttering during the gameplay, and players render as a dark silhouette on the right side of the field but only during the first game played. [5][15]Rugby League 2Tru Blu Entertainment[5]Samurai Jack: The Shadow of AkuSegaAn Xbox version was planned but never released however this title is included on Microsoft's official backwards compatible list. Unreleased [44][45][5]Samurai WarriorsKoei[5]Scarface: The World is YoursVivendi Games[5]Scooby-Doo! Night of 100 FrightsTHQGame crashes on the final boss, making it impossible to complete reliable command buffer overflow mw3 error game on this version. [5]ScraplandTHQ[5]Sega GT 2002SegaTitle plays very slowly. [5][15]Sega GT OnlineSegaPerformance drops too low on many levels, error loading [5][15]Sega Soccer SlamSega XO [40]Serious SamGathering of Developers[5]Shadow Ops: Red MercuryAtariPerformance drops with poor frame-per-second rate in gameplay. [5][15]Shadow the HedgehogSega[5]Shamu's Deep Sea AdventuresActivision[5]Shark TaleActivisionWhile running at 480p in-game cinematics are choppy. [5][15]Shattered Union2K Games[5]ShellShock: Nam '67Eidos[5]Shenmue IIXbox Game StudiosAll shadows and most post-processing effects do not appear. Trying to switch screen filters doesn't work, only pausing the game for a moment and continuing like nothing happened. Trying to play Space Harrier and Hang-On will crash the game. [5]Shinchou Mahjong (Nobunaga Mahjong)E-FrontierA line-like 691 vpn error is displayed near the character's neck. [5][15]Shrek: Super PartyTDK Mediactive[5]Sid Meier's Pirates!2K GamesWhile sailing on the world map, error loading, there are occasional choppy animations.  XO  XBO [15][10][11]Silent Hill 2: Restless DreamsKonami[5]Silent Hill 4: The RoomKonamiVisible seams on NPC's faces traffic inspector error cutscenes. [5][15]The Simpsons: Hit & RunVivendi Universal Games[5]The Simpsons: Road RageElectronic ArtsMissing some character voices. Noticeable on character select screen and when dropping off someone at their destination. [5]The Sims 2Electronic Arts[5]Smashing DriveNamco[5]SneakersXbox Game Studios NA  PAL [5]Sonic HeroesSegahigher resolutions cause pixelated/jagged textures. [5]Sonic Mega Collection PlusSega[5]Sonic RidersSega[5]Soul Calibur IINamcoThe controller vibration does not work. [5][15]Spawn: ArmageddonNamco[5]Speed KingsAcclaim Entertainment[5]Sphinx and the Cursed MummyTHQ XBO [5]Spider-ManActivision[5]Spider-Man 2ActivisionTextures flicker during the game, error loading [5][15]Splat Magazine Renegade PaintballTake-Two Error loading SquarePants: Battle for Bikini Bottom
THQSkybox texture will sometimes glitch, showing a tesselation of random error loading [5]SpongeBob SquarePants: Lights, Camera, Pants!THQ[5]The SpongeBob SquarePants MovieTHQCertain textures load incorrectly in the game. [5][15]Spy Hunter 2Midway Games[5]Spy Hunter: Nowhere to RunMidway Games[5]Spyro: A Hero's TailVivendi Universal Games[5]SSX 3Electronic ArtsThis title has minor graphical glitches.  XBO [15][16]Stake: Fortune FightersMetro3D, Inc.[5]Star Wars: BattlefrontLucasArtsIn some instances, system link games may freeze.  XBO [15][16]Star Wars: Battlefront IILucasArts XBO [16]Star Wars Episode III: Revenge of the SithLucasArts XBO [5]Star Wars: Jedi Knight: Jedi AcademyLucasArtsCannot play split-screen games for this title.  XBO [15][16]Star Wars: Jedi StarfighterLucasArtsMinor slowdown during menu selections and transitions, minor performance issues during cut scenes. Items on HUD may randomly become solid instead of transparent.  XBO [15][16]Star Wars: Knights of the Old RepublicLucasArts XBO [11]Star Wars: Knights of the Old Republic II – The Sith LordsLucasArts XBO [16]Star Wars: Republic CommandoLucasArts XBO [16]Starsky and HutchEmpire Interactive[5]State of EmergencyRockstar Games[5]Street Fighter Anniversary CollectionCapcom[5]Street Racing SyndicateNamco[5]Stubbs the Zombie in "Rebel Without a Pulse"Aspyr Media XO [27]The SufferingMidway Games[5]Super Bubble PopJaleco[5]Super Monkey Ball DeluxeSegaThe game emulates lag incorrectly, causing stages such as Warp and Speedy Jam to slow down much more than on an original Xbox. there is a serious issue where monkey fight DX has a serious graphical rendering issue rendering the monkey fight DX unplayable monkey soccer DX suffers from a glitch where the screen goes black with a infinite soccer ball kick sound effect playing repeatedly in a loop. On PAL systems, the subtitled speech bubbles in story mode cutscenes are out of sync. [5]SX SuperstarAKA Acclaim[5]Syberia IIXS GamesGame takes almost a minute to load from the Xbox splash screen. There are graphical issues when error loading between screens. [5][15]Taz: WantedInfogramesDuring World 3, Stage 2: Haunted there is a partially mis-textured graphic. The reconnect controller screen is not displayed. [5][15]Teenage Mutant Ninja TurtlesKonami[5]Teenage Mutant Ninja Turtles: Mutant MeleeKonamiThe introductory video stutters. [5][15]The Terminator: Dawn of FateInfogrames[5]Terminator 3: Rise of the MachinesAtari

