3d max memory error

3d max memory error

Re: 3ds max 3.03 4,10 with memory errors Hi, Just to clarify, you are referring to System memory as opposed to GPU RAM. Is that correct? The computer has no free memory. Save your files and close the program: 3Ds MAX." Apperently there are som memory leakage that crashes the. Workaround · If you have used Ray Traced 3D Renderer, select Preferences > Previews. · In the Preferences dialog, click GPU Information and switch.

3d max memory error - congratulate

Without doubt, depending on the scene setup, V-Ray GPU might reach high VRAM consumption due to scene complexity, which might end up with an Out-Of-Memory error.  And adding a GPU device with more VRAM to the machine is always the best option to resolve the issue. But if that is not an acceptable option you may use the following techniques for Vray Memory Optimizations to reduce the amount of VRAM used and eventually render the scene without Out-Of-Memory error.

Memory Optimizations for GPU rendering on V-ray

Image source: Canary Wharf by Uniform

Firstly, for the best Vray Memory Optimizations, you will need how to monitor the GPU memory usage and utilization. There are several ways to do it:

  • V-Ray GPU reports how much memory is used for Textures/Geometry/Light Cache/etc in the V-Ray log
  • 3rd party utilities like MSI Afterburner and EVGA Precision provides detailed information about GPU Memory Usage and Utilization
  • Nvidia-SMI command line utility comes with Nvidia drivers installation

iRender Cloud Rendering is a brilliant option to render projects which can’t fit into a local machines’ memory without a doubt. It’s a great solution that will help you render the scene without investing in additional hardware or losing time to optimize the scene to use less memory. 

In particular iRender provides service in the form of IaaS with cutting-edge technology (thousands of RTX 3090, powerful Intel Xeon W-2245 @ 3.90GHz/AMD Ryzen Threadripper Pro 3955WX CPU, Nvlink technique, API integrated, etc) on the market. Here users will remotely connect to those powerful servers, install Cinema 4D and Octane, or any other software on the server, and easily start the work same as using your local computers. 

3D artists can speed up your render speed at any time and at anywhere with this automated system. You can register an accountfirst to have a test on their service to estimate the total time and cost for your render easily.

The latest Nvidia technologies allow stacking Memory Amounts from multiple GPU devices together. NVlink technology enables V-Ray to use GPU Memory from all NV-linked GPU devices as a single unit which makes it possible to render much more complex projects without hitting the Out-Of-Memoru error. More information about NVLink performance could be found here. You could definitely research and integrate Nvlink to your local computer or, more conveniently, use iRender Cloud Rendering servers, which are fully equipped with Nvlink to test and work with your complex scene whenever you want. 

Memory Optimizations for GPU rendering on V-ray2

Another Vray Memory Optimizations  is on-the-fly optimization. V-Ray GPU allows you to apply on-the-fly optimization to the project textures. There are three different texture modes.

  • Full-Size Textures. This mode will not apply any optimizations to the textures and it is recommended only if projects fit in the available GPU Memory
  • Resize All Textures. This mode allows you to resize textures to smaller resolution and bit-depth which will help reduce Memory Usage
  • On-Demand Mip-Mapping. This mode will force V-Ray to load textures in a very intelligent way, in the appropriate resolution and only if it is needed. The main benefits are significantly less Memory Usage and faster loading times. 

Although V-Ray GPU is compatible with different GPU models and brands there are certain limitations in terms of Memory usage. If multiple GPU Devices are available, V-Ray GPU is limited by the GPU with the lowest amount of VRAM.  

If Out-Of-Mem error occurs and your hardware setup consists of GPU devices with different Memory Amount, you may try excluding the GPU devices with less Memory and render the project without them. This way V-Ray will be able to fully utilize their Memory. However, in case you have tried that but still do not have enough Vram, you can consider renting the server of iRender Cloud Rendering. All of our servers have 1/2/4/6//8 GeForce RTX 3090 24GB –  which is highly recommended for most GPU rendering customers, the RTX 3090 provides the best performance in Vray while also having a tremendous 24GB of memory

Memory Optimizations for GPU rendering on V-ray3
Memory Optimizations for GPU rendering on V-ray4

This technique is very useful for extremely complex projects where all other Memory Optimization techniques fail to help. Overall, rendering in passes means splitting the scene into separate sub-projects. The most common approach is to render the Foreground and Background separately and then merge both render outputs in a Compositing/Image Editing software. 

