Error 004 function servergiveplayerweapons is not implemented

error 004 function servergiveplayerweapons is not implemented

@Jayuminati same here, all ammo/weapon attachments present, but not the actual guns, any fix yet? Skylaing 10 hours ago. How do i make the Weapons rare to. Updated: [Re-spawning in multiplayer] When a player dies, The updates will be applied automatically when your Steam client is restarted. Jeff_Hardy)\gamemodes\diamond.pwn(2366): error 004: function "ProxDetector" is not implemented error 017: undefined symbol "ServerGivePlayerWeapon".

Minecraft: Bedrock Edition 1.19.20 patch update arrives with a plethora of fixes and changes

What you need to know

  • Less than a week after the release of the last update, Mojang Studios is rolling out a new Minecraft: Bedrock Edition version.
  • The 1.19.20 patch update is now available to all players, and includes dozens of changes and fixes.
  • It also includes the new "Create New World" screen for Nintendo Switch players.

Minecraft: Bedrock Edition players can rejoice today, as Mojang Studios is now in the process of releasing the 1.19.20 patch update to all platforms. This update includes a changelog dozens of fixes long, with plenty of improvements across the board for vanilla parity, sculk blocks, gameplay, and beyond.

The update follows Minecraft: Bedrock Edition 1.19.11, a minor hotfix that released toward the end of last week error 004 function servergiveplayerweapons is not implemented a handful of bug fixes. Today's release, still built on Minecraft 1.19 "The Wild Update," is certainly more impressive, and includes additions like the updated "Create New World" screen for Nintendo Switch players. The patch update is gradually releasing to all Minecraft players on every platform.

Minecraft isn't a perfect game by any means, but Mojang Studios is always seeking to improve it with a never-ending stream of post-launch updates and additions. Because of this, error 004 function servergiveplayerweapons is not implemented, Minecraft stands firm as one of the best Xbox games of all time, and it shows no signs of giving up its vaunted position at the top.

In case you missed it, players of legacy Minecraft also enjoyed a fresh release with the arrival of Minecraft: Java Edition 1.19.2.

The full changelog for Minecraft: Bedrock Edition 1.19.20 includes:

Features & changes

New features

  • Added the updated Create New World screen on Nintendo Switch

Changes

  • Added support for middle mouse click on iOS
  • Zombies now have a 10% chance to be able to break doors on hard difficulty
  • Implemented new Marketplace error screen art and messaging
  • Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
  • D-Pad Left can now be held down again to move the cursor left in menus
  • Instantaneous effects (Potions, Tipped Arrows) 199 ultra dma crc errors no longer be applied to dead mobs and players
  • ‘So Below’ music track now plays in Basalt Deltas
  • Redesigned the menu toggle switches to make it easier to distinguish between the on and off states

Bug fixes & known issues

Known issues

  • Due to an unexpected crashing issue, we have had to temporarily revert the fix for a bug, which can cause textures to turn pink after playing for long periods of time on a server
    • This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue — we hope to have it finally fixed as soon as possible!

Blocks

  • Removed "Wood" from the names of Mangrove Wood Planks, Error 004 function servergiveplayerweapons is not implemented, and Slabs
  • Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0
  • Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth
  • Muddy Mangrove Roots can now be placed sideways
  • Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby
  • End Portal Frame Block is now named "End Portal Frame" instead of "End Portal"
  • Amethyst Block has been renamed to "Block of Amethyst"
  • Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal
  • Campfires can once again be stacked correctly
  • Fixed a bug where Pistons sometimes did not drop error 004 function servergiveplayerweapons is not implemented Piston item when broken by the arm
  • Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table
  • Bells can no longer catch on fire or be destroyed by fire
  • Mangrove and Azalea Leaves no longer prevent tree growth

Gameplay

  • The Wandering Trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground
  • Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents
  • Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
  • Fixed an issue that prevented fisherman Villagers from offering to buy Boats at max level
  • The secret door that leads to the Redstone room in the center of an Ancient City now opens / closes properly
  • Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks
  • Fixed an issue where enchantments on ranged weapons on mobs were not being applied
  • Fixed volume level of Amethyst step chime sound when walked on by a mob
  • Fixed an issue where some items with durability would fail to be created from the Creative inventory
  • Ancient Cities have more frequent Sculk Patch generation
  • Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 error 004 function servergiveplayerweapons is not implemented below
  • Fixed an issue where scores on scoreboards were not being ordered properly
  • Fixed a bug where fishing hooks would drop loot when killed with the `/kill` command
  • Player’s Soul Speed is now properly activated and de-activated on Soul Sand
  • Fixed a bug causing `health_boost` to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
  • When trading, the Villager plays the correct sound based on the item in the input slot
  • Skulls in Ancient Cities now better match the orientation they have in Java Edition
  • Enable event filters error 004 function servergiveplayerweapons is not implemented the root definition to be evaluated independent of sequence or randomize when a `format_version` of 1.19.20 or higher is specified
  • Fixed issue with health boost extra life not staying

Graphical

  • Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
  • With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
  • Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision
  • Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks

Mobs

  • Polar Bears no longer panic when attacked
  • Tadpoles flopping while on land now more closely match Java Edition and fishes in speed
  • Piglins will now stop attacking if the player puts on Gold Armor
  • Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats
  • Ravager is now able to destroy Mangrove Leaves, Azalea, error 004 function servergiveplayerweapons is not implemented, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots
  • Releasing a bucketed custom mob now spawns the correct type of mob
  • Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
  • Allays can error 004 function servergiveplayerweapons is not implemented pick up and drop items at their owner when in a Boat
  • Allay can now always pick up dropped Scaffolding blocks
  • Allay now correctly stops dancing when music from Jukebox ends
  • Allays now look at targets such as players
  • Fish do not shake anymore when placed in an isolated water block
  • Fixed a bug that caused Wolves to spawn red when summoned with `entity_born` or `on_tame` events
  • Fixed a bug that could cause Witches to stop spawning, error 004 function servergiveplayerweapons is not implemented. The Witch Hut structure is now set as a surface spawner for Witches
  • The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks
  • Fixed a bug causing baby mobs with the `minecraft:behavior.sleep` goal to have a shrunken hitbox
  • Allays and Bees are now less likely to get stuck in non-full blocks
  • Wardens can now detect a player sneaking on top of a Sculk Sensor
  • Warden can now let itself fall up to 20 blocks down, instead of just 3
  • Allays can now pick up armor pieces with a different durability than the one they are holding
  • Entities that die completely now have their data removed from world file
  • Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25

Performance & stability

  • The game no longer crashes when browsing the Marketplace
  • Fixed a crash related to Spawn Eggs
  • Prevent client / server portal travel desync on low render distance settings
  • Fix potential crash when returning to the Overworld from the Nether or The End
  • The game no longer crashes when entering Coin Starter Bundle Screen
  • Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
  • Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away
  • Fixed a crash that could occur when connected devices, like gamepads, were missing
  • Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
  • Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
  • Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
  • Fixed a crash that could occur when teleporting and killing an entity in the same tick
  • Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus
  • Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
  • The Realms feed screenshot button is now available for VR platforms

User interface

  • The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
  • Saddled Pig's tooltip changed to "Ride" instead of "Mount"
  • Added content warnings for large icons for texture tessellation (for example, objects in hand)
  • Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
  • Hover text for `can_place_on` blocks for items in inventory is now in a consistent order between game saves
  • Removed the controller settings tab for Oculus
  • Goat Horn sound is now placed in the Jukebox / Note Blocks sound category in Settings 
  • Fixed the Add Server feature not saving IPV6 addresses

Sculk blocks

  • If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one
    • If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
  • Sculk Sensors now detect a Creeper exploding with a frequency of 15
  • Sculk Sensors now detect an End Crystal exploding with a frequency of 15
  • Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
  • Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
  • Vibration particles are now always oriented towards the target Sculk Sensor
  • Sculk Catalysts now play the blooming sound effect when blooming
  • Sculk Catalysts do not spread Sculk anymore on players' death if the `Keep Inventory` gamerule is set to `True`
  • Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
  • Sculk Catalyst now blooms when a mob with no experience dies next to it
  • Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying
  • Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
  • Sculk Sensors no longer detect Boats staying still in water
  • Reduced Sculk Catalyst experience drop from 20 to 5
  • Sculk Patch Features can now be placed on additional block types

Technical updates

General

  • Fixed a Disconnect Packet vulnerability used to crash Bedrock Server
  • Blocks with their `render_method` component set to `double_sided` now have their back faces properly rendered
  • Limit the number of elements in the `conditions` field of the `minecraft:part_visibility` to `64`
  • Renamed `minecraft:aim_collision` block component to `minecraft:selection_box`
  • renamed the `minecraft:block_light_emission` component to `minecraft:light_emission` and changed its accepted value type from float to int
  • Renamed `minecraft:destroy_time` to `minecraft:destructible_by_mining` and restructured the component to be either defined as a boolean or as an object
    • Setting the component to `true` will give the block the default destroy time and setting error 004 function servergiveplayerweapons is not implemented to `false` will make the block indestructible by mining
    • Setting the component as an object will let users define the number of seconds needed to destroy the block with base equipment
  • Changed the `minecraft:friction` component to represent friction of block instead of movement
  • Removed the component `minecraft:unwalkable`
  • Renamed 'minecraft:explosion_resistance' to 'minecraft:destructible_by_explosion' and restructured the component to be either defined as a boolean or as an object
    • Setting the component to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosion
    • Setting the component as an object will let users define the resistance of the block to a base explosion
  • Added `/tagsfromitem` and `/itemswithtag` commands which output the tags associated with an item and vice versa
  • The Client can now generate its own `LevelChunks`, saving the Server from having to generate and stream over every chunks in view. Server will be limited to generating `LevelChunks` that are in ticking range and saved on disk
  • Added a new dedicated server property, error 004 function servergiveplayerweapons is not implemented, `chat-restriction`, that can be modified in the `server.properties` file to restrict the chat for all players connecting to the server. The property's possible values are `None`, `Dropped`, and `Disabled`. See the default file for more information
  • Server developers can now see `checksums` of the block registry from the server and client to check for mismatch (search "Block Registry Checksum" in the output logs and compare)
  • Added a server property `disable-player-interaction` which informs clients that they should ignore other players when interacting with the world
  • Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage
  • Items with the `item_lockcomponent` can no longer be placed in Item Frames or Armor Stands

Actor properties

  • Added Content Errors for when there are too many properties on the actor (more than 32) or when a string enum name is too long (more than 32 characters)
  • Added new Molang `had_component_group` to allow calculating appropriate default values from previously saved entity data
  • Renamed `actor_property` and `has_actor_property` Molang queries to `property` and `has_property`
    • Also renamed `set_actor_property` to `set_property`
  • Update `set_property` to only allow changing properties on the local actor rather than some other target
  • Restored ability to use a Molang expression string for default values of Actor Properties (These are primarily useful for random starting values)

Add-on template packs

  • Updated Add-On templates for19.20 with new resources, behaviors, and documentation, are available

GameTest Framework

  • Performance Watchdog
    • Added a performance watchdog that monitors GameTests for slow-running scripts
    • Executing a slow-running script will result in content log warnings
    • Additionally, long script hangs (more than 3 seconds in a single tick) will result in an exception
    • Added new properties to properties for watchdog configuration on Dedicated Server:
    • `script-watchdog-enable` — Enables the error 004 function servergiveplayerweapons is not implemented (default = `true`)
    • `script-watchdog-hang-threshold` — Sets the watchdog threshold for single tick hangs (default = `3000 ms`)
    • `script-watchdog-spike-threshold` — Sets the watchdog threshold for single tick spikes (default = `100 ms`)
    • `script-watchdog-slow-threshold` — Sets the watchdog threshold for slow scripts over multiple ticks (default = `2ms`)
    • Updated `mojang-minecraft-uiforms` to respond when the client was unable to show a modal form:
    • Renamed `isCanceledfield` to `canceled`
    • Added `cancelationReasonfield`
    • Added `FormCancelationReasonenum`
    • `ScoreboardObjectiveDisplayOptions`:
    • Added `ScoreboardObjectiveDisplayOptions` class
    • Added read-only property `Objective: objective`
    • Added read-only property `ObjectiveSortOrder: sortOrder`
    • `Scoreboard`:
    • Added function `removeObjective(objectiveId: string
      STEAM
      Fate of the World - Valve
      Version 1.1 : Released 2011-09-29


      Upgrade instructions:
      • Download fotw.msi from your distributor (Direct2Drive users will download fotw.exe instead)
      • Launch it; it will remove older versions and install the new version
      Changes since previous release:
      • Added: Migration now occurs as a result of many environmental impacts. These effects only occur in the missions 'Three Degrees', 'Dr Apocalypse' and 'The Flood' and only if the Migration DLC is installed. [#3030]

      • Added: support for Mac OS X (10.6 or later) [#240]

      • Added: Regional Technology Panel, showing the current Tech level and the rate of advancement for each of the 5 main tech paths. [#1975]

      • Added: Easy mode - boosts support and stability but disables achievements. [#3264]

      • Changed: Data telemetry redesigned to have an overview page instead of the overly-simplified key stats, to allow quicker access to region and global information. [#3064]
      • Added: Locked missions have a padlock icon displayed on them and the name of locking mission displayed in the mission details. [#3126]
      • Changed: Cards that stall silently now correctly show as "completed" on hand history, rather than indefinitely showing as paused. [#3006]

      • Changed: Climate-triggered impacts for temperatures > 3 degrees have had their hit chance balanced with a greater finesse to distinguish between 3 -> 3. 5 degree and 3.5 to 4 degrees, error 004 function servergiveplayerweapons is not implemented. [#3031]
      • Changed: When starting a new game, the 'Projects' deck is no longer selected by default, thereby removing confusion about the limited number of cards available. [#2549]
      • Fixed: On Windows, trying to save a game with the same name but different case will not overwrite older games unless the player wishes to do so. [#3007]
      • Fixed: poor performance on main menu when there are a lot of late-game saves [#2944]
      • Fixed: Reports that ave support changes more reliably show the change in support for all impact types. [#2987]
      • Fixed: Step forwards achievement was not triggering correctly. [#2938]
      • Added: Globe recruit interface now has optional stats for cross-region comparison of key game data. [#3080]
      • Added: Language select option (only English is distributed in version 1. 1) [#3157]
      • Added: New cards including Baby Boom, Late Retirement, error 004 function servergiveplayerweapons is not implemented, Police Nukes, Prayer and more [#3068]
      • Added: The game can be run without graphics card shaders which may help performance on some graphics cards by adding --noshaders to the command line on launch. [#2908]
      • Added: Tutorial tips between turns and loading/saving pauses [#3076]
      • Added: UI indicators showing which region has been chosen as the GEO Headquarters. [#3062]
      • Changed: Fotwpedia now has category filter buttons [#3153]
      • Changed: High Yield Crops may now trigger a potential renewal cost demand which will degrade crop yields if unpaid. [#3234]
      • Changed: Region telemetry navigation has been changed following overview pages with more consistent buttons for switching between graphs and stats. [#2674]
      • Changed: Updated manual for version 1. 1 [#2718]
      • Fixed: Coal-free Industry no longer requires the completion of another project card. [#3118]
      • Fixed: Corrected error that stopped regions regaining stability in some circumstance. [#3043]
      • Fixed: Dr Apocalypse HQ art no longer persists when loading a different mission. [#3134]
      • Fixed: Game win movies for Three Degrees and both Dr Apocalypse win scenarios correctly hooked up. [#2338]
      • Fixed: Large temperature increases now make the Amazon collapse more certain than previous logic. [#3009]
      • Fixed: Playing Tobin Tax in all twelve regions correctly triggers the 'Tax Man' achievement. [#3037]
      • Fixed: Some categories of wildfires could play both defended and undefended versions. [#3242]
      • Fixed: Some tidal impacts at different levels were error 004 function servergiveplayerweapons is not implemented at the same time. [#3247]
      • Changes: end-turn summary page is skipped if you lose by being banned from all regions. [#2582]
      • Fixed: cards and dealers declared in one data file could not be replaced by definitions from a second, later-sorted data file [#3187]
      • Fixed: End-turn emission summary screen scales emissions values more appropriately [#3188]
      • Fixed: Instrument predictor pointers now animate correctly after loading a save game. [#2673]
      • Fixed: Telemetry UI is now reset when starting a new mission. [#2360]
      • Fixed: typo in 'clathrate mining starts' impact effect [#3084]
      Known issues:
      • Game crashes with a "Failed to DrawPrimitive" message. This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]
      • Game occasionally crashes when alt-tabbing from fullscreen. [#2517]
      • Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar. [#2738]
      • Game has been reported to quit to desktop after the 'Please Wait' message on Windows XP, error 004 function servergiveplayerweapons is not implemented. [#2716]
      • Game UI can be extremely slow error 004 function servergiveplayerweapons is not implemented you have ASUS gamingOSD or ASUS smartdoctor installed, error 004 function servergiveplayerweapons is not implemented. [#2757]
      • Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]
      • The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]
      • UI becomes sluggish after several hours of play [#2695]
      • Energy telemetry pane can sometimes show > 100% energy use under certain conditions (such as large renewable energy numbers) [#3002]
      • "Expand coal/oil/gas" can sometimes be played when there is no more of that resource available. [#3151]
      • Stacked graphs with negative components do not represent the totals properly. [#2468]
      • When updating to a new version of the game, any modified files owned by the game will not be updated. The workaround is to uninstall the game completely, then reinstall it. [#3237]
      • Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]
      • The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]
      • The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]
      • Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn, error 004 function servergiveplayerweapons is not implemented. [#2721]
      Sid Meier's Civilization® V - Valve
      1.0.1.383 Patch Notes
      • Mac now supports cross platform multiplayer with PC.
      • Advanced game settings automatically save.
      Notes
      • Pacing has received a large amount of work. Expect to have more of a challenge managing your empire at higher difficulty levels than you did before. Consider dropping a difficulty level if you have problems.
      • Existing saves will work correctly. However, the balance pass may make your existing happiness lower than expected when loading into your existing save post-patch.
      Graphics
      • Fixed an issue that was not allowing the Americas building set to display properly.
      • If a 3D leaderhead scene cannot be created, fallback to 2D.
      • Update to river color, texture, and shader.
      UI
      • Pre-Game: The tooltips for unique items in the Loading screen no longer show up until AFTER loading has finished, error 004 function servergiveplayerweapons is not implemented, preventing potential “stuck” UI.
      • Pre-Game: Prevented escape key from being used to corrupt starting parameters while starting a tutorial game.
      • Pre-Game: Multi-player maps added to Single-player as well.
      • Pre-Game: Fixed a rounding issue in the options menu so that values are always integer based for the tooltip delay.
      • Pre-Game: Using ":" in a save filename is no longer considered valid since Windows does not allow this. Players could potentially use this character in a save name without knowing that the file was not created when they exited the dialog.
      • Notifications: Fix notifications that error 004 function servergiveplayerweapons is not implemented after a error 004 function servergiveplayerweapons is not implemented is liberated so they show the name properly.
      • Notifications: Extra DOF expiration notifications removed.
      • Notifications: Notifications for denouncement or friendship are only displayed if the active player has met one of the teams.
      • Tool-tips: Tooltips for worker/workboat build recommendations now build dynamically by looking at tile yields for these improvements: camp, pasture, farm, mine, trading post, fishing boats, custom house and manufactory.
      • Tool-tip: Plot Mouse Over text for Natural Wonders will now display the culture yield as if it was in your borders and being worked, similar to how other yields are displayed.
      • Mod Browser: Mod Browser panels now reset their scroll value when a new mod is selected.
      • New Addition: Resource Panel integrated into upper-left Info Panel UI.
      • New Addition: Specialist slots in buildings are now shown in the info tooltip for both the tech tree, production popup, and Civilopedia.
      • Combat Preview: "Bonus VS Cities" is now renamed to "Penalty VS Cities" when it's < 0.
      • Combat Preview: Fix bonus display issue when bombarding an enemy unit (if enemy had bonuses that required “friendly” territory, it would show up in the preview even though they were obviously in enemy territory).
      • Combat Preview: Show Oligarchy Garrisoned Unit bonus for city ranged attacks.
      • City Screen: City Growth meter within the City screen now displays the correct amount.
      • City Screen: Fix the display of the current research progress UI, which made research estimates appear to be incorrect.
      • In-Game: Fix the display of the movement cost for units that can embark.
      • In-Game: Fixed a rounding issue in the military overview (actually, a lack of rounding issue).
      • In-Game: Properly hide the Aircraft selection UI if hidden from view (fog of war, etc.).
      • In-Game: City State's "Quest" icon is now hidden if that City State is at war with your team.
      • In Game: City banner now displays different tooltip for puppet cities that are not owned by the player.
      • In Game: Top Panel now differentiates between unhappiness from regular population and unhappiness from specialists.
      • In-Game: Selecting a unit in the military overview will now select that unit, selecting it twice will now move the camera to it.
      • Victory: Fix UI display of Diplomatic Victory votes (it was displaying votes from dead Civs/City States).
      • Victory: UN Voting and Results screens now have better support for team games.
      • Multiplayer: Human players no longer show an approachability type since that was meant for AI.
      • Multiplayer: Multiplayer diplomacy w/ teams no longer has overlapping text.
      • Diplomacy: There's now a confirmation dialog when you publicly denounce a civ.
      • Diplomacy: Player cannot publicly denounce a civ multiple times in the same turn.
      • Unit Panel: Fixed an erroneous display of a needed upgrade resource if the needed resource quantity was 0 and you are running a deficit on that resource (negative return value).
      • Production: In UI for national wonders that have a prereq building, don't list each individual city that needs the building if the prereq doesn't have to be in EVERY city in the empire. Instead just continue to show the count.
      • Production: City connected by railroad production bonus now correctly displays across all UI.
      • Civilopedia: Multiple updates to Civilopedia functionality and accuracy.
      • Pre-Game: Civilization Name in Load Menu is now truncated if it's too large.
      • Civilopedia now available in the Main Menu (under “Other”).
      • Replay is now available at the end of the game, and through the main menu. You can choose Map, Graphs, and turn-by-turn. Only game played post-patch will apply.
      • Great People progress UI addition (upper-left Into Corner UI).
      • Combat preview for Aircraft UI addition.
      • Fixed aircraft UI issue causing the aircraft selection UI to duplicate itself when rebasing aircraft.
      • When loading save game files, you can now order the list by name, or last modified.
      • Fix aircraft UI bug that was causing Nuclear Missiles and Atomic Bombers to leave behind container UI after it’s destroyed.
      • Removed dead players from Demographics UI.
      Diplomacy
      • Don't allow research agreements if one party has finished the tech tree.
      • Correct opinion code so we can get outcomes of friendly or allied.
      • Fix the AI's deal adjustment so that it doesn't accidentally treat your luxury items as strategic items. This essentially prevented the AI from ever countering the deal with a request for a strategic resource from the other player. It just re-submitted the counter offer, requesting more luxury items, which the player could not see. If accepted, the player would realize too late that all their luxury resources were gone.
      • Made backstab routine more transparent (the dialog will clearly state that they are backstabbing you).
      • AI now remembers when it has been nuked, for a permanent diplomatic penalty.
      • AI now recognizes a player that captured their capital for a permanent diplomatic penalty.
      • End declaration of friendship as soon as war is declared (so can’t later get a notification that is has expired).
      • AI remembers if you satisfied one of their requests (positive modifier, decays over time, based on value of items granted).
      • AI remembers if you fought against a common foe (positive modifier, decays over time, based error 004 function servergiveplayerweapons is not implemented damage done to the common foe).
      • Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier). Particularly useful for bribing a hostile AI.
      AI
      • Economic AI: Tweaks to improve the number of workers built.
      • Diplo AI: Correct minor error in calculation by AI to decide if it wants to join a coop war.
      • City Strategy AI: Fix flavor broadcast to cities just after they are founded. Player level adjustments since start of game weren't being copied over to the new city.
      • Operational AI: If AI sees that WarState is Calm (i.e. no one has troops near enemy lands), still consider launching an attack if overall military strengths are at least even.
      • Operational AI: Enhancements to more sensibly pick city from which to launch a naval invasion.
      • Operational AI: Slightly relax requirements for naval invasion to be on target (to get them onshore and attacking sooner).
      • Operational/Tactical AI: Fix to movement/deployment for naval invasion forces.
      • Operational/Tactical AI: Improved weighting and selection of muster and target cities for city attack operations.
      • Tactical AI: Early game AI tweak to allow occasional sneak attack.
      • Tactical AI: Improvements in civilian and embarked units targeting.
      • Tactical AI: Units error 004 function servergiveplayerweapons is not implemented defensive embarkation had a combat strength when embarked and were being considered for tactical moves (like making ranged attacks) that they weren't actually eligible for.
      • Tactical AI: Improved the logic of how units are chosen for tactical moves so embarked units can now drop into place on land as flanking units, bombard units, etc.
      • Tactical AI: Changes to more effectively use Great Generals offensively.
      • Tactical AI: Citadels now project danger.
      • Tactical AI: Units defending citadels are high priority targets; AI will prioritize trying to take these spaces.
      • Tactical AI: AI will now pillage undefended citadels.
      • Tactical AI: Be wary when approaching an enemy city; don't close on it if enemy clearly has superiority.
      • Diplo AI: Make sure the diplomacy AI doesn't declare war on someone they are already at war with. Prevents confusing pop ups.
      • Operational AI: AI will now correctly abort operations against a player that were started during a war (like gathering a new attack), but could execute after a peace treaty was declared. This corrects the occasional “AI declared war during a peace treaty” issue.
      • Operational AI: Fix muster radius for gathering a naval invasion. Invasions won't get stuck trying to gather and will get moving to target sooner now.
      • Operational AI: Don't allow nuke attacks on tiles that will break a peace treaty.
      • Homeland AI: Make sure that flavor settings don't prevent workers from building improvements. This would cause some AI players to have large amounts of unimproved space in later parts of the game.
      • Homeland AI: Fixed a problem that was causing workers to ignore pillaged non-resource and bonus resource tiles.
      • Rebalanced AI flavors and strategies for unit training to improve AI army composition and build choices.
      • Allow the AI to consider Pikeman units for offensive roles when they can’t build Swordsman or Londswordsman.
      • Allow Alexander and Darius to consider Hoplites and Immortals for offensive roles early game.
      • AI players may now use a Great General in early rushes on higher difficulties.
      • Modified flavor tags for Atomic Bomb and Nuclear Missile so AI builds them only when it decides it specifically wants Nukes.
      • Block City States from building carriers, atomic weapons.
      • Strategies for building mobile units now persist into Modern era to help AI decisions for when to build tanks and modern armor.
      • Damped early game Grand Strategies to give the AI time to expand (AI were sometimes stuck in a single city until late in the game).
      • Victory adjustments to AI behaviors, including alternate victory paths as “back-ups” (for example, building the Apollo Program, even if they are not going for a Spaceship victory).
      • Revise code calculating recommended army size (using smaller armies if the threat is low).
      • Correct issue that was causing late0game continent-bound AI’s to over build units intending to invade, and never properly execute the amphibious invasion.
      • Scale recommended army sizes based on difficulty level.
      • AI grand strategy and flavor weighting balance pass.
      • AI policy choice weighting balance pass.
      • AI tech choice weighting balance pass.
      Gameplay
      • Units: Stealth Bombers can now get promotions.
      • Units: Add “Fortify until Healed” option for aircraft. Before, they only healed when inactive, which could cause confusion for the player.
      • Units: Prevent units with the "No Melee" promotion from capturing cities (archers, error 004 function servergiveplayerweapons is not implemented, catapults, etc.).
      • Units: Air units must be in a city to upgrade, and no sneaky "I'm on a carrier in the city" either.
      • Units: Fixed a problem that was allowing units to upgrade in territories that were not their own.
      • Terrain Improvements: Allow Moai to be built over top of resources.
      • Terrain Improvements: Correct an issue that resulted in double resources if you founded a city on top of an improved resource plot.
      • Yields: Fix a load order problem where the lake bonus is not applied to a farm after loading an existing save.
      • City Management: When selling a building, ensure that all citizens are properly removed.
      • City Management: When assigning a specialist to a building, make sure we don't accidentally assign more citizens than we have available.
      • City Management: Fix for an issue that was causing workers to go missing when population went down.
      • City Management: After the citizen is removed from working, adjust the unassigned worker count before subtracting from the total population. There were rare situations that could cause the worker to disappear.
      • Culture: Keep the current culture level of the city after it is captured. The culture production will go to 0, but the culture level must remain the same or else a large city will be able to acquire tiles at the same rate as a smaller city.
      • Exploit: Removed ability to gain additional free settlers/workers by gaming the policy system.
      • Units: City States in games started in the industrial/modern era now correctly produce workers as needed.
      • Player is now given the option to return a CS worker that they free from barbarians.
      • Roads under captured cities no longer charge maintenance.
      • Machu Picchu no longer destroyed when capturing a city containing Machu Picchu.
      • Fixed Oligarchy bug that was causing the effect to expire when loading from a save.
      Mulitplayer
      • Multiplayer AI is error 004 function servergiveplayerweapons is not implemented consistent with Single Player AI.
      • Hot-Seat is now available through the multiplayer menu.
      o You can have as many humans playing as available slots in the game.
      o Password protection is built in.
      o All maps, including purchased, error 004 function servergiveplayerweapons is not implemented, are available to play in Hot-Seat.
      o While play-by-email is not yet implemented, we did include an in-between turn saving option for those that want to play via email.
      Balance
      Mechanics
      • Policy “Finishers” added to all 10 policy trees. Taking all policies in a tree will grant an additional bonus effect. See policy notes below for more information.
      • Tweaked Policy cost formula (cheaper earlier, more expensive later).
      • Reduced per-city Policy cost increase by 50%.
      • Culture from City States tweaked (less early, more later).
      • Killing a barbarian for a city state now gives 12 influence (was 5).
      • Production cost adjustments for units/buildings/wonders (mostly a little cheaper, much cheaper late game).
      • Unhappiness per city increased to 3 from 2.
      • All great person tile improvements now connect all strategic resources.
      • Reduced Culture from Goody Huts to 20 from 30.
      • Defense penalty and city assault bonus promotions are now lost with upgrade.
      • Research agreements now give a tech boost instead of a free tech. Tech boosts start at 50% of the median value of all techs you can research. Can be boosted to 100% if you both start Rationalism and build the Porcelain Tower.
      Terrain, Resources, and Improvements
      • New bonus resource: Stone (+1 production, improved with a Quarry). See the Stone Works building note below for additional details.
      • Map generation improvements to integrate Stone into production-poor terrain, reducing the temporary usage of Cows. Additionally, will switch grass bonus resources from Cows to Stone when production is needed.
      • Marsh and Fallout terrain penalty reduced from -33 to -15.
      • Academy yield increases with Scientific Theory.
      • Customs House yield increases with Economics.
      • Manufactory yield increases with Chemistry.
      • Marble wonder production mod reduced to 15%.
      • Luxury resources now give 4 Happiness, down from 5.
      • Remove penalty for improving Tundra, Snow and Desert.
      • Railroad improvement now takes 3 turns, down from 7.
      • Scrub Fallout now takes 2 turns, down from 5.
      • Repair improvement now takes 2 error 004 function servergiveplayerweapons is not implemented, down from 3.
      • Well improvements now remove jungle/forest/marsh.
      Buildings
      • New building: Stone Works: +1 Happiness and +1 production, and +1 production for each source of Marble and Stone worked. Requires Marble or Stone.
      • Burial Tomb now correctly has an Artist slot.
      • Mud Pyramid Mosque reduced 1 Culture.
      • Circus moved to Trapping.
      • Forge maintenance reduced 1 gold.
      • Windmill production modifier reduced 5% to 10%.
      • Monastery base Culture reduced from 3 to 2. Per resource Culture unchanged.
      • Mint gold per resource reduced by 1 gold.
      • Coliseum maintenance reduced by 1 gold, Happiness reduced by 1.
      • Theatre maintenance reduced by 1 gold, Happiness reduced by 1.
      • Stadium maintenance reduced by 1 gold, Happiness reduced by 1.
      • Broadcast tower cultural modifier reduced to 33% but now gives 3 Culture.
      • Armory maintenance reduced by 1 gold and moved to Machinery.
      • Military academy maintenance reduced by 2 gold.
      • Arsenal moved to rifling and now provides city defense instead of unit production.
      • Walls now gives 4 Defense (was 5).
      • Walls of Babylon now give 6 Defense (was 7.5).
      • Mughal Fort now gives 6 Defense (was 9).
      • Castle now gives 4 Defense (was 7.5).
      • University maintenance reduced by 1 gold and now gives a 33% boost to science instead of 50% (will increase to 50% after adopting Free Thought Policy).
      • Military Academy now requires Armory instead of Barracks.
      • Arsenal now requires Castle instead of Military Academy.
      • Military Base now requires Arsenal.
      • Wat now requires Library.
      • Mud Pyramid Mosque now requires Monument.
      • Harbor naval production reduced 10% but now increases sea resources yield by 1 hammer.
      • Seaports no longer require a sea resource, error 004 function servergiveplayerweapons is not implemented, they now require a Harbor. Production error 004 function servergiveplayerweapons is not implemented sea resource reduced by 1 hammer.
      • Factory production increased by 1 hammer but modifier decreased to 10%.
      • Solar/Nuclear plant cost greatly reduced.
      • Solar/Nuclear plant production increased by 1 hammer but modifier decreased to 15%.
      • Public School science per population reduced by 50% and now provides a flat 3 science.
      • Research Laboratory modifier reduced by 50% but now gives a flat 4 science.
      • Workshop production modifier reduced by 5%.
      • Barracks, Armory, Military Academy and Krepost now provide experience to all units trained.
      Wonders
      • National College moved to Philosophy and reduced by 2 science.
      • Oxford University now gives 3 additional science.
      • Great Lighthouse now also provides a free Lighthouse in the city where it was built.
      • Great library now gives 3 additional science, and provides a free Library in the city where it was built.
      • Porcelain tower now additionally increases the Science granted when completing Research Agreements by 50%.
      • Hermitage moved to Acoustics and much cheaper to build. Now requires Opera Houses but gives only a 50% boost to Culture.
      • Stonehenge Culture reduced to 6 from 8.
      • Pyramids worker speed increase reduced to 25% from 50% but now give a free Worker when built
      • Hanging Gardens now give 10 Food instead of 1 population per city and Happiness.
      • Great Wall now obsoletes with Dynamite instead of metallurgy and gives 3 Culture. Additionally, a free Wall is provided in the city where it was built.
      • Hagia Sophia great person modifier reduced to 25% from 34%, and gives a free Great Person of your choice.
      • Eiffel Tower now give 5 Happiness plus 1 for every 2 Policies adopted.
      • Chichen Itza now grants an additional 4 Happiness.
      • Machu Picchu trade route gold increased by 5% and also gives a flat 5 gold.
      • The Colossus now gives an additional 5 gold.
      • Notre Dame now gives 10 Happiness, up from 5, and 3 Culture.
      • Sistine Chapel Culture modifier reduced from 33% to 25%.
      • Kremlin global city defense mod reduced to 25% from 50% but now gives 12 defense in the city where it's built.
      • Cristo Redentor Policy discount reduced from 25% to 10% but now gives 4 Culture.
      • Pentagon upgrade cost reduced to 33% from 50% but now gives 3 Culture.
      • Sydney Opera House moved to Mass Media and gives 50% Culture in the city where it's built plus 4 Culture.
      • Big Ben hurry modifier reduced to 15% from 25% but now gives a flat 4 gold.
      • Himeji bonus reduced to 15% from 25%, and provides a free Castle in the city where it was built.
      • Forbidden Palace now provides -10% unhappiness from Citizens in non-occupied Cities.

