3ds max error macroscript

3ds max error macroscript

3ds max syntax error at expected factor, MAXScript MacroScript Compile -- Syntax error" message when starting 3ds Max 3ds Max | Autodesk Knowledge Network -. После инсталяции при запуске 3DSMax выскакивают ошибки:(на картинке) Max 9\UI\MacroScripts\Macro_Help.mcr Exception: - Syntax error: at. I uninstall 3ds max and Verge 3D to install new but nothing has to do Can somewone. MAXScript MacroScript Error Exception.

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Runtime error

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V3D-INFO: Initialize Verge3D plugin

V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Generating default light
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to loi disk read error trong pascal 3ds max error macroscript V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false error code 1073741515 0x80131700 smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Generating default light
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Error ads 0x6 SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: 3ds max error macroscript V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
3ds max error macroscript Error in sdcard status7 to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
3ds max error macroscript Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to 3ds max error macroscript Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: 3ds max error macroscript to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting 3ds max error macroscript mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting 3ds max error macroscript mesh: 3ds max error macroscript V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting php error log location centos mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Dell system timer error to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to 3ds max error macroscript Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting oracle 07445 error mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: 3ds max error macroscript V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
3ds max error macroscript Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from 3ds max error macroscript macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Altdvb graph error V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
3ds max error macroscript Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: 3ds max error macroscript V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting 3ds max error macroscript mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to coreldraw x5 error 998 Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to 3ds max error macroscript Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting 3ds max error macroscript mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
3ds max error macroscript Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting javascript error _tblink is not defined mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Php mail error catch V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Mimaki jv3-160 error 07 head to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting 3ds max error macroscript mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting bde error record/key deleted mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: 3ds max error macroscript to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
Cs source operation terror Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32

[Resolved in version 3.15.76] net runtime error when 3ds max error macroscript up project manager

Getting this runtime error when starting up project manager in 3ds max 2022. Tried to update/reinstalled plugin even 3ds max and its still there.

— Error occurred in anonymous codeblock; filename: C:\Users\misas\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Main.mse; position: 1056; line: 17
— MAXScript MacroScript Error Exception:
— Runtime error: .NET runtime exception: Could not find a part of the path ‘E:\Vray\bin\plugins’.
— MAXScript callstack:
— thread data: threadID:11500
— ——————————————————
— [stack level: 0]
— In anonymous codeblock; filename: C:\Users\misas\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Main.mse; position: 24077; line: 238
— Defined in encrypted script
— ——————————————————
— [stack level: 1]
— called from execute(); filename: C:\Users\misas\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Main.mse; position: 1057; line: 17
— member of: codeblock macroScript: Kstudio_Project_Manager_3
— Defined in encrypted script
— ——————————————————
— [stack level: 2]
— called from codeblock macroScript: Kstudio_Project_Manager_3
— Locals:
— Externals:
— ——————————————————
— [stack level: 3]
— called from top-level

NEW maxscript error

Hi when rendering high-ress (above A3)
I get a max script rollout handler exception - unknown system exception
it happens on the render start at prepering global lights manger,

this is an SR problem since if I close SR and hit render render goes fine
if I lower the res, render goes fine.
here is the max listner log:

-- Error occurred in bb71(); filename: C:\Program Files\Autodesk\3ds Max 2009\UI\MacroScripts\SolidRocksB08x.mse; position: 235380
-- Defined in encrypted script
-- called in bb1.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2009\UI\MacroScripts\SolidRocksB08x.mse; position: 236190
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Unknown system exception <<

tired both version, 3ds max error macroscript, 0.75 and 0.85

please help me I'm short with time on this.

Avi.

EDIT:

I had another error when saving the jpg on lowerer ress. for some reason I got "unable to save bitmap" error.
I did some reading on CGarchitect and learned that it had something to do with the framebuffer and memory.
so I tried to render dllhost.exe runtime error no frame buffer(setting a save path in advance, even with 3ds max error macroscript I get no errors this time B). so I guess the above error has something to do with the vray framebuffer.
though rendering without seeing the resualt is realy not healthy on my heart :blink:
(plus I want to save both rgb and alph seprate and that can be done only with the frame buffer on)

in case the problem is with frame buffer what is the best way to avoid this error?

I also noticed some talk about the bucket size(which means nothing to me) I tried changing it but that did nothing. what does that do? and maybe some help can still come from there?

Please,
the detail level of my work rests in your hands :)

3Ds max Maxscript auto load script error - 100% Solution

In this Blog post we had explained how to solve 3ds max maxscript auto load script error and also, 3ds max error macroscript, if incase your 3ds max closes repeatedly while Right Clickingthen You can follow below steps.

3ds max maxscript auto load script error -Solution


To Solve this 3ds max error macroscript we need 3ds max error macroscript reset the 3dsmax user preference to their default state and after that You can reboot your system and restart the 3ds max software , it will work fine!

So, to reset the user preference manually,we need to close the 3dsmax.

3ds max maxscript auto load script error -Solution


Follow below steps to Reset user preference manually :

1. Open C Drive and go to organise tab >> Under folder and search option,click on view tab and make sure to check show hidden files and folders drives and press OK.

2.Navigate to following path : C:\Users\<Your PC username>\AppData\Local\Autodesk\3ds Max\20XX version - 64bit\ENU.

3, 3ds max error macroscript. Now Copy this ENU Folder and paste it.

4. Delete the old ENU Folder and Rename this Copied New ENU Folder with this Name (ENU_Old )

5. Now, 3ds max error macroscript, Open 3Ds max Software and Check the problem will be Successfully Solved!

If in case You face any of below error problems then, 3ds max error macroscript, You can Try this Solution as shown in this video Above Tutorial :

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3DS Max Compile error solution,

3ds max Compile error unexpected end of script,

solution for unexpected end of script 3dsmax,

MaxScript MacroScript compile error solution,

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WWW.3DLECTURE.COM

Name DateDescriptionSoulburnScriptsPack_3dsMax_v112_R2013toR2022.zip

03/24/21The SoulburnScripts Pack For 3dsMax version 112, compatible with max 2013-2022
Updated Scripts:pipeMaker, modifierUtilities, objectPainter, materialMover
Extra Notes: Updated for Max 2022SoulburnScriptsPack_3dsMax_v111_R2013toR2021.zip

04/09/20The SoulburnScripts Pack For 3dsMax version 111, 3ds max error macroscript, compatible with max 2013-2021
Updated Scripts:modelPreparer, vrayMatteManager
Extra Notes: Updated for Max 2021SoulburnScriptsPack_3dsMax_v110_R2013toR2020.zip04/25/19The SoulburnScripts Pack For 3dsMax version 110, compatible with max 2013-2020
New Script: vrayMatteManager
Updated Scripts:
groupWithPoint, iDSetter, materialInfoDisplayer, modelPreparer, objectDropper, 3ds max error macroscript, objectPainter, vertPlacer
Extra Notes: Updated for Max 2020Old Script Packs


SoulburnScriptsPack_3dsMax_v088_R9toR2012.zip12/14/14An older pack that's compatible with 3dsmax 9 to 3dsmax 2012.SoulburnScriptsPack_3dsMax_v047_R8.zip03/07/09
An older pack that's compatible with 3dsmax 8.Scripts (86 scripts total)


aligner

Aligns one object to another. Similar to the Align tool in max, but optimized to allow a variety of aligns with the least number of mouse clicks necessary.
alignViewportToFace

Aligns the viewport to the selected face.
bitmapCollector
Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.
blendedBoxMapMaker
Creates a Blended Box Map for your selected objects, 3ds max error macroscript. Basically, it's box error c4430 c, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
blendedBoxMapManager

Lets you change parameters to any Blended Box Map inside the material you currently have active or the objects you have selected.
blendedCubeProjectionMaker
Applies 6 projections (Front, Back, Left, Right, 3ds max error macroscript, Top, Bottom) to the selected objects, hooks the projections up to 6 maps, and then blends between each map, 3ds max error macroscript. Great for projecting details onto a set of objects, like box mapping, 3ds max error macroscript, but each side can be a seperate map, and the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
blendedCubeProjectionManager
Lets you change parameters to any Blended Cube Projection inside the material you currently have active or the objects you have selected.
calculatorLauncher

Launches the calculator. Great for having quick access to the calculator from inside the max interface, assign it to a hotkey.
cameraFromPerspView
Changes 3ds max error macroscript active perspective viewport into a camera viewport.cameraLensPackager

Lets you set the lenses (Focal Length) on all scene or selected cameras based on 9 presets. The supplied presets are for a Panavision C Series Anamorphic Lens Package, but you can modify the presets to be your favorite values.
cameraMapTemplateRenderer

Will render out templates for all selected cameras or all cameras associated with a single cameraMapGemini modifier. Automates the process so you're not stuck rendering a lot of cameras and changing lots of render resolutions by hand.
circleArrayMaker
Similar to array, but always rotates your objects to make a complete circle.
curvatureMaker

Selects edges of a mesh based on the angle between adjacent faces, and then converts them to a vertex map. For example, mysql server error 1091 can select all the corner edges of a mesh and then convert them to a vertex map for use with a bump map or a mask to blend between textures.
curvatureManager