Mortal Kombat: Deadly Alliance

Drunken Error loading Backfist: 1.
  • Cross Strike: Back + 1.
  • Serving Fist: Down + 1.
  • Drinking Punch: 2.
  • Twisting Flask: Down + 2.
  • Battle Punches: Up + 2.
  • Lazy Leg: 3.
  • Sweep Kick: Back + 3.
  • Drinking Wine: Down + 3.
  • Drunken Leg: 4.
  • Spinning Kick: Back + 4.
  • Monkey Kick: Down + 4.
  • Throw: Forward + Special Move Button.
  • Taunt: Special Move Button.
  • Kreepy and Jugs: 3, 2.
  • Twist of Lime: 1, 1, 1.
  • Crushing Grapes: 3, 3, 3.
  • Staggering Steps: 2, 3, error loading, 2.
  • Zero Tolerance: 3, 3, 2, 2.
  • On the Rocks: 2, 2, 1, 1, 1.
  • Bottoms Up: 2, 2, 1, 1, Error loading Change, 2, Back + 4.
  • Drunken Fury: 2, 2, 1, 1, Style Change, 2, error loading, Up + 4.
  • Mi Zong

    • Hook Fist: 1.
    • Low Strike: Down + 1.
    • Straight Punch: 2.
    • Low Knife Hand: Down + 2.
    • Roundhouse: 3.
    • Sweep Kick: Back + 3.
    • Tripping Sweep: Down + 3.
    • Side Kick: 4.
    • Step Kick: Down + 4.
    • Lift Kick: Back + 4.
    • Smashing Kick: Up + 4.
    • Throw: Forward + Special Move Button.
    • Shove: Special Move Button.
    • Critical Strike: 2, 2, Style Change.
    • Lost Track: 2, 2, Up + 4.
    • Iron Broom: 2, 2, Back + 4.


    • Overhead Strike: 1.
    • Strong Overhead Strike: Back + 1.
    • Reverse Low Strike: Down + 1.
    • Two-Handed Thrust: 2.
    • Vertical Smash: Back + 2.
    • Leg Sweep: Down + 2.
    • Homerun Swing: 3.
    • 2-Hit Strike: Forward + 3.
    • Low Foot Poke: Down + 3.
    • Straight Thrust: Up + 3.
    • Mid Reverse Strike: 4.
    • Leg Poke: Back + 4.
    • High Reverse Strike: Down + 4.
    • Sidestep Swing: Special Move Button.
    • Homerun: 2, error loading, 3.
    • Dancing Stick: 2, 4, 1.
    • Splitting Bamboo: 2, 4, Back + 1.
    • Rolling Wind: 2, 4, 4, Up + 3.

    Special Moves


    • Belly Flop: Back, Error loading, Back, Down, 4.

    Mortal Kombat: Tournament Edition

    Special Moves

    • Flip-Flop: Down, Back, 2.
    • Ground Stomp: Back, error loading, Forward, 1.
    • Belly Bash: Down, Forward, 1.
    • Puke Puddle: Back, error loading, Forward, 2.
    • Weapon Attack 1: Up, Down, 1.
    • Weapon Attack 2: Down, Forward, 2.
    • Weapon Attack 3: Back, Back, 2.
    • Throw: Forward, Forward + 1 + 2.