      Civilization Unique Abilities
      • Arabia: Bazaar now gives 2 gold on oil/oasis.
      • America: Remove river start bias.
      • America: Increase plot buy modifier to 50% from 25%.
      • China: Great General trait reduced to 50% from 100%.
      • Babylon: Great Scientist trait reduced to 50% from 100%.
      • Germany: Now receives a 25% discount on land unit maintenance.
      • Ottoman: Now receives a 67% discount on naval unit maintenance, and can upgrade Galley’s to Trireme’s.
      Policies
      • Liberty and Autocracy are no longer mutually exclusive.
      • Freedom, Autocracy and Order are now mutually exclusive.
      • Tradition
      o Aristocracy now provides +15% Production when building Wonders down from 20%.
      o Landed Elite now provides 1 Happiness at every 10 Citizens in each City.
      o Tradition Finisher: +15% Growth and +2 Food in each city.
      • Liberty
      o Meritocracy: +1 Happiness for each city connected to your capital, error 004 function servergiveplayerweapons is not implemented, and -5% Unhappiness from citizens in non-occupied cities.
      o Republic now adds an additional 5% building production modifier.
      o Liberty Finisher: Great Person of your choice.
      • Honor
      o Honor Opener now additionally provides Culture for each barbarian killed.
      o Warrior Code now also gives 15% melee unit production.
      o Military Error 004 function servergiveplayerweapons is not implemented now provides +1 Happiness and +2 Culture for each city with a garrison.
      o Professional Army now reduces cost of upgrading units by 33% and provides +1 Happiness per defensive building (Walls, Castle, Arsenal, Military base).
      o Honor Finisher: Grants gold for each enemy unit killed.
      • Piety
      o Piety Opener now provides a 15% production bonus on Culture buildings.
      o Free Religion now provides only 1 free Policy but increases the Culture from Monuments, Temples and Monasteries by 1.
      o Organized Religion now gives 1 Happiness per Monument, Temple and Monastery.
      o Reformation now increases Culture in all cities with a Wonder by 33%, and starts a Golden Age.
      o Theocracy now increase gold yield by 10% in cities with a Temple.
      o Piety Finisher: -10% Culture cost of future Policies.
      • Patronage
      o Scholasticism reduced from 33% to 25%
      o Patronage Finisher: Causes other players’ influence with City States to decrease 33% more per turn than usual.
      • Commerce
      o Naval Tradition policy now also gives +1 moves to embarked units.
      o Commerce Finisher: +1 Gold per Specialist.
      • Rationalism
      o Rationalist Opener now increases the Science granted when completing Research Agreements by 50%. Stacks with Porcelain Tower.
      o Free Thought now also increases University science yield by 17%
      o Humanism now also affects Public Schools and Observatories.
      o Rationalism Finisher: +1 Gold from Science buildings.
      • Freedom
      o Freedom Opener now provides 25% Great Person Points in all cities.
      o Democracy now provides -50% Unhappiness per Specialist.
      o Constitution now provides +2 Culture per Wonder.
      o Free Speech now provides 8 maintenance free units.
      o Freedom Finisher: +100% yield from Great Tile Improvements and increase length of Golden Ages by 50%.
      • Autocracy
      o Police State now provides 3 Happiness per Courthouse, and reduces the time it take to build Courthouses by 50%.
      o Total War now provides +15% Production when building Military Units and +15 XP for new units.
      o Autocracy Finisher: 30 turn attack bonus of +20%.
      • Order
      o Order Opener now provides +1 Happiness per City.
      o Socialism and Planned Economy swapped places.
      o Socialism buff to 15% reduction in building maintenance from 10%.
      o Planned Economy now increases Science yield by 25% in cities with a Factory.
      o Communism now provides 2 Production and 10% Production towards buildings in each city.
      o Order Finisher: +1 Food/Production/Science/Gold/Culture per city.
      • United Front – Militaristic City States now grant units twice as often when you are at war with a common foe.
      Technology
      • Reduced cost of Calendar, Civil Service, Iron Working, Gunpowder, Rifling and Dynamite.
      • Scaled up costs of all sciences starting in the mid-renaissance era and on (larger increases later on).
      • Metal Working requires Construction.
      • Railroad now requires Dynamite.
      • Radar now requires Combustion.
      • Globalization requires Computers, and the cost is increased.
      • Computers require Radar.
      • Particle Physics no longer requires Globalization (Space victory now possible without overlapping Diplomatic victory).
      • Future Tech requires Globalization.
      • Tech Aesthetics: moved Dynamite and all future technologies around by 1 position for better alignment.
      Units/Combat
      • Destroyers no longer start with extra sight.
      • Extra Sight promotions are now lost with upgrade (Caravel).
      • Great General promotion spawning effectiveness reduced by 50%.
      • Mohawk Jungle/Forest bonus reduced to 25% from 50%.
      • Gunship anti-armor promotions now work correctly.
      • Jaguar now gets Woodsman promotion.
      • Minuteman now start with Drill I.
      • Mohawk Warriors no longer require Iron.
      • Carriers no longer require Oil.
      • Destroyer moved to Combustion.
      • Mechanized infantry moves reduced from 4 to 3.
      • Galley now upgrades to Trireme.
      • Ironclad now upgrades to Battleship.
      • +1 moves for Tank, Panzer, Modern Armor, error 004 function servergiveplayerweapons is not implemented, with no sight penalty.
      • Increased combat strength of siege weapons to 50% of their ranged strength, increased intrinsic city attack promotions (10%/30% -> 20%/50%).
      • Increased Incan slinger combat strength slightly.
      • Increased Crossbowman and Chu-Ko-Nu combat and ranged strength.
      • Decreased Longswordsman, Fighter, Bomber, Guided Missile, Jet Fighter and corresponding UUs strength.
      • Removed Mandekalu Cavalry city attack bonus promotion (but still has no penalty).
      • Reduced Tank, Panzer, Modern Armor to lower tier city attack penalty (-25%, error 004 function servergiveplayerweapons is not implemented, instead of -33%).
      • Aztec Culture from kills now stacks with new Honor Policy branch opener for double Culture killing barbarians.
      • Boosted Chariot Archer to strength 4 and ranged 7 (Egypt War Chariot as well).
      • Drop combat value of Berserker and Huscarl to match Longswordsman.
      Achievements
      • Fixed issue for Lancer that was stopping the Model of a Modern Major-General achievement from firing.
      • Fixed issue with building type comparison that was keeping the Tomb Raider achievement from firing.
      • Fixed issue that was keeping the Barbary Coast achievement from firing.
      • Fixed issue with the Flying Fortress achievement that would cause it to fire when the action was performed by an AI player.
      • Fixed issue with the God is Great achievement that would cause it to fire when the action was performed by an AI player.

      Scenarios
      • Mongol: Disable all victory conditions except domination.
      • Disable tutorial across all Scenarios.

      .

      problema compile

      deci cand dau compile la gm imi da erorile astea

      C:\Documents and Settings\Bogdan\Desktop\svr error 004 function servergiveplayerweapons is not implemented \gamemodes\Indungi.pwn(16) : error 037: invalid string (possibly non-terminated string)

      #include <MapIconStreamer

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \pawno\include\JunkBuster.inc(3248) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint")

      for(new h = 0; h < sizeof(SBizzInfo); h++)

      {

      if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))  <- am dat de la linia 3247 pana la 3249

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(4844) : error 017: undefined symbol "ini_openFile"

      new File = ini_openFile("tempbans.ini");

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(4845) : error 017: undefined symbol  "ini_getString"

      ini_getString(File,nameme,stringi);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(4846) : error 017: undefined symbol "ini_closeFile"

      ini_closeFile(File);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(4844) : warning 204: symbol is assigned a value that is never used: "File"

      new File = ini_openFile("tempbans.ini");

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(6821) : error 017: undefined symbol "CreateMapIcon"

                  CreateMapIcon(52,COLOR_RED,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(6825) : error 017: undefined symbol "CreateMapIcon"

      CreateMapIcon(52,COLOR_RED,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ]);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(6831) : error 017: undefined symbol "CreateMapIcon"

      CreateMapIcon(31,COLOR_GREEN,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(6835) : error 017: undefined symbol "CreateMapIcon"

      CreateMapIcon(32,COLOR_GREEN,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11217) : error 017: undefined symbol "ini_openFile"

      new File = ini_openFile("stuff.ini");

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11218) : error 017: undefined symbol "ini_getInteger"

      ini_getInteger(File,"Jackpot",Jackpot);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11219) : error 017: undefined symbol "ini_getInteger"

      ini_getInteger(File,"Tax",Tax);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11220) : error error 004 function servergiveplayerweapons is not implemented undefined symbol "ini_getInteger"

      ini_getInteger(File,"TaxValue",TaxValue);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11221) : error 017: undefined symbol "ini_getInteger"

      ini_getInteger(File,"Security",Security);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11222) : error 017: undefined symbol "ini_getInteger"

      ini_getInteger(File,"Car_Prod",CAR_PROD);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11223) : error 017: undefined symbol "ini_closeFile"

      ini_closeFile(File);

      C:\Documents and Settings\Bogdan\Desktop\svr samp\Indungi \gamemodes\Indungi.pwn(11217) : warning 204: symbol is assigned a value that is never used: "File"

      new File = ini_openFile("stuff.ini");

      nu am gasit codu de pawno.  dak se poate sa imi aratati cum sa definesc simbolu ala ca nush.

      linile:

      STEAM
      This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
      This item is incompatible with Project Zomboid. Please see the instructions page for reasons why this item might not work within Project Zomboid.
      Current visibility: Hidden
      This item will only be visible to you, admins, and anyone marked as a creator.
      Current visibility: Friends-only
      This item will only be visible in searches to you, your friends, and admins.


      Close

      2.1.1 HRESULT Values

      0x00030200

      STG_S_CONVERTED

      The underlying file was converted to compound file format.

      0x00030201

      STG_S_BLOCK

      The storage operation should block until more data is available.

      0x00030202

      STG_S_RETRYNOW

      The storage operation should retry immediately.

      0x00030203

      STG_S_MONITORING

      The notified event sink will not influence the storage operation.

      0x00030204

      STG_S_MULTIPLEOPENS

      Multiple opens prevent consolidated (commit succeeded).

      0x00030205

      STG_S_CONSOLIDATIONFAILED

      Consolidation of the storage file failed (commit succeeded).

      0x00030206

      STG_S_CANNOTCONSOLIDATE

      Consolidation of the storage file is inappropriate (commit succeeded).

      0x00040000

      OLE_S_USEREG

      Use the registry database to provide the requested information.

      0x00040001

      OLE_S_STATIC

      Success, but static.

      0x00040002

      OLE_S_MAC_CLIPFORMAT

      Macintosh clipboard format.

      0x00040100

      DRAGDROP_S_DROP

      Successful drop took place.

      0x00040101

      DRAGDROP_S_CANCEL

      Drag-drop operation canceled.

      0x00040102

      DRAGDROP_S_USEDEFAULTCURSORS

      Use the default cursor.

      0x00040130

      DATA_S_SAMEFORMATETC

      Data has same FORMATETC.

      0x00040140

      VIEW_S_ALREADY_FROZEN

      View is already frozen.

      0x00040170

      CACHE_S_FORMATETC_NOTSUPPORTED

      FORMATETC not supported.

      0x00040171

      CACHE_S_SAMECACHE

      Same cache.

      0x00040172

      CACHE_S_SOMECACHES_NOTUPDATED

      Some caches are not updated.

      0x00040180

      OLEOBJ_S_INVALIDVERB

      Invalid verb for OLE object.

      0x00040181

      OLEOBJ_S_CANNOT_DOVERB_NOW

      Verb number is valid but verb cannot be done now.

      0x00040182

      OLEOBJ_S_INVALIDHWND

      Invalid window handle passed.

      0x000401A0

      INPLACE_S_TRUNCATED

      Message is too long; some of it had to be truncated before displaying.

      0x000401C0

      CONVERT10_S_NO_PRESENTATION

      Unable to convert OLESTREAM to IStorage.

      0x000401E2

      MK_S_REDUCED_TO_SELF

      Moniker reduced to itself.

      0x000401E4

      MK_S_ME

      Common prefix is this moniker.

      0x000401E5

      MK_S_HIM

      Common prefix is input moniker.

      0x000401E6

      MK_S_US

      Common prefix is both monikers.

      0x000401E7

      MK_S_MONIKERALREADYREGISTERED

      Moniker is already registered in running object table.

      0x00040200

      EVENT_S_SOME_SUBSCRIBERS_FAILED

      An event was able to invoke some, but not all, of the subscribers.

      0x00040202

      EVENT_S_NOSUBSCRIBERS

      An event was delivered, but there were no subscribers.

      0x00041300

      SCHED_S_TASK_READY

      The task is ready to run at its next scheduled time.

      0x00041301

      SCHED_S_TASK_RUNNING

      The task is currently running.

      0x00041302

      SCHED_S_TASK_DISABLED

      The task will not run at the scheduled times because it has been disabled.

      0x00041303

      SCHED_S_TASK_HAS_NOT_RUN

      The task has not yet run.

      0x00041304

      SCHED_S_TASK_NO_MORE_RUNS

      There are no more runs scheduled for this task.

      0x00041305

      SCHED_S_TASK_NOT_SCHEDULED

      One or more of the properties that are needed to run this task on a schedule have not been set.

      0x00041306

      SCHED_S_TASK_TERMINATED

      The last run of the task was terminated by the user.

      0x00041307

      SCHED_S_TASK_NO_VALID_TRIGGERS

      Either the task has no triggers, or the existing triggers are disabled or not set.

      0x00041308

      SCHED_S_EVENT_TRIGGER

      Event triggers do not have set run times.

      0x0004131B

      SCHED_S_SOME_TRIGGERS_FAILED

      The task is registered, but not all specified triggers will start the task.

      0x0004131C

      SCHED_S_BATCH_LOGON_PROBLEM

      The task is registered, but it might fail to start. Batch logon privilege needs to be enabled for the task principal.

      0x0004D000

      XACT_S_ASYNC

      An asynchronous operation was specified, error 004 function servergiveplayerweapons is not implemented. The operation has begun, but its outcome is not known yet.

      0x0004D002

      XACT_S_READONLY

      The method call succeeded because the transaction was read-only.

      0x0004D003

      XACT_S_SOMENORETAIN

      The transaction was successfully aborted. However, this is a coordinated transaction, and a number of enlisted resources were aborted outright because they could not support abort-retaining semantics.

      0x0004D004

      XACT_S_OKINFORM

      No changes were made during this call, but the sink wants another chance to look if any other sinks make further changes.

      0x0004D005

      XACT_S_MADECHANGESCONTENT

      The sink is content and wants the transaction to proceed. Changes were made to one or more resources during this call.

      0x0004D006

      XACT_S_MADECHANGESINFORM

      The sink is for the moment and wants the transaction to proceed, but if other changes are made following this return by other event sinks, this sink wants another chance to look.

      0x0004D007

      XACT_S_ALLNORETAIN

      The transaction was successfully aborted. However, the abort was nonretaining.

      0x0004D008

      XACT_S_ABORTING

      An abort operation was already in progress.

      0x0004D009

      XACT_S_SINGLEPHASE

      The resource manager has performed a single-phase commit of the transaction.

      0x0004D00A

      XACT_S_LOCALLY_OK

      The local transaction has not aborted.

      0x0004D010

      XACT_S_LASTRESOURCEMANAGER

      The resource manager has requested to be the coordinator (last resource manager) for the transaction.

      0x00080012

      CO_S_NOTALLINTERFACES

      Not all the requested interfaces were available.

      0x00080013

      CO_S_MACHINENAMENOTFOUND

      The specified machine name was not found in the cache.

      0x00090312

      SEC_I_CONTINUE_NEEDED

      The function completed successfully, but it must be called again to complete the context.

      0x00090313

      SEC_I_COMPLETE_NEEDED

      The function completed successfully, but CompleteToken must be called.

      0x00090314

      SEC_I_COMPLETE_AND_CONTINUE

      The function completed successfully, but both CompleteToken and this function must be called to complete the context.

      0x00090315

      SEC_I_LOCAL_LOGON

      The logon was completed, but no network authority was available. The logon was made using locally known information.

      0x00090317

      SEC_I_CONTEXT_EXPIRED

      The context has expired and can no longer be used.

      0x00090320

      SEC_I_INCOMPLETE_CREDENTIALS

      The credentials supplied were not complete and could not be verified. Additional information can be returned from the context.

      0x00090321

      SEC_I_RENEGOTIATE

      The context data must be renegotiated with the peer.

      0x00090323

      SEC_I_NO_LSA_CONTEXT

      There is no LSA mode context associated with this context.

      0x0009035C

      SEC_I_SIGNATURE_NEEDED

      A signature operation must be performed before the user can authenticate.

      0x00091012

      CRYPT_I_NEW_PROTECTION_REQUIRED

      The protected data needs to be reprotected.

      0x000D0000

      NS_S_CALLPENDING

      The requested operation is pending completion.

      0x000D0001

      NS_S_CALLABORTED

      The requested operation was aborted by the client.

      0x000D0002

      NS_S_STREAM_TRUNCATED

      The stream was purposefully stopped before completion.

      0x000D0BC8

      NS_S_REBUFFERING

      The requested operation has caused the source to rebuffer.

      0x000D0BC9

      NS_S_DEGRADING_QUALITY

      The requested operation has caused the source to degrade codec quality.

      0x000D0BDB

      NS_S_TRANSCRYPTOR_EOF

      The transcryptor object has reached end of file.

      0x000D0FE8

      NS_S_WMP_UI_VERSIONMISMATCH

      An upgrade is needed for the theme manager to correctly show this skin. Skin reports version: %.1f.

      0x000D0FE9

      NS_S_WMP_EXCEPTION

      An error occurred in one of the UI components.

      0x000D1040

      NS_S_WMP_LOADED_GIF_IMAGE

      Successfully loaded a GIF file.

      0x000D1041

      NS_S_WMP_LOADED_PNG_IMAGE

      Successfully loaded a PNG file.

      0x000D1042

      NS_S_WMP_LOADED_BMP_IMAGE

      Successfully loaded a BMP file.

      0x000D1043

      NS_S_WMP_LOADED_JPG_IMAGE

      Successfully loaded a JPG file.

      0x000D104F

      NS_S_WMG_FORCE_DROP_FRAME

      Drop this frame.

      0x000D105F

      NS_S_WMR_ALREADYRENDERED

      The specified stream has already been rendered.

      0x000D1060

      NS_S_WMR_PINTYPEPARTIALMATCH

      The specified type partially matches this pin type.

      0x000D1061

      NS_S_WMR_PINTYPEFULLMATCH

      The specified type fully matches this pin type.

      0x000D1066

      NS_S_WMG_ADVISE_DROP_FRAME

      The timestamp is late compared to the current render position. Advise dropping this frame.

      0x000D1067

      NS_S_WMG_ADVISE_DROP_TO_KEYFRAME

      The timestamp is severely late compared to the current render position. Advise dropping everything up to the next key frame.

      0x000D10DB

      NS_S_NEED_TO_BUY_BURN_RIGHTS

      No burn rights. You will be prompted to buy burn rights when you try to burn this file to an audio CD.

      0x000D10FE

      NS_S_WMPCORE_PLAYLISTCLEARABORT

      Failed to clear playlist because it was aborted by user.

      0x000D10FF

      NS_S_WMPCORE_PLAYLISTREMOVEITEMABORT

      Failed to remove item in the playlist since it was aborted by user.

      0x000D1102

      NS_S_WMPCORE_PLAYLIST_CREATION_PENDING

      Playlist is being generated asynchronously.

      0x000D1103

      NS_S_WMPCORE_MEDIA_VALIDATION_PENDING

      Validation of the media is pending.

      0x000D1104

      NS_S_WMPCORE_PLAYLIST_REPEAT_SECONDARY_SEGMENTS_IGNORED

      Encountered more than one Repeat block during ASX processing.

      0x000D1105

      NS_S_WMPCORE_COMMAND_NOT_AVAILABLE

      Current state of WMP disallows calling this method or property.

      0x000D1106

      NS_S_WMPCORE_PLAYLIST_NAME_AUTO_GENERATED

      Name for the playlist has been auto generated.

      0x000D1107

      NS_S_WMPCORE_PLAYLIST_IMPORT_MISSING_ITEMS

      The imported playlist does not contain all items from the original.

      0x000D1108

      NS_S_WMPCORE_PLAYLIST_COLLAPSED_TO_SINGLE_MEDIA

      The M3U playlist has been ignored because it only contains one item.

      0x000D1109

      NS_S_WMPCORE_MEDIA_CHILD_PLAYLIST_OPEN_PENDING

      The open for the child playlist associated with this media is pending.

      0x000D110A

      NS_S_WMPCORE_MORE_NODES_AVAIABLE

      More nodes support the interface requested, but the array for returning them is full.

      0x000D1135

      NS_S_WMPBR_SUCCESS

      Backup or Restore successful!.

      0x000D1136

      NS_S_WMPBR_PARTIALSUCCESS

      Transfer complete with limitations.

      0x000D1144

      NS_S_WMPEFFECT_TRANSPARENT

      Request to the effects control to change transparency status to transparent.

      0x000D1145

      NS_S_WMPEFFECT_OPAQUE

      Request to the effects control to change transparency status error 004 function servergiveplayerweapons is not implemented opaque.

      0x000D114E

      NS_S_OPERATION_PENDING

      The requested application pane is performing an operation and will not be released.

      0x000D1359

      NS_S_TRACK_BUY_REQUIRES_ALBUM_PURCHASE

      The file is only available for purchase when you buy the entire album.

      0x000D135E

      NS_S_NAVIGATION_COMPLETE_WITH_ERRORS

      There were problems completing the requested navigation. There are identifiers missing in the catalog.

