Error 017 undefined symbol gamemodeexitfunc

error 017 undefined symbol gamemodeexitfunc

Someone can help me because I get this error on my server. I just installed an elevator 63): error undefined symbol "Idcard". Desktop\SAMP-BG\gamemodes\sprers.eu(): error undefined symbol "newkeys" C:\Users\?????\Desktop\SAMP-BG\gamemodes\sprers.eu(): warning local. Desktop\SAMP-BG\gamemodes\BG.pwn(20602): error 017: undefined symbol "newkeys" C:\Users\?????\Desktop\SAMP-BG\gamemodes\BG.pwn(20618): warning 219: local. error 017 undefined symbol gamemodeexitfunc

Remarkable, this: Error 017 undefined symbol gamemodeexitfunc

Oracledbconsole error service
Error 017 undefined symbol changefirstskin
QUEUE FILE WRITE ERROR SMTP

Anti-Cheat Help ejects me by system.

spawn[Actor[a][Actor_ID]]= CreateActor(Actor[a][Actor_Skin], Actor[a][Actor_X], Actor[a][Actor_Y], Actor[a][Actor_Z], Actor[a][Actor_A]);
//I have created and assigned Actor[a][Actor_ID] as a unique ID for each actor error 017 undefined symbol gamemodeexitfunc their .ini

ApplyActorAnimation(spawn[Actor[a][Actor_ID]], Actor[spawn[Actor[a][Actor_ID]]][Actor_AnimLib], Actor[spawn[Actor[a][Actor_ID]]][Actor_AnimName],1, 0, 0, 0, 0);
//I have tried to apply the library and the name of the animations for Actor[each actor spawned previously][AnimLib] then for [AnimName]

There are no errors when compiling the code and the enums for "Actor" are clean. Both Actor_AnimLib and Actor_AnimName are defined as strings.

I have even tried removing the quotation marks from the .ini files, then using them in the ApplyActorAnimation line, but that just crashes my game when joining the server.

Any idea why? I would highly appreciate your help.

Thank you! :D

Anti-Cheat Help ejects me by system.

spawn[Actor[a][Actor_ID]]= CreateActor(Actor[a][Actor_Skin], Actor[a][Actor_X], Actor[a][Actor_Y], Actor[a][Actor_Z], error 017 undefined symbol gamemodeexitfunc, Transcoding initialization error gotomeeting have created and assigned Actor[a][Actor_ID] as a unique ID for each actor in their .ini

ApplyActorAnimation(spawn[Actor[a][Actor_ID]], Actor[spawn[Actor[a][Actor_ID]]][Actor_AnimLib], Actor[spawn[Actor[a][Actor_ID]]][Actor_AnimName], 4.0999, 1, 0, 0, 0, 0);
//I have tried to apply the library and the name of the animations for Actor[each actor spawned previously][AnimLib] then for [AnimName]

There are no errors when compiling the code and the enums for "Actor" are clean. Both Actor_AnimLib and Actor_AnimName are defined as strings.

I have even tried removing the quotation marks from the .ini files, then using them in the ApplyActorAnimation line, but that just crashes my game when joining the server.

Any idea why? I would highly appreciate your help.

Thank you! :D

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