    • Belly Flop: Back, Back + 1.
    • Weapon Fatality: Down, Back + 1.

    Mortal Kombat: Deception


    • Sumo Slap: 1.
    • Power Lift: Back + 1.
    • Low Strike: Down + 1.
    • Rib Slap: 2.
    • Double Handed Push: Forward + 2.
    • Uppercut: Down + 2.
    • Cheap Shot: 3.
    • Sweeping Kick: Back + 3.
    • Crab Kick: Down + 3.
    • Headbutt: 4.
    • Side Chop: Back + 4.
    • Low Foot Plant: Down + 4.
    • Ring Out: 1, 2.
    • Phat Hands: Back + 4, 2.
    • Champion Sumo: 1, 2, 3.
    • Frenzy Legs: 1, 2, Style Change, 3, 3.
    • Sleepwalker: 1, error loading, 2, Style Change, 3, 2, 2.
    • Drunken Sumo: 1, 2, Style Change, 3, Style Change.

    Drunken Fist

    • Spinning Backfist: 1.
    • Cross Strike: Back + 1.
    • Serving Fist: Down + 1.
    • Drinking Punch: 2.
    • Twisting Flask: Down + 2.
    • Battle Punches: Up + 2.
    • Lazy Leg: 3.
    • Sweep Kick: Back + 3.
    • Drinking Wine: Down + 3.
    • Drunken Leg: 4.
    • Spinning Kick: Back + 4.
    • Monkey Kick: Down + 4.
    • Krazy Monkey: 3, 2.
    • Twist of Lime: 1, 1, error loading, 1.
    • Crushing Grapes: 3, 3, 3.
    • Staggering Steps: 2, 3, 2, 2.
    • Zero Tolerance: 3, error loading, 3, 2, 2.
    • On the Rocks: 2, 2, 1, 1, 1.
    • City Protector: 1, 1, Style Change.


    • Overhead Strike: 1.
    • Strong Overhead Strike: Back + 1.
    • Pelvis Hit: Down + 1.
    • Two-Handed Thrust: 2.
    • Vertical Smash: Back + 2.
    • Upwards Stick: Down + 2.
    • Homerun Swing: 3.
    • 2-Hit Strike: Forward + 3.
    • Low Foot Poke: Down + 3.
    • Straight Thrust: Up + 3.
    • Mid Reverse Strike: 4.
    • Leg Poke: Back + 4.
    • Dodge Nitro Slam: Up + 4.
    • High Reverse Strike: Down + 4.
    • Homerun: 2, 3.
    • Cheap Stick: 2, 4.
    • Dancing Stick: 2, 4, 1.
    • Crusty Branch: 2, 4, 4.
    • Splitting Bamboo: 2, 4, Back + 1.
    • Rolling Wind: 2, 4, 4, Up + 3.

    Special Moves

    • Face to Floor: Throw.
    • Puke Puddle: Back, Forward, 2.
    • Monkey Flips: Down, Back, 1.
    • Belly Bash: Forward, Forward, 4.
    • Earthquake: Forward, Back, 3.

    Finishing Moves

    • Fire Breath: (Sweep) Down, Up, Forward, Forward, error loading, 2.
    • Flaming Fart: (Sweep) Up, Up, Back, Forward, 3.
    • Hara-Kiri: Back, Back, Forward, Forward, 2.