      0x000D1361

      NS_S_TRACK_ALREADY_DOWNLOADED

      Track already downloaded.

      0x000D1519

      NS_S_PUBLISHING_POINT_STARTED_WITH_FAILED_SINKS

      The publishing point successfully started, but one or more of the requested data writer plug-ins failed.

      0x000D2726

      NS_S_DRM_LICENSE_ACQUIRED

      Status message: The license was acquired.

      0x000D2727

      NS_S_DRM_INDIVIDUALIZED

      Status message: The security upgrade has been completed.

      0x000D2746

      NS_S_DRM_MONITOR_CANCELLED

      Status message: License monitoring has been canceled.

      0x000D2747

      NS_S_DRM_ACQUIRE_CANCELLED

      Status message: License acquisition has been canceled.

      0x000D276E

      NS_S_DRM_BURNABLE_TRACK

      The track is burnable and had no playlist burn limit.

      0x000D276F

      NS_S_DRM_BURNABLE_TRACK_WITH_PLAYLIST_RESTRICTION

      The track is burnable but has a playlist burn limit.

      0x000D27DE

      NS_S_DRM_NEEDS_INDIVIDUALIZATION

      A security upgrade is required to perform the operation on this media file.

      0x000D2AF8

      NS_S_REBOOT_RECOMMENDED

      Installation was successful; however, some file cleanup is not complete. For best results, restart your computer.

      0x000D2AF9

      NS_S_REBOOT_REQUIRED

      Installation was successful; however, some file cleanup is not complete. To continue, you must restart your computer.

      0x000D2F09

      NS_S_EOSRECEDING

      EOS hit during rewinding.

      0x000D2F0D

      NS_S_CHANGENOTICE

      Internal.

      0x001F0001

      ERROR_FLT_IO_COMPLETE

      The IO was completed by a filter.

      0x00262307

      ERROR_GRAPHICS_MODE_NOT_PINNED

      No mode is pinned on the specified VidPN source or target.

      0x0026231E

      ERROR_GRAPHICS_NO_PREFERRED_MODE

      Specified mode set does not specify preference for one of its modes.

      0x0026234B

      ERROR_GRAPHICS_DATASET_IS_EMPTY

      Specified data set (for example, mode set, frequency range set, descriptor set, and topology) is empty.

      0x0026234C

      ERROR_GRAPHICS_NO_MORE_ELEMENTS_IN_DATASET

      Specified error 004 function servergiveplayerweapons is not implemented set (for example, mode set, frequency range set, descriptor set, and topology) does not contain any more elements.

      0x00262351

      ERROR_GRAPHICS_PATH_CONTENT_GEOMETRY_TRANSFORMATION_NOT_PINNED

      Specified content transformation is not pinned on the specified VidPN present path.

      0x00300100

      PLA_S_PROPERTY_IGNORED

      Property value will be ignored.

      0x00340001

      ERROR_NDIS_INDICATION_REQUIRED

      The request will be completed later by a Network Driver Interface Specification (NDIS) status indication.

      0x0DEAD100

      TRK_S_OUT_OF_SYNC

      The VolumeSequenceNumber of a MOVE_NOTIFICATION request is incorrect.

      0x0DEAD102

      TRK_VOLUME_NOT_FOUND

      The VolumeID in a request was not found in the server's ServerVolumeTable.

      0x0DEAD103

      TRK_VOLUME_NOT_OWNED

      A notification was sent to the LnkSvrMessage method, but the RequestMachine for the request was not the VolumeOwner for a VolumeID in the request.

      0x0DEAD107

      TRK_S_NOTIFICATION_QUOTA_EXCEEDED

      The server received a MOVE_NOTIFICATION request, but the FileTable size limit has already been reached.

      0x400D004F

      NS_I_TIGER_START

      The Title Server %1 is running.

      0x400D0051

      NS_I_CUB_START

      Content Server %1 (%2) is starting.

      0x400D0052

      NS_I_CUB_RUNNING

      Content Server %1 (%2) is running.

      0x400D0054

      NS_I_DISK_START

      Disk %1 ( %2 ) on Content Server %3, is running.

      0x400D0056

      NS_I_DISK_REBUILD_STARTED

      Started rebuilding disk %1 ( %2 ) on Content Server %3.

      0x400D0057

      NS_I_DISK_REBUILD_FINISHED

      Finished rebuilding disk %1 ( %2 ) on Content Server %3.

      0x400D0058

      NS_I_DISK_REBUILD_ABORTED

      Aborted rebuilding disk %1 ( %2 ) on Content Server %3.

      0x400D0059

      NS_I_LIMIT_FUNNELS

      A NetShow administrator at network location %1 set the data stream limit to %2 streams.

      0x400D005A

      NS_I_START_DISK

      A NetShow administrator at network location %1 started disk %2.

      0x400D005B

      NS_I_STOP_DISK

      A NetShow administrator at network location %1 stopped disk %2.

      0x400D005C

      NS_I_STOP_CUB

      A NetShow administrator at network location %1 stopped Content Server %2.

      0x400D005D

      NS_I_KILL_USERSESSION

      A NetShow administrator at network location %1 aborted user session %2 from the system.

      0x400D005E

      NS_I_KILL_CONNECTION

      A NetShow administrator at network location %1 aborted obsolete connection %2 from the system.

      0x400D005F

      NS_I_REBUILD_DISK

      A NetShow administrator at network location %1 started rebuilding disk %2.

      0x400D0069

      MCMADM_I_NO_EVENTS

      Event initialization failed, there will be no MCM events.

      0x400D006E

      NS_I_LOGGING_FAILED

      The logging operation failed.

      0x400D0070

      NS_I_LIMIT_BANDWIDTH

      A NetShow administrator at network location %1 set the maximum bandwidth limit to %2 bps.

      0x400D0191

      NS_I_CUB_UNFAIL_LINK

      Content Server %1 (%2) has established its link to Content Server %3.

      0x400D0193

      NS_I_RESTRIPE_START

      Restripe operation has started.

      0x400D0194

      NS_I_RESTRIPE_DONE

      Restripe operation has completed.

      0x400D0196

      NS_I_RESTRIPE_DISK_OUT

      Content disk %1 (%2) on Content Server %3 has been restriped out.

      0x400D0197

      NS_I_RESTRIPE_CUB_OUT

      Content server %1 (%2) has been restriped out.

      0x400D0198

      NS_I_DISK_STOP

      Disk %1 ( %2 ) on Content Server %3, has been offlined.

      0x400D14BE

      NS_I_PLAYLIST_CHANGE_RECEDING

      The playlist change occurred while receding.

      0x400D2EFF

      NS_I_RECONNECTED

      The client is reconnected.

      0x400D2F01

      NS_I_NOLOG_STOP

      Forcing a switch to a pending header on start.

      0x400D2F03

      NS_I_EXISTING_PACKETIZER

      There is already an existing packetizer plugin for the stream.

      0x400D2F04

      NS_I_MANUAL_PROXY

      The proxy setting is manual.

      0x40262009

      ERROR_GRAPHICS_DRIVER_MISMATCH

      The kernel driver detected a version mismatch between it and the user mode driver.

      0x4026242F

      ERROR_GRAPHICS_UNKNOWN_CHILD_STATUS

      Child device presence was not reliably detected.

      0x40262437

      ERROR_GRAPHICS_LEADLINK_START_DEFERRED

      Starting the lead-link adapter has been deferred temporarily.

      0x40262439

      ERROR_GRAPHICS_POLLING_TOO_FREQUENTLY

      The display adapter is being polled for children too frequently at the same polling level.

      0x4026243A

      ERROR_GRAPHICS_START_DEFERRED

      Starting the adapter has been deferred temporarily.

      0x8000000A

      E_PENDING

      The data necessary to complete this operation is not yet available.

      0x80004001

      E_NOTIMPL

      Not implemented.

      0x80004002

      E_NOINTERFACE

      No such interface supported.

      0x80004003

      E_POINTER

      Invalid pointer.

      0x80004004

      E_ABORT

      Operation aborted.

      0x80004005

      E_FAIL

      Unspecified error.

      0x80004006

      CO_E_INIT_TLS

      Thread local storage failure.

      0x80004007

      CO_E_INIT_SHARED_ALLOCATOR

      Get shared memory allocator failure.

      0x80004008

      CO_E_INIT_MEMORY_ALLOCATOR

      Get memory allocator failure.

      0x80004009

      CO_E_INIT_CLASS_CACHE

      Unable to initialize class cache.

      0x8000400A

      CO_E_INIT_RPC_CHANNEL

      Unable to initialize remote procedure call (RPC) services.

      0x8000400B

      CO_E_INIT_TLS_SET_CHANNEL_CONTROL

      Cannot set thread local storage channel control.

      0x8000400C

      CO_E_INIT_TLS_CHANNEL_CONTROL

      Could not allocate thread local storage channel control.

      0x8000400D

      CO_E_INIT_UNACCEPTED_USER_ALLOCATOR

      The user-supplied memory allocator is unacceptable.

      0x8000400E

      CO_E_INIT_SCM_MUTEX_EXISTS

      The OLE service mutex already exists.

      0x8000400F

      CO_E_INIT_SCM_FILE_MAPPING_EXISTS

      The OLE service file mapping already exists.

      0x80004010

      CO_E_INIT_SCM_MAP_VIEW_OF_FILE

      Unable to map view of file for OLE service.

      0x80004011

      CO_E_INIT_SCM_EXEC_FAILURE

      Failure attempting to launch OLE service.

      0x80004012

      CO_E_INIT_ONLY_SINGLE_THREADED

      There was an attempt to call CoInitialize a second time while single-threaded.

      0x80004013

      CO_E_CANT_REMOTE

      A Remote activation was necessary but was not allowed.

      0x80004014

      CO_E_BAD_SERVER_NAME

      A Remote activation was necessary, but the server name provided was invalid.

      0x80004015

      CO_E_WRONG_SERVER_IDENTITY

      The class is configured to run as a security ID different from the caller.

      0x80004016

      CO_E_OLE1DDE_DISABLED

      Use of OLE1 services requiring Dynamic Data Exchange (DDE) Windows is disabled.

      0x80004017

      CO_E_RUNAS_SYNTAX

      A RunAs specification must be <domain name>\<user name> or simply <user name>.

      0x80004018

      CO_E_CREATEPROCESS_FAILURE

      The server process could not be started. The path name might be incorrect.

      0x80004019

      CO_E_RUNAS_CREATEPROCESS_FAILURE

      The server process could not be started as the configured identity. The path name might be incorrect or unavailable.

      0x8000401A

      CO_E_RUNAS_LOGON_FAILURE

      The server process could not be started because the configured identity is incorrect. Check the user name and password.

      0x8000401B

      CO_E_LAUNCH_PERMSSION_DENIED

      The client is not allowed to launch this server.

      0x8000401C

      CO_E_START_SERVICE_FAILURE

      The service providing this server could not be started.

      0x8000401D

      CO_E_REMOTE_COMMUNICATION_FAILURE

      This computer was unable to communicate with the computer providing the server.

      0x8000401E

      CO_E_SERVER_START_TIMEOUT

      The server did not respond after being launched.

      0x8000401F

      CO_E_CLSREG_INCONSISTENT

      The registration information for this server is inconsistent or incomplete.

      0x80004020

      CO_E_IIDREG_INCONSISTENT

      The registration information for this interface is inconsistent or incomplete.

      0x80004021

      CO_E_NOT_SUPPORTED

      The operation attempted is not supported.

      0x80004022

      CO_E_RELOAD_DLL

      A DLL must be loaded.

      0x80004023

      CO_E_MSI_ERROR

      A Microsoft Software Installer error was encountered.

      0x80004024

      CO_E_ATTEMPT_TO_CREATE_OUTSIDE_CLIENT_CONTEXT

      The specified activation could not occur in the client context as specified.

      0x80004025

      CO_E_SERVER_PAUSED

      Activations on the server are paused.

      0x80004026

      CO_E_SERVER_NOT_PAUSED

      Activations on the server are not paused.

      0x80004027

      CO_E_CLASS_DISABLED

      The component or application containing the component has been disabled.

      0x80004028

      CO_E_CLRNOTAVAILABLE

      The common language runtime is not available.

      0x80004029

      CO_E_ASYNC_WORK_REJECTED

      The thread-pool rejected the submitted asynchronous error 004 function servergiveplayerweapons is not implemented work.

      0x8000402A

      CO_E_SERVER_INIT_TIMEOUT

      The server started, but it did error 004 function servergiveplayerweapons is not implemented finish initializing in a timely fashion.

      0x8000402B

      CO_E_NO_SECCTX_IN_ACTIVATE

      Unable to complete the call because there is no COM+ security context inside IObjectControl.Activate.

      0x80004030

      CO_E_TRACKER_CONFIG

      The provided tracker configuration is invalid.

      0x80004031

      CO_E_THREADPOOL_CONFIG

      The provided thread pool configuration is invalid.

      0x80004032

      CO_E_SXS_CONFIG

      The provided side-by-side configuration is invalid.

      0x80004033

      CO_E_MALFORMED_SPN

      The server principal name (SPN) obtained during security negotiation is malformed.

      0x8000FFFF

      E_UNEXPECTED

      Catastrophic failure.

      0x80010001

      RPC_E_CALL_REJECTED

      Call was rejected by callee.

      0x80010002

      RPC_E_CALL_CANCELED

      Call was canceled by the message filter.

      0x80010003

      RPC_E_CANTPOST_INSENDCALL

      The caller is dispatching an intertask SendMessage call and cannot call out via PostMessage.

      0x80010004

      RPC_E_CANTCALLOUT_INASYNCCALL

      The caller is dispatching an asynchronous call and cannot make an outgoing call on behalf of this call.

      0x80010005

      RPC_E_CANTCALLOUT_INEXTERNALCALL

      It is illegal to call out while inside message filter.

      0x80010006

      RPC_E_CONNECTION_TERMINATED

      The connection terminated or is in a bogus state and can no longer be used. Other connections are still valid.

      0x80010007

      RPC_E_SERVER_DIED

      The callee (the server, not the server application) is not available and disappeared; all connections are invalid. The call might have executed.

      0x80010008

      RPC_E_CLIENT_DIED

      The caller (client) disappeared while the callee (server) was processing a call.

      0x80010009

      RPC_E_INVALID_DATAPACKET

      The data packet with the marshaled parameter data is incorrect.

      0x8001000A

      RPC_E_CANTTRANSMIT_CALL

      The call was not transmitted properly; the message queue was full and was not emptied after yielding.

      0x8001000B

      RPC_E_CLIENT_CANTMARSHAL_DATA

      The client RPC caller cannot marshal the parameter data due to errors (such as low memory).

      0x8001000C

      RPC_E_CLIENT_CANTUNMARSHAL_DATA

      The client RPC caller cannot unmarshal the return data due to errors (such as low memory).

      0x8001000D

      RPC_E_SERVER_CANTMARSHAL_DATA

      The server RPC callee cannot marshal the return data due to errors (such as low memory).

      0x8001000E

      RPC_E_SERVER_CANTUNMARSHAL_DATA

      The server RPC callee cannot unmarshal the parameter data due to errors (such as low memory).

      0x8001000F

      RPC_E_INVALID_DATA

      Received data is invalid. The data might be server or client data.

      0x80010010

      RPC_E_INVALID_PARAMETER

      A particular parameter is invalid and cannot be (un)marshaled.

      0x80010011

      RPC_E_CANTCALLOUT_AGAIN

      There is no second outgoing call on same channel in DDE conversation.

      0x80010012

      RPC_E_SERVER_DIED_DNE

      The callee (the server, not the server application) is not available and disappeared; all connections are invalid. The call did not execute.

      0x80010100

      RPC_E_SYS_CALL_FAILED

      System call failed.

      0x80010101

      RPC_E_OUT_OF_RESOURCES

      Could not allocate some required resource (such as memory or events)

      0x80010102

      RPC_E_ATTEMPTED_MULTITHREAD

      Attempted to make calls on more than one thread in single-threaded mode.

      0x80010103

      RPC_E_NOT_REGISTERED

      The requested interface is not registered on the server object.

      0x80010104

      RPC_E_FAULT

      RPC could not call the server or could not return the results of calling the server.

      0x80010105

      RPC_E_SERVERFAULT

      The server threw an exception.

      0x80010106

      RPC_E_CHANGED_MODE

      Cannot change thread mode after it is set.

      0x80010107

      RPC_E_INVALIDMETHOD

      The method called does not exist on the server.

      0x80010108

      RPC_E_DISCONNECTED

      The object invoked has disconnected from its clients.

      0x80010109

      RPC_E_RETRY

      The object invoked chose not to process the call now. Try again later.

      0x8001010A

      RPC_E_SERVERCALL_RETRYLATER

      The message filter indicated that the application is busy.

      0x8001010B

      RPC_E_SERVERCALL_REJECTED

      The message filter rejected the call.

      0x8001010C

      RPC_E_INVALID_CALLDATA

      A call control interface was called with invalid data.

      0x8001010D

      RPC_E_CANTCALLOUT_ININPUTSYNCCALL

      An outgoing call cannot be made because the application is dispatching an input-synchronous call.

      0x8001010E

      RPC_E_WRONG_THREAD

      The application called error 004 function servergiveplayerweapons is not implemented interface that was marshaled for a different thread.

      0x8001010F

      RPC_E_THREAD_NOT_INIT

      CoInitialize has not been called on the current thread.

      0x80010110

      RPC_E_VERSION_MISMATCH

      The version of OLE on the client and server machines does not match.

      0x80010111

      RPC_E_INVALID_HEADER

      OLE received a packet with an invalid header.

      0x80010112

      RPC_E_INVALID_EXTENSION

      OLE received a packet with an invalid extension.

      0x80010113

      RPC_E_INVALID_IPID

      The requested object or interface does not exist.

      0x80010114

      RPC_E_INVALID_OBJECT

      The requested object does not exist.

      0x80010115

      RPC_S_CALLPENDING

      OLE has sent a request and is waiting for a reply.

      0x80010116

      RPC_S_WAITONTIMER

      OLE is waiting before retrying a request.

      0x80010117

      RPC_E_CALL_COMPLETE

      Call context cannot be accessed after call completed.

      0x80010118

      RPC_E_UNSECURE_CALL

      Impersonate on unsecure calls is not supported.

      0x80010119

      RPC_E_TOO_LATE

      Security must be initialized before any interfaces are marshaled or unmarshaled. It cannot be changed after initialized.

      0x8001011A

      RPC_E_NO_GOOD_SECURITY_PACKAGES

      No security packages are installed on this machine, the user is not logged on, or there are no compatible security packages between the client and server.

      0x8001011B

      RPC_E_ACCESS_DENIED

      Access is denied.

      0x8001011C

      RPC_E_REMOTE_DISABLED

      Remote calls are not allowed for this process.

      0x8001011D

      RPC_E_INVALID_OBJREF

      The marshaled interface data packet (OBJREF) has an invalid or unknown format.

      0x8001011E

      RPC_E_NO_CONTEXT

      No context is associated with this call. This happens for some custom marshaled calls and on the client side of the call.

      0x8001011F

      RPC_E_TIMEOUT

      This operation returned because the time-out period expired.

      0x80010120

      RPC_E_NO_SYNC

      There are no synchronize objects to wait on.

      0x80010121

      RPC_E_FULLSIC_REQUIRED

      Full subject issuer chain Secure Sockets Layer (SSL) principal name expected from the server.

      0x80010122

      RPC_E_INVALID_STD_NAME

      Principal name is not a valid Microsoft standard (msstd) name.

      0x80010123

      CO_E_FAILEDTOIMPERSONATE

      Unable to impersonate DCOM client.

      0x80010124

      CO_E_FAILEDTOGETSECCTX

      Unable to obtain server's security context.

      0x80010125

      CO_E_FAILEDTOOPENTHREADTOKEN

      Unable to open the access token error 004 function servergiveplayerweapons is not implemented the current thread.

      0x80010126

      CO_E_FAILEDTOGETTOKENINFO

      Unable to obtain user information from an access token.

      0x80010127

      CO_E_TRUSTEEDOESNTMATCHCLIENT

      The client who called IAccessControl::IsAccessPermitted was not the trustee provided to the method.

      0x80010128

      CO_E_FAILEDTOQUERYCLIENTBLANKET

      Unable to obtain the client's security blanket.

      0x80010129

      CO_E_FAILEDTOSETDACL

      Unable to set a discretionary access control list (ACL) into a security descriptor.

      0x8001012A

      CO_E_ACCESSCHECKFAILED

      The system function AccessCheck returned false.

      0x8001012B

      CO_E_NETACCESSAPIFAILED

      Either NetAccessDel or NetAccessAdd returned an error code.

      0x8001012C

      CO_E_WRONGTRUSTEENAMESYNTAX

      One of the trustee strings provided by the user did not conform to the <Domain>\<Name> syntax and it was not the *" string".

      0x8001012D

      CO_E_INVALIDSID

      One of the security identifiers provided by the user was invalid.

      0x8001012E

      CO_E_CONVERSIONFAILED

      Unable to convert a wide character trustee string to a multiple-byte trustee string.

      0x8001012F

      CO_E_NOMATCHINGSIDFOUND

      Unable to find a security identifier that corresponds to a trustee string provided by the user.

      0x80010130

      CO_E_LOOKUPACCSIDFAILED

      The system function LookupAccountSID failed.

      0x80010131

      CO_E_NOMATCHINGNAMEFOUND

      Unable to find a trustee name that corresponds to a security identifier provided by the user.

      0x80010132

      CO_E_LOOKUPACCNAMEFAILED

      The system function LookupAccountName failed.

      0x80010133

      CO_E_SETSERLHNDLFAILED

      Unable to set or reset a serialization handle.

      0x80010134

      CO_E_FAILEDTOGETWINDIR

      Unable to obtain the Windows directory.

      0x80010135

      CO_E_PATHTOOLONG

      Path too long.

      0x80010136

      CO_E_FAILEDTOGENUUID

      Unable to generate a UUID.

      0x80010137

      CO_E_FAILEDTOCREATEFILE

      Unable to create file.

      0x80010138

      CO_E_FAILEDTOCLOSEHANDLE

      Unable to close a serialization handle or a file handle.

      0x80010139

      CO_E_EXCEEDSYSACLLIMIT

      The number of access control entries (ACEs) in an ACL exceeds the error 004 function servergiveplayerweapons is not implemented limit.

      0x8001013A

      CO_E_ACESINWRONGORDER

      Not all the DENY_ACCESS ACEs are arranged in front of the GRANT_ACCESS ACEs in the stream.

      0x8001013B

      CO_E_INCOMPATIBLESTREAMVERSION

      The version of ACL format in the stream is not supported by this implementation of IAccessControl.

      0x8001013C

      CO_E_FAILEDTOOPENPROCESSTOKEN

      Unable to open the access token of the server process.

      0x8001013D

      CO_E_DECODEFAILED

      Unable to decode the ACL in the stream provided by the user.

      0x8001013F

      CO_E_ACNOTINITIALIZED

      The COM IAccessControl object is not initialized.

      0x80010140

      CO_E_CANCEL_DISABLED

      Call Cancellation is disabled.

      0x8001FFFF

      RPC_E_UNEXPECTED

      An internal error occurred.

      0x80020001

      DISP_E_UNKNOWNINTERFACE

      Unknown interface.

      0x80020003

      DISP_E_MEMBERNOTFOUND

      Member not found.

      0x80020004

      DISP_E_PARAMNOTFOUND

      Parameter not found.

      0x80020005

      DISP_E_TYPEMISMATCH

      Type mismatch.

      0x80020006

      DISP_E_UNKNOWNNAME

      Unknown name.

      0x80020007

      DISP_E_NONAMEDARGS

      No named arguments.

      0x80020008

      DISP_E_BADVARTYPE

      Bad variable type.

      0x80020009

      DISP_E_EXCEPTION

      Exception occurred.

      0x8002000A

      DISP_E_OVERFLOW

      Out of present range.

      0x8002000B

      DISP_E_BADINDEX

      Invalid index.

      0x8002000C

      DISP_E_UNKNOWNLCID

      Unknown language.

      0x8002000D

      DISP_E_ARRAYISLOCKED

      Memory is locked.

      0x8002000E

      DISP_E_BADPARAMCOUNT

      Invalid number of cme error 769 not optional.

      0x80020010

      DISP_E_BADCALLEE

      Invalid callee.

      0x80020011

      DISP_E_NOTACOLLECTION

      Does not support a collection.

      0x80020012

      DISP_E_DIVBYZERO

      Division by zero.

      0x80020013

      DISP_E_BUFFERTOOSMALL

      Buffer too small.

      0x80028016

      TYPE_E_BUFFERTOOSMALL

      Buffer too small.

      0x80028017

      TYPE_E_FIELDNOTFOUND

      Field name not defined in the record.

      0x80028018

      TYPE_E_INVDATAREAD

      Old format or invalid type library.

      0x80028019

      TYPE_E_UNSUPFORMAT

      Old format or invalid type library.

      0x8002801C

      TYPE_E_REGISTRYACCESS

      Error accessing the OLE registry.

      0x8002801D

      TYPE_E_LIBNOTREGISTERED

      Library not registered.

      0x80028027

      TYPE_E_UNDEFINEDTYPE

      Bound to unknown type.

      0x80028028

      TYPE_E_QUALIFIEDNAMEDISALLOWED

      Qualified name disallowed.

      0x80028029

      TYPE_E_INVALIDSTATE

      Invalid forward reference, or reference to uncompiled type.

      0x8002802A

      TYPE_E_WRONGTYPEKIND

      Type mismatch.

      0x8002802B

      TYPE_E_ELEMENTNOTFOUND

      Element not found.

      0x8002802C

      TYPE_E_AMBIGUOUSNAME

      Ambiguous name.

      0x8002802D

      TYPE_E_NAMECONFLICT

      Name already exists in the library.

      0x8002802E

      TYPE_E_UNKNOWNLCID

      Unknown language code identifier (LCID).

      0x8002802F

      TYPE_E_DLLFUNCTIONNOTFOUND

      Function not defined in specified DLL.

      0x800288BD

      TYPE_E_BADMODULEKIND

      Wrong module kind for the operation.

      0x800288C5

      TYPE_E_SIZETOOBIG

      Size cannot exceed 64 KB.

      0x800288C6

      TYPE_E_DUPLICATEID

      Duplicate ID in inheritance hierarchy.

      0x800288CF

      TYPE_E_INVALIDID

      Incorrect inheritance depth in standard OLE hmember.

      0x80028CA0

      TYPE_E_TYPEMISMATCH

      Type mismatch.

      0x80028CA1

      TYPE_E_OUTOFBOUNDS

      Invalid number of arguments.

      0x80028CA2

      TYPE_E_IOERROR

      I/O error.

      0x80028CA3

      TYPE_E_CANTCREATETMPFILE

      Error creating unique .tmp file.

      0x80029C4A

      TYPE_E_CANTLOADLIBRARY

      Error loading type library or DLL.

      0x80029C83

      TYPE_E_INCONSISTENTPROPFUNCS

      Inconsistent property functions.

      0x80029C84

      TYPE_E_CIRCULARTYPE

      Circular dependency between types and modules.

      0x80030001

      STG_E_INVALIDFUNCTION

      Unable to perform requested operation.

      0x80030002

      STG_E_FILENOTFOUND

      %1 could not be found.

      0x80030003

      STG_E_PATHNOTFOUND

      The path %1 could not be found.

      0x80030004

      STG_E_TOOMANYOPENFILES

      There are insufficient resources to open another file.

      0x80030005

      STG_E_ACCESSDENIED

      Access denied.

      0x80030006

      STG_E_INVALIDHANDLE

      Attempted an operation on an invalid object.

      0x80030008

      STG_E_INSUFFICIENTMEMORY

      There is insufficient memory available to complete operation.

      0x80030009

      STG_E_INVALIDPOINTER

      Invalid pointer error 004 function servergiveplayerweapons is not implemented are no more entries to return.

      0x80030013

      STG_E_DISKISWRITEPROTECTED

      Disk is write-protected.

      0x80030019

      STG_E_SEEKERROR

      An error occurred during a seek operation.

      0x8003001D

      STG_E_WRITEFAULT

      A disk error occurred during a write operation.

      0x8003001E

      STG_E_READFAULT

      A disk error occurred during a read operation.

      0x80030020

      STG_E_SHAREVIOLATION

      A share violation has occurred.

      0x80030021

      STG_E_LOCKVIOLATION

      A lock violation has occurred.

      0x80030050

      STG_E_FILEALREADYEXISTS

      %1 already exists.

      0x80030057

      STG_E_INVALIDPARAMETER

      Invalid parameter error.

      0x80030070

      STG_E_MEDIUMFULL

      There is insufficient disk space to complete operation.