  • Optimize dynamic geometry. Hair/Fur, Displacement and Subdivision objects tend to consume a lot of memory. Displacement and Subdivisions are also dependable on the image resolution, the higher the resolution is the higher the memory consumption will be. Make sure the geometry generated by these features is with reasonable polygon count otherwise it could fairly easily eat the whole memory.
  • Remove unnecessary/out-of-camera view objects (If they are not specifically needed). It’s not uncommon to have a project populated with lots of unneeded or not-in-camera view objects. Removing those will certainly help reduce the memory usage
  • Optimize regular geometry. Very often objects with unnecessary dense geometry end up in the project, those are usually assets gathered from external libraries. Optimizing those will definitely help reduce memory usage

Host Applications just like V-Ray need some VRAM to keep the scene open and to operate with it. Depending on scene complexity, Host Application may occupy a few gigabytes of VRAM. This could be very valuable for V-Ray in case there isn’t enough Memory for the Rendering. Exporting the scene to a .vrscene file and rendering it with V-Ray Standalone will minimize VRAM consumption by excluding the Host Application. Please note that this approach will reduce VRAM usage from the GPU devices connected to monitors. GPU devices not connected to a monitor won’t benefit from it.

 V-Ray Standalone command to launch V-Ray GPU rendering: 

vray -sceneFile=“\\path\to\exported\scene.vrscene” -rtEngine=

There are still some Vray Memory Optimizations as following:

  • Close other Memory Intensive applications: It’s not unusual to have multiple applications open when working on a project. Although it’s very handy to have all the needed apps up and running, this will also reduce the amount of memory available for the rendering process. As mentioned above, this approach will reduce VRAM usage from the GPU devices connected to monitors.
  • Using GPU Hybrid Rendering with CPU enabled only: This is not very effective approach in terms of render times since V-Ray won’t benefit from using GPU devices. However, if the scene is massive and there is no way to fit it into the GPU memory, it is still possible to render it with V-Ray GPU by using Hybrid Rendering with CPU enabled only.
  • Using V-Ray Proxies: V-Ray Proxies is a very powerful tool that is especially useful for optimizing scenes with a lot of geometry. They are not that Memory Efficient for the GPU rendering as they are for the CPU, but they allow replacing the original geometry in the scene with a simplified one. This alone may help reduce VRAM usage for the viewports leaving more Memory for V-Ray to work with.

Undoubtedly V-Ray gives you the power to work with lightning-fast interactive and heavyweight production rendering. So do not let the hardware limitation restrict your creativity. Hope that those above Vray Memory Optimizations solutions could help for GPU rendering on V-ray. 

And let’s check out some render videos on iRender Cloud Rendering with Vray: 

Set up Keyshot Network Rendering with iRender Cloud Renderfarm Bonus

However, if a new hardware is not in your budget right now, join iRender and cut your render times in half with just some minor time investment from 3.8$. Here we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: support.chaos.com
3D animation, 3drendering, 3ds Max, animation, Autodesk 3ds Max, cloud computing, cloud rendering, Cloud rendering service, cloudrendering, computer performance, gpurental, iRender, Memory Optimizations, Nvidia, productdesign, RTX3090, Vray 6 new features, vray cloud render, vray for 3dsmax, Vray GPU, vray new features

Blog Stats

here’s a bitmap error that comes up in 3ds Max when using exceedingly large texture files or fairly long image sequences in the scene. The error usually brings up this window:

I ran into this error recently with a rig that’s using more memory than 3ds Max’s current threshold. I did some poking around the Autodesk forums and came across a solution that seemed to work.

To fix the error, we have to enable Windows to allow more memory to Max. In Windows XP, right-click on “My Computer” and go to “Properties”.

Now, go to the “Advanced” tab, and click “settings” in the “Startup and Recovery” section:

Click the “edit” button you’ll see in the next window, this opens a text file in notepad; add the flag “/3GB” on the last line.

Save, close the file, restart Windows. Upon re-opening the rig file, there should be no memory errors regarding the texture sequence.

So far, this solution has worked for me. THe only snagged I’ve run into was when I tried the process again on a coworker’s machine and his display driver (NVIDIA) needed reinstalling after the reboot.

Check the gallery below for screenshots each steps.

Like this:

LikeLoading...