Lets you change parameters of any Curvature Data Channel on your selected objects. Also lets you propagate an existing curvature modifier to all pppoe padt generic-error session closed objects. So say you have 3 objects that have a curvature Data Channel modifier and you add 2 objects to your model, propagating will copy and paste that modifier to all 5 objects.
customAttributeRemover
Delete all Custom Attributes from selected or all scene objects.
edgeDivider
Splits an Edge you select in an Editable Poly into equal parts.
edgeSelectByAngle
Selects edges of a mesh based on the angle between adjacent faces. For example, 3ds max error macroscript, you can select all the edges of a mesh for chamfer by placing a value of 90.
elementSelectByFace

Once you've selected a face of an Editable Poly, it will select the entire element the face is associated with. Great for selecting elements without having to leave face mode.
geometryBanger

Chooses a % of vertexes in an object and moves them around randomly. Good for adding subtle bangs and bumps to your geometry. The advantage this has over say the Noise modifier is it only affect some verts, which will give a more realistic result, 3ds max error macroscript. Object Size Compensation tries to bang smaller objects less, and large objects more.
groupWithPoint

Takes selected objects and groups or ungroups them by linking them to a point helper instead of using the max group method. Very similar to the way maya handles grouping.
iDSetter

Takes all selected objects and applies a material modifier, modifies their object ID, or modifies their User Defined Properties to either a random ID between the high and low value, or a sequential set of IDs based on selection order.
imagePlaneMaker

Creates a set of 2d image planes you can use to create a 3d model.
instanceFinder

Finds instances of the selected object and does various things to them such as selecting them, printing their names, isolating them, 3ds max error macroscript, etc.instanceTrimmer

Takes a selection and reduces the selection to include only a single instance from each set of instances.
layerCleaner

Deletes all empty layers from your scene.
materialFromSelectedObject
Gets the material from the currently selected object and places it in the material editor. If multiple objects are selected, chooses the material from the first selected object.materialInfoDisplayer
Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object, the used MatIDs on the selected object, the map channels the active material is currently using, etc).
materialMover

Lets you move materials from one place to another. Some common uses: apply a flat grey material (standard, Raytrace, Brazil, mentalray, etc) to all scene objects in one button press. Clear out your material editor with blank materials. Move all the scene materials into the material editor. Move all scene materials to a matlib, 3ds max error macroscript. Assign a random material from 3ds max error macroscript material editor to a set of scene objects.
materialRemover
Removes the materials from the selected objects.maxfileOldVersionSaver
Collects all of the max files in a directory and its subdirectories and saves them as max files for older versions of max.
mirrorObjectAlongAxis

Mirrors the selected object along the X, Y or Z world axis, with options for copy or instance. Like the mirror tool, but lets you do some common mirror operations with far fewer mouseclicks.
modelPreparer

Sets up your model to have materials applied to it from the Soulburn MaterialAssetPacks using SAL.
modifierUtilities

Lets you perform various modifier related tasks on a set of selected objects. For example, takes all the selected objects and adds / removes seperate instances of a specific modifier. Or lets you find any objects in the current selection that contains a specific modifier, 3ds max error macroscript. Add modifiers to your Favorites area for faster access.
nameManager

Lets you rename various things in your scene using a variety of functions.
nodeTypeDisplayer

Prints the Class or SuperClass of selected nodes.objectAttacher

Takes your current selection and attaches the objects together. Works on geometry and splines.objectDetacher

Takes selected objects (meshs, polys or splines) and seperates all their elements into seperate objects.
objectDropper

Lets you drop objects onto another object. For example, will drop a bunch of rocks onto an uneven ground surface.
objectPainter
This script lets you paint objects (geometry, 3ds max error macroscript, splines, lights, helpers, etc) onto a piece of geometry. Like for example, you can make 10 different rocks, and then paint them in a random fashion onto a terrain.
objectReplacer

Replaces a selection of error starting mdt sound recording system failed/ with a new object, or randomly from a set of objects.
objectSelectorByMaterial

Finds all objects that are assigned the currently active material in the medit and does various things to them canon printer error 5100 pixma as selecting them, isolating them, 3ds max error macroscript, etc.objectUniquefier

Takes any selected instanced / referenced geometry and makes it unique.parameterManager

Allows you to change parameter values for all selected objects as a group, 3ds max error macroscript. For example, you can change the radius of a bunch of spheres together, even though they're not instances of each other. Or you can change the bend value for all selected objects that have a bend modifier.
parentSelector

Selects any objects that are not parented to anything. This is really useful if you want to select all the top level parents in your scene or selection, maybe to later link them to a master dummy object.
pFlowRemover
Even after deleting a PFlow Source object from your scene, you can sometimes end up with cruft nodes that are invisible to you, but exist in your scene, and can be viewed if you try and merge your current scene into a fresh scene. This scene flushes all of those nodes out of the scene. Also includes some tools for finding and printing out the nodes in case you need to delete them by hand.
pipeMaker

Creates a big mess of pipes. This script uses a lot of code from vidarn's "Pipe Dream" script (www.creativetools.se), I've taken the basics of his script and rebuilt it to do pipes that have more options on how dense the final geometry is, the full volume the pipes inhabit, etc. Maybe you'll find my changes useful too.
pivotPlacer

Places the pivot of the selected objects in one of 27 spots such as center, 3ds max error macroscript, bottom, top, high left side, 3ds max error macroscript, etc. You can also align pivot to currently selected vert, edge or face.polyCountSelector

Selects objects based on their facecount.
renderSizer

Sometimes when you render you want to do a test render that's smaller. But changing the render size means you then have to remember what the old size was and re-enter it when you're done test rendering, 3ds max error macroscript. This script allows you to render a smaller test render size (by percentage) without modifying your final render size.
selectionRandomizer

Will randomly 3ds max error macroscript objects based on a value provided.
snapShoter

Like the snapshot command, except turns your mesh to an editablePoly when done, and a couple of other goodies, 3ds max error macroscript, like selecting the newly created objects. Only for unanimated objects, does not let you produce an object per frame like the max tool.
softSelectionControl
Toggles, or turns on or off the soft selection tool for objects.
soulburnAssetLoader

A quick way to let you merge various assets into your scene from a nice icon based interface (including Environments that consist of lights and hdris, material presets and individual models). I got the idea from looking at keyshot, while keyshot is a nice 3ds max error macroscript of software, it's quite limiting when you want to do something more complex (like adding rust on an object for example.) But it's great at quickly swapping materials and rendering them in a realistic environment. So hopefully this script can help you achieve the speed but lets you to customize your materials and rigs more than keyshot allows. Works with any 3dsmax renderer.
soulburnScriptsLister
Lets you run any of the SoulburnScripts from a handy dropdownlist.splineKnotManager

Takes all selected splines and converts all their knots to a specific knot type such as "Smooth", 3ds max error macroscript, "Corner", "Bezier" or "Bezier Corner".
splineKnotToObject
Takes all selected splines and places a specified object at their knots.
splineManager

Lets you modify various controls for all selected splines.
splinePainter

This script lets you paint splines on the surface of another piece of geometry.
subdivisionAutomator

Quickly assigns a subdiv modifier (meshsmooth or turbosmooth) to all scene or selected objects. This is good if say you want to have all objects in your scene converted into subdivs at rendertime without the need to constantly select objects, find the right modifier, assign the modifier, etc.
subdivisionIterationManip
Lets you increase or decrease 3ds max error macroscript number of subdiv iterations for selected objects.subdivisionManager
Lets you modify various subdivision controls on all selected objects (both polyobjects and meshsmooth modifiers)texmapBaker

Bakes any arbitrary map tree on a series of selected objects. So say you have a vertex color map running through a warp texture, and you want to use it as a bump. Well, vertex maps don't create proper bumps, 3ds max error macroscript, so you bake the texture using this script, 3ds max error macroscript, and then plug the resulting bitmap into the bump slot, and now because it's a baked texture map instead of procedural, the bump map will work properly. Or say you have a super complex diffuse map, you can bake part of the diffuse map network into a texture to speed render times up. texmapPreview
Does a render of the currently selected texmap from the material editor on the objects that it's applied to in the scene. Think of it as something similar to the "Show Map In Viewport" function, except it works with all procedurals (Show Map In Viewport does not always produce correct results) and does a full render instead of doing the openGL viewport preview.thinFaceSelector

Finds and selects faces that are really tall and thin. Good for finding thin faces in a complex mesh, faces that may be best to subdivide to make all your faces more square.
transformRandomizer

Lets you translate, rotate and scale a group of objects or modifier gizmos by a random amount.
transformRemover

Resets the position, rotation and / unable to create direct3d device error scale of the selected objects.
transformSelector
Lets you select objects based on their position, rotation or 3ds max error macroscript an orthogonal 2D Plan view of your scene, perfect for creating 2d elements using max's tools.
uniqueObjectFinder

Finds objects in your selection that are unique, 3ds max error macroscript, ie, that don't have any instances of themselves, 3ds max error macroscript, and then does various things to them such as selecting them, printing their names, isolating them, etc.uVAreaDisplayer