      0x800300F0

      STG_E_PROPSETMISMATCHED

      Illegal write of non-simple property to simple property set.

      0x800300FA

      STG_E_ABNORMALAPIEXIT

      An application programming interface (API) call exited abnormally.

      0x800300FB

      STG_E_INVALIDHEADER

      The file %1 is not a valid compound file.

      0x800300FC

      STG_E_INVALIDNAME

      The name %1 is not valid.

      0x800300FD

      STG_E_UNKNOWN

      An unexpected error occurred.

      0x800300FE

      STG_E_UNIMPLEMENTEDFUNCTION

      That function is not implemented.

      0x800300FF

      STG_E_INVALIDFLAG

      Invalid flag error.

      0x80030100

      STG_E_INUSE

      Attempted to use an object that is busy.

      0x80030101

      STG_E_NOTCURRENT

      The storage has been changed since the last commit.

      0x80030102

      STG_E_REVERTED

      Attempted to use an object that has ceased to exist.

      0x80030103

      STG_E_CANTSAVE

      Cannot save.

      0x80030104

      STG_E_OLDFORMAT

      The compound file %1 was produced with an incompatible version of storage.

      0x80030105

      STG_E_OLDDLL

      The compound file %1 was produced with a newer version of storage.

      0x80030106

      STG_E_SHAREREQUIRED

      Share.exe or equivalent is required for operation.

      0x80030107

      STG_E_NOTFILEBASEDSTORAGE

      Illegal operation called on non-file based storage.

      0x80030108

      STG_E_EXTANTMARSHALLINGS

      Illegal operation called on object with extant marshalings.

      0x80030109

      STG_E_DOCFILECORRUPT

      The docfile has been corrupted.

      0x80030110

      STG_E_BADBASEADDRESS

      OLE32.DLL has been loaded at the wrong address.

      0x80030111

      STG_E_DOCFILETOOLARGE

      The compound file is too large for the current implementation.

      0x80030112

      STG_E_NOTSIMPLEFORMAT

      The compound file was not created with the STGM_SIMPLE flag.

      0x80030201

      STG_E_INCOMPLETE

      The file download was aborted abnormally. The file is incomplete.

      0x80030202

      STG_E_TERMINATED

      The file download has been terminated.

      0x80030305

      STG_E_STATUS_COPY_PROTECTION_FAILURE

      Generic Copy Protection Error.

      0x80030306

      STG_E_CSS_AUTHENTICATION_FAILURE

      Copy Protection Error—DVD CSS Authentication failed.

      0x80030307

      STG_E_CSS_KEY_NOT_PRESENT

      Copy Protection Error—The given sector does not have a valid CSS key.

      0x80030308

      STG_E_CSS_KEY_NOT_ESTABLISHED

      Copy Protection Error—DVD session key not established.

      0x80030309

      STG_E_CSS_SCRAMBLED_SECTOR

      Copy Protection Error—The read failed because the sector is encrypted.

      0x8003030A

      STG_E_CSS_REGION_MISMATCH

      Copy Protection Error—The current DVD's region does not correspond to the region setting of the drive.

      0x8003030B

      STG_E_RESETS_EXHAUSTED

      Copy Protection Error—The drive's region setting might be permanent or the number of user resets has been exhausted.

      0x80040000

      OLE_E_OLEVERB

      Invalid OLEVERB structure.

      0x80040001

      OLE_E_ADVF

      Invalid advise flags.

      0x80040002

      OLE_E_ENUM_NOMORE

      Cannot enumerate any more because the associated data is missing.

      0x80040003

      OLE_E_ADVISENOTSUPPORTED

      This implementation does not take advises.

      0x80040004

      OLE_E_NOCONNECTION

      There is no connection for this connection ID.

      0x80040005

      OLE_E_NOTRUNNING

      Need to run the object to perform this operation.

      0x80040006

      OLE_E_NOCACHE

      There is no cache to operate on.

      0x80040007

      OLE_E_BLANK

      Uninitialized object.

      0x80040008

      OLE_E_CLASSDIFF

      Linked object's source class has changed.

      0x80040009

      OLE_E_CANT_GETMONIKER

      Not able to get the moniker of the object.

      0x8004000A

      OLE_E_CANT_BINDTOSOURCE

      Not able to bind to the source.

      0x8004000B

      OLE_E_STATIC

      Object is static; operation not allowed.

      0x8004000C

      OLE_E_PROMPTSAVECANCELLED

      User canceled out of the Save dialog box.

      0x8004000D

      OLE_E_INVALIDRECT

      Invalid rectangle.

      0x8004000E

      OLE_E_WRONGCOMPOBJ

      compobj.dll is too old for the ole2.dll initialized.

      0x8004000F

      OLE_E_INVALIDHWND

      Invalid window handle.

      0x80040010

      OLE_E_NOT_INPLACEACTIVE

      Object is not in any of the inplace active states.

      0x80040011

      OLE_E_CANTCONVERT

      Not able to convert object.

      0x80040012

      OLE_E_NOSTORAGE

      Not able to perform the operation because object is not given storage yet.

      0x80040064

      DV_E_FORMATETC

      Invalid FORMATETC structure.

      0x80040065

      DV_E_DVTARGETDEVICE

      Invalid DVTARGETDEVICE structure.

      0x80040066

      DV_E_STGMEDIUM

      Invalid STDGMEDIUM structure.

      0x80040067

      DV_E_STATDATA

      Invalid STATDATA structure.

      0x80040068

      DV_E_LINDEX

      Invalid lindex.

      0x80040069

      DV_E_TYMED

      Invalid TYMED structure.

      0x8004006A

      DV_E_CLIPFORMAT

      Invalid clipboard format.

      0x8004006B

      DV_E_DVASPECT

      Invalid aspects.

      0x8004006C

      DV_E_DVTARGETDEVICE_SIZE

      The tdSize parameter of the DVTARGETDEVICE structure is invalid.

      0x8004006D

      DV_E_NOIVIEWOBJECT

      Object does not support IViewObject interface.

      0x80040100

      DRAGDROP_E_NOTREGISTERED

      Trying to revoke a drop target that has not been registered.

      0x80040101

      DRAGDROP_E_ALREADYREGISTERED

      This window has already been registered as a drop target.

      0x80040102

      DRAGDROP_E_INVALIDHWND

      Invalid window handle.

      0x80040110

      CLASS_E_NOAGGREGATION

      Class does not support aggregation (or class object is remote).

      0x80040111

      CLASS_E_CLASSNOTAVAILABLE

      ClassFactory cannot supply requested class.

      0x80040112

      CLASS_E_NOTLICENSED

      Class is not licensed for use.

      0x80040140

      VIEW_E_DRAW

      Error drawing view.

      0x80040150

      REGDB_E_READREGDB

      Could not read key from registry.

      0x80040151

      REGDB_E_WRITEREGDB

      Could not write key to registry.

      0x80040152

      REGDB_E_KEYMISSING

      Could not find the key in the registry.

      0x80040153

      REGDB_E_INVALIDVALUE

      Invalid value for registry.

      0x80040154

      REGDB_E_CLASSNOTREG

      Class not registered.

      0x80040155

      REGDB_E_IIDNOTREG

      Interface not registered.

      0x80040156

      REGDB_E_BADTHREADINGMODEL

      Threading model entry is not valid.

      0x80040160

      CAT_E_CATIDNOEXIST

      CATID does not exist.

      0x80040161

      CAT_E_NODESCRIPTION

      Description not found.

      0x80040164

      CS_E_PACKAGE_NOTFOUND

      No package in the software installation data in Active Directory meets this criteria.

      0x80040165

      CS_E_NOT_DELETABLE

      Deleting this will break the referential integrity of the software installation data in Active Directory.

      0x80040166

      CS_E_CLASS_NOTFOUND

      The CLSID was not found in the software installation data in Active Directory.

      0x80040167

      CS_E_INVALID_VERSION

      The software installation data in Active Directory is corrupt.

      0x80040168

      CS_E_NO_CLASSSTORE

      There is no software installation data in Active Directory.

      0x80040169

      CS_E_OBJECT_NOTFOUND

      There is no software installation data object in Active Directory.

      0x8004016A

      CS_E_OBJECT_ALREADY_EXISTS

      The software installation data object in Active Directory already exists.

      0x8004016B

      CS_E_INVALID_PATH

      The path to the software installation data in Active Directory is not correct.

      0x8004016C

      CS_E_NETWORK_ERROR

      A network error interrupted the operation.

      0x8004016D

      CS_E_ADMIN_LIMIT_EXCEEDED

      The size of this object exceeds the maximum size set by the administrator.

      0x8004016E

      CS_E_SCHEMA_MISMATCH

      The schema for the software installation data in Active Directory does not match the required schema.

      0x8004016F

      CS_E_INTERNAL_ERROR

      An error occurred in the software installation data in Active Directory.

      0x80040170

      CACHE_E_NOCACHE_UPDATED

      Cache not updated.

      0x80040180

      OLEOBJ_E_NOVERBS

      No verbs for OLE object.

      0x80040181

      OLEOBJ_E_INVALIDVERB

      Invalid verb for OLE object.

      0x800401A0

      INPLACE_E_NOTUNDOABLE

      Undo is not available.

      0x800401A1

      INPLACE_E_NOTOOLSPACE

      Space for tools is not available.

      0x800401C0

      CONVERT10_E_OLESTREAM_GET

      OLESTREAM Get method failed.

      0x800401C1

      CONVERT10_E_OLESTREAM_PUT

      OLESTREAM Put method failed.

      0x800401C2

      CONVERT10_E_OLESTREAM_FMT

      Contents of the OLESTREAM not in correct format.

      0x800401C3

      CONVERT10_E_OLESTREAM_BITMAP_TO_DIB

      There was an error in a Windows GDI call while converting the bitmap to a device-independent bitmap (DIB).

      0x800401C4

      CONVERT10_E_STG_FMT

      Contents of the IStorage not in correct format.

      0x800401C5

      CONVERT10_E_STG_NO_STD_STREAM

      Contents of IStorage is missing one of the standard streams.

      0x800401C6

      CONVERT10_E_STG_DIB_TO_BITMAP

      There was an error in a Windows Graphics Device Interface (GDI) call while converting the DIB to a bitmap.

      0x800401D0

      CLIPBRD_E_CANT_OPEN

      OpenClipboard failed.

      0x800401D1

      CLIPBRD_E_CANT_EMPTY

      EmptyClipboard failed.

      0x800401D2

      CLIPBRD_E_CANT_SET

      SetClipboard failed.

      0x800401D3

      CLIPBRD_E_BAD_DATA

      Data on clipboard is invalid.

      0x800401D4

      CLIPBRD_E_CANT_CLOSE

      CloseClipboard failed.

      0x800401E0

      MK_E_CONNECTMANUALLY

      Moniker needs to be connected manually.

      0x800401E1

      MK_E_EXCEEDEDDEADLINE

      Operation exceeded deadline.

      0x800401E2

      MK_E_NEEDGENERIC

      Moniker needs to be generic.

      0x800401E3

      MK_E_UNAVAILABLE

      Operation unavailable.

      0x800401E4

      MK_E_SYNTAX

      Invalid syntax.

      0x800401E5

      MK_E_NOOBJECT

      No object for moniker.

      0x800401E6

      MK_E_INVALIDEXTENSION

      Bad extension for file.

      0x800401E7

      MK_E_INTERMEDIATEINTERFACENOTSUPPORTED

      Intermediate operation failed.

      0x800401E8

      MK_E_NOTBINDABLE

      Moniker is not bindable.

      0x800401E9

      MK_E_NOTBOUND

      Moniker is not bound.

      0x800401EA

      MK_E_CANTOPENFILE

      Moniker cannot open file.

      0x800401EB

      MK_E_MUSTBOTHERUSER

      User input required for operation to succeed.

      0x800401EC

      MK_E_NOINVERSE

      Moniker class has no inverse.

      0x800401ED

      MK_E_NOSTORAGE

      Moniker does not refer to storage.

      0x800401EE

      MK_E_NOPREFIX

      No common prefix.

      0x800401EF

      MK_E_ENUMERATION_FAILED

      Moniker could not be enumerated.

      0x800401F0

      CO_E_NOTINITIALIZED

      CoInitialize has not been called.

      0x800401F1

      CO_E_ALREADYINITIALIZED

      CoInitialize has already been called.

      0x800401F2

      CO_E_CANTDETERMINECLASS

      Class of object cannot be determined.

      0x800401F3

      CO_E_CLASSSTRING

      Invalid class string.

      0x800401F4

      CO_E_IIDSTRING

      Invalid interface string.

      0x800401F5

      CO_E_APPNOTFOUND

      Application not found.

      0x800401F6

      CO_E_APPSINGLEUSE

      Application cannot be run more than once.

      0x800401F7

      CO_E_ERRORINAPP

      Some error in application.

      0x800401F8

      CO_E_DLLNOTFOUND

      DLL for class not found.

      0x800401F9

      CO_E_ERRORINDLL

      Error in the DLL.

      0x800401FA

      CO_E_WRONGOSFORAPP

      Wrong operating system or operating system version for application.

      0x800401FB

      CO_E_OBJNOTREG

      Object is not registered.

      0x800401FC

      CO_E_OBJISREG

      Object is already registered.

      0x800401FD

      CO_E_OBJNOTCONNECTED

      Object is not connected to server.

      0x800401FE

      CO_E_APPDIDNTREG

      Application was launched, but it did not register a class factory.

      0x800401FF

      CO_E_RELEASED

      Object has been released.

      0x80040201

      EVENT_E_ALL_SUBSCRIBERS_FAILED

      An event was unable to invoke any of the subscribers.

      0x80040203

      EVENT_E_QUERYSYNTAX

      A syntax error occurred trying to evaluate a query string.

      0x80040204

      EVENT_E_QUERYFIELD

      An invalid field name was used in a query string.

      0x80040205

      EVENT_E_INTERNALEXCEPTION

      An unexpected exception was raised.

      0x80040206

      EVENT_E_INTERNALERROR

      An unexpected internal error was detected.

      0x80040207

      EVENT_E_INVALID_PER_USER_SID

      The owner security identifier (SID) on a per-user subscription does not exist.

      0x80040208

      EVENT_E_USER_EXCEPTION

      A user-supplied component or subscriber raised an exception.

      0x80040209

      EVENT_E_TOO_MANY_METHODS

      An interface has too many methods to fire events from.

      0x8004020A

      EVENT_E_MISSING_EVENTCLASS

      A subscription cannot be stored unless its event class already exists.

      0x8004020B

      EVENT_E_NOT_ALL_REMOVED

      Not all the objects requested could be removed.

      0x8004020C

      EVENT_E_COMPLUS_NOT_INSTALLED

      COM+ is required for this operation, but it is not installed.

      0x8004020D

      EVENT_E_CANT_MODIFY_OR_DELETE_UNCONFIGURED_OBJECT

      Cannot modify or delete an object that was not added using the COM+ Administrative SDK.

      0x8004020E

      EVENT_E_CANT_MODIFY_OR_DELETE_CONFIGURED_OBJECT

      Cannot modify or delete an object that was added using the COM+ Administrative SDK.

      0x8004020F

      EVENT_E_INVALID_EVENT_CLASS_PARTITION

      The event class for this subscription is in an invalid partition.

      0x80040210

      EVENT_E_PER_USER_SID_NOT_LOGGED_ON

      The owner of the PerUser subscription is not logged on to the system specified.

      0x80041309

      SCHED_E_TRIGGER_NOT_FOUND

      Trigger not found.

      0x8004130A

      SCHED_E_TASK_NOT_READY

      One or more of the properties that are needed to run this task have not been set.

      0x8004130B

      SCHED_E_TASK_NOT_RUNNING

      There is no running instance of the task.

      0x8004130C

      SCHED_E_SERVICE_NOT_INSTALLED

      The Task Scheduler service is not installed on this computer.

      0x8004130D

      SCHED_E_CANNOT_OPEN_TASK

      The task object could not be opened.

      0x8004130E

      SCHED_E_INVALID_TASK

      The object is either an invalid task object or is not a task object.

      0x8004130F

      SCHED_E_ACCOUNT_INFORMATION_NOT_SET

      No account information could be found in the Task Scheduler security database for the task indicated.

      0x80041310

      SCHED_E_ACCOUNT_NAME_NOT_FOUND

      Unable to establish existence of the account specified.

      0x80041311

      SCHED_E_ACCOUNT_DBASE_CORRUPT

      Corruption was detected in the Task Scheduler security database; the database has been reset.

      0x80041312

      SCHED_E_NO_SECURITY_SERVICES

      Task Scheduler security services are available only on Windows NT operating error 004 function servergiveplayerweapons is not implemented task object version is either unsupported or invalid.

      0x80041314

      SCHED_E_UNSUPPORTED_ACCOUNT_OPTION

      The task has been configured with an unsupported combination of account settings and run-time options.

      0x80041315

      SCHED_E_SERVICE_NOT_RUNNING

      The Task Scheduler service is not running.

      0x80041316

      SCHED_E_UNEXPECTEDNODE

      The task XML contains an unexpected node.

      0x80041317

      SCHED_E_NAMESPACE

      The task XML contains an element or attribute from an unexpected namespace.

      0x80041318

      SCHED_E_INVALIDVALUE

      The task XML contains a value that is incorrectly formatted or out of range.

      0x80041319

      SCHED_E_MISSINGNODE

      The task XML is missing a required element or attribute.

      0x8004131A

      SCHED_E_MALFORMEDXML

      The task XML is malformed.

      0x8004131D

      SCHED_E_TOO_MANY_NODES

      The task XML contains too many nodes of the same type.

      0x8004131E

      SCHED_E_PAST_END_BOUNDARY

      The task cannot be started after the trigger's end boundary.

      0x8004131F

      SCHED_E_ALREADY_RUNNING

      An instance of this task is already running.

      0x80041320

      SCHED_E_USER_NOT_LOGGED_ON

      The task will not run because the user is not logged on.

      0x80041321

      SCHED_E_INVALID_TASK_HASH

      The task image is corrupt or has been tampered with.

      0x80041322

      SCHED_E_SERVICE_NOT_AVAILABLE

      The Task Scheduler service is not available.

      0x80041323

      SCHED_E_SERVICE_TOO_BUSY

      The Task Scheduler service is too busy to handle your request. Try again later.

      0x80041324

      SCHED_E_TASK_ATTEMPTED

      The Task Scheduler service attempted to run the task, but the task did not run due to one of the constraints in the task definition.

      0x8004D000

      XACT_E_ALREADYOTHERSINGLEPHASE

      Another single phase resource manager has already been enlisted in this transaction.

      0x8004D001

      XACT_E_CANTRETAIN

      A retaining commit or abort is not supported.

      0x8004D002

      XACT_E_COMMITFAILED

      The transaction failed to commit for an unknown reason. The transaction was aborted.

      0x8004D003

      XACT_E_COMMITPREVENTED

      Cannot call commit on this transaction object because the calling application did not initiate the transaction.

      0x8004D004

      XACT_E_HEURISTICABORT

      Instead of committing, the resource heuristically aborted.

      0x8004D005

      XACT_E_HEURISTICCOMMIT

      Instead of aborting, the resource heuristically committed.

      0x8004D006

      XACT_E_HEURISTICDAMAGE

      Some of the states of the resource were committed while others were aborted, likely because of heuristic decisions.

      0x8004D007

      XACT_E_HEURISTICDANGER

      Some of the states of the resource might have been committed while others were aborted, likely because of heuristic decisions.

      0x8004D008

      XACT_E_ISOLATIONLEVEL

      The requested isolation level is not valid or supported.

      0x8004D009

      XACT_E_NOASYNC

      The transaction manager does not support an asynchronous operation for this method.

      0x8004D00A

      XACT_E_NOENLIST

      Unable to enlist in the transaction.

      0x8004D00B

      XACT_E_NOISORETAIN

      The requested semantics of retention of isolation across retaining commit and abort boundaries cannot be supported by this transaction implementation, or isoFlags was not equal to 0.

      0x8004D00C

      XACT_E_NORESOURCE

      There is no resource presently associated with this enlistment.

      0x8004D00D

      XACT_E_NOTCURRENT

      The transaction failed to commit due to the failure of optimistic concurrency control in at least one of the resource managers.

      0x8004D00E

      XACT_E_NOTRANSACTION

      The transaction has already been implicitly or explicitly committed or aborted.

      0x8004D00F

      XACT_E_NOTSUPPORTED

      An invalid combination of flags was specified.

      0x8004D010

      XACT_E_UNKNOWNRMGRID

      The resource manager ID is not associated with this transaction or the transaction manager.

      0x8004D011

      XACT_E_WRONGSTATE

      This method was called in the wrong state.

      0x8004D012

      XACT_E_WRONGUOW

      The indicated unit of work does not match the error 004 function servergiveplayerweapons is not implemented of work expected by the resource manager.

      0x8004D013

      XACT_E_XTIONEXISTS

      An enlistment in a transaction already exists.

      0x8004D014

      XACT_E_NOIMPORTOBJECT

      An import object for the transaction could not be found.

      0x8004D015

      XACT_E_INVALIDCOOKIE

      The transaction cookie is invalid.

      0x8004D016

      XACT_E_INDOUBT

      The transaction status is in doubt. A communication failure occurred, or a transaction manager or resource manager has failed.

      0x8004D017

      XACT_E_NOTIMEOUT

      A time-out was specified, but time-outs are not supported.

      0x8004D018

      XACT_E_ALREADYINPROGRESS

      The requested operation is already in progress for the transaction.

      0x8004D019

      XACT_E_ABORTED

      The transaction has already been aborted.

      0x8004D01A

      XACT_E_LOGFULL

      The Transaction Manager returned a log full error.

      0x8004D01B

      XACT_E_TMNOTAVAILABLE

      The transaction manager is not available.

      0x8004D01C

      XACT_E_CONNECTION_DOWN

      A connection with the transaction manager was lost.

      0x8004D01D

      XACT_E_CONNECTION_DENIED

      A request to establish a connection with the transaction manager was denied.

      0x8004D01E

      XACT_E_REENLISTTIMEOUT

      Resource manager reenlistment to determine transaction status timed out.

      0x8004D01F

      XACT_E_TIP_CONNECT_FAILED

      The transaction manager failed to establish a connection with another Transaction Internet Protocol (TIP) transaction manager.

      0x8004D020

      XACT_E_TIP_PROTOCOL_ERROR

      The transaction manager encountered a protocol error with another TIP transaction manager.

      0x8004D021

      XACT_E_TIP_PULL_FAILED

      The transaction manager could not propagate a transaction from another TIP transaction manager.

      0x8004D022

      XACT_E_DEST_TMNOTAVAILABLE

      The transaction manager on the destination machine is not available.

      0x8004D023

      XACT_E_TIP_DISABLED

      The transaction manager has disabled its support for TIP.

      0x8004D024

      XACT_E_NETWORK_TX_DISABLED

      The transaction manager has disabled its support for remote or network transactions.

      0x8004D025

      XACT_E_PARTNER_NETWORK_TX_DISABLED

      The partner transaction manager has disabled its support for remote or network transactions.

      0x8004D026

      XACT_E_XA_TX_DISABLED

      The transaction manager has disabled its support for XA transactions.

      0x8004D027

      XACT_E_UNABLE_TO_READ_DTC_CONFIG

      Microsoft Distributed Transaction Coordinator (MSDTC) was unable to read its configuration information.

      0x8004D028

      XACT_E_UNABLE_TO_LOAD_DTC_PROXY

      MSDTC was unable to load the DTC proxy DLL.

      0x8004D029

      XACT_E_ABORTING

      The local transaction has aborted.

      0x8004D080

      XACT_E_CLERKNOTFOUND

      The specified CRM clerk was not found. It might have completed before it could be held.

      0x8004D081

      XACT_E_CLERKEXISTS

      The specified CRM clerk does not exist.

      0x8004D082

      XACT_E_RECOVERYINPROGRESS

      Recovery of the CRM log file is still in progress.

      0x8004D083

      XACT_E_TRANSACTIONCLOSED

      The transaction has completed, and the log records have been discarded from the log file. They are no longer available.

      0x8004D084

      XACT_E_INVALIDLSN

      lsnToRead is outside of the current limits of the log

      0x8004D085

      XACT_E_REPLAYREQUEST

      The COM+ Compensating Resource Manager has records it wishes to replay.

      0x8004D100

      XACT_E_CONNECTION_REQUEST_DENIED

      The request to connect to the specified transaction coordinator was denied.

      0x8004D101

      XACT_E_TOOMANY_ENLISTMENTS

      The maximum number of enlistments for the specified transaction has been reached.

      0x8004D102

      XACT_E_DUPLICATE_GUID

      A resource manager with the same identifier is already registered with the specified error 004 function servergiveplayerweapons is not implemented coordinator.

      0x8004D103

      XACT_E_NOTSINGLEPHASE

      The prepare request given was not eligible for single-phase optimizations.

      0x8004D104

      XACT_E_RECOVERYALREADYDONE

      RecoveryComplete has already been called for the given resource manager.

      0x8004D105

      XACT_E_PROTOCOL

      The interface call made was incorrect for the current state of the protocol.

      0x8004D106

      XACT_E_RM_FAILURE

      The xa_open call failed for the XA resource.

      0x8004D107

      XACT_E_RECOVERY_FAILED

      The xa_recover call failed for the XA resource.

      0x8004D108

      XACT_E_LU_NOT_FOUND

      The logical unit of work specified cannot be found.

      0x8004D109

      XACT_E_DUPLICATE_LU

      The specified logical unit of work already exists.

      0x8004D10A

      XACT_E_LU_NOT_CONNECTED

      Subordinate creation failed. The specified logical unit of work was not connected.

      0x8004D10B

      XACT_E_DUPLICATE_TRANSID

      A transaction with the given identifier already exists.

      0x8004D10C

      XACT_E_LU_BUSY

      The resource is in use.

      0x8004D10D

      XACT_E_LU_NO_RECOVERY_PROCESS

      The LU Recovery process is down.

      0x8004D10E

      XACT_E_LU_DOWN

      The remote session was lost.

      0x8004D10F

      XACT_E_LU_RECOVERING

      The resource is currently recovering.

      0x8004D110

      XACT_E_LU_RECOVERY_MISMATCH

      There was a mismatch in driving recovery.

      0x8004D111

      XACT_E_RM_UNAVAILABLE

      An error occurred with the XA resource.

      0x8004E002

      CONTEXT_E_ABORTED

      The root transaction wanted to commit, error 004 function servergiveplayerweapons is not implemented, but the transaction aborted.

      0x8004E003

      CONTEXT_E_ABORTING

      The COM+ component on which the method call was made has a transaction that has already aborted or is in the process of aborting.

      0x8004E004

      CONTEXT_E_NOCONTEXT

      There is no Microsoft Transaction Server (MTS) object context.

      0x8004E005

      CONTEXT_E_WOULD_DEADLOCK

      The component is configured to use synchronization, and this method call would cause a deadlock to occur.

      0x8004E006

      CONTEXT_E_SYNCH_TIMEOUT

      The component is configured to use synchronization, and a thread has timed out waiting to enter the context.

      0x8004E007

      CONTEXT_E_OLDREF

      You made a method call on a COM+ component that has a transaction that has already committed or aborted.

      0x8004E00C

      CONTEXT_E_ROLENOTFOUND

      The specified role was not configured for the application.

      0x8004E00F

      CONTEXT_E_TMNOTAVAILABLE

      COM+ was unable to talk to the MSDTC.

      0x8004E021

      CO_E_ACTIVATIONFAILED

      An unexpected error occurred during COM+ activation.

      0x8004E022

      CO_E_ACTIVATIONFAILED_EVENTLOGGED

      COM+ activation failed. Check the event log for more information.

      0x8004E023

      CO_E_ACTIVATIONFAILED_CATALOGERROR

      COM+ activation failed due to a catalog or configuration error.

      0x8004E024

      CO_E_ACTIVATIONFAILED_TIMEOUT

      COM+ activation failed because the activation could not be completed in the specified amount of time.

      0x8004E025

      CO_E_INITIALIZATIONFAILED

      COM+ activation failed because an initialization function failed. Check the event log for more information.

      0x8004E026

      CONTEXT_E_NOJIT

      The requested operation requires that just-in-time (JIT) be in the current context, and it is not.

      0x8004E027

      CONTEXT_E_NOTRANSACTION

      The requested operation requires that the current context have a transaction, and it does not.

      0x8004E028

      CO_E_THREADINGMODEL_CHANGED

      The components threading model has changed after install into a COM+ application. Re-install component.

      0x8004E029

      CO_E_NOIISINTRINSICS

      Internet Information Services (IIS) intrinsics not available. Start your work with IIS.

      0x8004E02A

      CO_E_NOCOOKIES

      An attempt to write a cookie failed.