Related

This entry was posted in Main, tips and tutorials and tagged 3ds Max, hacks, rigging, tutorial. Bookmark the permalink.

3ds Max

  • Close unneeded programs. Identify what other programs are running and then shut down the ones that do not need to be running in order for you to perform the operation that is causing the error. You can use the Windows Task Manager to identify the applications and processes that are running and click End Task to shut down any unnecessary applications. In the Windows operating systems you can also look at the Performance tab to try to determine what applications are using system resources.
  • Install more RAM. If you have more RAM on your computer, Windows dependence on the swap file is reduced, and performance increases.

  • Check the space available on the hard disk drive. If a disk is full the program can encounter many different types of errors. Not only is space needed for various temporary files, but it is also needed for the Windows swap file. If the swap file is dynamic (grows and shrinks in size as needed) then freeing up space by deleting files or removing programs you no longer need will give the swap file more room to grow. If the swap file size is static (does not change), then freeing up more space on the hard drive will allow you to adjust the size of the swap file.

  • Check and adjust system swap file settings. When Windows runs out of available RAM, it writes some of the information in RAM to the swap file so it can clear that area of RAM and reuse it. If the swap file is set to let Windows manage your swap file settings, you probably do not need to make any changes; performance may suffer, however. If you prefer a static swap file, you may need to increase the maximum size of your swap file to avoid the out of memory errors. See related solutions, Windows Help, and the resource guide for your operating system for more information about performance and how to configure the swap file.

  • Reduce the amount of information you are working with. If you can simplify the file you are working with you may be able to avoid these errors. For example, if you are using many of the same model within a scene, like a door, but they are unique objects (not Instances), try attaching them as one object. If you have images and/or Xrefs in the file, try unloading the ones you do not need at the moment. If there are multiple modifiers with a stack on an object, try collapsing the ones you are finished making changes to. There are many other methods you can use within the program to reduce the amount of memory being used, please see: How to optimize performance in very large 3ds Max scenes.

  • Enable the 3 GB switch. See How to enable the 3GB switch in Windows.

  • Posted: September 02, 2006
    Post subject: 3ds Max 8: Could not allocate memory error

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    Please help!!!
    I get a "could not allocate memory" error
    What the reason?

    Posted: September 03, 2006
    Post subject:

    Joined: 26 Dec 2005
    Posts: 22
    Location: USA

    Reply

    Need more ram , out of HD space?
    Set a calculating process too high?
    Ie. too many sub-d's for GI / Displacement etc..
    Cloth sim , physics sim too complex, invalid mesh included in calculation?

    Posted: September 03, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    Maybe too much displacement
    I have 1.3 ram
    Calculating process too high?

    Posted: September 03, 2006
    Post subject:

    Joined: 26 Dec 2005
    Posts: 22
    Location: USA

    Reply

    Yes

    Posted: September 04, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    Whats that sorry
    Taskmanager?
    Razz

    Posted: September 04, 2006
    Post subject:

    Joined: 26 Dec 2005
    Posts: 22
    Location: USA

    Reply

    Anything that requires calculation either by manually starting the calculation ( cloth sim .. ) or at render time ( displacement )
    All depends when your gettin the error
    And whats included in your scene

    Posted: September 04, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    I think it was in displacement
    Nothing much

    Posted: September 08, 2006
    Post subject:

    Shawn
    3d Forums Axethrower

    Joined: 12 Dec 2005
    Posts: 84
    Location: USA

    Reply

    No good ingeneral

    Posted: September 08, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    Yes i know
    I had only 2 and got other from a friend
    Now I know the error came not with displacement
    I guess i'am rendering now

    Posted: September 08, 2006
    Post subject:

    Shawn
    3d Forums Axethrower

    Joined: 12 Dec 2005
    Posts: 84
    Location: USA

    Reply

    I got less than you, and i don't have any memory problems unless i image sample alot

    Posted: September 08, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    Antialiasing?

    Posted: September 08, 2006
    Post subject:

    Shawn
    3d Forums Axethrower

    Joined: 12 Dec 2005
    Posts: 84
    Location: USA

    Reply

    Yeah

    Posted: September 08, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    You use vray?