Prints the area of the currently selected UV faces.
uVFlattener

Lets you flatten a selection of UVs, or in other words aligns all selected UVs horizontally or vertically. The advantage of using this tool over the one provided in the Unwrap UVW editor is you can choose to align the UVs to the average, the min or the max.
uVFlattenMapper

Applies Flatten Mapping (also sometimes refered to as Automatic UVs), which is the same as the Flatten Mapping in the UVWUnwrap modifier, but unlike that one, can be applied to a selection of objects with each object using their own map, or all the objects sharing a single map. Good for just getting some sort of mapping on all scene objects in one button press, perhaps to then send to a paint app or to bake a texture map.
uVPlacer

Lets you modify the positions of 3ds max error macroscript uvs using a handy dialog box.
uVTransfer

Transfers uvs from one object to the next, 3ds max error macroscript. Useful if you have two identical meshes, but their vertex order is messed up (like perhaps in the situation where you exported the object to a seperate application for uving and 3ds max error macroscript application messed up the 3ds max error macroscript order.) This script can transfer the uvs from the new object to your original object in max, even if the order is different.
vertexAndEdgeConnector

Performs a number of Connect functionality in one script, 3ds max error macroscript. For example, in vanilla max, you can't assign the same hotkey to both connect an edge and connect a vertex. You also can't have one hotkey that both connects in an EditablePoly and an EditPoly, 3ds max error macroscript. This script allows you to have one hotkey to do all of that, and it detects what mode you're in to choose what action to perform.
vertexEdgeFaceSelectByNormal

Selects verts, edges or faces of a Editable Poly based on an angle threshhold, 3ds max error macroscript. This is identical to the tool on the Modeling Ribbon, 3ds max error macroscript, but now accessible as a macroscript since the one in the ribbon didn't have a macroscript available.
vertexMapDisplayer
Toggles or turns on or off the vertex map viewport display for all scene or selected objects.
vertPlacer

Allows you to move the vertexes in an object or the knots in a spline to a single value, either the average of the current values, or a specific value, 3ds max error macroscript. Good for flattening out groups of vertexes.
vertSelectionToObject

Places objects at the positions of the currently selected vertexes.
viewportControl

Lets you control the view you're currently seeing in the viewport in a handy dialog box.
viewportToVFBLoader

Gets the currently active viewport and loads it into the VFB. Most useful in Vray so you don't have to do a render to set your render region. Originally written by Dave Wortley (http://davewortley.wordpress.com/), I added limited support for the scanline renderer vray application error a number of extra options like better resize quality and overriding the viewport draw mode.
vrayMatteManager
Allows you to turn on or uivista failed with error 2 off the shadow catching Matte properites of selected objects for vray.
vraySamplingSubdivManager
Allows you to adjust the Sampling Subdiv value for scene materials and lights all together, ensuring consistency.
wireColorRandomizer
Changes the wirecolor of all selected objects to a random value.wireMaker
Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.
xFormResetter

Like the Reset Xform utility, 3ds max error macroscript, but with a number of improvements: 1) Works on hierarchies without messing up the transformation, 2) Automatically flips the normals of any object with negative scales,  3) Can either turn instances to copies or references (like the Utility does), 4) Can Collapse Mesh To Poly after reset
Retired Scripts (9 scripts total)
Scripts I have retired because max now has a similar feature, or it was a beta script that I never finished.
bitmapPagerManager
The Bitmap Pager controls have been removed from the preferences of Max2010. This script gives you some of that control back, especially the ability to turn it off, 3ds max error macroscript may speed up renders on 64bit OS's that have lots of RAM, 3ds max error macroscript. These functions don't seem to do anything anymore in modern versions of max.
cameraMapGeminiRenderer
Will render out templates for all cameras associated with a single cameraMapGeminiRenderer modifier. Automates the process so you're not stuck rendering a lot of cameras and changing lots of render resolutions by hand. Replaced with cameraMapTemplateRenderer.faceNormalDisplayer
Toggles, or turns on or off the face normal display for objects. Worked incorrectly for too many objects inside max.
materialIDRandomizer
Takes all selected objects and applies a material modifier to them with a random ID between the high and low value. Replaced with iDRandomizer.
pointTracker
Attaches a point to a selected vertex and bakes out the position information. Never worked properly.
powerSolidManager
Lets you modify the render and viewport approximation controls on all selected Powersolids objects. Powersolids no longer exists for modern versions of max.
selectionHighlighter
This script simulates the Selection Highlighting mode from Silo in max. The idea is if you hover over an object, the object is selected, if you hover over a vertex, it selects the vertex, 3ds max error macroscript, if you hover over an edge, the edge is selected, etc, 3ds max error macroscript. No need for extra mouseclicks. Autodesk has half added this feature, this script goes all the way to adding full silo style selection highlighting. Never worked reliably.surfaceSnapper
This script allows you to move one object along the surface of a second object. Great for placing objects on a terrain. Replaced with Placement tool in max.
uVWMappingCopier
Copies a UVWMapping Modifier from one object to the current selected objects. This works in world space (unlike the current method of copying the modifier in the modifier stack) so you can get exactly the same uvwmapping modifier in exactly the same worldspace position on all your objects. Never worked reliably.

Related Videos

3DS Max - Uninstall A MacroScript

3ds max error macroscript - assured

NEW maxscript error

Hi when rendering high-ress (above A3)
I get a max script rollout handler exception - unknown system exception
it happens on the render start at prepering global lights manger,

this is an SR problem since if I close SR and hit render render goes fine
if I lower the res, render goes fine.
here is the max listner log:

-- Error occurred in bb71(); filename: C:\Program Files\Autodesk\3ds Max 2009\UI\MacroScripts\SolidRocksB08x.mse; position: 235380
-- Defined in encrypted script
-- called in bb1.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2009\UI\MacroScripts\SolidRocksB08x.mse; position: 236190
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Unknown system exception <<

tired both version, 0.75 and 0.85

please help me I'm short with time on this.

Avi.

EDIT:

I had another error when saving the jpg on lowerer ress. for some reason I got "unable to save bitmap" error.
I did some reading on CGarchitect and learned that it had something to do with the framebuffer and memory.
so I tried to render with no frame buffer(setting a save path in advance, even with SR I get no errors this time B). so I guess the above error has something to do with the vray framebuffer.
though rendering without seeing the resualt is realy not healthy on my heart :blink:
(plus I want to save both rgb and alph seprate and that can be done only with the frame buffer on)

in case the problem is with frame buffer what is the best way to avoid this error?

I also noticed some talk about the bucket size(which means nothing to me) I tried changing it but that did nothing. what does that do? and maybe some help can still come from there?

Please,
the detail level of my work rests in your hands :)

3Ds max Maxscript auto load script error - 100% Solution

In this Blog post we had explained how to solve 3ds max maxscript auto load script error and also, if incase your 3ds max closes repeatedly while Right Clicking , then You can follow below steps.

3ds max maxscript auto load script error -Solution


To Solve this error we need to reset the 3dsmax user preference to their default state and after that You can reboot your system and restart the 3ds max software , it will work fine!

So, to reset the user preference manually,we need to close the 3dsmax.

3ds max maxscript auto load script error -Solution


Follow below steps to Reset user preference manually :

1. Open C Drive and go to organise tab >> Under folder and search option,click on view tab and make sure to check show hidden files and folders drives and press OK.

2.Navigate to following path : C:\Users\<Your PC username>\AppData\Local\Autodesk\3ds Max\20XX version - 64bit\ENU.

3. Now Copy this ENU Folder and paste it.

4. Delete the old ENU Folder and Rename this Copied New ENU Folder with this Name (ENU_Old )

5. Now, Open 3Ds max Software and Check the problem will be Successfully Solved!

If in case You face any of below error problems then, You can Try this Solution as shown in this video Above Tutorial :

3ds max maxscript auto-load script error,

3DS Max Compile error solution,

3ds max Compile error unexpected end of script,

solution for unexpected end of script 3dsmax,

MaxScript MacroScript compile error solution,

3DS Max error,

3ds max,

Solved Compile error in 3ds Max,

unexpected end of script error in 3ds max,

maxscript error unable to show details,

3ds max compile error unexpected end of script,

3ds max startup problem,

WWW.3DLECTURE.COM

Issue:

When opening 3ds Max a MAXScript error occurs indicating the following:

Image: MAXScript error widow.

MAXScript MacroScript Error Exception

--Type error: Call needs function or class, got: undefined

Additionally, the MAXScript Editor opens with the following macro errors (or similar):

Image: MAXScript Editor with VRay errors displayed.

MAXScript Editor Window

"macroScript VRayViewportIPR category: "VRay" buttontext: "V-Ray IPR" tooltip: "V-Ray Viewport IPR" ( on isVisible do ( vrayViewportIPRControl 0 0 ) on isEnabled do ( vrayViewportIPRControl 0 1 ) on isChecked do ( vrayViewportIPRControl 0 2 ) on Execute do ( vrayViewportIPRControl 0 3 ) )"

Note: If more errors occur than can be displayed, the following error message may also appear:

Image: Multiple errors result in the nested error window.


Maximum Nested Error Dialog Depth Reached

Attempt to display more then maximum number of simultaneous error message dialogs occurred. See error log file for additional error messages

RailClone by iToo example:

Image: Corrupted RailClone install.