      0x8004E02B

      CO_E_DBERROR

      An attempt to use a database generated a database-specific error.

      0x8004E02C

      CO_E_NOTPOOLED

      The COM+ component you created must use object pooling to work.

      0x8004E02D

      CO_E_NOTCONSTRUCTED

      The COM+ component you created must use object construction to work correctly.

      0x8004E02E

      CO_E_NOSYNCHRONIZATION

      The COM+ component requires synchronization, and it is not configured for it.

      0x8004E02F

      CO_E_ISOLEVELMISMATCH

      The TxIsolation Level property for the COM+ component being created is stronger than the TxIsolationLevel for the root.

      0x8004E030

      CO_E_CALL_OUT_OF_TX_SCOPE_NOT_ALLOWED

      The component attempted to make a cross-context call between invocations of EnterTransactionScope and ExitTransactionScope. This is not allowed. Cross-context calls cannot be made while inside a transaction scope.

      0x8004E031

      CO_E_EXIT_TRANSACTION_SCOPE_NOT_CALLED

      The component made a call to EnterTransactionScope, but did not make a corresponding call to ExitTransactionScope before returning.

      0x80070005

      E_ACCESSDENIED

      General access denied error.

      0x8007000E

      E_OUTOFMEMORY

      The server does not have enough memory for the new channel.

      0x80070032

      ERROR_NOT_SUPPORTED

      The server cannot support a client request for a dynamic virtual channel.

      0x80070057

      E_INVALIDARG

      One or more arguments are invalid.

      0x80070070

      ERROR_DISK_FULL

      There is not enough space on the disk.

      0x80080001

      CO_E_CLASS_CREATE_FAILED

      Attempt to create a class object failed.

      0x80080002

      CO_E_SCM_ERROR

      OLE service could not bind object.

      0x80080003

      CO_E_SCM_RPC_FAILURE

      RPC communication failed with OLE service.

      0x80080004

      CO_E_BAD_PATH

      Bad path to object.

      0x80080005

      CO_E_SERVER_EXEC_FAILURE

      Server execution failed.

      0x80080006

      CO_E_OBJSRV_RPC_FAILURE

      OLE service could not communicate with the object server.

      0x80080007

      MK_E_NO_NORMALIZED

      Moniker path could not be normalized.

      0x80080008

      CO_E_SERVER_STOPPING

      Object server is stopping when OLE service contacts it.

      0x80080009

      MEM_E_INVALID_ROOT

      An invalid root error 004 function servergiveplayerweapons is not implemented pointer was specified.

      0x80080010

      MEM_E_INVALID_LINK

      An allocation chain contained an invalid link pointer.

      0x80080011

      MEM_E_INVALID_SIZE

      The requested allocation size was too large.

      0x80080015

      CO_E_MISSING_DISPLAYNAME

      The activation requires a display name to be present under the class identifier (CLSID) key.

      0x80080016

      CO_E_RUNAS_VALUE_MUST_BE_AAA

      The activation requires that the RunAs value for the application is Activate As Activator.

      0x80080017

      CO_E_ELEVATION_DISABLED

      The class is not configured to support elevated activation.

      0x80090001

      NTE_BAD_UID

      Bad UID.

      0x80090002

      NTE_BAD_HASH

      Bad hash.

      0x80090003

      NTE_BAD_KEY

      Bad key.

      0x80090004

      NTE_BAD_LEN

      Bad length.

      0x80090005

      NTE_BAD_DATA

      Bad data.

      0x80090006

      NTE_BAD_SIGNATURE

      Invalid signature.

      0x80090007

      NTE_BAD_VER

      Bad version of provider.

      0x80090008

      NTE_BAD_ALGID

      Invalid algorithm specified.

      0x80090009

      NTE_BAD_FLAGS

      Invalid flags specified.

      0x8009000A

      NTE_BAD_TYPE

      Invalid type specified.

      0x8009000B

      NTE_BAD_KEY_STATE

      Key not valid for use in specified state.

      0x8009000C

      NTE_BAD_HASH_STATE

      Hash not valid for use in specified state.

      0x8009000D

      NTE_NO_KEY

      Key does not exist.

      0x8009000E

      NTE_NO_MEMORY

      Insufficient memory available for the operation.

      0x8009000F

      NTE_EXISTS

      Object already exists.

      0x80090010

      NTE_PERM

      Access denied.

      0x80090011

      NTE_NOT_FOUND

      Object was not found.

      0x80090012

      NTE_DOUBLE_ENCRYPT

      Data already encrypted.

      0x80090013

      NTE_BAD_PROVIDER

      Invalid provider specified.

      0x80090014

      NTE_BAD_PROV_TYPE

      Invalid provider type specified.

      0x80090015

      NTE_BAD_PUBLIC_KEY

      Provider's public key is invalid.

      0x80090016

      NTE_BAD_KEYSET

      Key set does not exist.

      0x80090017

      NTE_PROV_TYPE_NOT_DEF

      Provider type not defined.

      0x80090018

      NTE_PROV_TYPE_ENTRY_BAD

      The provider type, as registered, is invalid.

      0x80090019

      NTE_KEYSET_NOT_DEF

      The key set is not defined.

      0x8009001A

      NTE_KEYSET_ENTRY_BAD

      The key set, as registered, is invalid.

      0x8009001B

      NTE_PROV_TYPE_NO_MATCH

      Provider type does not match registered value.

      0x8009001C

      NTE_SIGNATURE_FILE_BAD

      The digital signature file is corrupt.

      0x8009001D

      NTE_PROVIDER_DLL_FAIL

      Provider DLL failed to initialize correctly.

      0x8009001E

      NTE_PROV_DLL_NOT_FOUND

      Provider DLL could not be found.

      0x8009001F

      NTE_BAD_KEYSET_PARAM

      The keyset parameter is invalid.

      0x80090020

      NTE_FAIL

      An internal error occurred.

      0x80090021

      NTE_SYS_ERR

      A base error occurred.

      0x80090022

      NTE_SILENT_CONTEXT

      Provider could not perform the action because the context was acquired as silent.

      0x80090023

      NTE_TOKEN_KEYSET_STORAGE_FULL

      The security token does not have storage space available for an additional container.

      0x80090024

      NTE_TEMPORARY_PROFILE

      The profile for the user is a temporary profile.

      0x80090025

      NTE_FIXEDPARAMETER

      The key parameters could not be set because the configuration service provider (CSP) uses fixed parameters.

      0x80090026

      NTE_INVALID_HANDLE

      The supplied handle is invalid.

      0x80090027

      NTE_INVALID_PARAMETER

      The parameter is incorrect.

      0x80090028

      NTE_BUFFER_TOO_SMALL

      The buffer supplied to a function was too small.

      0x80090029

      NTE_NOT_SUPPORTED

      The requested error 004 function servergiveplayerweapons is not implemented is not supported.

      0x8009002A

      NTE_NO_MORE_ITEMS

      No more data is available.

      0x8009002B

      NTE_BUFFERS_OVERLAP

      The supplied buffers overlap incorrectly.

      0x8009002C

      NTE_DECRYPTION_FAILURE

      The specified data could not be decrypted.

      0x8009002D

      NTE_INTERNAL_ERROR

      An internal consistency check failed.

      0x8009002E

      NTE_UI_REQUIRED

      This operation requires input from the user.

      0x8009002F

      NTE_HMAC_NOT_SUPPORTED

      The cryptographic provider does not support Hash Message Authentication Code (HMAC).

      0x80090300

      SEC_E_INSUFFICIENT_MEMORY

      Not enough memory is available to complete this request.

      0x80090301

      SEC_E_INVALID_HANDLE

      The handle specified is invalid.

      0x80090302

      SEC_E_UNSUPPORTED_FUNCTION

      The function requested is not supported.

      0x80090303

      SEC_E_TARGET_UNKNOWN

      The windows socket error 10093 target is unknown or unreachable.

      0x80090304

      SEC_E_INTERNAL_ERROR

      The Local Security Authority (LSA) cannot be contacted.

      0x80090305

      SEC_E_SECPKG_NOT_FOUND

      The requested security package does not exist.

      0x80090306

      SEC_E_NOT_OWNER

      The caller is not the owner of the desired credentials.

      0x80090307

      SEC_E_CANNOT_INSTALL

      The security package failed to initialize and cannot be installed.

      0x80090308

      SEC_E_INVALID_TOKEN

      The token supplied to the function is invalid.

      0x80090309

      SEC_E_CANNOT_PACK

      The security package is not able to marshal the logon buffer, so the logon attempt has failed.

      0x8009030A

      SEC_E_QOP_NOT_SUPPORTED

      The per-message quality of protection is not supported by the security package.

      0x8009030B

      SEC_E_NO_IMPERSONATION

      The security context does not allow impersonation of the client.

      0x8009030C

      SEC_E_LOGON_DENIED

      The logon attempt failed.

      0x8009030D

      SEC_E_UNKNOWN_CREDENTIALS

      The credentials supplied to the package were not recognized.

      0x8009030E

      SEC_E_NO_CREDENTIALS

      No credentials are available in the security package.

      0x8009030F

      SEC_E_MESSAGE_ALTERED

      The message or signature supplied for verification has been altered.

      0x80090310

      SEC_E_OUT_OF_SEQUENCE

      The message supplied for verification is out of sequence.

      0x80090311

      SEC_E_NO_AUTHENTICATING_AUTHORITY

      No authority could be contacted for authentication.

      0x80090316

      SEC_E_BAD_PKGID

      The requested security package does not exist.

      0x80090317

      SEC_E_CONTEXT_EXPIRED

      The context has expired and can no longer be used.

      0x80090318

      SEC_E_INCOMPLETE_MESSAGE

      The supplied message is incomplete. The signature was not verified.

      0x80090320

      SEC_E_INCOMPLETE_CREDENTIALS

      The credentials supplied were not complete and could not be verified. The context could not be initialized.

      0x80090321

      SEC_E_BUFFER_TOO_SMALL

      The buffers supplied to a function was too small.

      0x80090322

      SEC_E_WRONG_PRINCIPAL

      The target principal name is incorrect.

      0x80090324

      SEC_E_TIME_SKEW

      The clocks on the client and server machines are skewed.

      0x80090325

      SEC_E_UNTRUSTED_ROOT

      The certificate chain was issued by an authority that is not trusted.

      0x80090326

      SEC_E_ILLEGAL_MESSAGE

      The message received was unexpected or badly formatted.

      0x80090327

      SEC_E_CERT_UNKNOWN

      An unknown error occurred while processing the certificate.

      0x80090328

      SEC_E_CERT_EXPIRED

      The received certificate has expired.

      0x80090329

      SEC_E_ENCRYPT_FAILURE

      The specified data could not be encrypted.

      0x80090330

      SEC_E_DECRYPT_FAILURE

      The specified data could not be decrypted.

      0x80090331

      SEC_E_ALGORITHM_MISMATCH

      The client and server cannot communicate because they do not possess a common algorithm.

      0x80090332

      SEC_E_SECURITY_QOS_FAILED

      The security context could not be established due to a failure in the requested quality of service (for example, mutual authentication or delegation).

      0x80090333

      SEC_E_UNFINISHED_CONTEXT_DELETED

      A security context was deleted before the context was completed. This is considered a logon failure.

      0x80090334

      SEC_E_NO_TGT_REPLY

      The client is trying to negotiate a context and the server requires user-to-user but did not send a ticket granting ticket (TGT) reply.

      0x80090335

      SEC_E_NO_IP_ADDRESSES

      Unable to accomplish the requested task because the local machine does not have an IP addresses.

      0x80090336

      SEC_E_WRONG_CREDENTIAL_HANDLE

      The supplied credential handle does not match the credential associated with the security context.

      0x80090337

      SEC_E_CRYPTO_SYSTEM_INVALID

      The cryptographic system or checksum function is invalid because a required function is unavailable.

      0x80090338

      SEC_E_MAX_REFERRALS_EXCEEDED

      The number of maximum ticket referrals has been exceeded.

      0x80090339

      SEC_E_MUST_BE_KDC

      The local machine must be a Kerberos domain controller (KDC), and it is not.

      0x8009033A

      SEC_E_STRONG_CRYPTO_NOT_SUPPORTED

      The other end of the security negotiation requires strong cryptographics, but it is not supported on the local machine.

      0x8009033B

      SEC_E_TOO_MANY_PRINCIPALS

      The KDC reply contained more than one principal name.

      0x8009033C

      SEC_E_NO_PA_DATA

      Expected to find PA data for a hint of what etype to use, but it was not found.

      0x8009033D

      SEC_E_PKINIT_NAME_MISMATCH

      The client certificate does not contain a valid user principal name (UPN), or does not match the client name in the logon request. Contact your administrator.

      0x8009033E

      SEC_E_SMARTCARD_LOGON_REQUIRED

      Smart card logon is required and was not used.

      0x8009033F

      SEC_E_SHUTDOWN_IN_PROGRESS

      A system shutdown is in progress.

      0x80090340

      SEC_E_KDC_INVALID_REQUEST

      An invalid request was sent to the KDC.

      0x80090341

      SEC_E_KDC_UNABLE_TO_REFER

      The KDC was unable to generate a referral for the service requested.

      0x80090342

      SEC_E_KDC_UNKNOWN_ETYPE

      The encryption type requested is not supported by the KDC.

      0x80090343

      SEC_E_UNSUPPORTED_PREAUTH

      An unsupported pre-authentication mechanism was presented to the Kerberos package.

      0x80090345

      SEC_E_DELEGATION_REQUIRED

      The requested operation cannot be completed. The computer must be trusted for delegation, and the current user account must be configured to allow delegation.

      0x80090346

      SEC_E_BAD_BINDINGS

      Client's supplied Security Support Provider Interface (SSPI) channel bindings were incorrect.

      0x80090347

      SEC_E_MULTIPLE_ACCOUNTS

      The received certificate was mapped to multiple accounts.

      0x80090348

      SEC_E_NO_KERB_KEY

      No Kerberos key was found.

      0x80090349

      SEC_E_CERT_WRONG_USAGE

      The certificate is not valid for the requested usage.

      0x80090350

      SEC_E_DOWNGRADE_DETECTED

      The system detected a possible attempt to compromise security, error 004 function servergiveplayerweapons is not implemented. Ensure that you can contact the server that authenticated you.

      0x80090351

      SEC_E_SMARTCARD_CERT_REVOKED

      The smart card certificate used for authentication has been revoked. Contact your system administrator. The event log might contain additional information.

      0x80090352

      SEC_E_ISSUING_CA_UNTRUSTED

      An untrusted certification authority (CA) was detected while processing the smart card certificate used for authentication. Contact your system administrator.

      0x80090353

      SEC_E_REVOCATION_OFFLINE_C

      The revocation status of the error 004 function servergiveplayerweapons is not implemented card certificate used for authentication could not be determined. Contact your system administrator.

      0x80090354

      SEC_E_PKINIT_CLIENT_FAILURE

      The smart card certificate used for authentication was not trusted, error 004 function servergiveplayerweapons is not implemented. Contact your system administrator.

      0x80090355

      SEC_E_SMARTCARD_CERT_EXPIRED

      The smart card certificate used for authentication has expired. Contact your system administrator.

      0x80090356

      SEC_E_NO_S4U_PROT_SUPPORT

      The Kerberos subsystem encountered an error. A service for user protocol requests was made against a domain controller that does not support services for users.

      0x80090357

      SEC_E_CROSSREALM_DELEGATION_FAILURE

      An attempt was made by this server to make a Kerberos-constrained delegation request for a target outside the server's realm. This is not supported and indicates a misconfiguration on this server's allowed-to-delegate-to list. Contact your administrator.

      0x80090358

      SEC_E_REVOCATION_OFFLINE_KDC

      The revocation status of the domain controller certificate error 004 function servergiveplayerweapons is not implemented for smart card authentication could not error 004 function servergiveplayerweapons is not implemented determined. The system event log contains additional information. Contact your system administrator.

      0x80090359

      SEC_E_ISSUING_CA_UNTRUSTED_KDC

      An untrusted CA was detected while processing the domain controller certificate used for authentication. The system event log contains additional information. Contact your system administrator.

      0x8009035A

      SEC_E_KDC_CERT_EXPIRED

      The domain controller certificate used for smart card logon has expired. Contact your system administrator with the contents of your system event log.

      0x8009035B

      SEC_E_KDC_CERT_REVOKED

      The domain controller certificate used for smart card logon has been revoked. Contact your system administrator with the contents of your system event log.

      0x8009035D

      SEC_E_INVALID_PARAMETER

      One or more of the parameters passed to the function were invalid.

      0x8009035E

      SEC_E_DELEGATION_POLICY

      The client policy does not allow credential delegation to the target server.

      0x8009035F

      SEC_E_POLICY_NLTM_ONLY

      The client policy does not allow credential delegation to the target server with NLTM only authentication.

      0x80091001

      CRYPT_E_MSG_ERROR

      An error occurred while performing an operation on a cryptographic message.

      0x80091002

      CRYPT_E_UNKNOWN_ALGO

      Unknown cryptographic algorithm.

      0x80091003

      CRYPT_E_OID_FORMAT

      The object identifier is poorly formatted.

      0x80091004

      CRYPT_E_INVALID_MSG_TYPE

      Invalid cryptographic message type.

      0x80091005

      CRYPT_E_UNEXPECTED_ENCODING

      Unexpected cryptographic message encoding.

      0x80091006

      CRYPT_E_AUTH_ATTR_MISSING

      The cryptographic message does not contain an expected authenticated attribute.

      0x80091007

      CRYPT_E_HASH_VALUE

      The hash value is not correct.

      0x80091008

      CRYPT_E_INVALID_INDEX

      The index value is not valid.

      0x80091009

      CRYPT_E_ALREADY_DECRYPTED

      The content of the cryptographic message has already been decrypted.

      0x8009100A

      CRYPT_E_NOT_DECRYPTED

      The content of the cryptographic message has not been decrypted yet.

      0x8009100B

      CRYPT_E_RECIPIENT_NOT_FOUND

      The enveloped-data message does not contain the specified recipient.

      0x8009100C

      CRYPT_E_CONTROL_TYPE

      Invalid control type.

      0x8009100D

      CRYPT_E_ISSUER_SERIALNUMBER

      Invalid issuer or serial number.

      0x8009100E

      CRYPT_E_SIGNER_NOT_FOUND

      Cannot find the original signer.

      0x8009100F

      CRYPT_E_ATTRIBUTES_MISSING

      The cryptographic message does not contain all of the requested attributes.

      0x80091010

      CRYPT_E_STREAM_MSG_NOT_READY

      The streamed cryptographic message is not ready to return data.

      0x80091011

      CRYPT_E_STREAM_INSUFFICIENT_DATA

      The streamed cryptographic message requires more data to complete the decode operation.

      0x80092001

      CRYPT_E_BAD_LEN

      The length specified for the output data was insufficient.

      0x80092002

      CRYPT_E_BAD_ENCODE

      An error occurred during the encode or decode operation.

      0x80092003

      CRYPT_E_FILE_ERROR

      An error occurred while reading or writing to a file.

      0x80092004

      CRYPT_E_NOT_FOUND

      Cannot find object or property.

      0x80092005

      CRYPT_E_EXISTS

      The object or error 004 function servergiveplayerweapons is not implemented already exists.

      0x80092006

      CRYPT_E_NO_PROVIDER

      No provider was specified for the store or object.

      0x80092007

      CRYPT_E_SELF_SIGNED

      The specified certificate is self-signed.

      0x80092008

      CRYPT_E_DELETED_PREV

      The previous certificate or certificate revocation list (CRL) context was deleted.

      0x80092009

      CRYPT_E_NO_MATCH

      Cannot find the requested object.

      0x8009200A

      CRYPT_E_UNEXPECTED_MSG_TYPE

      The certificate does not have a property that references a private key.

      0x8009200B

      CRYPT_E_NO_KEY_PROPERTY

      Cannot find the certificate and private key for decryption.

      0x8009200C

      CRYPT_E_NO_DECRYPT_CERT

      Cannot find the certificate and private key to use for decryption.

      0x8009200D

      CRYPT_E_BAD_MSG

      Not a cryptographic message or the cryptographic message is not formatted correctly.

      0x8009200E

      CRYPT_E_NO_SIGNER

      The signed cryptographic message does not have a signer for the specified signer index.

      0x8009200F

      CRYPT_E_PENDING_CLOSE

      Final closure is pending until additional frees or closes.

      0x80092010

      CRYPT_E_REVOKED

      The certificate is revoked.

      0x80092011

      CRYPT_E_NO_REVOCATION_DLL

      No DLL or exported function was found to verify revocation.

      0x80092012

      CRYPT_E_NO_REVOCATION_CHECK

      The revocation function was unable to check revocation for the certificate.

      0x80092013

      CRYPT_E_REVOCATION_OFFLINE

      The revocation function was unable to check revocation because the revocation server was offline.

      0x80092014

      CRYPT_E_NOT_IN_REVOCATION_DATABASE

      The certificate is not in the revocation server's database.

      0x80092020

      CRYPT_E_INVALID_NUMERIC_STRING

      The string contains a non-numeric character.

      0x80092021

      CRYPT_E_INVALID_PRINTABLE_STRING

      The string contains a nonprintable character.

      0x80092022

      CRYPT_E_INVALID_IA5_STRING

      The string contains a character not in the 7-bit ASCII character set.

      0x80092023

      CRYPT_E_INVALID_X500_STRING

      The string contains an invalid X500 name attribute key, object identifier (OID), value, or delimiter.

      0x80092024

      CRYPT_E_NOT_CHAR_STRING

      The dwValueType for the CERT_NAME_VALUE is not one of the character strings. Most likely it is either a CERT_RDN_ENCODED_BLOB or CERT_TDN_OCTED_STRING.

      0x80092025

      CRYPT_E_FILERESIZED

      The Put operation cannot continue, error 004 function servergiveplayerweapons is not implemented. The file needs to be resized. However, error 004 function servergiveplayerweapons is not implemented, there is already a signature present. A complete signing operation must be done.

      0x80092026

      CRYPT_E_SECURITY_SETTINGS

      The cryptographic operation failed due to a local security option setting.

      0x80092027

      CRYPT_E_NO_VERIFY_USAGE_DLL

      No DLL or exported function was found to verify subject usage.

      0x80092028

      CRYPT_E_NO_VERIFY_USAGE_CHECK

      The called function was unable to perform a usage check on the subject.

      0x80092029

      CRYPT_E_VERIFY_USAGE_OFFLINE

      The called function was unable to complete the usage check because the server was offline.

      0x8009202A

      CRYPT_E_NOT_IN_CTL

      The subject was not found in a certificate trust list (CTL).

      0x8009202B

      CRYPT_E_NO_TRUSTED_SIGNER

      None of the signers of the cryptographic message or certificate trust list is trusted.

      0x8009202C

      CRYPT_E_MISSING_PUBKEY_PARA

      The public key's algorithm parameters are missing.

      0x80093000

      CRYPT_E_OSS_ERROR

      OSS Certificate encode/decode error code base.

      0x80093001

      OSS_MORE_BUF

      OSS ASN.1 Error: Output Buffer is too small.

      0x80093002

      OSS_NEGATIVE_UINTEGER

      OSS ASN.1 Error: Signed integer is encoded as a unsigned integer.

      0x80093003

      OSS_PDU_RANGE

      OSS ASN.1 Error: Unknown ASN.1 data type.

      0x80093004

      OSS_MORE_INPUT

      OSS ASN.1 Error: Output buffer is too small; the decoded data has been truncated.

      0x80093005

      OSS_DATA_ERROR

      OSS ASN.1 Error: Invalid data.

      0x80093006

      OSS_BAD_ARG

      OSS ASN.1 Error: Invalid argument.

      0x80093007

      OSS_BAD_VERSION

      OSS ASN.1 Error: Encode/Decode version mismatch.

      0x80093008

      OSS_OUT_MEMORY

      OSS ASN.1 Error: Out of memory.

      0x80093009

      OSS_PDU_MISMATCH

      OSS ASN.1 Error: Encode/Decode error.

      0x8009300A

      OSS_LIMITED

      OSS ASN.1 Error: Internal error.

      0x8009300B

      OSS_BAD_PTR

      OSS ASN.1 Error: Invalid data.

      0x8009300C

      OSS_BAD_TIME

      OSS ASN.1 Error: Invalid data.

      0x8009300D

      OSS_INDEFINITE_NOT_SUPPORTED

      OSS ASN.1 Error: Unsupported BER indefinite-length encoding.

      0x8009300E

      OSS_MEM_ERROR

      OSS ASN.1 Error: Access violation.

      0x8009300F

      OSS_BAD_TABLE

      OSS ASN.1 Error: Invalid data.

      0x80093010

      OSS_TOO_LONG

      OSS ASN.1 Error: Invalid data.

      0x80093011

      OSS_CONSTRAINT_VIOLATED

      OSS ASN.1 Error: Invalid data.

      0x80093012

      OSS_FATAL_ERROR

      OSS ASN.1 Error: Internal error.

      0x80093013

      OSS_ACCESS_SERIALIZATION_ERROR

      OSS ASN.1 Error: Multithreading conflict.

      0x80093014

      OSS_NULL_TBL

      OSS ASN.1 Error: Invalid data.

      0x80093015

      OSS_NULL_FCN

      OSS ASN.1 Error: Invalid data.

      0x80093016

      OSS_BAD_ENCRULES

      OSS ASN.1 Error: Invalid data.

      0x80093017

      OSS_UNAVAIL_ENCRULES

      OSS ASN.1 Error: Encode/Decode function not implemented.

      0x80093018

      OSS_CANT_OPEN_TRACE_WINDOW

      OSS ASN.1 Error: Trace file error.

      0x80093019

      OSS_UNIMPLEMENTED

      OSS ASN.1 Error: Function not implemented.

      0x8009301A

      OSS_OID_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x8009301B

      OSS_CANT_OPEN_TRACE_FILE

      OSS ASN.1 Error: Trace file error.

      0x8009301C

      OSS_TRACE_FILE_ALREADY_OPEN

      OSS ASN.1 Error: Trace file error.

      0x8009301D

      OSS_TABLE_MISMATCH

      OSS ASN.1 Error: Invalid data.

      0x8009301E

      OSS_TYPE_NOT_SUPPORTED

      OSS ASN.1 Error: Invalid data.

      0x8009301F

      OSS_REAL_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093020

      OSS_REAL_CODE_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093021

      OSS_OUT_OF_RANGE

      OSS ASN.1 Error: Program link error.

      0x80093022

      OSS_COPIER_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093023

      OSS_CONSTRAINT_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093024

      OSS_COMPARATOR_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093025

      OSS_COMPARATOR_CODE_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093026

      OSS_MEM_MGR_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093027

      OSS_PDV_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093028

      OSS_PDV_CODE_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x80093029

      OSS_API_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x8009302A

      OSS_BERDER_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x8009302B

      OSS_PER_DLL_NOT_LINKED

      OSS ASN.1 Error: Program link error.

      0x8009302C

      OSS_OPEN_TYPE_ERROR

      OSS ASN.1 Error: Program link error.

      0x8009302D

      OSS_MUTEX_NOT_CREATED

      OSS ASN.1 Error: System resource error.

      0x8009302E

      OSS_CANT_CLOSE_TRACE_FILE

      OSS ASN.1 Error: Trace file error.

      0x80093100

      CRYPT_E_ASN1_ERROR

      ASN1 Certificate encode/decode error code base.

      0x80093101

      CRYPT_E_ASN1_INTERNAL

      ASN1 internal encode or decode error.

      0x80093102

      CRYPT_E_ASN1_EOD

      ASN1 unexpected end of data.

      0x80093103

      CRYPT_E_ASN1_CORRUPT

      ASN1 corrupted data.

      0x80093104

      CRYPT_E_ASN1_LARGE

      ASN1 value too large.

      0x80093105

      CRYPT_E_ASN1_CONSTRAINT

      ASN1 constraint violated.

      0x80093106

      CRYPT_E_ASN1_MEMORY

      ASN1 out of memory.

      0x80093107

      CRYPT_E_ASN1_OVERFLOW

      ASN1 buffer overflow.

      0x80093108

      CRYPT_E_ASN1_BADPDU

      ASN1 function not supported for this protocol data unit (PDU).

      0x80093109

      CRYPT_E_ASN1_BADARGS

      ASN1 bad arguments to function call.

      0x8009310A

      CRYPT_E_ASN1_BADREAL

      ASN1 bad real value.

      0x8009310B

      CRYPT_E_ASN1_BADTAG

      ASN1 bad tag value met.

      0x8009310C

      CRYPT_E_ASN1_CHOICE

      ASN1 bad choice value.

      0x8009310D

      CRYPT_E_ASN1_RULE

      ASN1 bad encoding rule.