    Posted: September 09, 2006
    Post subject:

    Shawn
    3d Forums Axethrower

    Joined: 12 Dec 2005
    Posts: 84
    Location: USA

    Reply

    Hell no
    Standard render and mental ray

    Posted: September 09, 2006
    Post subject:

    ZaSCoK
    3D Forums Footman

    Joined: 27 Jun 2006
    Posts: 34

    Reply

    Its rendering now
    Super fast
    Super ok
    And i didnt change anything
    Just sampling from 8 to 4
    Weird
    I already did that often

    Posted: April 11, 2009
    Post subject: Mental Ray Error in 3D MAX

    Sanat
    CG forums guest

    Reply

    I have a Error while rendering a scene.The error comes to tht only file.Plz help me.I am in big trouble. EmbarassedSadQuestion

    Posted: April 11, 2009
    Post subject:

    Joined: 25 Jul 2005
    Posts: 1134

    Reply

    try hiding all objects and render every object separately this way you will find what object or setting is making troubles.

    Posted: June 08, 2009
    Post subject:

    mediafreak
    3D Graphics Peon

    Joined: 08 Jun 2009
    Posts: 1

    Reply

    If this happens to this single file only as you have specified, then the likelihood is strong that the file suddenly became corrupt. Just a worst case scenario. There should be a back up file in the directory folders. Check first if it can be recovered. And pray for the best.

    Posted: June 10, 2009
    Post subject:

    Joined: 25 Jul 2005
    Posts: 1134

    Reply

    mediafreak, if the file loads properly into the 3d software without any errors how can it be corrupt? Most probably the scene in this file has some settings or mesh errors...

    Sanat, please provide more details about your scene.

    Posted: January 12, 2010
    Post subject:

    Hazelnice
    CG forums guest

    Reply

    Hmmnnm...Maybe too much displacement.

    Posted: January 12, 2010
    Post subject:

    Hazelnice
    CG forums guest

    Reply

    Well, Anything that requires calculation either by manually starting the calculation ( cloth sim .. ) or at render time.




    hosted by Royal Web Hosting Privacy policy

    **Memory error** System exception (crazy RAM usage)

    Hello all,

    I am getting a memory error and have been unable to fix it thus far.

    When I run my script on a batch of 360 files (asking it to load in 360 .max files, perform some operations on them, calculate a number of values for each file and write these values to a number of text files) the RAM usage quickly rises to 100% and after a certain amount of files have been processed windows gives me a message saying 'close down programs to prevent data loss'. At the same time maxscript crashes and throws the error 'unknown system exception *memory error*'

    When I load less files, for example 100 the memory error does not occur, the process finishes and the files are produced. The extremely high memory usage still occurs though (12-13GB for 3ds max whilst running script), after the script has finished the memory usage remains the same. Also I've noticed the harddrive being filled with data whilst the script is running (13GB is added to the appdata folder for every file that is opened/processed, once the scene is reset these 13GB are removed from appdata and after loading the next file the process repeats)(I have no clue how that much data could be added since my .max file is 2 MB (I load the same .max file each iteration) and the text files I am producing with the script are 1.53MB for all of them).

    My script does the following:
    1) Rotates object to initial rotation (rotation of obj around world Z axis)
    2) Rotate object about local Y axis in steps of 1 degree
    3) Calculate a variable called rot_ratio (stands for rotation ratio) *The variable rot_ratio helps me determine how well the object 'fits' into the viewport (when viewed from a 'front view' camera)
    4) Format calculated rotation ratio value to external file (local rotation angle corresponding to this rot_ratio is also added to external file)

    I've tried increasing Heapsize, clearing max's memory in the first few lines of the script, adding garbage collection commands throughout the script (I know very little about garbage collection so the placement of these commands could definitely be better). I've freed up 50 gigs on my SSD to prevent issues with my drive filling up (need disk space for the 13GB being written to appdata). I've also tried increasing my virtual memory to 10 and 20GB (as suggested on another forum).

    Info for testing with other .max files: input/output directory are defined in lines 17,18, please change username to your own for testing. Current script is simplified as much as possible for readability and as a result only works with scenes containing a single object which is an editable mesh. I've attached the scene I used for testing in .max format (for 2014, 2015, 2016, 2017 versions of max) and in .obj format.

    Any help will be greatly appreciated, thank you! Laughing
    -Maarten

    ‹ Pos & Rot Type in - At the same time!how to remove or update a rollout ? ›

    3d max memory error

    0 Comments

    Leave a Comment