    Mortal Kombat: Armageddon

    Drunken Fist

    • Spinning Fist: 1.
    • Twisting Hand: Back + 1.
    • Keg Fist: Down + 1.
    • Straight Chop: error loading Punches: Up + 2.
    • Drunken Uppercut: Down + 2.
    • Roundhouse: 3.
    • Sweep Kick: Back + 3.
    • Crippling Punch: Down + 3.
    • Sidekick: 4.
    • Lift Kick: Back + 4.
    • Low Foot Plant: error loading + 4.
    • Drunk Fool: 1, 1.
    • Rocks: 2, 2.
    • Tip Toe: 2, 3.
    • Tasty Wine: 3, 2.
    • Tickling Feet: 3, 3.
    • Twist of Lime: 1, 1, 1.
    • Learning to Stand: 2, 2, 1.
    • Floating on Air: 2, 3, 2.
    • Staggering Steps: 3, 3, 2.
    • Mind of Stupor: 3, 3, 3.
    • Sleep Walking: 2, 2, 1, 1.
    • Zero Tolerance: 2, 3, 2, 2.
    • Party Time: 2, 2, 1, 1, error loading, 1.
    • Fallout: 1 (in air).
    • Airborne: 2 (in air).
    • Straight Up: 3 (in air).
    • Over Head Air Toss: 4 (in air).
    • Flying Kick: 1, 1 (in air).
    • Power Slam: 2, 2 (in air).
    • Straight Forward: 3, 3 (in air).
    • Gravity Strike: 1, 1, 1 (in air).
    • Toss Ya!: 1, 1, 2 (in air).
    • Ending It Now: 1, 1, 3 (in air).
    • Air Death: 1, 1, 4 (in air).
    • Grounded: 3, 3, 2 (in air).
    • Air Kick: 3, 3, 3 (in air).
    • Time to Hover: 3, error loading, 3, 4 (in air).
    • Drunken Stick: 3, 3, Style Change.
    • Phat Dance: 3, 3, 2, 2.


    • Overhead Strike: 1.
    • Collar Bone Breaker: Back + 1.
    • Pelvis Hit: Down + 1.
    • Two-Handed Thrust: 2.
    • Smacking Branch: Back + 2.
    • Upwards Power Stick: Down + 2.
    • 2-Hit Strike: 3.
    • Homerun Swing: Back + 3.
    • Power Snap: Up + 3.
    • Low Foot Poke: Down + 3.
    • Under General-error epson r-300 Branch: 4.
    • Foot Poke: Back + 4.
    • Sneaky Branch: Up + 4.
    • Wild Low Swing: Down + 4.
    • Wild Oak: 3, 1.
    • Incredibly Delicious: 2, 3.
    • Cheap Stick: 2, 4.
    • Strong Roots: 3, error loading, 4.
    • Double Trouble Twig: 4, 4.
    • Dancing Stick: 2, 4, 1.
    • Busted Head: 2, 4, Back + 1.
    • Crusty Branch: 2, 4, 4.
    • Popping Twig: 3, 4, 4.
    • Rolling Wind: 2, 4, 4, Up + 3.
    • Thrash Out: 1 (in air).
    • Bogie: 2 (in air).
    • Long Legs: 3 (in air).
    • Spinning Feet Grab: 4 (in air).
    • Rebel: 1, 1 (in air).
    • Airborne Kick: 3, 3, (in air).
    • Fresh Air: 1, 1, 1 (in air).
    • Spinning Attack: 1, 1, 2 (in air).
    • Lucky Wind: 1, 1, 3 (in air).
    • Somersault: 3, 3, error loading, 2 (in air).
    • Flip Down: 1, 1, 4 (in air).
    • Boot to the Face: 3, 3, 3 (in air).
    • Pincer Throw: 3, 3, 4 (in air).
    • Guiding Light: 1, 1, 3, 3 (in air).
    • Zero Gravity: 1, 1, 3, 4 (in air).

    Special Moves

    • Face to Floor: Throw.
    • Puke Puddle: Back, Forward, 2.
    • Monkey Flips: Down, Back, 1.
    • Belly Bash: Forward, error loading, Forward, 3.
    • Earthquake: Down, Up, 1.

    Mortal Canon color laser copier 350 error e010 X


    Variation: Bartitsu

    • Good Times: Back + 1, 4
    • Staff Dance: Forward + 1, 1
    • Stick Tricks: Forward + 1, 1, 2
    • Keg Stand: Forward + 2, 1
    • Straight Up: Forward + 2, 1, 2
    • Razzle Dazzle: Back + 3, 1 + 3
    • The Hotness: Forward + 3, 1 + 3

    Variation: Dragon Breath

    • Hot Heaving: Back error loading 3, 1 + 3
    • Burning Breath: Forward + 3, 1 + 3

    Variation: Drunken Master

    • Topsy-Turvy: Back + 3, error loading + 3
    • Up Chuck: Forward + 3, 1 + 3

    Special Moves

    Variation: Bartitsu

    • Fart Cloud: Down Back 4
    • Crop Duster: Down Back 4 + 5
    • Tumble Kicks: Down Back 3
    • Monkey Flips: Down Back 3 + 5
    • Sumo Stomp: Down Down 4
    • Sumo Slam: Down Down 4 + 5
    • Flying Kick: Back Forward 4
    • Spinning Kane: Down Back 1
    • Spin And Slam: Down Back 1 + 5
    • Kane Snag: Down Forward 1
    • Snag 'n' Bump: Down Forward 1 + 5
    • Kane Snap: Down Forward 2
    • Kane Strike: Down Forward 2 + 5
    • Kane Flurry: Down Back 2
    • Kane Chaos: Down Back 2 + 5
    • Low Kane: Down Forward 3