Causes:

Corrupted plugin installation.

Solution:

Below is a collection of the most up-to-date solutions available. The list is not complete, and the final solution may require one, or a combination of the following:

Should the errors continue, it may be necessary to  Perform a Clean Uninstall of 3ds Max.

See also:

Source: https://autode.sk/32naEXC

3DS MAX, TUTORIAL-- Type error: Call needs function or class"MAXScript MacroScript Error Exception -- Type error: Call needs function or classcloud render farmgot: undefinedsuper renders farm - by Alisa Super Renders

Name DateDescriptionSoulburnScriptsPack_3dsMax_v112_R2013toR2022.zip

03/24/21The SoulburnScripts Pack For 3dsMax version 112, compatible with max 2013-2022
Updated Scripts:pipeMaker, modifierUtilities, objectPainter, materialMover
Extra Notes: Updated for Max 2022SoulburnScriptsPack_3dsMax_v111_R2013toR2021.zip

04/09/20The SoulburnScripts Pack For 3dsMax version 111, compatible with max 2013-2021
Updated Scripts:modelPreparer, vrayMatteManager
Extra Notes: Updated for Max 2021SoulburnScriptsPack_3dsMax_v110_R2013toR2020.zip04/25/19The SoulburnScripts Pack For 3dsMax version 110, compatible with max 2013-2020
New Script: vrayMatteManager
Updated Scripts:
groupWithPoint, iDSetter, materialInfoDisplayer, modelPreparer, objectDropper, objectPainter, vertPlacer
Extra Notes: Updated for Max 2020Old Script Packs


SoulburnScriptsPack_3dsMax_v088_R9toR2012.zip12/14/14An older pack that's compatible with 3dsmax 9 to 3dsmax 2012.SoulburnScriptsPack_3dsMax_v047_R8.zip03/07/09
An older pack that's compatible with 3dsmax 8.Scripts (86 scripts total)


aligner

Aligns one object to another. Similar to the Align tool in max, but optimized to allow a variety of aligns with the least number of mouse clicks necessary.
alignViewportToFace

Aligns the viewport to the selected face.
bitmapCollector
Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.
blendedBoxMapMaker
Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
blendedBoxMapManager

Lets you change parameters to any Blended Box Map inside the material you currently have active or the objects you have selected.
blendedCubeProjectionMaker
Applies 6 projections (Front, Back, Left, Right, Top, Bottom) to the selected objects, hooks the projections up to 6 maps, and then blends between each map. Great for projecting details onto a set of objects, like box mapping, but each side can be a seperate map, and the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
blendedCubeProjectionManager
Lets you change parameters to any Blended Cube Projection inside the material you currently have active or the objects you have selected.
calculatorLauncher

Launches the calculator. Great for having quick access to the calculator from inside the max interface, assign it to a hotkey.
cameraFromPerspView
Changes an active perspective viewport into a camera viewport.cameraLensPackager

Lets you set the lenses (Focal Length) on all scene or selected cameras based on 9 presets. The supplied presets are for a Panavision C Series Anamorphic Lens Package, but you can modify the presets to be your favorite values.
cameraMapTemplateRenderer

Will render out templates for all selected cameras or all cameras associated with a single cameraMapGemini modifier. Automates the process so you're not stuck rendering a lot of cameras and changing lots of render resolutions by hand.
circleArrayMaker
Similar to array, but always rotates your objects to make a complete circle.
curvatureMaker

Selects edges of a mesh based on the angle between adjacent faces, and then converts them to a vertex map. For example, you can select all the corner edges of a mesh and then convert them to a vertex map for use with a bump map or a mask to blend between textures.
curvatureManager

Lets you change parameters of any Curvature Data Channel on your selected objects. Also lets you propagate an existing curvature modifier to all selected objects. So say you have 3 objects that have a curvature Data Channel modifier and you add 2 objects to your model, propagating will copy and paste that modifier to all 5 objects.
customAttributeRemover
Delete all Custom Attributes from selected or all scene objects.
edgeDivider
Splits an Edge you select in an Editable Poly into equal parts.
edgeSelectByAngle
Selects edges of a mesh based on the angle between adjacent faces. For example, you can select all the edges of a mesh for chamfer by placing a value of 90.
elementSelectByFace

Once you've selected a face of an Editable Poly, it will select the entire element the face is associated with. Great for selecting elements without having to leave face mode.
geometryBanger

Chooses a % of vertexes in an object and moves them around randomly. Good for adding subtle bangs and bumps to your geometry. The advantage this has over say the Noise modifier is it only affect some verts, which will give a more realistic result. Object Size Compensation tries to bang smaller objects less, and large objects more.
groupWithPoint

Takes selected objects and groups or ungroups them by linking them to a point helper instead of using the max group method. Very similar to the way maya handles grouping.
iDSetter

Takes all selected objects and applies a material modifier, modifies their object ID, or modifies their User Defined Properties to either a random ID between the high and low value, or a sequential set of IDs based on selection order.
imagePlaneMaker

Creates a set of 2d image planes you can use to create a 3d model.
instanceFinder

Finds instances of the selected object and does various things to them such as selecting them, printing their names, isolating them, etc.instanceTrimmer

Takes a selection and reduces the selection to include only a single instance from each set of instances.
layerCleaner

Deletes all empty layers from your scene.
materialFromSelectedObject
Gets the material from the currently selected object and places it in the material editor. If multiple objects are selected, chooses the material from the first selected object.materialInfoDisplayer
Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object, the used MatIDs on the selected object, the map channels the active material is currently using, etc).
materialMover

Lets you move materials from one place to another. Some common uses: apply a flat grey material (standard, Raytrace, Brazil, mentalray, etc) to all scene objects in one button press. Clear out your material editor with blank materials. Move all the scene materials into the material editor. Move all scene materials to a matlib. Assign a random material from the material editor to a set of scene objects.
materialRemover
Removes the materials from the selected objects.maxfileOldVersionSaver
Collects all of the max files in a directory and its subdirectories and saves them as max files for older versions of max.
mirrorObjectAlongAxis

Mirrors the selected object along the X, Y or Z world axis, with options for copy or instance. Like the mirror tool, but lets you do some common mirror operations with far fewer mouseclicks.
modelPreparer

Sets up your model to have materials applied to it from the Soulburn MaterialAssetPacks using SAL.
modifierUtilities

Lets you perform various modifier related tasks on a set of selected objects. For example, takes all the selected objects and adds / removes seperate instances of a specific modifier. Or lets you find any objects in the current selection that contains a specific modifier. Add modifiers to your Favorites area for faster access.
nameManager

Lets you rename various things in your scene using a variety of functions.
nodeTypeDisplayer

Prints the Class or SuperClass of selected nodes.objectAttacher

Takes your current selection and attaches the objects together. Works on geometry and splines.objectDetacher

Takes selected objects (meshs, polys or splines) and seperates all their elements into seperate objects.
objectDropper

Lets you drop objects onto another object. For example, will drop a bunch of rocks onto an uneven ground surface.
objectPainter
This script lets you paint objects (geometry, splines, lights, helpers, etc) onto a piece of geometry. Like for example, you can make 10 different rocks, and then paint them in a random fashion onto a terrain.
objectReplacer

Replaces a selection of objects with a new object, or randomly from a set of objects.
objectSelectorByMaterial

Finds all objects that are assigned the currently active material in the medit and does various things to them such as selecting them, isolating them, etc.objectUniquefier

Takes any selected instanced / referenced geometry and makes it unique.parameterManager

Allows you to change parameter values for all selected objects as a group. For example, you can change the radius of a bunch of spheres together, even though they're not instances of each other. Or you can change the bend value for all selected objects that have a bend modifier.
parentSelector

Selects any objects that are not parented to anything. This is really useful if you want to select all the top level parents in your scene or selection, maybe to later link them to a master dummy object.
pFlowRemover
Even after deleting a PFlow Source object from your scene, you can sometimes end up with cruft nodes that are invisible to you, but exist in your scene, and can be viewed if you try and merge your current scene into a fresh scene. This scene flushes all of those nodes out of the scene. Also includes some tools for finding and printing out the nodes in case you need to delete them by hand.
pipeMaker

Creates a big mess of pipes. This script uses a lot of code from vidarn's "Pipe Dream" script (www.creativetools.se), I've taken the basics of his script and rebuilt it to do pipes that have more options on how dense the final geometry is, the full volume the pipes inhabit, etc. Maybe you'll find my changes useful too.
pivotPlacer

Places the pivot of the selected objects in one of 27 spots such as center, bottom, top, high left side, etc. You can also align pivot to currently selected vert, edge or face.polyCountSelector

Selects objects based on their facecount.
renderSizer

Sometimes when you render you want to do a test render that's smaller. But changing the render size means you then have to remember what the old size was and re-enter it when you're done test rendering. This script allows you to render a smaller test render size (by percentage) without modifying your final render size.
selectionRandomizer