      0x8009310E

      CRYPT_E_ASN1_UTF8

      ASN1 bad Unicode (UTF8).

      0x80093133

      CRYPT_E_ASN1_PDU_TYPE

      ASN1 bad PDU type.

      0x80093134

      CRYPT_E_ASN1_NYI

      ASN1 not yet implemented.

      0x80093201

      CRYPT_E_ASN1_EXTENDED

      ASN1 skipped unknown extensions.

      0x80093202

      CRYPT_E_ASN1_NOEOD

      ASN1 end of data expected.

      0x80094001

      CERTSRV_E_BAD_REQUESTSUBJECT

      The request subject name is invalid or too long.

      0x80094002

      CERTSRV_E_NO_REQUEST

      The request does not exist.

      0x80094003

      CERTSRV_E_BAD_REQUESTSTATUS

      The request's current status does not allow this operation.

      0x80094004

      CERTSRV_E_PROPERTY_EMPTY

      The requested property value is empty.

      0x80094005

      CERTSRV_E_INVALID_CA_CERTIFICATE

      The CA's certificate contains invalid data.

      0x80094006

      CERTSRV_E_SERVER_SUSPENDED

      Certificate service has been suspended for a database restore operation.

      0x80094007

      CERTSRV_E_ENCODING_LENGTH

      The certificate contains an encoded length that is potentially incompatible with older enrollment software.

      0x80094008

      CERTSRV_E_ROLECONFLICT

      The operation is denied. The user has multiple roles assigned, and the CA is configured to error 004 function servergiveplayerweapons is not implemented role separation.

      0x80094009

      CERTSRV_E_RESTRICTEDOFFICER

      The operation is denied. It can only be performed by a certificate manager that is allowed to manage certificates for the current requester.

      0x8009400A

      CERTSRV_E_KEY_ARCHIVAL_NOT_CONFIGURED

      Cannot archive private key. The CA is not configured for key archival.

      0x8009400B

      CERTSRV_E_NO_VALID_KRA

      Cannot archive private key. The CA could not verify one or more key recovery certificates.

      0x8009400C

      CERTSRV_E_BAD_REQUEST_KEY_ARCHIVAL

      The request is incorrectly formatted. The encrypted private key must be in an unauthenticated attribute in an outermost signature.

      0x8009400D

      CERTSRV_E_NO_CAADMIN_DEFINED

      At least one security principal must have the permission to manage this CA.

      0x8009400E

      CERTSRV_E_BAD_RENEWAL_CERT_ATTRIBUTE

      The request contains an invalid renewal certificate attribute.

      0x8009400F

      CERTSRV_E_NO_DB_SESSIONS

      An attempt was made to open a CA database session, but there are already too many active sessions. The server needs to be configured to allow additional sessions.

      0x80094010

      CERTSRV_E_ALIGNMENT_FAULT

      A memory reference caused a data alignment fault.

      0x80094011

      CERTSRV_E_ENROLL_DENIED

      The permissions on this CA do not allow the current user to enroll for certificates.

      0x80094012

      CERTSRV_E_TEMPLATE_DENIED

      The permissions on the certificate template do not allow the current user to enroll for this type of certificate.

      0x80094013

      CERTSRV_E_DOWNLEVEL_DC_SSL_OR_UPGRADE

      The contacted domain controller cannot support signed Lightweight Directory Access Protocol (LDAP) traffic. Update the domain controller or configure Certificate Services to use SSL for Active Directory access.

      0x80094800

      CERTSRV_E_UNSUPPORTED_CERT_TYPE

      The requested certificate template is not supported by this CA.

      0x80094801

      CERTSRV_E_NO_CERT_TYPE

      The request contains no certificate template information.

      0x80094802

      CERTSRV_E_TEMPLATE_CONFLICT

      The request contains conflicting template information.

      0x80094803

      CERTSRV_E_SUBJECT_ALT_NAME_REQUIRED

      The request is missing a required Subject Alternate name extension.

      0x80094804

      CERTSRV_E_ARCHIVED_KEY_REQUIRED

      The request is missing a required private key for archival by the server.

      0x80094805

      CERTSRV_E_SMIME_REQUIRED

      The request is missing a required SMIME capabilities extension.

      0x80094806

      CERTSRV_E_BAD_RENEWAL_SUBJECT

      The request was made on behalf of a subject other than the caller. The certificate template must be configured to require at least one signature to authorize the request.

      0x80094807

      CERTSRV_E_BAD_TEMPLATE_VERSION

      The request template version is newer than the supported template version.

      0x80094808

      CERTSRV_E_TEMPLATE_POLICY_REQUIRED

      The template is missing a required signature policy attribute.

      0x80094809

      CERTSRV_E_SIGNATURE_POLICY_REQUIRED

      The request is missing required signature policy information.

      0x8009480A

      CERTSRV_E_SIGNATURE_COUNT

      The request is missing one or more required signatures.

      0x8009480B

      CERTSRV_E_SIGNATURE_REJECTED

      One or more signatures did not include the required application or issuance policies. The request is missing one or more required valid signatures.

      0x8009480C

      CERTSRV_E_ISSUANCE_POLICY_REQUIRED

      The request is missing one or more required signature issuance policies.

      0x8009480D

      CERTSRV_E_SUBJECT_UPN_REQUIRED

      The UPN is unavailable and cannot be added to the Subject Alternate name.

      0x8009480E

      CERTSRV_E_SUBJECT_DIRECTORY_GUID_REQUIRED

      The Active Directory GUID is unavailable and cannot be added to the Subject Alternate name.

      0x8009480F

      CERTSRV_E_SUBJECT_DNS_REQUIRED

      The Domain Name System (DNS) name is unavailable and cannot be added to the Subject Alternate name.

      0x80094810

      CERTSRV_E_ARCHIVED_KEY_UNEXPECTED

      The request includes a private key for archival by the server, but key archival is not enabled for the specified certificate template.

      0x80094811

      CERTSRV_E_KEY_LENGTH

      The public key does not meet the minimum size required by the specified certificate template.

      0x80094812

      CERTSRV_E_SUBJECT_EMAIL_REQUIRED

      The email name is unavailable and cannot be added make error 127 the Subject or Subject Alternate name.

      0x80094813

      CERTSRV_E_UNKNOWN_CERT_TYPE

      One or more certificate templates to be enabled on this CA could not be found.

      0x80094814

      CERTSRV_E_CERT_TYPE_OVERLAP

      The certificate template renewal period is longer than the certificate validity period, error 004 function servergiveplayerweapons is not implemented. The template should be reconfigured or the CA certificate renewed.

      0x80094815

      CERTSRV_E_TOO_MANY_SIGNATURES

      The certificate template requires too many return authorization (RA) signatures. Only one RA signature is allowed.

      0x80094816

      CERTSRV_E_RENEWAL_BAD_PUBLIC_KEY

      The key used in a renewal request does not match one of the certificates being renewed.

      0x80094817

      CERTSRV_E_INVALID_EK

      The endorsement key certificate is not valid.

      0x8009481A

      CERTSRV_E_KEY_ATTESTATION

      Key attestation did not succeed.

      0x80095000

      XENROLL_E_KEY_NOT_EXPORTABLE

      The key is not exportable.

      0x80095001

      XENROLL_E_CANNOT_ADD_ROOT_CERT

      You cannot add the root CA certificate into your local store.

      0x80095002

      XENROLL_E_RESPONSE_KA_HASH_NOT_FOUND

      The key archival hash attribute was not found in the response.

      0x80095003

      XENROLL_E_RESPONSE_UNEXPECTED_KA_HASH

      An unexpected key archival hash attribute was found in the response.

      0x80095004

      XENROLL_E_RESPONSE_KA_HASH_MISMATCH

      There is a key archival hash mismatch between the request and the response.

      0x80095005

      XENROLL_E_KEYSPEC_SMIME_MISMATCH

      Signing certificate cannot include SMIME extension.

      0x80096001

      TRUST_E_SYSTEM_ERROR

      A system-level error occurred while verifying trust.

      0x80096002

      TRUST_E_NO_SIGNER_CERT

      The certificate for the signer of the message is invalid or not found.

      0x80096003

      TRUST_E_COUNTER_SIGNER

      One of the counter signatures was invalid.

      0x80096004

      TRUST_E_CERT_SIGNATURE

      The signature of the certificate cannot be verified.

      0x80096005

      TRUST_E_TIME_STAMP

      The time-stamp signature or certificate could not be verified or is malformed.

      0x80096010

      TRUST_E_BAD_DIGEST

      The digital signature of the object did not verify.

      0x80096019

      TRUST_E_BASIC_CONSTRAINTS

      A certificate's basic constraint extension has not been observed.

      0x8009601E

      TRUST_E_FINANCIAL_CRITERIA

      The certificate does not meet or contain the Authenticode financial extensions.

      0x80097001

      MSSIPOTF_E_OUTOFMEMRANGE

      Tried to reference a part of the file outside the proper range.

      0x80097002

      MSSIPOTF_E_CANTGETOBJECT

      Could not retrieve an object from the file.

      0x80097003

      MSSIPOTF_E_NOHEADTABLE

      Could not find the head table in the file.

      0x80097004

      MSSIPOTF_E_BAD_MAGICNUMBER

      The magic number in the head table is incorrect.

      0x80097005

      MSSIPOTF_E_BAD_OFFSET_TABLE

      The offset table has incorrect values.

      0x80097006

      MSSIPOTF_E_TABLE_TAGORDER

      Duplicate table tags or the tags are out of alphabetical order.

      0x80097007

      MSSIPOTF_E_TABLE_LONGWORD

      A table does not start on a long word boundary.

      0x80097008

      MSSIPOTF_E_BAD_FIRST_TABLE_PLACEMENT

      First table does not appear after header information.

      0x80097009

      MSSIPOTF_E_TABLES_OVERLAP

      Two or more tables overlap.

      0x8009700A

      MSSIPOTF_E_TABLE_PADBYTES

      Too many pad bytes between tables, or pad bytes are not 0.

      0x8009700B

      MSSIPOTF_E_FILETOOSMALL

      File is too small to contain the last table.

      0x8009700C

      MSSIPOTF_E_TABLE_CHECKSUM

      A table checksum is incorrect.

      0x8009700D

      MSSIPOTF_E_FILE_CHECKSUM

      The file checksum is incorrect.

      0x80097010

      MSSIPOTF_E_FAILED_POLICY

      The signature does not have the correct attributes for the policy.

      0x80097011

      MSSIPOTF_E_FAILED_HINTS_CHECK

      The file did not pass the hints check.

      0x80097012

      MSSIPOTF_E_NOT_OPENTYPE

      The file is not an OpenType file.

      0x80097013

      MSSIPOTF_E_FILE

      Failed on a file operation (such as open, map, read, or write).

      0x80097014

      MSSIPOTF_E_CRYPT

      A call to a CryptoAPI function failed.

      0x80097015

      MSSIPOTF_E_BADVERSION

      There is a bad version number in the file.

      0x80097016

      MSSIPOTF_E_DSIG_STRUCTURE

      The structure of the DSIG table is incorrect.

      0x80097017

      MSSIPOTF_E_PCONST_CHECK

      A check failed in a partially constant table.

      0x80097018

      MSSIPOTF_E_STRUCTURE

      Some kind of structural error.

      0x80097019

      ERROR_CRED_REQUIRES_CONFIRMATION

      The requested credential requires confirmation.

      0x800B0001

      TRUST_E_PROVIDER_UNKNOWN

      Unknown trust provider.

      0x800B0002

      TRUST_E_ACTION_UNKNOWN

      The trust verification action specified is not supported by the specified trust provider.

      0x800B0003

      TRUST_E_SUBJECT_FORM_UNKNOWN

      The form specified for the subject is not one supported or error 004 function servergiveplayerweapons is not implemented by the specified trust provider.

      0x800B0004

      TRUST_E_SUBJECT_NOT_TRUSTED

      The subject is not trusted for the specified action.

      0x800B0005

      DIGSIG_E_ENCODE

      Error due to problem in ASN.1 encoding process.

      0x800B0006

      DIGSIG_E_DECODE

      Error due to problem in ASN.1 decoding process.

      0x800B0007

      DIGSIG_E_EXTENSIBILITY

      Reading/writing extensions where attributes are appropriate, and vice versa.

      0x800B0008

      DIGSIG_E_CRYPTO

      Unspecified cryptographic failure.

      0x800B0009

      PERSIST_E_SIZEDEFINITE

      The size of the data could not be determined.

      0x800B000A

      PERSIST_E_SIZEINDEFINITE

      The size of the indefinite-sized data could not be determined.

      0x800B000B

      PERSIST_E_NOTSELFSIZING

      This object does not read and write self-sizing data.

      0x800B0100

      TRUST_E_NOSIGNATURE

      No signature was present in the subject.

      0x800B0101

      CERT_E_EXPIRED

      A required certificate is not within its validity period when verifying against the current system clock or the time stamp in the signed file.

      0x800B0102

      CERT_E_VALIDITYPERIODNESTING

      The validity periods of the certification chain do not nest correctly.

      0x800B0103

      CERT_E_ROLE

      A certificate that can only be used as an end entity is being used as a CA error 004 function servergiveplayerweapons is not implemented vice versa.

      0x800B0104

      CERT_E_PATHLENCONST

      A path length constraint in the certification chain has been violated.

      0x800B0105

      CERT_E_CRITICAL

      A certificate contains an unknown extension that is marked "critical".

      0x800B0106

      CERT_E_PURPOSE

      A certificate is being used for a purpose other than the ones specified by its CA.

      0x800B0107

      CERT_E_ISSUERCHAINING

      A parent of a given certificate did not issue that child certificate.

      0x800B0108

      CERT_E_MALFORMED

      A certificate is missing or has an empty value for an important field, such as a subject or issuer name.

      0x800B0109

      CERT_E_UNTRUSTEDROOT

      A certificate chain processed, but terminated in a root certificate that is not trusted by the trust provider.

      0x800B010A

      CERT_E_CHAINING

      A certificate chain could not be built to a trusted root authority.

      0x800B010B

      TRUST_E_FAIL

      Generic trust failure.

      0x800B010C

      CERT_E_REVOKED

      A certificate was explicitly revoked by its issuer. If the certificate is Microsoft Windows PCA 2010, then the driver was signed by a certificate no longer recognized by Windows.<3>

      0x800B010D

      CERT_E_UNTRUSTEDTESTROOT

      The certification path terminates with the test root that is not trusted with the current policy settings.

      0x800B010E

      CERT_E_REVOCATION_FAILURE

      The revocation process could not continue—the certificates could not be checked.

      0x800B010F

      CERT_E_CN_NO_MATCH

      The certificate's CN name does not match the passed value.

      0x800B0110

      CERT_E_WRONG_USAGE

      The certificate is not valid for the requested usage.

      0x800B0111

      TRUST_E_EXPLICIT_DISTRUST

      The certificate was explicitly marked as untrusted by the user.

      0x800B0112

      CERT_E_UNTRUSTEDCA

      A certification chain processed correctly, but one of the CA certificates is not trusted by the policy provider.

      0x800B0113

      CERT_E_INVALID_POLICY

      The certificate has invalid policy.

      0x800B0114

      CERT_E_INVALID_NAME

      The certificate has an invalid name, error 004 function servergiveplayerweapons is not implemented. The name is not included in the permitted list or is explicitly excluded.

      0x800D0003

      NS_W_SERVER_BANDWIDTH_LIMIT

      The maximum filebitrate value specified is greater than the server's configured maximum bandwidth.

      0x800D0004

      NS_W_FILE_BANDWIDTH_LIMIT

      The maximum bandwidth value specified is less than the maximum filebitrate.

      0x800D0060

      NS_W_UNKNOWN_EVENT

      Unknown %1 event encountered.

      0x800D0199

      NS_I_CATATONIC_FAILURE

      Disk %1 ( %2 ) on Content Server %3, will be failed because it is catatonic.

      0x800D019A

      NS_I_CATATONIC_AUTO_UNFAIL

      Disk %1 ( %2 ) on Content Server %3, auto online from catatonic state.

      0x800F0000

      SPAPI_E_EXPECTED_SECTION_NAME

      A non-empty line was encountered in the INF before the start of a section.

      0x800F0001

      SPAPI_E_BAD_SECTION_NAME_LINE

      A section name marker in the information file (INF) is not complete or does not exist on a line by itself.

      0x800F0002

      SPAPI_E_SECTION_NAME_TOO_LONG

      An INF section was encountered whose name exceeds the maximum section name length.

      0x800F0003

      SPAPI_E_GENERAL_SYNTAX

      The syntax of the INF is invalid.

      0x800F0100

      SPAPI_E_WRONG_INF_STYLE

      The style of the INF is different than what was requested.

      0x800F0101

      SPAPI_E_SECTION_NOT_FOUND

      The required section was not found in the INF.

      0x800F0102

      SPAPI_E_LINE_NOT_FOUND

      The required line was not found in the INF.

      0x800F0103

      SPAPI_E_NO_BACKUP

      The files affected by the installation of this file queue have not been backed up for uninstall.

      0x800F0200

      SPAPI_E_NO_ASSOCIATED_CLASS

      The INF or the device information set or element does not have an associated install class.

      0x800F0201

      SPAPI_E_CLASS_MISMATCH

      The INF error 004 function servergiveplayerweapons is not implemented the device information set or element does not match the specified install class.

      0x800F0202

      SPAPI_E_DUPLICATE_FOUND

      An existing device was found that is a duplicate of the device being manually installed.

      0x800F0203

      SPAPI_E_NO_DRIVER_SELECTED

      There is no driver selected for the device information set or element.

      0x800F0204

      SPAPI_E_KEY_DOES_NOT_EXIST

      The requested device registry key does not exist.

      0x800F0205

      SPAPI_E_INVALID_DEVINST_NAME

      The device instance name is invalid.

      0x800F0206

      SPAPI_E_INVALID_CLASS

      The install class is not present or is invalid.

      0x800F0207

      SPAPI_E_DEVINST_ALREADY_EXISTS

      The device instance cannot be created because it already exists.

      0x800F0208

      SPAPI_E_DEVINFO_NOT_REGISTERED

      The operation cannot be performed on a device information element that has not been registered.

      0x800F0209

      SPAPI_E_INVALID_REG_PROPERTY

      The device property code is invalid.

      0x800F020A

      SPAPI_E_NO_INF

      The INF from which a driver list is to be built does not exist.

      0x800F020B

      SPAPI_E_NO_SUCH_DEVINST

      The device instance does not exist in the hardware tree.

      0x800F020C

      SPAPI_E_CANT_LOAD_CLASS_ICON

      The icon representing this install class cannot be loaded.

      0x800F020D

      SPAPI_E_INVALID_CLASS_INSTALLER

      The class installer registry entry is invalid.

      0x800F020E

      SPAPI_E_DI_DO_DEFAULT

      The class installer has indicated that the default action should be performed for this installation request.

      0x800F020F

      SPAPI_E_DI_NOFILECOPY

      The operation does not require any files to be copied.

      0x800F0210

      SPAPI_E_INVALID_HWPROFILE

      The specified hardware profile does not exist.

      0x800F0211

      SPAPI_E_NO_DEVICE_SELECTED

      There is no device information element currently selected for this device information set.

      0x800F0212

      SPAPI_E_DEVINFO_LIST_LOCKED

      The operation cannot be performed because the device information set is locked.

      0x800F0213

      SPAPI_E_DEVINFO_DATA_LOCKED

      The operation cannot be performed because the device information element is locked.

      0x800F0214

      SPAPI_E_DI_BAD_PATH

      The specified path does not contain any applicable device INFs.

      0x800F0215

      SPAPI_E_NO_CLASSINSTALL_PARAMS

      No class installer parameters have been set for the device information set or element.

      0x800F0216

      SPAPI_E_FILEQUEUE_LOCKED

      The operation cannot be performed because the file queue is locked.

      0x800F0217

      SPAPI_E_BAD_SERVICE_INSTALLSECT

      A service installation error 004 function servergiveplayerweapons is not implemented in this INF is invalid.

      0x800F0218

      SPAPI_E_NO_CLASS_DRIVER_LIST

      There is no class driver list for the device information element.

      0x800F0219

      SPAPI_E_NO_ASSOCIATED_SERVICE

      The installation failed because a function driver was not specified for this device instance.

      0x800F021A

      SPAPI_E_NO_DEFAULT_DEVICE_INTERFACE

      There is presently no default device interface designated for this interface class.

      0x800F021B

      SPAPI_E_DEVICE_INTERFACE_ACTIVE

      The operation cannot be performed because the device interface is currently active.

      0x800F021C

      SPAPI_E_DEVICE_INTERFACE_REMOVED

      The operation cannot be performed because the device interface has been removed from the system.

      0x800F021D

      SPAPI_E_BAD_INTERFACE_INSTALLSECT

      An interface installation section in this INF is invalid.

      0x800F021E

      SPAPI_E_NO_SUCH_INTERFACE_CLASS

      This interface class does not exist in the system.

      0x800F021F

      SPAPI_E_INVALID_REFERENCE_STRING

      The reference string supplied for this interface device is invalid.

      0x800F0220

      SPAPI_E_INVALID_MACHINENAME

      The specified machine name does not conform to Universal Naming Convention (UNCs).

      0x800F0221

      SPAPI_E_REMOTE_COMM_FAILURE

      A general remote communication error occurred.

      0x800F0222

      SPAPI_E_MACHINE_UNAVAILABLE

      The machine selected for remote communication is not available at this time.

      0x800F0223

      SPAPI_E_NO_CONFIGMGR_SERVICES

      The Plug and Play service is not available on the remote machine.

      0x800F0224

      SPAPI_E_INVALID_PROPPAGE_PROVIDER

      The property page provider registry entry is invalid.

      0x800F0225

      SPAPI_E_NO_SUCH_DEVICE_INTERFACE

      The requested device interface is not present in the system.

      0x800F0226

      SPAPI_E_DI_POSTPROCESSING_REQUIRED

      The device's co-installer has additional work to perform after installation is complete.

      0x800F0227

      SPAPI_E_INVALID_COINSTALLER

      The device's co-installer is invalid.

      0x800F0228

      SPAPI_E_NO_COMPAT_DRIVERS

      There are no compatible drivers for this device.

      0x800F0229

      SPAPI_E_NO_DEVICE_ICON

      There is no icon that represents this device or device type.

      0x800F022A

      SPAPI_E_INVALID_INF_LOGCONFIG

      A logical configuration specified in this INF is invalid.

      0x800F022B

      SPAPI_E_DI_DONT_INSTALL

      The class installer has denied the request to install or upgrade this device.

      0x800F022C

      SPAPI_E_INVALID_FILTER_DRIVER

      One of the filter drivers installed for this device is invalid.

      0x800F022D

      SPAPI_E_NON_WINDOWS_NT_DRIVER

      The driver selected for this device does not support Windows XP operating system.

      0x800F022E

      SPAPI_E_NON_WINDOWS_DRIVER

      The driver selected for this device does not support Windows.

      0x800F022F

      SPAPI_E_NO_CATALOG_FOR_OEM_INF

      The third-party INF does not contain digital signature information.

      0x800F0230

      SPAPI_E_DEVINSTALL_QUEUE_NONNATIVE

      An invalid attempt was made to use a device installation file queue for verification of digital signatures relative to other platforms.

      0x800F0231

      SPAPI_E_NOT_DISABLEABLE

      The device cannot be disabled.

      0x800F0232

      SPAPI_E_CANT_REMOVE_DEVINST

      The device could not be dynamically removed.

      0x800F0233

      SPAPI_E_INVALID_TARGET

      Cannot copy to specified target.

      0x800F0234

      SPAPI_E_DRIVER_NONNATIVE

      Driver is not intended for this platform.

      0x800F0235

      SPAPI_E_IN_WOW64

      Operation not allowed in WOW64.

      0x800F0236

      SPAPI_E_SET_SYSTEM_RESTORE_POINT

      The operation involving unsigned file copying was rolled back, so that a system restore point could be set.

      0x800F0237

      SPAPI_E_INCORRECTLY_COPIED_INF

      An INF was copied into the Windows INF directory in an improper manner.

      0x800F0238

      SPAPI_E_SCE_DISABLED

      The Security Configuration Editor (SCE) APIs have been disabled on this embedded product.

      0x800F0239

      SPAPI_E_UNKNOWN_EXCEPTION

      An unknown exception was encountered.

      0x800F023A

      SPAPI_E_PNP_REGISTRY_ERROR

      A problem was encountered when accessing the Plug and Play registry database.

      0x800F023B

      SPAPI_E_REMOTE_REQUEST_UNSUPPORTED

      The requested operation is not supported for a remote machine.

      0x800F023C

      SPAPI_E_NOT_AN_INSTALLED_OEM_INF

      The specified file is not an installed original equipment manufacturer (OEM) INF.

      0x800F023D

      SPAPI_E_INF_IN_USE_BY_DEVICES

      One or more devices are presently installed using the specified INF.

      0x800F023E

      SPAPI_E_DI_FUNCTION_OBSOLETE

      The requested device install operation is obsolete.

      0x800F023F

      SPAPI_E_NO_AUTHENTICODE_CATALOG

      A file could not be verified because it does not have an associated catalog signed via Authenticode.

      0x800F0240

      SPAPI_E_AUTHENTICODE_DISALLOWED

      Authenticode signature verification is not supported for the specified INF.

      0x800F0241

      SPAPI_E_AUTHENTICODE_TRUSTED_PUBLISHER

      The INF was signed with an Authenticode catalog from a trusted publisher.

      0x800F0242

      SPAPI_E_AUTHENTICODE_TRUST_NOT_ESTABLISHED

      The publisher of an Authenticode-signed catalog has not yet been established as trusted.

      0x800F0243

      SPAPI_E_AUTHENTICODE_PUBLISHER_NOT_TRUSTED

      The publisher of an Authenticode-signed catalog was not established as trusted.

      0x800F0244

      SPAPI_E_SIGNATURE_OSATTRIBUTE_MISMATCH

      The software was tested for compliance with Windows logo requirements on a different version of Windows and might not be compatible with this version.

      0x800F0245

      SPAPI_E_ONLY_VALIDATE_VIA_AUTHENTICODE

      The file can be validated only by a catalog signed via Authenticode.

      0x800F0246

      SPAPI_E_DEVICE_INSTALLER_NOT_READY

      One of the installers for this device cannot perform the installation at this time.

      0x800F0247

      SPAPI_E_DRIVER_STORE_ADD_FAILED

      A problem was encountered while attempting to add the driver to the store.

      0x800F0248

      SPAPI_E_DEVICE_INSTALL_BLOCKED

      The installation of this device is forbidden by system policy. Contact your system administrator.

      0x800F0249

      SPAPI_E_DRIVER_INSTALL_BLOCKED

      The installation of this driver is forbidden by system policy. Contact your system administrator.

      0x800F024A

      SPAPI_E_WRONG_INF_TYPE

      The specified INF is the wrong type for this operation.

      0x800F024B

      SPAPI_E_FILE_HASH_NOT_IN_CATALOG

      The hash for the file is not present in the specified catalog file. The file is likely corrupt or the victim of tampering.

      0x800F024C

      SPAPI_E_DRIVER_STORE_DELETE_FAILED

      A problem was encountered while attempting to delete the driver from the store.

      0x800F0300

      SPAPI_E_UNRECOVERABLE_STACK_OVERFLOW

      An unrecoverable stack overflow was encountered.

      0x800F1000

      SPAPI_E_ERROR_NOT_INSTALLED

      No installed components were detected.

      0x80100001

      SCARD_F_INTERNAL_ERROR

      An internal consistency check failed.

      0x80100002

      SCARD_E_CANCELLED

      The action was canceled by an SCardCancel request.

      0x80100003

      SCARD_E_INVALID_HANDLE

      The supplied handle was invalid.

      0x80100004

      SCARD_E_INVALID_PARAMETER

      One or more of the supplied parameters could not be properly interpreted.

      0x80100005

      SCARD_E_INVALID_TARGET

      Registry startup information is missing or invalid.

      0x80100006

      SCARD_E_NO_MEMORY

      Not enough memory available to complete this command.

      0x80100007

      SCARD_F_WAITED_TOO_LONG

      An internal consistency timer has expired.

      0x80100008

      SCARD_E_INSUFFICIENT_BUFFER

      The data buffer to receive returned data is too small for the returned data.

      0x80100009

      SCARD_E_UNKNOWN_READER

      The specified reader name is not recognized.

      0x8010000A

      SCARD_E_TIMEOUT

      The user-specified time-out value has expired.

      0x8010000B

      SCARD_E_SHARING_VIOLATION

      The smart card cannot be accessed because of other connections outstanding.

      0x8010000C

      SCARD_E_NO_SMARTCARD

      The operation requires a smart card, but no smart card is currently in the device.