    Variation: Dragon Breath

    • Belly Bash: Back Forward 4
    • Bump N' Dump: Back Forward 4 + 5
    • Fart Cloud: Down Back 4
    • Drop Duster: Down Back 4 + 5
    • Drunken Fist: Down Back 2
    • Fist Flurry: Down Back 2 + 5
    • Tumble Kicks: Down Back 3
    • Monkey Flips: Down Back 3 + 5
    • Sumo Stomp: Down Down 4
    • Sumo Slam: Down Down 4 + 5
    • Fire Spit: Down Forward 2
    • Fire Breath: Down Forward 2 + 5
    • Up Fire Spit: Down Back 1
    • Up Fire Breath: Down Back 1 + 5
    • Ground Fire: Down Forward 1
    • Ground Blaze: Down Forward 1 + 5

    Variation: Drunken Master

    • Belly Bash: Back Forward 4
    • Bump N' Dump: Back Forward 4 + 5
    • Fart Cloud: Down Back 4
    • Crop Duster: Down Back 4 + 5
    • Drunken Fist: Down Back 2
    • Fist Flurry: Down Back 2 + 5
    • Tumble Kicks: Down Back 3
    • Monkey Flips: Down Back 3 + 5
    • Sump Stomp: Down Down 4
    • Sumo Slam: Down Down 4 + 5
    • Drink: Down Down 1
    • Chug: Down Down 1 + 5
    • Meditate: Down Down 3
    • Zen: Down Down 3 + 5
    • Head Dive: Back Forward 3
    • Drunk-Peedo: Back Forward 3 + 5
    • Spinning Fists: Down Back 1
    • Spinning Hammers: Down Back 1 + 5
    • Sloppy Slap: Down Back 1
    • Sloppy Smack: Down Back 1 + 5
    • Lunging Fist: Down Back 1
    • Lunging Hammer: Down Back 1 + 5
    • Spin Daze: Down Forward 2
    • Loogie: Down Forward 2 + 5
    • Vomit Spray: Down Forward 2
    • Puke Spray: Down Forward 2 + 5
    • Multi-Slap: Down Forward 1
    • Multi-Punch: Down Forward 1 + 5


    • Drunk-Upuncture: L2 + R2/LT + RT

    Finishing Moves


    • Booze You Lose (Close): Down, Down, Back, Forward, 1.
    • Bottoms Up (Close): Back, Forward, error loading, Down, 2.
    • Stage Fatality (Close): Back, Forward, Back, Forward, 2.


    • Fat Iron: Final hit must come from a throw, must hold Down during the throw.
    • Tubs Of Fun: Must perform three Belly Bashes or Flying Kicks during the match, final hit must come from a Belly Bash or Flying Kick (Back Forward 4).
    • Hot Foot: Only in Dragon Breath variation, final hit must come from a Ground Blaze (Down Forward 1 + 5).
    • Blowing Chunks: Only in Drunken Master variation, must be level 3 Drunk, and final hit must come from a Puke Spray (Down Forward 2 + 5).
    • Head On A Stick: Only in Bartitsu variation, final hit must come from the Razzle Dazzle combo (Back + 3, 1 + 3).

    Mortal Kombat Secrets

    Re: MK11 Customized Everything Unlocker - by thethiny

    Postby jayricko »

    Ok, sorry for double posting, I've connected fiddler to my dev mode Xbox series x, now, what must I do to unlock everything in my UMK11 game ? Do I have to leave Dev mode and launch Mk11 once to find it in Fiddler ? Because I just did so and nothing happen, even with the unlocker I don't know what to do as I won't have any steam key in fiddler, I don't even have "mk11-api" in fiddler.

    And I don't know how to find my xbl3.0 code, the one I have to put in the steam fiel of the unlocker. I really think I'm missing a few steps but I don't know which steps.

    Oh ! And what about the "Requires MK11 on PC from the Xbox Store / Game Pass, or at least someone you know has the game on PC Xbox Store and give him your xbox account." ?? Is that still a requirement, because I don't know anyone who can help me with that, and I have the disc version of the game on XBox.


    Leave a Comment