Will randomly select objects based on a value provided.
snapShoter

Like the snapshot command, except turns your mesh to an editablePoly when done, and a couple of other goodies, like selecting the newly created objects. Only for unanimated objects, does not let you produce an object per frame like the max tool.
softSelectionControl
Toggles, or turns on or off the soft selection tool for objects.
soulburnAssetLoader

A quick way to let you merge various assets into your scene from a nice icon based interface (including Environments that consist of lights and hdris, material presets and individual models). I got the idea from looking at keyshot, while keyshot is a nice piece of software, it's quite limiting when you want to do something more complex (like adding rust on an object for example.) But it's great at quickly swapping materials and rendering them in a realistic environment. So hopefully this script can help you achieve the speed but lets you to customize your materials and rigs more than keyshot allows. Works with any 3dsmax renderer.
soulburnScriptsLister
Lets you run any of the SoulburnScripts from a handy dropdownlist.splineKnotManager

Takes all selected splines and converts all their knots to a specific knot type such as "Smooth", "Corner", "Bezier" or "Bezier Corner".
splineKnotToObject
Takes all selected splines and places a specified object at their knots.
splineManager

Lets you modify various controls for all selected splines.
splinePainter

This script lets you paint splines on the surface of another piece of geometry.
subdivisionAutomator

Quickly assigns a subdiv modifier (meshsmooth or turbosmooth) to all scene or selected objects. This is good if say you want to have all objects in your scene converted into subdivs at rendertime without the need to constantly select objects, find the right modifier, assign the modifier, etc.
subdivisionIterationManip
Lets you increase or decrease the number of subdiv iterations for selected objects.subdivisionManager
Lets you modify various subdivision controls on all selected objects (both polyobjects and meshsmooth modifiers)texmapBaker

Bakes any arbitrary map tree on a series of selected objects. So say you have a vertex color map running through a warp texture, and you want to use it as a bump. Well, vertex maps don't create proper bumps, so you bake the texture using this script, and then plug the resulting bitmap into the bump slot, and now because it's a baked texture map instead of procedural, the bump map will work properly. Or say you have a super complex diffuse map, you can bake part of the diffuse map network into a texture to speed render times up. texmapPreview
Does a render of the currently selected texmap from the material editor on the objects that it's applied to in the scene. Think of it as something similar to the "Show Map In Viewport" function, except it works with all procedurals (Show Map In Viewport does not always produce correct results) and does a full render instead of doing the openGL viewport preview.thinFaceSelector

Finds and selects faces that are really tall and thin. Good for finding thin faces in a complex mesh, faces that may be best to subdivide to make all your faces more square.
transformRandomizer

Lets you translate, rotate and scale a group of objects or modifier gizmos by a random amount.
transformRemover

Resets the position, rotation and / or scale of the selected objects.
transformSelector
Lets you select objects based on their position, rotation or scale.
twoDPlanView

Creates an orthogonal 2D Plan view of your scene, perfect for creating 2d elements using max's tools.
uniqueObjectFinder

Finds objects in your selection that are unique, ie, that don't have any instances of themselves, and then does various things to them such as selecting them, printing their names, isolating them, etc.uVAreaDisplayer

Prints the area of the currently selected UV faces.
uVFlattener

Lets you flatten a selection of UVs, or in other words aligns all selected UVs horizontally or vertically. The advantage of using this tool over the one provided in the Unwrap UVW editor is you can choose to align the UVs to the average, the min or the max.
uVFlattenMapper

Applies Flatten Mapping (also sometimes refered to as Automatic UVs), which is the same as the Flatten Mapping in the UVWUnwrap modifier, but unlike that one, can be applied to a selection of objects with each object using their own map, or all the objects sharing a single map. Good for just getting some sort of mapping on all scene objects in one button press, perhaps to then send to a paint app or to bake a texture map.
uVPlacer

Lets you modify the positions of selected uvs using a handy dialog box.
uVTransfer

Transfers uvs from one object to the next. Useful if you have two identical meshes, but their vertex order is messed up (like perhaps in the situation where you exported the object to a seperate application for uving and that application messed up the vertex order.) This script can transfer the uvs from the new object to your original object in max, even if the order is different.
vertexAndEdgeConnector

Performs a number of Connect functionality in one script. For example, in vanilla max, you can't assign the same hotkey to both connect an edge and connect a vertex. You also can't have one hotkey that both connects in an EditablePoly and an EditPoly. This script allows you to have one hotkey to do all of that, and it detects what mode you're in to choose what action to perform.
vertexEdgeFaceSelectByNormal

Selects verts, edges or faces of a Editable Poly based on an angle threshhold. This is identical to the tool on the Modeling Ribbon, but now accessible as a macroscript since the one in the ribbon didn't have a macroscript available.
vertexMapDisplayer
Toggles or turns on or off the vertex map viewport display for all scene or selected objects.
vertPlacer

Allows you to move the vertexes in an object or the knots in a spline to a single value, either the average of the current values, or a specific value. Good for flattening out groups of vertexes.
vertSelectionToObject

Places objects at the positions of the currently selected vertexes.
viewportControl

Lets you control the view you're currently seeing in the viewport in a handy dialog box.
viewportToVFBLoader

Gets the currently active viewport and loads it into the VFB. Most useful in Vray so you don't have to do a render to set your render region. Originally written by Dave Wortley (http://davewortley.wordpress.com/), I added limited support for the scanline renderer and a number of extra options like better resize quality and overriding the viewport draw mode.
vrayMatteManager
Allows you to turn on or turn off the shadow catching Matte properites of selected objects for vray.
vraySamplingSubdivManager
Allows you to adjust the Sampling Subdiv value for scene materials and lights all together, ensuring consistency.
wireColorRandomizer
Changes the wirecolor of all selected objects to a random value.wireMaker
Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.
xFormResetter

Like the Reset Xform utility, but with a number of improvements: 1) Works on hierarchies without messing up the transformation, 2) Automatically flips the normals of any object with negative scales,  3) Can either turn instances to copies or references (like the Utility does), 4) Can Collapse Mesh To Poly after reset
Retired Scripts (9 scripts total)
Scripts I have retired because max now has a similar feature, or it was a beta script that I never finished.
bitmapPagerManager
The Bitmap Pager controls have been removed from the preferences of Max2010. This script gives you some of that control back, especially the ability to turn it off, which may speed up renders on 64bit OS's that have lots of RAM. These functions don't seem to do anything anymore in modern versions of max.
cameraMapGeminiRenderer
Will render out templates for all cameras associated with a single cameraMapGeminiRenderer modifier. Automates the process so you're not stuck rendering a lot of cameras and changing lots of render resolutions by hand. Replaced with cameraMapTemplateRenderer.faceNormalDisplayer
Toggles, or turns on or off the face normal display for objects. Worked incorrectly for too many objects inside max.
materialIDRandomizer
Takes all selected objects and applies a material modifier to them with a random ID between the high and low value. Replaced with iDRandomizer.
pointTracker
Attaches a point to a selected vertex and bakes out the position information. Never worked properly.
powerSolidManager
Lets you modify the render and viewport approximation controls on all selected Powersolids objects. Powersolids no longer exists for modern versions of max.
selectionHighlighter
This script simulates the Selection Highlighting mode from Silo in max. The idea is if you hover over an object, the object is selected, if you hover over a vertex, it selects the vertex, if you hover over an edge, the edge is selected, etc. No need for extra mouseclicks. Autodesk has half added this feature, this script goes all the way to adding full silo style selection highlighting. Never worked reliably.surfaceSnapper
This script allows you to move one object along the surface of a second object. Great for placing objects on a terrain. Replaced with Placement tool in max.
uVWMappingCopier
Copies a UVWMapping Modifier from one object to the current selected objects. This works in world space (unlike the current method of copying the modifier in the modifier stack) so you can get exactly the same uvwmapping modifier in exactly the same worldspace position on all your objects. Never worked reliably.
Hello, 
i get an Maxscript Error when i try to open the tyPreview Window. See attached file. 
I always use "Tools menu -> preview - grab viewport -> create tyPreview. 
When i hit "Create tyPreview" the Error prompt comes. 

It used to work perfectly before; i used it all the time!

3Ds max 2017 SP2 
tyflow v0.16089 
vrayNext 43000 

I tried reinstalling the plugins - same error. 
I restarted windows and tried in a fresh Scene with only 1 Sphere; same Error. 
Can you reproduce this error? 

Thanks in advance Smile)

Edit:
i just read the pinned post on how to submit bugs.
However, this is reproducable with an empty Scene on my PC.
Would you still need me to provide the max Scene?
Thanks!

Edit2:
This is output of maxScript listener:


-- MAXScript MacroScript Error Exception:
-- Type error: Call needs function or class, got: undefined
-- MAXScript callstack:
-- thread data: threadID:624
-- ------------------------------------------------------
-- [stack level: 0]
-- In codeblock macroScript: tyFlow_tyPreviewWindowMacro; filename: C:\Users\moritz.horn\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\usermacros\tyFlow-tyPreviewWindowMacro.mcr; position: 107; line: 3
-- Locals:
-- tyPreviewWindow: undefined
-- Externals:
-- ------------------------------------------------------
-- [stack level: 1]
-- called from top-level


Also i can reproduce this on all machines in the office!
All have the same software configuration as in my OP.