      0x8010000D

      SCARD_E_UNKNOWN_CARD

      The specified smart card name is not recognized.

      0x8010000E

      SCARD_E_CANT_DISPOSE

      The system could not dispose of the media in the requested manner.

      0x8010000F

      SCARD_E_PROTO_MISMATCH

      The requested protocols are incompatible with the protocol currently in use with the smart card.

      0x80100010

      SCARD_E_NOT_READY

      The reader or smart card is not ready to accept commands.

      0x80100011

      SCARD_E_INVALID_VALUE

      One or more of the supplied parameters values could not be properly interpreted.

      0x80100012

      SCARD_E_SYSTEM_CANCELLED

      The action was canceled by the system, presumably to log off or shut down.

      0x80100013

      SCARD_F_COMM_ERROR

      An internal communications error has been detected.

      0x80100014

      SCARD_F_UNKNOWN_ERROR

      An internal error has been detected, but the source is unknown.

      0x80100015

      SCARD_E_INVALID_ATR

      An automatic terminal recognition (ATR) obtained from the registry is not a valid ATR string.

      0x80100016

      SCARD_E_NOT_TRANSACTED

      An attempt was made to end a nonexistent transaction.

      0x80100017

      SCARD_E_READER_UNAVAILABLE

      The specified reader is not currently available for use.

      0x80100018

      SCARD_P_SHUTDOWN

      The operation has been aborted to allow the server application to exit.

      0x80100019

      SCARD_E_PCI_TOO_SMALL

      The peripheral component interconnect (PCI) Receive buffer was too small.

      0x8010001A

      SCARD_E_READER_UNSUPPORTED

      The reader driver does not meet minimal requirements for support.

      0x8010001B

      SCARD_E_DUPLICATE_READER

      The reader driver did not produce a unique reader name.

      0x8010001C

      SCARD_E_CARD_UNSUPPORTED

      The smart card does not meet minimal requirements for error 004 function servergiveplayerweapons is not implemented support.

      0x8010001D

      SCARD_E_NO_SERVICE

      The smart card resource manager is not running.

      0x8010001E

      SCARD_E_SERVICE_STOPPED

      The smart card resource manager has shut down.

      0x8010001F

      SCARD_E_UNEXPECTED

      An unexpected card error has occurred.

      0x80100020

      SCARD_E_ICC_INSTALLATION

      No primary provider can be found for the smart card.

      0x80100021

      SCARD_E_ICC_CREATEORDER

      The requested order of object creation is not supported.

      0x80100022

      SCARD_E_UNSUPPORTED_FEATURE

      This smart card does not support the requested feature.

      0x80100023

      SCARD_E_DIR_NOT_FOUND

      The identified directory does not exist in the smart card.

      0x80100024

      SCARD_E_FILE_NOT_FOUND

      The identified file does not exist in the smart card.

      0x80100025

      SCARD_E_NO_DIR

      The supplied path does not represent a smart card directory.

      0x80100026

      SCARD_E_NO_FILE

      The supplied path does not represent a smart card file.

      0x80100027

      SCARD_E_NO_ACCESS

      Access error 004 function servergiveplayerweapons is not implemented denied to this file.

      0x80100028

      SCARD_E_WRITE_TOO_MANY

      The smart card does not have enough memory to store the information.

      0x80100029

      SCARD_E_BAD_SEEK

      There was an error trying to set the smart card file object pointer.

      0x8010002A

      SCARD_E_INVALID_CHV

      The supplied PIN is incorrect.

      0x8010002B

      SCARD_E_UNKNOWN_RES_MNG

      An unrecognized error code was returned from a layered component.

      0x8010002C

      SCARD_E_NO_SUCH_CERTIFICATE

      The requested certificate does not exist.

      0x8010002D

      SCARD_E_CERTIFICATE_UNAVAILABLE

      The requested certificate could not be obtained.

      0x8010002E

      SCARD_E_NO_READERS_AVAILABLE

      Cannot find a smart card reader.

      0x8010002F

      SCARD_E_COMM_DATA_LOST

      A communications error with the smart card has been detected. Retry the operation.

      0x80100030

      SCARD_E_NO_KEY_CONTAINER

      The requested key container does not exist on the smart card.

      0x80100031

      SCARD_E_SERVER_TOO_BUSY

      The smart card resource manager is too busy to complete this operation.

      0x80100065

      SCARD_W_UNSUPPORTED_CARD

      The reader cannot communicate with the smart card, due to ATR configuration conflicts.

      0x80100066

      SCARD_W_UNRESPONSIVE_CARD

      The smart card is not responding to a reset.

      0x80100067

      SCARD_W_UNPOWERED_CARD

      Power has been removed from the smart card, so that further communication is not possible.

      0x80100068

      SCARD_W_RESET_CARD

      The smart card has been reset, error 004 function servergiveplayerweapons is not implemented, so any shared state information is invalid.

      0x80100069

      SCARD_W_REMOVED_CARD

      The smart card has been removed, so that further communication is not possible.

      0x8010006A

      SCARD_W_SECURITY_VIOLATION

      Access was denied because of a security violation.

      0x8010006B

      SCARD_W_WRONG_CHV

      The card cannot be accessed because the wrong PIN was presented.

      0x8010006C

      SCARD_W_CHV_BLOCKED

      The card cannot be accessed because the maximum number of PIN entry attempts has been reached.

      0x8010006D

      SCARD_W_EOF

      The end of the smart card file has been reached.

      0x8010006E

      SCARD_W_CANCELLED_BY_USER

      The action was canceled by the user.

      0x8010006F

      SCARD_W_CARD_NOT_AUTHENTICATED

      No PIN was presented to the smart card.

      0x80110401

      COMADMIN_E_OBJECTERRORS

      Errors occurred accessing one or more objects—the ErrorInfo collection contains more detail.

      0x80110402

      COMADMIN_E_OBJECTINVALID

      One or more of the object's properties are missing or invalid.

      0x80110403

      COMADMIN_E_KEYMISSING

      The object was not found in the catalog.

      0x80110404

      COMADMIN_E_ALREADYINSTALLED

      The object is already registered.

      0x80110407

      COMADMIN_E_APP_FILE_WRITEFAIL

      An error occurred writing to the application file.

      0x80110408

      COMADMIN_E_APP_FILE_READFAIL

      An error occurred reading the application file.

      0x80110409

      COMADMIN_E_APP_FILE_VERSION

      Invalid version number in application file.

      0x8011040A

      COMADMIN_E_BADPATH

      The file path is invalid.

      0x8011040B

      COMADMIN_E_APPLICATIONEXISTS

      The application is already installed.

      0x8011040C

      COMADMIN_E_ROLEEXISTS

      The role already exists.

      0x8011040D

      COMADMIN_E_CANTCOPYFILE

      An error occurred copying the file.

      0x8011040F

      COMADMIN_E_NOUSER

      One or more users are not valid.

      0x80110410

      COMADMIN_E_INVALIDUSERIDS

      One or more users in the application file are not valid.

      0x80110411

      COMADMIN_E_NOREGISTRYCLSID

      The component's CLSID is missing or corrupt.

      0x80110412

      COMADMIN_E_BADREGISTRYPROGID

      The component's programmatic ID is missing or corrupt.

      0x80110413

      COMADMIN_E_AUTHENTICATIONLEVEL

      Unable to set required authentication level for update request.

      0x80110414

      COMADMIN_E_USERPASSWDNOTVALID

      The identity or password set on the application is not valid.

      0x80110418

      COMADMIN_E_CLSIDORIIDMISMATCH

      Application file CLSIDs or instance identifiers (IIDs) do not match corresponding DLLs.

      0x80110419

      COMADMIN_E_REMOTEINTERFACE

      Interface information is either missing or changed.

      0x8011041A

      COMADMIN_E_DLLREGISTERSERVER

      DllRegisterServer failed on component install.

      0x8011041B

      COMADMIN_E_NOSERVERSHARE

      No server file share available.

      0x8011041D

      COMADMIN_E_DLLLOADFAILED

      DLL could not be loaded.

      0x8011041E

      COMADMIN_E_BADREGISTRYLIBID

      The registered TypeLib ID is not valid.

      0x8011041F

      COMADMIN_E_APPDIRNOTFOUND

      Application install directory not found.

      0x80110423

      COMADMIN_E_REGISTRARFAILED

      Errors occurred while in the component registrar.

      0x80110424

      COMADMIN_E_COMPFILE_DOESNOTEXIST

      The file does not exist.

      0x80110425

      COMADMIN_E_COMPFILE_LOADDLLFAIL

      The DLL could not be loaded.

      Interfaces

      Choose your operating system:

      Interface classes are useful for ensuring that a set of (potentially) unrelated classes implement a common set of functions. This is very useful in cases where some game functionality may error 004 function servergiveplayerweapons is not implemented shared by large, complex classes, error 004 function servergiveplayerweapons is not implemented, that are otherwise dissimilar. For example, a game might have a system whereby entering a trigger volume can activate traps, alert enemies, or award points to the player. This might be implemented by a "ReactToTrigger" function on traps, enemies, and point-awarders. However, traps may be derived fromenemies from a specialized or subclass, and point-awards from. All of these classes need shared functionality, but have no common ancestor other than. In this case, an interface is recommended.

      Interface Declaration

      Declaring an interface class is similar to declaring a normal Unreal class, but with two main differences. First, an interface class uses the UINTERFACE macro instead of the UCLASS macro, error 004 function servergiveplayerweapons is not implemented, and inherits from instead of directly.

      Second, error 004 function servergiveplayerweapons is not implemented UINTERFACE class is not the actual interface. It is an empty class that exists only for visibility to Unreal Engine's reflection system. The actual interface that will be inherited by other classes must have the same class name, but with the initial "U" changed to an "I".

      In your .h file (e.g. ):

      ReactToTriggerInterface.h

      The "U-prefixed" class needs no constructor or any other functions, while the "I-prefixed" class will contain all interface functions and is the one that will actually be inherited by your other classes.

      Interface Specifiers

      Interface Specifier

      Meaning

      Exposes this class as a type that can be used for variables in Blueprints.

      All classes listed will be compiled before this class. ClassName must specify a class in the same (or a previous) package. Multiple dependency classes can be specified using a single line delimited by commas, or can be specified using a separate line for each class. This is important when a class uses a struct or enum declared in another class as the compiler only knows what is in the classes it has already compiled.

      Causes only the class's type information to be exported for use by other modules. The class can be cast to, but the functions of the class cannot be called (with the exception of inline methods). This improves compile times by not exporting everything for classes that do not need all of their functions accessible in other modules.

      Implementing Your Interface in C++

      To use your interface in a new class, simply inherit from your "I-prefixed" interface class (in addition to whatever -based class you are using).

      Declaring Interface Functions

      There are several methods you can use to declare functions in your interfaces, each of which is implementable or callable in different contexts. All of them must be declared in the "I-prefixed" class for your interface, and they must be in order to be visible to outside classes.

      C++ Only Interface Functions

      You can declare a virtual C++ function in your interface's header file, with no specifiers. These functions must be virtual so that you can override them in classes that implement your interface.

      You can then provide a default implementation either within the header itself or within the interface's file.

      When you implement your interface in an Actor class, you can then create and implement an override specific to that class.

      However, these C++ interface functions will not be visible to Blueprint, error 004 function servergiveplayerweapons is not implemented.

      Blueprint Callable Interface Functions

      To make a Blueprint callable interface function, you must provide a macro in the function's declaration with the specifier. You must also use either the or specifiers, and the function must not be virtual.

      BlueprintCallable

      Functions using the specifier can be called in C++ or Blueprint using a reference to an object that implements the interface.

      BlueprintImplementableEvent

      Functions using can not be overridden in C++, but can be overridden in any Blueprint class that implements or inherits your interface.

      BlueprintNativeEvent

      Functions using can be implemented in C++ by overriding a function with the same name, but with the suffix added to the end.

      This specifier also allows implementations to be overridden in Blueprint.

      Determining If a Class Implements Your Interface

      For compatability with both C++ and Blueprint classes that implement your interface, use any of the following functions:

      If the function is not implemented in the "I-prefixed" class, attempting to use on the "U-prefixed" class will fail, and your code will not compile.

      Casting To Other Unreal Types

      Unreal Engine's casting system supports casting from one interface to another, or from an interface to an Unreal type, where appropriate.

      Blueprint Implementable Classes

      If you want Blueprints to be able to implement this interface, you must use the metadata specifier. Every interface function that your Blueprint class is intended to override, must be a or a. Functions marked as will still be able to be called, but not overridden. All other functions will be inaccessible from Blueprints.

      Konami Code

      Cheat code, originally for Konami games

      Not to be confused with Kasami code.

      Buttons of the code; in order, <b>error 004 function servergiveplayerweapons is not implemented</b>, up, up, down, down, left, right, left, <i>error 004 function servergiveplayerweapons is not implemented</i>, right, B, A, plus

      The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives code, is a cheat code that appears in many Konamivideo games,[1] as well as some non-Konami games.[2] In the original code, error 004 function servergiveplayerweapons is not implemented, the player has to press the following sequence of buttons on the game controller to enable a cheat or other effects: error 004 function servergiveplayerweapons is not implemented sometimes and/or is added to the sequence (usually to start Single player or Two player modes).[citation needed]

      The code has also found a place in popular culture as a reference to the third generation of video game consoles,[3] and is present as an Easter egg in a number of websites.[4][5][6][7][8][9]

      History[edit]

      The Konami Code was first used in the release of Gradius (1986), a scrolling shooter for the NES[10] and was popularized among North American players in the NES version of Contra. The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help non-experts players to progress through the game.[11][12]

      The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade gameGradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game).[2] After entering the sequence using the controller when the game was paused the player received all available power-ups. The code was meant to be removed prior to publishing, but this was overlooked and only discovered as the game was being prepared for mass production. The developers decided to leave it there, as removing it could error 004 function servergiveplayerweapons is not implemented in new bugs and glitches. The sequence was easy enough to remember for testers and simultaneously sufficiently hard to enter accidentally during the gameplay for unsuspecting users.[citation needed]

      The Konami Code was thus included in the series' other sequels and spin-offs, with some key differences:

      • In the Super NES version of Gradius III, the original code destroys the player's ship. However, replacing and with the and triggers of the SNES controller powers up the ship.
      • In the most recent iteration of the series—Gradius Rebirth on the Wii—the Wii Remote's and buttons fill in for andrespectively.

      The code has been subsequently re-used in a large number of other games and other computer programs.

      Variations of the Konami Code[edit]

      The original version of the cheat code was designed for the NES controller. The exact sequence varies from game to game and has been adapted to fit the button layouts of different video game consoles, mostly the and buttons. For example:

      • Any code for a PlayStation controller, which uses shapes instead of letters, would use ", ", appearing even in Konami's Dance Dance Revolution series, input on the dance pad.
      • In mobile phone games by Konami, they are replaced by on the numerical pad, which is the goroawase pronunciation for "konami"; 5 error 004 function servergiveplayerweapons is not implemented pronounced go, 7 can be pronounced nana or just na for short, and 3 is usually pronounced as 'san' but has an alternative pronunciation of 'mi'. Together, this becomes ko-na-mi.
      • 573 is also used extensively in the Dance Dance Revolution series; the original board for DDR 1stMIX (also used in many other Konami designs) was called System 573, the maximum combo in several difficult songs (such as MAX 300) is 573, high scores often start out at 573 000 or similar, and so on.

      These deviations may occur for purely operational reasons (e.g., if the code must be entered while the game is paused, the code might be altered to avoid resuming), to keep powerful upgrades better concealed while still referencing Konami, error 004 function servergiveplayerweapons is not implemented, or through a programming error. Despite the differences, though, these codes are still often referred to in general discussion as "Konami Code", "Conami Kode", or, less commonly, "Pseudo-Konami Code". A common misconception is that the code ends with Start or Select Start. In many titles, the player must press Start after entering the code in order to start a game, or press Select to switch to two-player mode and then start the game, leading to the confusion.

      List of Konami games using the code[edit]

      Gradius series[edit]

      • Gradius (NES) – The first use of the code. Pausing the game and entering the code activates all powerups except for Speed Up, Double, and Laser.
      • Gradius (PC Engine) – Pausing the game and entering the code activates full options, missile, and shield.
      • Life Force (NES) – Enter the code at the title screen for 30 lives. The code does not work in the Famicom version of the game.
      • Gradius II (Family Computer) – Entering the code at the title screen starts the player with thirty lives.
      • Gradius II (PC Engine) – Pausing the game and enter the code to activate full power. This code works more than once on Easy mode.
      • Nemesis (Nintendo Switch) – Pausing the game and entering the code will give the player full options.
      • Gradius III (Super NES) error 004 function servergiveplayerweapons is not implemented Normally entering the code while paused activates all powerups, but the player's ship is instantly destroyed upon unpausing. The player must enter the code by substituting the and shoulder buttons for the and on the d-pad to apply the power-ups without penalty.
      • Gradius III (PS2) – Pausing the game and entering will activate all power-ups and the Laser weapon. Alternately, pressing and in place of and will activate the Double weapon with the other power-ups.
      • Parodius! From Myth to Laughter (GB) – Pausing the game and entering the code activates all powerups except for Speed Up and Double. Entering the code when the Konami Logo appears enables the Sound Test mode.
      • Parodius! From Myth to Laughter (Super NES) – Resuming the game and entering the code reloads the player upon pausing. However, error 004 function servergiveplayerweapons is not implemented, entering and resuming will fully power up the player. The second code uses the same finger-movements when the Super NES controller is held upside-down.
      • Gradius Deluxe Pack (Saturn) – Pausing the game and entering the code will give full weapons only on Saturn Easy and Saturn Hard difficulty levels.
      • Gradius Gaiden (PS1) – Pausing the game and entering the code will result in a power up.
      • Gradius Galaxies (GBA) – Normally entering the code while paused activates all powerups, but the player is instantly destroyed upon unpausing. However, if the player enters the code and substitutes the and buttons for andthe powerups are applied without penalty. Entering will result in full powerups, but subtracts one life per error 004 function servergiveplayerweapons is not implemented. gives full powerups followed shortly by self-destruction.
      • Gradius IV Fukkatsu (PS2, PSP) – Pausing the game and entering the code activates all powerups except for Speed Up and Double.
      • Gradius V (PS2) – Pressing while paused gives full powerups, including the Laser weapon. Using and for the final two buttons gives the Double Shot instead.
      • Gradius ReBirth (Wii) – Pausing the game and entering this code will give the player's ship four options.

      Contra series[edit]

      • Contra (NES) – Entering the code and then at the title screen gives the player 30 lives. If the two-player option is picked using the button before or after entering the code, both players will have 30 lives. In the Japanese version, the 30 lives code can be used alongside a stage select code exclusive to that version. The codes were removed from the special Contra 4 version.
      • Super C (NES) – Entering the code() before the title screen appears, gives the player 10 lives in the US version of the game while in the Japanese version the code gives 30 lives. If the two-player option is picked using the button before or after entering the code, both players will have 10 lives. This is different from the original game which offered 30 lives to a player. The codes were removed from the special Contra 4 version. To access sound mode in Japanese/US version enter the code Hold() and press. For stage select in Japanese version at the title screen, press and hold on the directional pad, while holding it press and immediately hold. If done correctly the player should see the stage select screen.
      • Operation C (GB) – Entering the code at the title screen (followed and again) will enable the Stage Select mode. Choose the desired stage by pressing and press to begin. This code can give the player 10 lives in the Japanese version (Stage Select is default).
      • Contra: Shattered Soldier (PS2) – At the title screen, pressing on the second controller gives the player 30 lives upon starting the game.
      • Neo Contra (PS2) – Same as Contra: Shattered Soldier
      • Contra 4 (DS) – When the game first starts on Stage 1, inputting the Konami Code via the Touch Screen (top of screen twice, bottom of screen twice, left side, right side, left side, right side, center of screen) before the player lands on the ground will award 30 lives. Entering the code with the normal buttons during play in the Pause menu will power-up whatever weapons the player is currently carrying. The code can only be entered once per stage, as inputting it a second time will kill off the player, taking away a life. This code has no effect on the Easy setting, where all the weapons picked by the player are upgraded by default. The codes were removed from the unlockable emulated bonus versions of NES Contra and NES Super C due to illegal reasons.
      • Hard Corps Uprising (Xbox 360, PlayStation 3) Before starting the first stage, enter the code when the loading screen is shown (a sound will confirm it) and the usual background music will be replaced with the Jungle theme from the original Contra. Entering the code at the title screen with L3 and R3 as the button presses will unlock a 30 lives powerup for purchase in Rising Mode.
      • Super Contra (Xbox Live Arcade) Enter the code to receive unlimited lives (the life counter will remain at 4) and the most powerful gun in the game (collecting gun powerups will also not affect the weapon used). The player can error 004 function servergiveplayerweapons is not implemented get any achievement while playing with the code.

      The Probotector versions of the games also allow use of the code.

      Castlevania series[edit]

      • Kid Dracula (Family Computer) – Entering the code at the title screen will display a black screen with the text "There's nothing here!" in Japanese. The official English translation released in 2019 rewords it to "Sorry! nothing this time!"
      • Castlevania: Bloodlines (Mega Drive/Genesis) – Entering the code at the title screen (a sound will confirm it) enables the selection of the Expert difficulty in the option screen. The code also gives the player the possibility of starting the game with 9 lives if it is entered at the title screen after the music settings in the option screen have been set to BGM 05 and SE 073.
      • Castlevania Chronicles (PS) – Entering on the title screen will take the player to a hidden options menu that allows them to adjust the "system time" and turn on-off the transparency of the status bar in Original mode. The system time affects small things in the game, like the hands on the clock tower.
      • Castlevania: Harmony of Dissonance (GBA) – Entering the code when the Konami logo appears and choose Boss Rush to play as the original Simon Belmont, with the music and animations from the original Castlevania for NES. While significantly harder due to the limited movement of Simon Belmont, the player can do more damage with this character and collect far more hearts to fuel subweapon use against the bosses than the other two characters. Simon is also limited to special weapons from the first game: Holy Water, Knife, Axe, and Cross. (Additionally, the Holy Water weapon gives the "static flame" from the original Castlevania, not the moving flame from when Juste uses it.)
      • Castlevania: Lords of Shadow (Xbox 360, error 004 function servergiveplayerweapons is not implemented, PlayStation 3) – Entering it at the load screen of a level (with analog sticks) and the player gets a cheat menu at the extras point.
      • Castlevania: Requiem (PlayStation 4) - Putting in the code will access the bonus mini-game, Peke from Castlevania: Rondo of Blood.

      Teenage Mutant Ninja Turtles series[edit]

      • Teenage Mutant Ninja Turtles: Fall of the Foot Clan (GB) – Pausing the game and entering the code will replenish the player's energy. This code will only work once per game.
      • Teenage Mutant Ninja Turtles II: The Arcade Game (NES) – Entering one of three different variations of the code at the title screen will give the player access to either nine lives at the start of a game, a stage select/option ability, or both.
      • Teenage Mutant Ninja Turtles III: The Manhattan Project (NES) – Entering the code at the title screen with the and buttons reversed gives access to a stage select/option mode and is the only way to change the options in the game; otherwise, the player will start on normal difficulty with three spare lives. In the Japanese Famicom version (Teenage Mutant Ninja Turtles 2), the game will display a message from Konami saying "Thank You for Purchasing This Game" in Japanese. In order for the code to work properly, the functions of each button must be reversed ().
      • Teenage Mutant Ninja Turtles IV: Turtles in Time (Super NES) – Entering the code at the title screen on controller 2, followed by pressing start error 004 function servergiveplayerweapons is not implemented controller 1, allows the selection of 10 lives in the Options menu.
      • Teenage Mutant Ninja Turtles: Tournament Fighters (Super NES) – Entering the code at the title screen on controller 2 will unlock Speed Level 3 in the Options menu.
      • Teenage Mutant Ninja Turtles (PS2, Xbox, Nintendo GameCube, Windows) – Entering the code ( on the PS2 version) on the title screen will give the characters silly noises while walking.
      • Teenage Mutant Ninja Turtles (GBA) – Entering the code at the title screen unlocks Very Hard Mode.

      Dance Dance Revolution series[edit]

      The Konami Code has been referenced in routines for some songs on Konami's Dance Dance Revolution series, and has also been an unlock mechanism on some versions:

      • Dance Dance Revolution 2ndMix (Arcade, PS) – The Single steps on Basic difficulty for the song "Make A Jam!" include the directional portion of the code (i.e. without B or A) five times throughout the song. A faint chime is heard in the music after each such pattern. The song was also a remix of a jingle played behind the "walking" Konami logo animation contained in some older games.
      • Dance Dance Revolution 2ndRemix (PS) – Entering the code on the Mode Selection Screen will unlock Super Mode.
      • Dance Dance Revolution 3rdMix (Arcade) – The Single steps on Basic difficulty for the song "It Only Takes a Minute" begin with the directional portion of the code.
      • Dance Dance Revolution 5thMix (PS) – The last 5 pictures in the Gallery are unlocked by highlighting #224 and entering the code, replacing and with andrespectively. (This is because the and buttons are on error 004 function servergiveplayerweapons is not implemented same locations on the PlayStation controller as the and buttons are on the Super NES controller.)
      • Dance Dance Revolution Extreme (Arcade, PS2) – All charts for the song "Twinbee ~Generation X~" contain the directional portion of the Konami Code as part of their charts, and the doubles charts all contain the sequence on the left pad, a reference to the code traditionally being entered by player 1.
      • Dance Dance Revolution Ultramix (Xbox) – If a gamepad is plugged into the fourth controller port, and the code is entered during the credits, all of the game's hidden songs are unlocked instantly.
      • Dance Dance Revolution Ultramix 2 (Xbox) – While in the credits screen, entering the code in sequence then in reverse unlocks all content.
      • Dance Dance Revolution SuperNova 2 (PS2) – While in the controller setup menu on the Japanese version of the game, using the Konami Code will unlock the alternate outfit for each of the dancers and makes them available in the shop.
      • Dance Dance Revolution X (Arcade, PS2) – The song "30 Lives (Up-Up-Down-Dance Mix)" by The Motion Sick, is directly about the Konami Code itself.

      Metal Gear series[edit]

      • Metal Gear Solid 2: Sons of Liberty (PS2, Xbox, Microsoft Windows, PS3, Xbox 360, Vita)
        • After completing the Plant chapter, when the clear code is presented on-screen, pressing will cause Snake to remark "What do you think you're doing!?" or "Stop foolin' around kid!", confirming the code, error 004 function servergiveplayerweapons is not implemented. It cannot be used again once the clear data has been saved.
        • In the Substance version, as well as in the later HD Edition ports, entering "" as the player's username in "Missions" mode will unlock every stage and character.
      • Metal Gear Solid 3: Snake Eater (PS2, PS3, Xbox 360, Vita) – This game features several usages of the code
        • Pressing when the Konami logo first appears will cause it to flash, confirming the code, error 004 function servergiveplayerweapons is not implemented. This will change the staff in the game's opening title sequence to display the "Opening Title Staff" – the staff who produced the title sequence.
        • When fighting The End, error 004 function servergiveplayerweapons is not implemented, entering in the map viewer will show his location. The code needs to be entered each time the player looks at the map viewer. This only works on Normal difficulty setting or below.
        • While not an actual cheat, using CQC to interrogate EVA near the end of the game will sometimes make her recite part of the Konami Code. After she says the directional inputs, she says that she can't remember the rest due to the player playing the game on a PlayStation console.
        • After completing Operation Snake Eater, when the "Game Clear" screen is shown following the ending credits, pressing will make Snake remark "One more to go.".
      • Metal Gear Solid error 004 function servergiveplayerweapons is not implemented Guns of the Patriots (PS3) – When fighting Crying Wolf, entering in the map viewer will show her location. Like with The End, the code needs to be entered each time the player looks at the map viewer. This only works on Solid Normal or below.
      • Metal Gear Rising: Revengeance (PS3, Xbox 360, PC, Shield) - Entering the code at the title screen unlocks the Very Hard and Revengeance difficulty settings, as well as unlocking every mission in the game. Raiden will announce the game's title if entered correctly. The code only works if you use a controller.