3ds max error macroscript - question

3Ds max Maxscript auto load script error - 100% Solution

In this Blog post we had explained how to solve 3ds max maxscript auto load script error and also, if incase your 3ds max closes repeatedly while Right Clicking , then You can follow below steps.

3ds max maxscript auto load script error -Solution


To Solve this error we need to reset the 3dsmax user preference to their default state and after that You can reboot your system and restart the 3ds max software , it will work fine!

So, to reset the user preference manually,we need to close the 3dsmax.

3ds max maxscript auto load script error -Solution


Follow below steps to Reset user preference manually :

1. Open C Drive and go to organise tab >> Under folder and search option,click on view tab and make sure to check show hidden files and folders drives and press OK.

2.Navigate to following path : C:\Users\<Your PC username>\AppData\Local\Autodesk\3ds Max\20XX version - 64bit\ENU.

3. Now Copy this ENU Folder and paste it.

4. Delete the old ENU Folder and Rename this Copied New ENU Folder with this Name (ENU_Old )

5. Now, Open 3Ds max Software and Check the problem will be Successfully Solved!

If in case You face any of below error problems then, You can Try this Solution as shown in this video Above Tutorial :

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3DS Max Compile error solution,

3ds max Compile error unexpected end of script,

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MaxScript MacroScript compile error solution,

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WWW.3DLECTURE.COM

Runtime error

Welcome to MAXScript.

V3D-INFO: Initialize Verge3D plugin

V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Generating default light
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Generating default light
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Ruban
— Error occurred in anonymous codeblock; filename: C:\verge3d\max_plugin\verge3d.ms; position: 17463; line: 478
— MAXScript MacroScript Error Exception:
— Runtime error: Invalid index passed into a Max SDK Tab::Addr(const INT_PTR i)
— MAXScript callstack:
— thread data: threadID:3228
— ——————————————————
— [stack level: 0]
— In sneakPeek(); filename: C:\verge3d\max_plugin\verge3d.ms; position: 17464; line: 478
— member of: StructDef:V3DManagerStruct
— Locals:
— Externals:
— owner: (V3DManagerStruct V3D_MENU_CONTEXT:1905594901 autoAssignAttrs:false settingsFile:”$userscripts/Verge3D/settings.ini” debug:false hasInitiated:true smeClock:dotNetObject:System.Windows.Forms.Timer)
— importPython: Struct member:importPython : V3DManagerStruct.importPython()
— ——————————————————
— [stack level: 1]
— called from codeblock macroScript: Verge3D_sneakPeek; filename: C:\verge3d\max_plugin\verge3d.ms; position: 501; line: 26
— Locals:
— Externals:
— ——————————————————
— [stack level: 2]
— called from top-level
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Entrainement9
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32
V3D-INFO: Exporting glTF 2.0 asset (ASCII)
V3D-INFO: Converting to mesh: Ref-cam
V3D-INFO: Converting to mesh: ground001
V3D-INFO: Converting to mesh: Ref-target
V3D-INFO: Converting to mesh: Spheretop
V3D-INFO: Converting to mesh: Bordeau
V3D-INFO: Converting to mesh: Rouge
V3D-INFO: Converting to mesh: Blanc
V3D-INFO: Converting to mesh: Gris
V3D-INFO: Converting to mesh: Bordeau001
V3D-INFO: Converting to mesh: Box001
V3D-INFO: Converting to mesh: Balle-1
V3D-INFO: Converting to mesh: GeoSphere002
V3D-INFO: Converting to mesh: GeoSphere003
V3D-INFO: Converting to mesh: GeoSphere004
V3D-INFO: Converting to mesh: Rouleau1
V3D-INFO: Converting to mesh: Rouleau2
V3D-INFO: Converting to mesh: Entrainement1
V3D-INFO: Converting to mesh: Entrainement2
V3D-INFO: Converting to mesh: Entrainement3
V3D-INFO: Converting to mesh: Entrainement4
V3D-INFO: Converting to mesh: Entrainement5
V3D-INFO: Converting to mesh: Entrainement6
V3D-INFO: Converting to mesh: Entrainement7
V3D-INFO: Converting to mesh: Entrainement8
V3D-INFO: Converting to mesh: Line_point3
V3D-INFO: Converting to mesh: Line_point2
V3D-INFO: Converting to mesh: Line_point1
V3D-INFO: Converting to mesh: Moule_sphere_axe
V3D-INFO: Converting to mesh: Moule_sphere2
V3D-INFO: Converting to mesh: Moule_sphere1
V3D-INFO: Converting to mesh: Balle-2
V3D-INFO: Converting to mesh: Supprt_balle2
V3D-INFO: Converting to mesh: Chemin_balle3
V3D-INFO: Converting to mesh: Line002
V3D-INFO: Converting to mesh: Line003
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box002
V3D-INFO: Converting to mesh: Box003
V3D-INFO: Converting to mesh: Box004
V3D-INFO: Converting to mesh: Box005
V3D-INFO: Converting to mesh: Line004
V3D-INFO: Converting to mesh: Line005
V3D-INFO: Converting to mesh: Line006
V3D-INFO: Converting to mesh: Line007
V3D-INFO: Converting to mesh: Line008
V3D-INFO: Converting to mesh: Line009
V3D-INFO: Converting to mesh: Line010
V3D-INFO: Converting to mesh: Line011
V3D-INFO: Converting to mesh: Line012
V3D-INFO: Converting to mesh: Line014
V3D-INFO: Converting to mesh: Line015
V3D-INFO: Converting to mesh: Line016
V3D-INFO: Converting to mesh: Line017
V3D-INFO: Converting to mesh: Line018
V3D-INFO: Converting to mesh: Line019
V3D-INFO: Converting to mesh: Line020
V3D-INFO: Converting to mesh: Line021
V3D-INFO: Converting to mesh: Line022
V3D-INFO: Converting to mesh: Line023
V3D-INFO: Converting to mesh: Line024
V3D-INFO: Converting to mesh: Line025
V3D-INFO: Converting to mesh: Line026
V3D-INFO: Converting to mesh: Line027
V3D-INFO: Converting to mesh: Line028
V3D-INFO: Converting to mesh: Cylinder001
V3D-INFO: Converting to mesh: Cylinder002
V3D-INFO: Converting to mesh: Box006
V3D-INFO: Converting to mesh: Cylinder003
V3D-INFO: Converting to mesh: Cylinder004
V3D-INFO: Converting to mesh: Cylinder005
V3D-INFO: Converting to mesh: Cylinder006
V3D-INFO: Converting to mesh: Box007
V3D-INFO: Converting to mesh: Cylinder007
V3D-INFO: Converting to mesh: Cylinder009
V3D-INFO: Converting to mesh: Cylinder010
V3D-INFO: Converting to mesh: Cylinder011
V3D-INFO: Converting to mesh: GeoSphere0022
V3D-INFO: Converting to mesh: GeoSphere0032
V3D-INFO: Converting to mesh: GeoSphere0042
V3D-INFO: Converting to mesh: Line_point32
V3D-INFO: Converting to mesh: Line_point22
V3D-INFO: Converting to mesh: Line_point12
V3D-INFO: Converting to mesh: Chemin_balle32

[Resolved in version 3.15.76] net runtime error when starting up project manager

Getting this runtime error when starting up project manager in 3ds max 2022. Tried to update/reinstalled plugin even 3ds max and its still there.

— Error occurred in anonymous codeblock; filename: C:\Users\misas\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Main.mse; position: 1056; line: 17
— MAXScript MacroScript Error Exception:
— Runtime error: .NET runtime exception: Could not find a part of the path ‘E:\Vray\bin\plugins’.
— MAXScript callstack:
— thread data: threadID:11500
— ——————————————————
— [stack level: 0]
— In anonymous codeblock; filename: C:\Users\misas\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Main.mse; position: 24077; line: 238
— Defined in encrypted script
— ——————————————————
— [stack level: 1]
— called from execute(); filename: C:\Users\misas\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\Kstudio\ProjectManager_3\Main.mse; position: 1057; line: 17
— member of: codeblock macroScript: Kstudio_Project_Manager_3
— Defined in encrypted script
— ——————————————————
— [stack level: 2]
— called from codeblock macroScript: Kstudio_Project_Manager_3
— Locals:
— Externals:
— ——————————————————
— [stack level: 3]
— called from top-level

NEW maxscript error

Hi when rendering high-ress (above A3)
I get a max script rollout handler exception - unknown system exception
it happens on the render start at prepering global lights manger,

this is an SR problem since if I close SR and hit render render goes fine
if I lower the res, render goes fine.
here is the max listner log:

-- Error occurred in bb71(); filename: C:\Program Files\Autodesk\3ds Max 2009\UI\MacroScripts\SolidRocksB08x.mse; position: 235380
-- Defined in encrypted script
-- called in bb1.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2009\UI\MacroScripts\SolidRocksB08x.mse; position: 236190
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Unknown system exception <<

tired both version, 0.75 and 0.85

please help me I'm short with time on this.

Avi.

EDIT:

I had another error when saving the jpg on lowerer ress. for some reason I got "unable to save bitmap" error.
I did some reading on CGarchitect and learned that it had something to do with the framebuffer and memory.
so I tried to render with no frame buffer(setting a save path in advance, even with SR I get no errors this time B). so I guess the above error has something to do with the vray framebuffer.
though rendering without seeing the resualt is realy not healthy on my heart :blink:
(plus I want to save both rgb and alph seprate and that can be done only with the frame buffer on)

in case the problem is with frame buffer what is the best way to avoid this error?

I also noticed some talk about the bucket size(which means nothing to me) I tried changing it but that did nothing. what does that do? and maybe some help can still come from there?

Please,
the detail level of my work rests in your hands :)
Name DateDescriptionSoulburnScriptsPack_3dsMax_v112_R2013toR2022.zip

03/24/21The SoulburnScripts Pack For 3dsMax version 112, compatible with max 2013-2022
Updated Scripts:pipeMaker, modifierUtilities, objectPainter, materialMover
Extra Notes: Updated for Max 2022SoulburnScriptsPack_3dsMax_v111_R2013toR2021.zip

04/09/20The SoulburnScripts Pack For 3dsMax version 111, compatible with max 2013-2021
Updated Scripts:modelPreparer, vrayMatteManager
Extra Notes: Updated for Max 2021SoulburnScriptsPack_3dsMax_v110_R2013toR2020.zip04/25/19The SoulburnScripts Pack For 3dsMax version 110, compatible with max 2013-2020
New Script: vrayMatteManager
Updated Scripts:
groupWithPoint, iDSetter, materialInfoDisplayer, modelPreparer, objectDropper, objectPainter, vertPlacer
Extra Notes: Updated for Max 2020Old Script Packs


SoulburnScriptsPack_3dsMax_v088_R9toR2012.zip12/14/14An older pack that's compatible with 3dsmax 9 to 3dsmax 2012.SoulburnScriptsPack_3dsMax_v047_R8.zip03/07/09
An older pack that's compatible with 3dsmax 8.Scripts (86 scripts total)


aligner

Aligns one object to another. Similar to the Align tool in max, but optimized to allow a variety of aligns with the least number of mouse clicks necessary.
alignViewportToFace

Aligns the viewport to the selected face.
bitmapCollector
Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.
blendedBoxMapMaker
Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
blendedBoxMapManager

Lets you change parameters to any Blended Box Map inside the material you currently have active or the objects you have selected.
blendedCubeProjectionMaker
Applies 6 projections (Front, Back, Left, Right, Top, Bottom) to the selected objects, hooks the projections up to 6 maps, and then blends between each map. Great for projecting details onto a set of objects, like box mapping, but each side can be a seperate map, and the edges of the box are blended so you can place the map on a curved surface and not have horrible seams.
blendedCubeProjectionManager
Lets you change parameters to any Blended Cube Projection inside the material you currently have active or the objects you have selected.
calculatorLauncher

Launches the calculator. Great for having quick access to the calculator from inside the max interface, assign it to a hotkey.
cameraFromPerspView
Changes an active perspective viewport into a camera viewport.cameraLensPackager

Lets you set the lenses (Focal Length) on all scene or selected cameras based on 9 presets. The supplied presets are for a Panavision C Series Anamorphic Lens Package, but you can modify the presets to be your favorite values.
cameraMapTemplateRenderer

Will render out templates for all selected cameras or all cameras associated with a single cameraMapGemini modifier. Automates the process so you're not stuck rendering a lot of cameras and changing lots of render resolutions by hand.
circleArrayMaker
Similar to array, but always rotates your objects to make a complete circle.
curvatureMaker

Selects edges of a mesh based on the angle between adjacent faces, and then converts them to a vertex map. For example, you can select all the corner edges of a mesh and then convert them to a vertex map for use with a bump map or a mask to blend between textures.
curvatureManager

Lets you change parameters of any Curvature Data Channel on your selected objects. Also lets you propagate an existing curvature modifier to all selected objects. So say you have 3 objects that have a curvature Data Channel modifier and you add 2 objects to your model, propagating will copy and paste that modifier to all 5 objects.
customAttributeRemover
Delete all Custom Attributes from selected or all scene objects.
edgeDivider
Splits an Edge you select in an Editable Poly into equal parts.
edgeSelectByAngle
Selects edges of a mesh based on the angle between adjacent faces. For example, you can select all the edges of a mesh for chamfer by placing a value of 90.
elementSelectByFace

Once you've selected a face of an Editable Poly, it will select the entire element the face is associated with. Great for selecting elements without having to leave face mode.
geometryBanger

Chooses a % of vertexes in an object and moves them around randomly. Good for adding subtle bangs and bumps to your geometry. The advantage this has over say the Noise modifier is it only affect some verts, which will give a more realistic result. Object Size Compensation tries to bang smaller objects less, and large objects more.
groupWithPoint

Takes selected objects and groups or ungroups them by linking them to a point helper instead of using the max group method. Very similar to the way maya handles grouping.
iDSetter

Takes all selected objects and applies a material modifier, modifies their object ID, or modifies their User Defined Properties to either a random ID between the high and low value, or a sequential set of IDs based on selection order.
imagePlaneMaker

Creates a set of 2d image planes you can use to create a 3d model.
instanceFinder

Finds instances of the selected object and does various things to them such as selecting them, printing their names, isolating them, etc.instanceTrimmer

Takes a selection and reduces the selection to include only a single instance from each set of instances.
layerCleaner

Deletes all empty layers from your scene.
materialFromSelectedObject
Gets the material from the currently selected object and places it in the material editor. If multiple objects are selected, chooses the material from the first selected object.materialInfoDisplayer
Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object, the used MatIDs on the selected object, the map channels the active material is currently using, etc).
materialMover

Lets you move materials from one place to another. Some common uses: apply a flat grey material (standard, Raytrace, Brazil, mentalray, etc) to all scene objects in one button press. Clear out your material editor with blank materials. Move all the scene materials into the material editor. Move all scene materials to a matlib. Assign a random material from the material editor to a set of scene objects.
materialRemover
Removes the materials from the selected objects.maxfileOldVersionSaver
Collects all of the max files in a directory and its subdirectories and saves them as max files for older versions of max.
mirrorObjectAlongAxis

Mirrors the selected object along the X, Y or Z world axis, with options for copy or instance. Like the mirror tool, but lets you do some common mirror operations with far fewer mouseclicks.
modelPreparer

Sets up your model to have materials applied to it from the Soulburn MaterialAssetPacks using SAL.
modifierUtilities

Lets you perform various modifier related tasks on a set of selected objects. For example, takes all the selected objects and adds / removes seperate instances of a specific modifier. Or lets you find any objects in the current selection that contains a specific modifier. Add modifiers to your Favorites area for faster access.
nameManager

Lets you rename various things in your scene using a variety of functions.
nodeTypeDisplayer

Prints the Class or SuperClass of selected nodes.objectAttacher

Takes your current selection and attaches the objects together. Works on geometry and splines.objectDetacher

Takes selected objects (meshs, polys or splines) and seperates all their elements into seperate objects.
objectDropper

Lets you drop objects onto another object. For example, will drop a bunch of rocks onto an uneven ground surface.
objectPainter
This script lets you paint objects (geometry, splines, lights, helpers, etc) onto a piece of geometry. Like for example, you can make 10 different rocks, and then paint them in a random fashion onto a terrain.
objectReplacer

Replaces a selection of objects with a new object, or randomly from a set of objects.
objectSelectorByMaterial

Finds all objects that are assigned the currently active material in the medit and does various things to them such as selecting them, isolating them, etc.objectUniquefier

Takes any selected instanced / referenced geometry and makes it unique.parameterManager

Allows you to change parameter values for all selected objects as a group. For example, you can change the radius of a bunch of spheres together, even though they're not instances of each other. Or you can change the bend value for all selected objects that have a bend modifier.
parentSelector

Selects any objects that are not parented to anything. This is really useful if you want to select all the top level parents in your scene or selection, maybe to later link them to a master dummy object.
pFlowRemover
Even after deleting a PFlow Source object from your scene, you can sometimes end up with cruft nodes that are invisible to you, but exist in your scene, and can be viewed if you try and merge your current scene into a fresh scene. This scene flushes all of those nodes out of the scene. Also includes some tools for finding and printing out the nodes in case you need to delete them by hand.
pipeMaker

Creates a big mess of pipes. This script uses a lot of code from vidarn's "Pipe Dream" script (www.creativetools.se), I've taken the basics of his script and rebuilt it to do pipes that have more options on how dense the final geometry is, the full volume the pipes inhabit, etc. Maybe you'll find my changes useful too.
pivotPlacer

Places the pivot of the selected objects in one of 27 spots such as center, bottom, top, high left side, etc. You can also align pivot to currently selected vert, edge or face.polyCountSelector

Selects objects based on their facecount.
renderSizer

Sometimes when you render you want to do a test render that's smaller. But changing the render size means you then have to remember what the old size was and re-enter it when you're done test rendering. This script allows you to render a smaller test render size (by percentage) without modifying your final render size.
selectionRandomizer