      Other Konami games (in alphabetical order)[edit]

      • Batman Returns (Super NES) – In options, use controller 2 and press. Use controller 1 to adjust the number of lives. When finished, the player can reinput the code but instead of the second down press up twice.
      • Beatmania GB (GBC) – Entering the password unlocks all songs and play modes.
      • Beatmania IIDX 22: Pendual (Arcade) – During the first event, Chrono Seeker, players used the Konami Code to unlock the final boss of the event. On the Music Select screen, pressingfollowed by a black key and then renderpal unknown error while loading white key, would cause a chime to sound. If the player then selected a song related to Gradius, such as GRADIUS 2012 or Gradius -Full Speed- at the end of their credit they would unlock one of the difficulties for the final boss.
      • Boktai: The Sun is in Your Hand (GBA) – In a certain room the player will find a sign with the Konami Code. Entering the code will reveal a hidden chest.
      • Crisis Force (Family Computer) – When the code is entered at the title screen, the player will start with 15 lives.
      • Death, Jr. (PSP) – On the pause menu, holding and pressing provides the player with all weapons and weapon upgrades.
      • Death, Jr. 2: Root of Evil (PSP) – On the pause menu, holding and pressing provides the player with all weapons and weapon upgrades.
      • Detana!! TwinBee (PC Engine) – At the title screen press to select up to 9 credits in the options menu. Pressing on the second controller (a multi-tap is required) will allow the selection of up to ten ships in the options menu. Reversing the code, on the title screen press on controller three to unlock 'Vmode' (Arcade Mode) in the options menu.
      • Detana TwinBee Yahho! Deluxe Pack (PS, Saturn) – In the PS version, pause cannot find server or dns error game in Arcade Mode and press to unlock Dark Play. In the Saturn version, substitute X and Circle with the B and A buttons.
      • DrumMania (Arcade) – On the first "mix" of this game, the drum pads and bass pedals are used to activate the Expert Real difficulty level. The code to do so is the Konami code, using the,and for,and respectively, and the bass pedal for both and .
      • Fisherman's Bait: A Bass Challenge error 004 function servergiveplayerweapons is not implemented, PS) – At the title screen, press to display a "Total Count List" that shows the number of games played, line breaks, fish count, and types of fish caught.
      • Flame of Recca: Final Burning (PS2) – At the title screen, hold and buttons and enter the Konami Code () to unlock Joker.
      • Frogger (Xbox 360) – When selecting to play 1 or 2 players, input the directions of the code on the D-pad of the controller, then andthis will make Frogger bigger, error 004 function servergiveplayerweapons is not implemented. This code does not work when playing with the original graphics.
      • Frogger's Adventures: The Rescue - Pausing the game and entering will set the life counter to 99.
      • Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake (Super Famicom) – At the end of Sasuke's world, he races a giant robot in the Goemon Impact. During this event, the player has to press the D-Pad in the directions marked on the metal walls that block their progress to raise them. The first pattern is which is the Konami Code without the ending "," sequence.
      • Deadly Arts (Nintendo 64) – Entering the code on the title screen unlocks Gouriki as a playable character. Entering the code backwards unlocks Reiji.
      • Goemon: Shin Sedai Shūmei! (PS) – Pausing the game and then entering the codewill raise the player's weapon to its maximum strength level.
      • Gyruss (NES) – The code must be entered in reverse order. Entering at the title screen will give the player 30 lives.
      • Hayate the Combat Butler: Boku ga Romeo de Romeo ga Boku de (DS) – Inputting the directions of the code after completing the game will unlock voices in Omake Mode.
      • Hellboy: The Science of Evil (PSP) – Pausing the game and entering the code will give the player two grenades of each grenade type.
      • International Superstar Soccer Deluxe (Super NES, PS) – When used with controller 2, it turns the referee into a dog, with a dog bark being heard if the code is entered correctly. In the PS version, and corresponds with and .
      • International Superstar Soccer 64 (N64) – For big head mode, error 004 function servergiveplayerweapons is not implementedhold and press. The announcer will shout "Goal!" if the code is entered correctly. Of note, the arrow directions must be entered on the directional pad, not the analog stick.
      • International Superstar Soccer 98 (N64) – There are two Konami-type codes in this game:
        • To unlock all six hidden All-Star teams, presshold and press. Tony Gubba will say "World Class" if the code is entered correctly. Like in the previous game, the directional entries must be entered on the directional pad, not the analog stick.
        • To activate the big head mode, error 004 function servergiveplayerweapons is not implemented, a reverse Konami code has to be put in with the C-Buttons, as such:hold and press. Canned laughter will be heard if the code is entered correctly.
      • International Track and Field 2000 (PS) – On the Select Event screen the player can choose the event they want. Input the code by pressing. A zap will confirm the code if entered correctly. The player's athlete will be dressed as Konami Man (male) and Konami Lady (female), two superhero-type characters from early Konami Famicom games.
      • J.League Jikkyou Winning Eleven 98-99 (PS) – On the Main Menu, presserror 004 function servergiveplayerweapons is not implemented. If the input was correct, an audience applause will be heard. This will unlock a special team with perfect stats called 'Star Calcios', that can be used in Exhibition Matches by holding the on the team select screen.
      • Jubeat plus (iOS) – On error 004 function servergiveplayerweapons is not implemented title screen, swiping and then touching the B and A in "jubeat" causes a chime to sound. If the player is using the jubeat knit theme, the "Concierge" character will show up and float around the screen. This also works with the international version, error 004 function servergiveplayerweapons is not implemented, "jukebeat".
      • Jubeat prop (Arcade) – On the Mode Select screen, the player can press to enable Expert Options on their credit. The placement of the buttons pressed is representative of the Konami Code on a D-pad, with 9 and 12 representing B and A in the code.
      • Konami Collector's Series: Arcade Advanced (GBA) – When the code is entered on any main menu of a game, a version of the game with enhanced graphics and/or additional features or extra lives are made available.
      • Life Force (NES) -- When the code is entered on the title screen, it gives the player 30 lives.
      • The Legend of the Mystical Ninja (Super NES) – A villager will reference the code by telling the player "If you press up, up, down, down, left, right, left, right, B, A, it will do nothing."
      • Mahjong Master (N64) -- When the code is entered while the intro movie is playing the credits will play. The L and R shoulder buttons are substituted for pressing error 004 function servergiveplayerweapons is not implemented and right.
      • MLB Power Pros bdm100 + 12vcc power error, (Wii) – Entering the code on the "View or Delete Custom Players" display unlocks the ability to view MLB players in the Custom Players Menu.
      • Nagano Winter Olympics '98 (PS, N64) – In the freestyle aerials event, one of the jumps (bDfDf) requires inputting the Konami code quickly to complete successfully. Additionally, after the player receives a medal in each event, using the code on the Achievements screen will start the credits sequence.
      • NBA Give 'N Go (Super Famicom/SNES) – Press on title screen to unlock "Super Difficulty Level" in the Options menu.
      • Pop'n TwinBee (Super NES) – Entering the code will unlock an extra difficulty level, error 004 function servergiveplayerweapons is not implemented. Entering the code in-game while paused crashes the player's ship.
      • Pro Evolution Soccer 2012 3D (Nintendo 3DS) - In PES Shop entering the code will unlock some of touchscreen controls.
      • Raging Fighter (GB) – Entering the code at the title screen will enable mirror matches in the Normal 1-Player Mode. Switching the order of the and buttons will do the same thing for in the Normal Versus Mode. To enable error 004 function servergiveplayerweapons is not implemented code in 1-Player Mania, the B button must be pressed twice instead of B and A. To enable the code in Versus Mania, the same thing must be done but with the A button.
      • Rave Master (GC) - Entering the code at the title screen will unlock a new character, Reina.
      • REFLEC BEAT plus (iOS) – On the title screen, swiping and then touching the B and A in "REFLEC BEAT" causes a chime to sound. After entering the code, the note explosions will be much larger. Closing the app and re-opening it will reset the note explosion size. This also works with the international version, "REFLEC BEAT +".
      • Rocket Knight (Xbox 360, PlayStation 3, Steam) – Entering the code at the main menu will temporarily unlock the two bonus character skins. Quitting and restarting the game will reset the locks on the skins.
      • Saw II: Flesh & Blood (PS3, Windows, 360) The code can be entered at the main menu while holding
      • Silent Hill 3 (PS2, Windows) – Beating the game once, and entering the code in the title screen will cause Douglas Cartland, a supporting character, to appear in his underwear in each cutscene.
      • Silent Hill Homecoming (PS3, 360) – Entering the code during the main menu will unlock the costume young Alex. This version of him appears in the game during flashback cutscenes.
      • Silent Hill: Origins (PSP, PS2) – On the second playthrough and up, entering the code during gameplay will unlock the "Codebreaker" costume, which makes Travis look identical to Vincent from Silent Hill 3.
      • Sunday vs Magazine: Shūketsu! Chōjō Daikessen
      • Tiny Toon Adventures: Wacky Sports Challenge – If the code is entered at the title screen, a level select feature becomes available.
      • Tokimeki Memorial – Entering the code allows the player to unlock special features in the game and also extra power ups in the Twin Bee mini game. Similar cheats are applied to other games in the series.[13]
      • Top Gun: The Second Mission (NES) – To receive three additional planes for every 20,000 points. Go to the title screen and enter the code to begin.
      • Pop'n TwinBee: Rainbow Bell Adventures (Super NES) – Pausing the game and entering the code will allow a player to switch characters. Replacing Left and Right with L and R respectively will give the player full health and all power-ups.
      • Yu-Gi-Oh! Duel Monsters GX: Tag Force (PSP) – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as Gradius and Ganbare Goemon.
      • Yu-Gi-Oh! Duel Monsters GX: Tag Force 2 (PSP) – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as Gradius and Ganbare Goemon.
      • Yu-Gi-Oh! Duel Monsters GX: Tag Force 3 (PSP) – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as Gradius and Ganbare Goemon.
      • Yu-Gi-Oh! Falsebound Kingdom: The Confined Imaginary Kingdom (GC) – Entering the code while in the overworld gives the player extra money.
      • Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005 (GBA) – Entering the code at the card shop will warp the player to the credits of the game.
      • Zone of the Enders (PS2, PS3, Xbox 360) – Entering the Konami Code backwards on the title screen unlocks the multiplayer Versus mode with all frames and stages available.
      • Zone of the Enders: The dj calmness - windows errors remix Runner (PS2, PS3, PS4, Xbox 360, Windows) – While fighting the Vic Viper boss in Extra Missions Mode, entering the code with and instead of and activates the "Zoradius" mini-game. Entering the same code again in "Zoradius" while paused gives the player full powerups.

      Other games using the Konami code[edit]

      • Anno 1800 (Ubisoft Blue Byte, Windows) - Entering the code within the gameworld spawns hundreds of random animals flying through the air and chaotically bouncing off the terrain.[14]
      • BioShock Infinite (Irrational Games, Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Error 004 function servergiveplayerweapons is not implemented A variation of the Konami Code at the game's menus unlocks the game's more difficult "1999 Mode" from the start.[15]
      • Crash Bandicoot: Warped (PS) - "Up Up, Down Down, Left Right, Left Right, Square" is the code entered to access the secret Spyro the Dragon demo on the title screen.
      • Crash Bandicoot: N. Sane Trilogy (PS4, Xbox One, Nintendo Switch, Windows) - Similarly, entering the same code on the title screen while Warped is highlighted will play the first teaser trailer for Spyro: Reignited Trilogy. However, this only works for the Xbox One and PS4 versions- it does nothing on Windows or Nintendo Switch, as the game wasn't planned for those consoles at the time. The X button replaces Square on the Xbox One version.
      • Dead by Daylight (Windows, Xbox One, PS4, Nintendo Switch) - When the code is entered while having one of the Silent Hill characters equipped on the main menu, the game plays a jingle from Gradius and grants the player a charm that can be equipped by characters.[16]
      • Flip (iPhone, iPod Touch). The code unlocks a hidden level selection screen containing 98 puzzles.[17]
      • Fortnite Battle Royale (Windows, MacOS, Xbox One, PlayStation 4, Nintendo Switch, Mobile) The Konami code was used to access the Fortnite Durr Burger minigame at the black hole screen after the end of the Chapter 1 Season X event.[18] It was only available for a period of 38 hours starting from 7:00pm UTC on October 13, 2019 and was no longer accessible on the start of Fortnite: Chapter 2.
      • Friday the 13th: The Game (Windows, Xbox One, PS4, Nintendo Switch) - The code is used in Virtual Cabin 2.0. where it would open the Debug menu and is needed to finish the mode.
      • Kerbal Space Program Enhanced Edition (PlayStation 4, Xbox One, PlayStation 5, Xbox Series X and Series S) – When a modified version of the code (+++++++) is entered in the pause menu while playing the game, the cheat menu is opened.
      • LittleBigPlanet 2 (Media Molecule, PlayStation 3). When entered in the unused arcade machine at the level "Set the Controls for the Heart of the Negativatron" (PlayStation 3 variation of the code), the machine explodes and unveils a square with the numbers "3733 5683", which on a mobile keypad, spell the phrase "free love".[19]
      • The Incredibles (THQ and Heavy Iron Studios, Windows, Mac, Xbox, PS2) – Inputting the code into the cheats keyboard "" gives the player 25% health, error 004 function servergiveplayerweapons is not implemented, and can be used an unlimited number of times.[20]
      • Ninja Raiden (browsers, error 004 function servergiveplayerweapons is not implemented, Windows) – Enter the Konami code at the title screen l. The classic Gradius sound will confirm the code when the game starts. The game will run at 100% speed (normal game runs at 90%), Raiden will wear the Desperado skin, and as the game is faster (i.e., harder), the stage ranks will be raised one level. This code is necessary to achieve the S+ rank. Upon game completion (online only), the "Konami fan" achievement will appear in the leaderboards, next to the score.[21]
      • Ratchet & Clank: Up Your Arsenal (PS2) – Entering the code during vid-comic play, will dress Qwark up in a pink tutu. In the PS3 version, whether by accident or design, two debug codes were left in the game by the developers.[22]
      • Sportsfriends (PS3, PS4) The code allows to play FLOP, a wiggly variant of Pong, error 004 function servergiveplayerweapons is not implemented. A similar code accesses the hidden game Get on Top.[23]
      • Touhou Soujinengi The Genius of Sappheiros (Strawberry Bose, Windows, PSVita) – Unlocking Fujiwara no Mokou early: After visiting Hieda no Akyuu for the first time, talk another time with her. The Bamboo Forest maze will appear to the west; head there, and travel through the forest in accordance with the Konami Code to find Mokou.[24]
      • Unchained Nostalgia (NES) – Unlocks secret mode.[25]
      • Yu-Gi-Oh! The Falsebound Kingdom (Game Cube) The Konami code can be used during any map to gain gold. This will also trigger hidden dialog of a man shouting Yu-Gi-Oh.[26]
      • The Bard's Tale (inXile Entertainment, PlayStation 2, Xbox, Windows, iOS, OS X, Linux, PlayBook, Android, Ouya, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch) Inputting the Konami code grants extra silver and Adderstones for spell casting.
      • Rocket League (Xbox One, PlayStation 4, Nintendo Switch, Epic Games) Activating the code will give the player an older title screen with a different song, all based on Supersonic Acrobatic Rocket-Powered Battle Cars.
      • Just Dance 3 (Wii, Xbox 360, PS3) Inputting a part of the code on the title screen unlocks the extreme version of Barbra Streisand.[27] This hidden bonus was originally part of a collaboration between Ubisoft, Kellogg's, and Walmart. It cannot be unlocked on the PS3 version of the game, due to the PlayStation Move's controller not having a D-Pad, and the DUALSHOCK 3 SIXAXIS controller not being supported.
      • Bloodstained: Ritual of the Night, a spiritual sequel to Castlevania developed by Koji Igarashi, lets players enter a "1986 Mode" that makes the game's controls more similar to the more-difficult Castlevania series by entering the Konami Code at a menu error 004 function servergiveplayerweapons is not implemented Cause 4 (Windows, PS4, Xbox One) Cowpet Bomb [29]
      • Ultrakill (Windows) Inputting the code enables a cheat menu which contains things like "Noclip, Disable Enemy Spawns, etc."
      • Plants Vs. Zombies (Microsoft Windows, macOS, iOS, Xbox 360, PlayStation 3, Nintendo DS, Android, PlayStation Vita, BlackBerry OS) Crazy Dave falsely mentions "Up Up Down Down Left Right Left Right." as a method of defeating Dr. Zomboss. Inputting the code while the game is paused in the Windows version will result in a quiet popping sound playing, but nothing more.
      • Tetris Effect (PS4, Xbox One) Entering the code at the launch screen enables a second screen accepting a code. Inputting the number "06061984" (representing June 6, 1984, the "birth date" of Tetris) will then unlock the "1984" level.[30]
      • Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! (Nintendo DS, 3DS) Inputting the code on the title screen results in an animated looping clip of an 8-bit recreation of Adventure Time's creator, Pendleton Ward dancing. To the left of Mr. Ward is an 8-bit version of Jake, and to the right, an 8-bit version of Finn.[31]
      • Grand Theft Auto: The Trilogy - The Definitive Edition (Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, Windows, iOS, Android) Activating the new cheat code will be "Big Head Mode", same as GTA: Liberty City Stories.
      • Waifu Uncovered (Nintendo Switch). When the code is entered on the main menu, it unlocks "fully" uncensored mode. After player wins all 7 rounds in a mode, "fully" uncensored mode becomes available. When game is restarted, player has to enter the code again, but doesn't need to win 7 rounds.
      • Rivals of Aether (Windows, Nintendo Switch): When the code is entered on the Milestones screen (which was added in the Definitive Edition update), it will temporarily unlock all Milestone rewards for the current play session.
      • Insaniquarium (Windows): The code is used to unlock "Sandbox mode", a creative mode in the game where the player may summon as many fish and aliens in their aquarium. The mode ends if all fish die or are eaten.
      • Infernax (Windows, Nintendo Switch, PlayStation 4): Using the code will flash a parody intro of the game using a flashy, Contra-esque screen, with the player character in his "future ending" outfit appearing in detailed pixel art. Then, the game begins a new save file, using the Future equipment and calling the player character Maxime Gunn. Also, error 004 function servergiveplayerweapons is not implemented, on any save file created with this method, the player is given 30 spare lives from the get-go.

      [edit]

      • Entering a version of the Konami code in the Opera Browser activates hidden advanced settings.[32]
      • A variation of the Konami code is used to reset the Netflix program on some devices.[33][34]
      • Entering the code on the Overwatch website will make several icons of the in-game spray of the playable character D.Va appear along with her voice actor saying "up up down down left right left right b a start". In the lore of Overwatch, she is a gamer.[35]
      • Entering the code on any Discord Error 404 website will unlock a secret game of snake.[36]
      • Entering the code on the 2016 Marks and Spencer Christmas food ordering site results in some festive creatures popping up.[37]
      • Entering the code on the Megaport website enables a Snake-like game which the user can play.[38]
      • Entering the Konami Code on the Bank of Canada's website for the commemorative $10 dollar bill plays a chiptune version of the Canadian national anthem and drops commemorative $10 notes.[39]
      • Entering the code on a Google Hangouts conversation and pressing enter will change the background of the conversation typed in.[40]
      • Reciting the code to Google Assistant will cause it to say either "Cheat mode enabled.", "You destroyed the Vile Red Falcon and saved the universe. Consider yourself a hero" with a trophy emoji or a similar response.[41]
      • Reciting the code to Apple's virtual assistant Siri will cause her to give one of three responses: "Cheater!", "Nerd." or "I'm getting dizzy.".[42]
      • Reciting the code to Amazon's Alexa will cause her to say: "Ding Ding Ding Ding Ding! Great job, you've secured all the power-ups!", "Sorry, so close, no power-ups for you." or "Super Alexa mode, activated. Starting reactors, error 004 function servergiveplayerweapons is not implemented, online. Enabling advanced systems, online. Raising dongers. Error. Dongers missing. Aborting."[43]
      • Entering the code on Terraria's home page will cause slimes to start coming in from the side of the screen.[44]
      • Entering the code on the WWF-UK website will cause the panda logo to spin.[45]
      • Entering the code on the Twitch Creator's Dashboard brings up several advanced options for the program.[46]
      • At one point, the Facebook website contained an Easter Egg where after entering the Konami code, a lens flare would be generated whenever the user would scroll or click anywhere on the page.[47]
      • The Nintendo SwitchHomebrewTinfoil requires the user to enter the Konami Code in order to install third-party NSP (Nintendo Switch Package) files onto their device.
      • The Chromebook Pixel has an Easter egg where inputting the Konami Code would cause the lights on an LED strip on the lid of the computer to blink rapidly.[48]
      • The code was part of the secret URL for the Linus Tech Tips "Verified Gamer" program to counter the Great GPU Shortage.[49]
      • Entering the code in FORCE[50] will display FORCE in rotating letters and cycling colors.
      • Within the Unreal Engine 5 demonstration program Valley of the Ancient, entering the Konami Code will cause the giant robot within it to dab.[51]
      • Typing upupdowndownleftrightleftrightbastart on some Palm/HP webOS devices enables developer mode.[52]
      • Two Fisher-Price toys, one modelled after a game controller, and another modelled after a Game Boy (which both show various lights and sounds when the buttons are pressed) presents a special sequence of lights and sounds if the Konami code is entered.[53]

      References to the Konami Code in popular media[edit]

      Music[edit]

      • The code was also referenced by American post-hardcore band Falling in Reverse in their song "Game Over". In the song, lead vocalist Ronnie Radke utters the line "Up Up Down Down Left Right Left Right B A Select Start".[54]
      • Electronic artist Technicolor released the 2016 track "Contra Code" which features the code as lyrics to the track.[55]
      • The Moldy Peaches' 2001 song "Anyone Else but You" contains the lyrics "Up up down down left right left right B A start / Just because we use cheats doesn't mean we're not smart."[56]
      • British indie rock band Bears in Trees' 2020 song "Permanence" features the lyric "I wish this came with instructions / I could press up, up, down, down, left, error 004 function servergiveplayerweapons is not implemented, right, left."[57]
      • American metal band Deftones has a song named "U,U,D,D,L,R,L,R,A,B,Select,Start" on their 2006 album Saturday Night Wrist.
      • Japanese Dance/Electro artist Tokyo Machine published a single in 2021 called GRADIUS REMIX(↑↑↓↓←→←→BA Ver.). The song is a remix of another song from the Konami game Gradius.[58]

      Television and film[edit]

      • The 2012 Disney animated video game film Wreck-It Ralph features a scene in which King Candy inputs the Konami Code on a large NEScontroller to open a secret passage leading to Sugar Rush's programming.[3]
      • In the first episode of the anime, error 004 function servergiveplayerweapons is not implemented, Love, Chunibyo & Other Delusions, character Rikka Takanashi references the Konami Code as she is choosing a drink from a vending machine, comedically winning a second free drink.[59]
      • After breaking the communication system, Peter tells the family to enter "Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start" to gain unlimited lives, from Season 11 episode 10 of the animated show Family Guy entitled "Space Cadet".[60]
      • Krieger's launch code, which resembled a hex code, from Season 5 episode 12 of the animated show Archer, was decoded by a Redditor to be the Konami Code. The animator later confirmed this to be correct.[61]
      • In KonoSuba: God's Blessing on this Wonderful World! Legend of Crimson, Kazuma uses the Konami Code to open a vault with a secret "mage-killer" weapon in it. He then repeats the code to close the vault.[62]

      Other[edit]

      • WWE wrestler Xavier Woods uses the beginning of the code as the name of his gaming-focused YouTube channel: UpUpDownDown (UUDD). It is also used as the name of one of The New Day's signature moves in wrestling.[63] The remainder of the code has been used to name factions within UUDD, including LeftRightLeftRight, led by Tyler Breeze, and BRE Start (BRE standing for Best Roommates Ever), which consists of Dakota Kai, Shayna Baszler, Jessamyn Duke and Mia Yim.
      • An instalment of the webcomic Piled Higher and Deeper entitled "Academic Special Moves" features a shortened version of error 004 function servergiveplayerweapons is not implemented Konami Code as the "Lab Equipment Magic Dance".[64]
      • As part of its 35th anniversary celebration in 2021, Konami ran a pop-up store in Tokyo's Akihabara district in October and November of that year dedicated to merchandise related to the Konami Code.[65]

      References[edit]

      1. ^The editors of GamePro and GamerHelp.comra Code:' We Must Never Forget," GamePro 235 (April error 004 function servergiveplayerweapons is not implemented 63.
      2. ^ ab"Cracking the Code: The Konami Code". 1up.com. Archived from the original on 2011-05-22. Retrieved 2008-03-15.
      3. ^ abRobinson, Tasha (November 1, 2012). "Wreck-It Ralph". The A.V. Club. Retrieved November 19, 2012.
      4. ^Inc, mediagene (2012-04-09). "裏技、隠しメッセージ.イースターエッグってどんなものがある?". www.gizmodo.jp (in Japanese). Retrieved 2020-04-08.
      5. ^Carvin, Andy (June 14, 2010). "Geek Trick Of The Week: Newsweek Vs. The Zombies". NPR. Retrieved June 14, 2010.
      6. ^"The Konami Code Makes ESPN.com Magical!". Kotaku.
      7. ^"Konami Code triggers Easter egg on Facebook too". CNET. 2009-05-08.
      8. ^Moore, Matthew (September 17, 2009). "Google easter eggs: 15 best hidden jokes". The Daily Telegraph, error 004 function servergiveplayerweapons is not implemented. London.
      9. ^"Alan Turing Google Doodle Source Code". GitHub. 2012-07-02.
      10. ^"Geek Trivia: The cheat goes on". techrepublic.com. Retrieved 2008-04-16.
      11. ^Edwards, Benj, error 004 function servergiveplayerweapons is not implemented. "What Is the Konami Code, and How Do You Use it?". How-To Geek. Retrieved 2022-01-14.
      12. ^Silverberg, David error 004 function servergiveplayerweapons is not implemented. "Cheat Codes Helped Turn the Most Devilishly Difficult Video Games Into Something Actually Beatable". Popular Mechanics. Retrieved 2022-01-14.
      13. ^"Tokimeki Memorial: Forever With You Cheats". ign.com. IGN. 2017-03-15. Retrieved 2017-07-05.
      14. ^Uslenghi, Fabiano (2020-02-26). "Konami Code: Der Erfinder des berühmtesten Cheatcodes aller Zeiten ist tot". GameStar. Retrieved 2022-07-17.
      15. ^Juba, Joe (2013-03-24). "How To Unlock 1999 Mode In BioShock Infinite". Game Informer. Retrieved 2013-03-24.
      16. ^"Dead by Daylight - Konami Code Easter Egg". YouTube. 2020-06-16. Retrieved 2020-06-16.
      17. ^"Web::eBattalion". 2016-01-12. Archived from the original on 2016-01-12. Retrieved 2018-03-26.
      18. ^MacLoed, Riley (October 13, 2019). "There's A Konami Code In Fortnite's Black Hole". Kotaku. Retrieved October 13, 2019.
      19. ^"Konami code". ign.com. 2017-03-07, error 004 function servergiveplayerweapons is not implemented. Retrieved 2018-08-11.
      20. ^"The Incredibles Cheat Codes (GameCube) @ Gaming Target". Gamingtarget.com. Retrieved 2018-03-22.
      21. ^"Ninja Raiden". eagleowlgames.net. Retrieved 2018-03-22.
      22. ^"Debug mode in UYA". Archived from the original on 2016-03-13. Retrieved 2016-03-12.
      23. ^McElroy, Griffin (2014-05-07). "How to find Sportsfriends' two secret games". Polygon. Retrieved 2014-05-07.
      24. ^"The Genius of Sappheiros/Miscellaneous - Touhou Wiki - Characters, games, locations, and more". En.touhouwiki.net. 2017-11-27. Retrieved 2018-03-22.
      25. ^"Unchained Nostalgia v1.3.1 [2016/10/14] (a NES/Famicom/Dendy demo) - VEG's Blog". veg.by. Retrieved 2018-03-22.
      26. ^"Falsebound Kingdom Cheats". error 004 function servergiveplayerweapons is not implemented World. 11 October 2015. Retrieved 2020-09-08.
      27. ^Just Dance 3: How to unlock Barbra Streisand Extreme - YouTube
      28. ^Skrebels, Joe (February 9, 2021). "Bloodstained: Ritual of the Night Has Been Hiding a Secret, Extra-Difficult 1986 Mode". IGN. Retrieved February 9, 2021.
      29. ^[citation needed]
      30. ^"Tetris Effect says it's time to party like it's 1989 (or 1984)!". 2021-06-06. Retrieved 2021-06-08.
      31. ^Archived at Ghostarchive and the Wayback Machine: "Adventure Time: Hey Ice King! Why'd You Steal Our Garbage? - Secret Screen". YouTube.
      32. ^"Use Konami Code to Enable Power User Settings in Opera - Techdows". 28 June 2014. Retrieved 30 December 2016.
      33. ^Rhee, Ed. "How to access hidden Netflix streaming settings". CNET. Retrieved 2018-03-22.
      34. ^Ameripug, Captain (2012-08-26). "The Xbox 360 Netflix App Uses A Form Of The Konami Code To Change Settings - News". www.GameInformer.com. Retrieved 2018-03-22.

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