Will randomly select objects based on a value provided.
snapShoter

Like the snapshot command, except turns your mesh to an editablePoly when done, and a couple of other goodies, like selecting the newly created objects. Only for unanimated objects, does not let you produce an object per frame like the max tool.
softSelectionControl
Toggles, or turns on or off the soft selection tool for objects.
soulburnAssetLoader

A quick way to let you merge various assets into your scene from a nice icon based interface (including Environments that consist of lights and hdris, material presets and individual models). I got the idea from looking at keyshot, while keyshot is a nice piece of software, it's quite limiting when you want to do something more complex (like adding rust on an object for example.) But it's great at quickly swapping materials and rendering them in a realistic environment. So hopefully this script can help you achieve the speed but lets you to customize your materials and rigs more than keyshot allows. Works with any 3dsmax renderer.
soulburnScriptsLister
Lets you run any of the SoulburnScripts from a handy dropdownlist.splineKnotManager

Takes all selected splines and converts all their knots to a specific knot type such as "Smooth", "Corner", "Bezier" or "Bezier Corner".
splineKnotToObject
Takes all selected splines and places a specified object at their knots.
splineManager

Lets you modify various controls for all selected splines.
splinePainter

This script lets you paint splines on the surface of another piece of geometry.
subdivisionAutomator

Quickly assigns a subdiv modifier (meshsmooth or turbosmooth) to all scene or selected objects. This is good if say you want to have all objects in your scene converted into subdivs at rendertime without the need to constantly select objects, find the right modifier, assign the modifier, etc.
subdivisionIterationManip
Lets you increase or decrease the number of subdiv iterations for selected objects.subdivisionManager
Lets you modify various subdivision controls on all selected objects (both polyobjects and meshsmooth modifiers)texmapBaker

Bakes any arbitrary map tree on a series of selected objects. So say you have a vertex color map running through a warp texture, and you want to use it as a bump. Well, vertex maps don't create proper bumps, so you bake the texture using this script, and then plug the resulting bitmap into the bump slot, and now because it's a baked texture map instead of procedural, the bump map will work properly. Or say you have a super complex diffuse map, you can bake part of the diffuse map network into a texture to speed render times up. texmapPreview
Does a render of the currently selected texmap from the material editor on the objects that it's applied to in the scene. Think of it as something similar to the "Show Map In Viewport" function, except it works with all procedurals (Show Map In Viewport does not always produce correct results) and does a full render instead of doing the openGL viewport preview.thinFaceSelector

Finds and selects faces that are really tall and thin. Good for finding thin faces in a complex mesh, faces that may be best to subdivide to make all your faces more square.
transformRandomizer

Lets you translate, rotate and scale a group of objects or modifier gizmos by a random amount.
transformRemover

Resets the position, rotation and / or scale of the selected objects.
transformSelector
Lets you select objects based on their position, rotation or scale.
twoDPlanView

Creates an orthogonal 2D Plan view of your scene, perfect for creating 2d elements using max's tools.
uniqueObjectFinder

Finds objects in your selection that are unique, ie, that don't have any instances of themselves, and then does various things to them such as selecting them, printing their names, isolating them, etc.uVAreaDisplayer

Prints the area of the currently selected UV faces.
uVFlattener

Lets you flatten a selection of UVs, or in other words aligns all selected UVs horizontally or vertically. The advantage of using this tool over the one provided in the Unwrap UVW editor is you can choose to align the UVs to the average, the min or the max.
uVFlattenMapper

Applies Flatten Mapping (also sometimes refered to as Automatic UVs), which is the same as the Flatten Mapping in the UVWUnwrap modifier, but unlike that one, can be applied to a selection of objects with each object using their own map, or all the objects sharing a single map. Good for just getting some sort of mapping on all scene objects in one button press, perhaps to then send to a paint app or to bake a texture map.
uVPlacer

Lets you modify the positions of selected uvs using a handy dialog box.
uVTransfer

Transfers uvs from one object to the next. Useful if you have two identical meshes, but their vertex order is messed up (like perhaps in the situation where you exported the object to a seperate application for uving and that application messed up the vertex order.) This script can transfer the uvs from the new object to your original object in max, even if the order is different.
vertexAndEdgeConnector

Performs a number of Connect functionality in one script. For example, in vanilla max, you can't assign the same hotkey to both connect an edge and connect a vertex. You also can't have one hotkey that both connects in an EditablePoly and an EditPoly. This script allows you to have one hotkey to do all of that, and it detects what mode you're in to choose what action to perform.
vertexEdgeFaceSelectByNormal

Selects verts, edges or faces of a Editable Poly based on an angle threshhold. This is identical to the tool on the Modeling Ribbon, but now accessible as a macroscript since the one in the ribbon didn't have a macroscript available.
vertexMapDisplayer
Toggles or turns on or off the vertex map viewport display for all scene or selected objects.
vertPlacer

Allows you to move the vertexes in an object or the knots in a spline to a single value, either the average of the current values, or a specific value. Good for flattening out groups of vertexes.
vertSelectionToObject

Places objects at the positions of the currently selected vertexes.
viewportControl

Lets you control the view you're currently seeing in the viewport in a handy dialog box.
viewportToVFBLoader

Gets the currently active viewport and loads it into the VFB. Most useful in Vray so you don't have to do a render to set your render region. Originally written by Dave Wortley (http://davewortley.wordpress.com/), I added limited support for the scanline renderer and a number of extra options like better resize quality and overriding the viewport draw mode.
vrayMatteManager
Allows you to turn on or turn off the shadow catching Matte properites of selected objects for vray.
vraySamplingSubdivManager
Allows you to adjust the Sampling Subdiv value for scene materials and lights all together, ensuring consistency.
wireColorRandomizer
Changes the wirecolor of all selected objects to a random value.wireMaker
Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.
xFormResetter

Like the Reset Xform utility, but with a number of improvements: 1) Works on hierarchies without messing up the transformation, 2) Automatically flips the normals of any object with negative scales,  3) Can either turn instances to copies or references (like the Utility does), 4) Can Collapse Mesh To Poly after reset
Retired Scripts (9 scripts total)
Scripts I have retired because max now has a similar feature, or it was a beta script that I never finished.
bitmapPagerManager
The Bitmap Pager controls have been removed from the preferences of Max2010. This script gives you some of that control back, especially the ability to turn it off, which may speed up renders on 64bit OS's that have lots of RAM. These functions don't seem to do anything anymore in modern versions of max.
cameraMapGeminiRenderer
Will render out templates for all cameras associated with a single cameraMapGeminiRenderer modifier. Automates the process so you're not stuck rendering a lot of cameras and changing lots of render resolutions by hand. Replaced with cameraMapTemplateRenderer.faceNormalDisplayer
Toggles, or turns on or off the face normal display for objects. Worked incorrectly for too many objects inside max.
materialIDRandomizer
Takes all selected objects and applies a material modifier to them with a random ID between the high and low value. Replaced with iDRandomizer.
pointTracker
Attaches a point to a selected vertex and bakes out the position information. Never worked properly.
powerSolidManager
Lets you modify the render and viewport approximation controls on all selected Powersolids objects. Powersolids no longer exists for modern versions of max.
selectionHighlighter
This script simulates the Selection Highlighting mode from Silo in max. The idea is if you hover over an object, the object is selected, if you hover over a vertex, it selects the vertex, if you hover over an edge, the edge is selected, etc. No need for extra mouseclicks. Autodesk has half added this feature, this script goes all the way to adding full silo style selection highlighting. Never worked reliably.surfaceSnapper
This script allows you to move one object along the surface of a second object. Great for placing objects on a terrain. Replaced with Placement tool in max.
uVWMappingCopier
Copies a UVWMapping Modifier from one object to the current selected objects. This works in world space (unlike the current method of copying the modifier in the modifier stack) so you can get exactly the same uvwmapping modifier in exactly the same worldspace position on all your objects. Never worked reliably.
Hello, 
i get an Maxscript Error when i try to open the tyPreview Window. See attached file. 
I always use "Tools menu -> preview - grab viewport -> create tyPreview. 
When i hit "Create tyPreview" the Error prompt comes. 

It used to work perfectly before; i used it all the time!

3Ds max 2017 SP2 
tyflow v0.16089 
vrayNext 43000 

I tried reinstalling the plugins - same error. 
I restarted windows and tried in a fresh Scene with only 1 Sphere; same Error. 
Can you reproduce this error? 

Thanks in advance Smile)

Edit:
i just read the pinned post on how to submit bugs.
However, this is reproducable with an empty Scene on my PC.
Would you still need me to provide the max Scene?
Thanks!

Edit2:
This is output of maxScript listener:


-- MAXScript MacroScript Error Exception:
-- Type error: Call needs function or class, got: undefined
-- MAXScript callstack:
-- thread data: threadID:624
-- ------------------------------------------------------
-- [stack level: 0]
-- In codeblock macroScript: tyFlow_tyPreviewWindowMacro; filename: C:\Users\moritz.horn\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\usermacros\tyFlow-tyPreviewWindowMacro.mcr; position: 107; line: 3
-- Locals:
-- tyPreviewWindow: undefined
-- Externals:
-- ------------------------------------------------------
-- [stack level: 1]
-- called from top-level


Also i can reproduce this on all machines in the office!
All have the same software configuration as in my OP.


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